11 lines
171 B
Plaintext
11 lines
171 B
Plaintext
uniform float value;
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void main ()
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{
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gl_FragColor = vec4(log(value));
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}
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// stats: 1 alu 0 tex 0 flow
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// uniforms: 1 (total size: 0)
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// #0: value (high float) 1x1 [-1]
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