ef3ad2bdd1
Skip the first frame because the content of m_drawcallInstanceCounts is uninitialized, and the atomicAdd used in RENDER_PASS_OCCLUDE_PROPS_ID can produce random results. Fixes #1794 |
||
---|---|---|
.. | ||
cs_gdr_copy_z.sc | ||
cs_gdr_downscale_hi_z.sc | ||
cs_gdr_occlude_props.sc | ||
cs_gdr_stream_compaction.sc | ||
fs_gdr_instanced_indirect_rendering.sc | ||
gpudrivenrendering.cpp | ||
makefile | ||
screenshot.png | ||
varying.def.sc | ||
vs_gdr_instanced_indirect_rendering.sc | ||
vs_gdr_render_occlusion.sc |