bgfx/3rdparty/glslang/Test/spv.shortCircuit.frag
2018-09-02 21:14:20 -07:00

51 lines
983 B
GLSL

#version 400
flat in ivec4 uiv4;
in vec4 uv4;
bool ub;
bool uba;
bvec4 ub41, ub42;
in float uf;
flat in int ui;
out float of1;
out vec4 of4;
bool foo() { ++of1; return of1 > 10.0; }
void main()
{
of1 = 0.0;
of4 = vec4(0.0);
if (ub || ui > 2) // not worth short circuiting
++of1;
if (ub && !uba) // not worth short circuiting
++of1;
if (ub || foo()) // must short circuit
++of1;
if (ub && foo()) // must short circuit
++of1;
if (foo() || ub) // not worth short circuiting
++of1;
if (foo() && ub) // not worth short circuiting
++of1;
if (ub || ++of1 > 1.0) // must short circuit
++of4;
if (++of1 > 1.0 || ub) // not worth short circuiting
++of4;
if (ub || sin(uf) * 4.0 > of1) // worth short circuiting
++of1;
if (ub && sin(uf) * 4.0 > of1) // worth short circuiting
++of1;
}