14 lines
254 B
GLSL
14 lines
254 B
GLSL
|
|
ByteAddressBuffer sbuf;
|
|
|
|
float4 main(uint pos : FOO) : SV_Target0
|
|
{
|
|
uint size;
|
|
sbuf.GetDimensions(size);
|
|
|
|
return sbuf.Load(pos) +
|
|
float4(sbuf.Load2(pos+4), 0, 0) +
|
|
float4(sbuf.Load3(pos+8), 0) +
|
|
sbuf.Load4(pos+12);
|
|
}
|