1fac08f3ef
added ios/osx bundle resource loading added info.plist for iOS Xcode examples Xcode now uses only Universal target ( should use 'Standard' as it is default in Xcode projects - this will require modification of genie)
310 lines
6.6 KiB
Plaintext
310 lines
6.6 KiB
Plaintext
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "entry_p.h"
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#if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_IOS
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import <QuartzCore/CAEAGLLayer.h>
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#include <bgfxplatform.h>
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#include <bx/uint32_t.h>
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#include <bx/thread.h>
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namespace entry
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{
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struct MainThreadEntry
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{
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int m_argc;
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char** m_argv;
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static int32_t threadFunc(void* _userData);
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};
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static WindowHandle s_defaultWindow = { 0 };
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struct Context
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{
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Context(uint32_t _width, uint32_t _height)
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{
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static const char* argv[1] = { "ios" };
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m_mte.m_argc = 1;
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m_mte.m_argv = const_cast<char**>(argv);
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m_eventQueue.postSizeEvent(s_defaultWindow, _width, _height);
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// Prevent render thread creation.
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bgfx::renderFrame();
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m_thread.init(MainThreadEntry::threadFunc, &m_mte);
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}
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~Context()
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{
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m_thread.shutdown();
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}
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MainThreadEntry m_mte;
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bx::Thread m_thread;
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EventQueue m_eventQueue;
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};
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static Context* s_ctx;
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int32_t MainThreadEntry::threadFunc(void* _userData)
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{
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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if ( mainBundle != nil )
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{
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
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if ( resourcesURL != nil )
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{
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char path[PATH_MAX];
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if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX) )
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{
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chdir(path);
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}
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CFRelease(resourcesURL);
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}
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}
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MainThreadEntry* self = (MainThreadEntry*)_userData;
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int32_t result = main(self->m_argc, self->m_argv);
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return result;
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}
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const Event* poll()
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{
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return s_ctx->m_eventQueue.poll();
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}
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const Event* poll(WindowHandle _handle)
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{
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return s_ctx->m_eventQueue.poll(_handle);
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}
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void release(const Event* _event)
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{
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s_ctx->m_eventQueue.release(_event);
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}
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WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
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{
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BX_UNUSED(_x, _y, _width, _height, _flags, _title);
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WindowHandle handle = { UINT16_MAX };
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return handle;
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}
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void destroyWindow(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
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{
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BX_UNUSED(_handle, _x, _y);
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}
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void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_handle, _width, _height);
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}
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void setWindowTitle(WindowHandle _handle, const char* _title)
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{
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BX_UNUSED(_handle, _title);
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}
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void toggleWindowFrame(WindowHandle _handle)
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{
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BX_UNUSED(_handle);
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}
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void setMouseLock(WindowHandle _handle, bool _lock)
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{
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BX_UNUSED(_handle, _lock);
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}
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} // namespace entry
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using namespace entry;
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@interface View : UIView
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{
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CADisplayLink* m_displayLink;
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}
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@end
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@implementation View
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+ (Class)layerClass
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{
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return [CAEAGLLayer class];
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}
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- (id)initWithFrame:(CGRect)rect
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{
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self = [super initWithFrame:rect];
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if (nil == self)
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{
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return nil;
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}
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CAEAGLLayer* layer = (CAEAGLLayer*)self.layer;
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bgfx::iosSetEaglLayer(layer);
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return self;
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}
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- (void)start
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{
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if (nil == m_displayLink)
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{
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m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)];
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//[m_displayLink setFrameInterval:1];
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//[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
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// [m_displayLink addToRunLoop:[NSRunLoop currentRunLoop]];
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[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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}
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}
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- (void)stop
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{
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if (nil != m_displayLink)
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{
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[m_displayLink invalidate];
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m_displayLink = nil;
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}
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}
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- (void)renderFrame
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{
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bgfx::renderFrame();
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
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{
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BX_UNUSED(touches);
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self];
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s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
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s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, true);
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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BX_UNUSED(touches);
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self];
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s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
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{
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BX_UNUSED(touches);
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self];
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s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0);
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
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{
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BX_UNUSED(touches);
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self];
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s_ctx->m_eventQueue.postMouseEvent(s_defaultWindow, touchLocation.x, touchLocation.y, 0, MouseButton::Left, false);
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}
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@end
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@interface AppDelegate : UIResponder<UIApplicationDelegate>
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{
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UIWindow* m_window;
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View* m_view;
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}
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@property (nonatomic, retain) UIWindow* m_window;
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@property (nonatomic, retain) View* m_view;
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@end
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@implementation AppDelegate
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@synthesize m_window;
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@synthesize m_view;
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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BX_UNUSED(application, launchOptions);
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CGRect rect = [ [UIScreen mainScreen] bounds];
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m_window = [ [UIWindow alloc] initWithFrame: rect];
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m_view = [ [View alloc] initWithFrame: rect];
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[m_window addSubview: m_view];
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[m_window makeKeyAndVisible];
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//float scaleFactor = [[UIScreen mainScreen] scale]; // should use this, but ui is too small on ipad retina
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float scaleFactor = 1.0f;
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[m_view setContentScaleFactor: scaleFactor ];
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s_ctx = new Context((uint32_t)(scaleFactor*rect.size.width), (uint32_t)(scaleFactor*rect.size.height));
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view stop];
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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BX_UNUSED(application);
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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BX_UNUSED(application);
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view start];
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}
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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BX_UNUSED(application);
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[m_view stop];
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}
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- (void)dealloc
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{
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[m_window release];
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[m_view release];
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[super dealloc];
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}
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@end
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int main(int _argc, char* _argv[])
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{
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NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
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int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
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[pool release];
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return exitCode;
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}
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#endif // BX_PLATFORM_IOS
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