bgfx/tools/texturev/fs_texture_cube.sc
Бранимир Караџић af49c5d264 Happy New Year!
2021-01-14 15:53:49 -08:00

24 lines
563 B
Python

$input v_texcoord0, v_color0
/*
* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "common.sh"
SAMPLERCUBE(s_texColor, 0);
uniform mat4 u_mtx;
void main()
{
vec3 dir = vec3( (v_texcoord0.xy*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
vec4 color = textureCubeLod(s_texColor, dir, u_textureLod);
color.xyz = applyExposure(color.xyz);
color *= v_color0;
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
}