bgfx/3rdparty/ocornut-imgui/imgui_wm.h
Branimir Karadžić 4bb2b623d3 Happy New Year!
2016-01-01 00:11:04 -08:00

311 lines
8.5 KiB
C++

/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
/*
* Based on ImWindow code from:
* https://github.com/thennequin/ImWindow
*
* MIT license:
* https://github.com/thennequin/ImWindow/blob/master/LICENSE
*/
#ifndef IMGUI_WM_H_HEADER_GUARD
#define IMGUI_WM_H_HEADER_GUARD
#include "imgui.h"
typedef unsigned int ImU32;
#ifndef ImwList
# include <list>
# define ImwList std::list
#endif // ImList
#ifndef ImwMap
# include <unordered_map>
# define ImwMap std::unordered_map
#endif // ImMap
namespace ImGuiWM
{
enum EDockOrientation
{
E_DOCK_ORIENTATION_CENTER,
E_DOCK_ORIENTATION_TOP,
E_DOCK_ORIENTATION_LEFT,
E_DOCK_ORIENTATION_RIGHT,
E_DOCK_ORIENTATION_BOTTOM,
};
class Id
{
public:
Id();
ImU32 GetId() const;
const char* GetStr() const;
private:
ImU32 m_iId;
char m_pId[11];
static int s_iNextId;
};
class Window
{
friend class WindowManager;
friend class Container;
public:
virtual void OnGui() = 0;
virtual void OnMenu() {};
const char* GetId() const { return m_oId.GetStr(); }
void Destroy();
void SetTitle(const char* pTitle);
const char* GetTitle() const;
const ImVec2& GetLastPosition() const;
const ImVec2& GetLastSize() const;
protected:
Window();
virtual ~Window();
char* m_pTitle;
Id m_oId;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
typedef ImwList<Window*> WindowList;
class PlatformWindow;
class Container
{
friend class PlatformWindow;
public:
void Dock(Window* pWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
bool UnDock(Window* pWindow);
bool IsEmpty();
bool IsSplit();
bool HasWindowTabbed();
Container* HasWindow(const Window* pWindow);
PlatformWindow* GetPlatformWindowParent() const;
Container* GetBestDocking(const ImVec2 oCursorPosInContainer,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
protected:
Container(Container* pParent);
Container(PlatformWindow* pParent);
~Container();
void CreateSplits();
void Paint();
Container* m_pParent;
PlatformWindow* m_pParentWindow;
WindowList m_lWindows;
Container* m_pSplits[2];
float m_fSplitRatio;
bool m_bVerticalSplit;
int m_iActiveWindow;
bool m_bIsDrag;
ImVec2 m_oLastPosition;
ImVec2 m_oLastSize;
};
class PlatformWindow
{
friend class WindowManager;
public:
PlatformWindow(bool bMainWindow,bool bIsDragWindow);
virtual ~PlatformWindow();
virtual bool Init(PlatformWindow* pParent) = 0;
virtual const ImVec2& GetPosition() const = 0;
virtual const ImVec2& GetSize() const = 0;
virtual void Show() = 0;
virtual void Hide() = 0;
virtual void SetSize(const ImVec2& size) = 0;
virtual void SetPosition(const ImVec2& pos) = 0;
virtual void SetTitle(const char* pTitle) = 0;
bool IsMain();
void Dock(Window* pWindow);
bool UnDock(Window* pWindow);
Container* GetContainer();
Container* HasWindow(Window* pWindow);
bool IsStateSet();
protected:
void SetState();
void RestoreState();
void OnLoseFocus();
virtual void PreUpdate() = 0;
virtual void PaintBegin() = 0;
virtual void Paint();
virtual void PaintEnd() = 0;
virtual void Destroy() = 0;
virtual void StartDrag() = 0;
virtual void StopDrag() = 0;
virtual bool IsDraging() = 0;
void PaintContainer();
void OnClose();
Id m_oId;
bool m_bMain;
bool m_bIsDragWindow;
Container* m_pContainer;
void* m_pState;
void* m_pPreviousState;
};
typedef ImwList<PlatformWindow*> PlatformWindowList;
class WindowManager
{
friend class Window;
friend class PlatformWindow;
friend class Container;
struct PlatformWindowAction
{
PlatformWindow* m_pPlatformWindow;
unsigned int m_iFlags;
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DockAction
{
Window* m_pWindow;
// Is Dock or Float
bool m_bFloat;
//For Docking
Window* m_pWith;
EDockOrientation m_eOrientation;
PlatformWindow* m_pToPlatformWindow;
Container* m_pToContainer;
//For Floating
ImVec2 m_oPosition;
ImVec2 m_oSize;
};
struct DrawWindowAreaAction
{
DrawWindowAreaAction(PlatformWindow* pWindow,const ImVec2& oRectPos,const ImVec2& oRectSize,const ImColor& oColor);
PlatformWindow* m_pWindow;
ImVec2 m_oRectPos;
ImVec2 m_oRectSize;
ImColor m_oColor;
};
public:
struct Config
{
Config();
float m_fDragMarginRatio;
float m_fDragMarginSizeRatio;
ImColor m_oHightlightAreaColor;
};
WindowManager();
virtual ~WindowManager();
bool Init();
bool Run();
void Exit();
PlatformWindow* GetMainPlatformWindow();
Config& GetConfig();
void SetMainTitle(const char* pTitle);
void Dock(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, PlatformWindow* pToPlatformWindow = NULL);
void DockTo(Window* pWindow, EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER, Container* pContainer = NULL);
void DockWith(Window* pWindow, Window* pWithWindow,EDockOrientation eOrientation = E_DOCK_ORIENTATION_CENTER);
void Float(Window* pWindow, const ImVec2& oPosition = ImVec2(-1,-1), const ImVec2& oSize = ImVec2(-1,-1));
const WindowList& GetWindowList() const;
PlatformWindow* GetCurrentPlatformWindow();
PlatformWindow* GetWindowParent(Window* pWindow);
void Log(const char* pFormat, ...);
virtual void LogFormatted(const char* pStr) = 0;;
static WindowManager* GetInstance();
protected:
virtual PlatformWindow* CreatePlatformWindow(bool bMain,PlatformWindow* pParent,bool bDragWindow) = 0;
virtual void InternalRun() = 0;
void AddWindow(Window* pWindow);
void RemoveWindow(Window* pWindow);
void DestroyWindow(Window* pWindow);
void InternalDock(Window* pWindow,EDockOrientation eOrientation,PlatformWindow* pToPlatformWindow);
void InternalDockTo(Window* pWindow,EDockOrientation eOrientation,Container* pToContainer);
void InternalDockWith(Window* pWindow,Window* pWithWindow,EDockOrientation eOrientation);
bool InternalFloat(Window* pWindow,ImVec2 oPosition,ImVec2 oSize);
void InternalUnDock(Window* pWindow);
void InternalDrag(Window* pWindow);
void OnClosePlatformWindow(PlatformWindow* pWindow);
void DrawWindowArea(PlatformWindow* pWindow,const ImVec2& oPos,const ImVec2& oSize,const ImColor& oColor);
void PreUpdate();
void Update();
void UpdatePlatformwWindowActions();
void UpdateDockActions();
void UpdateOrphans();
void Paint(PlatformWindow* pWindow);
void StartDragWindow(Window* pWindow);
void StopDragWindow();
void UpdateDragWindow();
Container* GetBestDocking(PlatformWindow* pPlatformWindow,const ImVec2 oCursorPos,EDockOrientation& oOutOrientation,ImVec2& oOutAreaPos,ImVec2& oOutAreaSize);
Config m_oConfig;
PlatformWindow* m_pMainPlatformWindow;
PlatformWindowList m_lPlatformWindows;
PlatformWindow* m_pDragPlatformWindow;
WindowList m_lWindows;
WindowList m_lOrphanWindows;
WindowList m_lToDestroyWindows;
PlatformWindowList m_lToDestroyPlatformWindows;
ImwList<PlatformWindowAction*> m_lPlatformWindowActions;
ImwList<DockAction*> m_lDockActions;
ImwList<DrawWindowAreaAction> m_lDrawWindowAreas;
PlatformWindow* m_pCurrentPlatformWindow;
Window* m_pDraggedWindow;
ImVec2 m_oDragPreviewOffset;
static WindowManager* s_pInstance;
};
}
#endif // IMGUI_WM_H_HEADER_GUARD