25 lines
383 B
GLSL
25 lines
383 B
GLSL
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cbuffer TestCB
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{
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uint W;
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uint H;
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};
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struct BufType
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{
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float4 va;
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float4 vb;
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};
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StructuredBuffer < BufType > SB0;
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RWStructuredBuffer < BufType > SB1;
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float4 main(float4 pos : POS) : SV_Target0
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{
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float4 vTmp = SB0[pos.y * W + pos.x].va + SB0[pos.y * W + pos.x].vb;
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vTmp += SB1[pos.y * W + pos.x].va + SB1[pos.y * W + pos.x].vb;
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return vTmp;
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}
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