bgfx/3rdparty/glslang/Test/spv.conditionalDiscard.frag
Branimir Karadžić f46d6a5803 Added glslang.
2016-12-15 14:19:54 -08:00

15 lines
199 B
GLSL

#version 400
uniform sampler2D tex;
in vec2 coord;
void main (void)
{
vec4 v = texture(tex, coord);
if (v == vec4(0.1,0.2,0.3,0.4))
discard;
gl_FragColor = v;
}