110 lines
2.7 KiB
GLSL
110 lines
2.7 KiB
GLSL
#version 450
|
|
#extension GL_EXT_tessellation_shader : require
|
|
#extension GL_EXT_gpu_shader5 : require
|
|
|
|
float minimal() {
|
|
precise float result = 5.0;
|
|
float a = 10.0;
|
|
float b = 20.0;
|
|
float c = 30.0;
|
|
float d = 40.0;
|
|
result = a * b + c * d; // c * d, a * b and rvalue1 + rvalue2 should be 'noContraction'.
|
|
return result;
|
|
}
|
|
|
|
void continuous_assignment() {
|
|
precise float result = 5.0;
|
|
float a = 10.0;
|
|
float b = 20.0;
|
|
result = a = b + 4; // b + 4 should be 'noContraction'.
|
|
}
|
|
|
|
void convert() {
|
|
precise double result;
|
|
float a = 10.0;
|
|
float b = 20.0;
|
|
b = a + b; // a + b should be 'noContraction'.
|
|
result = double(b); // convert operation should not be 'noContraction'.
|
|
}
|
|
|
|
float loop_for() {
|
|
precise float r1 = 5.0;
|
|
precise float r2 = 10.0;
|
|
int a = 10;
|
|
int b = 20;
|
|
int c = 30;
|
|
for (int i = 0; i < a; i++) {
|
|
r1 += 3.12 + b + i; // 'noContration', this make i++ also 'noContraction'
|
|
c += 1; // 'noContration'
|
|
}
|
|
a += 1; // a + 1 should not be 'noContraction'.
|
|
r2 = c; // The calculation of c should be 'noContration'.
|
|
return float(r1 + r2); // conversion should not be 'noContration'.
|
|
}
|
|
|
|
void loop_array(void) {
|
|
precise float result;
|
|
|
|
int x = 22;
|
|
int y = 33;
|
|
|
|
float a0[3];
|
|
result += float(x) + float(y); // x + y should be 'noContraction' also result + rvalue.
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
// a's dereference + 2 should be 'noContraction'.
|
|
result += a0[i] + 2;
|
|
// result + 1 and 3 - rvalue should be 'noContraction'.
|
|
a0[i] = 3 - result++;
|
|
}
|
|
}
|
|
|
|
void loop_while() {
|
|
precise float result = 5.0;
|
|
int a = 10;
|
|
int b = 20;
|
|
while (result < 10) {
|
|
result += 3.12 + b; // result + 3.12 should be 'noContraction'.
|
|
}
|
|
result = a + b + 5; // b + 5 should not be 'noCtraction' because all operands are integers.
|
|
result = 11.1;
|
|
}
|
|
|
|
float fma_not_decorated() {
|
|
precise float result;
|
|
float a = 1.0;
|
|
float b = 2.0;
|
|
float c = 3.0;
|
|
b = b + c; // b + c should be decorated with 'noContraction'
|
|
result = fma(a, b, c); // fma() should not be decorated with 'noContradtion'
|
|
return result;
|
|
}
|
|
|
|
precise float precise_return_exp_func() {
|
|
float a = 1.0;
|
|
float b = 2.0;
|
|
return a + b; // the ADD operation should be 'noContraction'
|
|
}
|
|
|
|
precise float precise_return_val_func() {
|
|
float a = 1.0;
|
|
float b = 2.0;
|
|
float result = a + b; // the ADD operation should be 'noContraction'
|
|
return result;
|
|
}
|
|
|
|
float precise_func_parameter(float b, precise out float c) {
|
|
float a = 0.5;
|
|
c = a + b; // noContration
|
|
return a - b; // Not noContraction
|
|
}
|
|
|
|
mat3 matrix (mat2x3 a, mat3x2 b) {
|
|
mat2x3 c = mat2x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0);
|
|
precise mat3 result;
|
|
result = (a + c) * b; // should be noContraction
|
|
return result;
|
|
}
|
|
|
|
void main(){}
|