23 lines
520 B
GLSL
23 lines
520 B
GLSL
#version 120
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attribute vec3 v3;
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uniform mat3x2 m32;
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const mat2x4 m24 = mat2x4(1.0, 2.0,
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3.0, 4.0,
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3.0, 4.0,
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3.0, 4.0, 5.0); // ERROR, too many arguments
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void main()
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{
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mat2x3 m23;
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vec3 a, b;
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a = v3 * m23; // ERROR, type mismatch
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b = m32 * v3; // ERROR, type mismatch
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m23.xy; // ERROR, can't use .
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gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range
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}
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