57 lines
1.1 KiB
GLSL
57 lines
1.1 KiB
GLSL
SamplerState g_sSamp : register(s0);
|
|
|
|
Texture2DMS <float4> g_tTex2dmsf4;
|
|
Texture2DMS <int4> g_tTex2dmsi4;
|
|
Texture2DMS <uint4> g_tTex2dmsu4;
|
|
|
|
Texture2DMSArray <float4> g_tTex2dmsf4a;
|
|
Texture2DMSArray <int4> g_tTex2dmsi4a;
|
|
Texture2DMSArray <uint4> g_tTex2dmsu4a;
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 Color : SV_Target0;
|
|
float Depth : SV_Depth;
|
|
};
|
|
|
|
uniform int c1;
|
|
uniform int2 c2;
|
|
uniform int3 c3;
|
|
uniform int4 c4;
|
|
|
|
uniform int o1;
|
|
uniform int2 o2;
|
|
uniform int3 o3;
|
|
uniform int4 o4;
|
|
|
|
PS_OUTPUT main()
|
|
{
|
|
PS_OUTPUT psout;
|
|
|
|
// 2DMS, no offset
|
|
g_tTex2dmsf4.Load(c2, 3);
|
|
g_tTex2dmsi4.Load(c2, 3);
|
|
g_tTex2dmsu4.Load(c2, 3);
|
|
|
|
// 2DMS, offset
|
|
g_tTex2dmsf4.Load(c2, 3, o2);
|
|
g_tTex2dmsi4.Load(c2, 3, o2);
|
|
g_tTex2dmsu4.Load(c2, 3, o2);
|
|
|
|
// 2DMSArray, no offset
|
|
g_tTex2dmsf4a.Load(c3, 3);
|
|
g_tTex2dmsi4a.Load(c3, 3);
|
|
g_tTex2dmsu4a.Load(c3, 3);
|
|
|
|
// 2DMSArray, offset
|
|
g_tTex2dmsf4a.Load(c3, 3, o2);
|
|
g_tTex2dmsi4a.Load(c3, 3, o2);
|
|
g_tTex2dmsu4a.Load(c3, 3, o2);
|
|
|
|
psout.Color = 1.0;
|
|
psout.Depth = 1.0;
|
|
|
|
return psout;
|
|
}
|
|
|