20 lines
309 B
GLSL
20 lines
309 B
GLSL
#version 110
|
|
varying vec2 tex_coord;
|
|
|
|
void main (void)
|
|
{
|
|
vec4 white = vec4(1.0);
|
|
vec4 black = vec4(0.2);
|
|
vec4 color = white;
|
|
|
|
// First, cut out our circle
|
|
float x = tex_coord.x*2.0 - 1.0;
|
|
float y = tex_coord.y*2.0 - 1.0;
|
|
|
|
discard;
|
|
|
|
|
|
gl_FragColor = color;
|
|
|
|
}
|