129 lines
3.3 KiB
GLSL
129 lines
3.3 KiB
GLSL
#version 310 es
|
|
|
|
#extension GL_EXT_tessellation_shader : enable
|
|
#extension GL_OES_tessellation_shader : enable
|
|
#extension GL_EXT_tessellation_shader : disable
|
|
|
|
layout(vertices = 4) out; // ERROR
|
|
layout(quads, cw) in;
|
|
layout(triangles) in; // ERROR
|
|
layout(isolines) in; // ERROR
|
|
|
|
layout(ccw) in; // ERROR
|
|
layout(cw) in;
|
|
|
|
layout(fractional_odd_spacing) in;
|
|
layout(equal_spacing) in; // ERROR
|
|
layout(fractional_even_spacing) in; // ERROR
|
|
|
|
layout(point_mode) in;
|
|
|
|
patch in vec4 patchIn;
|
|
patch out vec4 patchOut; // ERROR
|
|
|
|
void main()
|
|
{
|
|
barrier(); // ERROR
|
|
|
|
int a = gl_MaxTessEvaluationInputComponents +
|
|
gl_MaxTessEvaluationOutputComponents +
|
|
gl_MaxTessEvaluationTextureImageUnits +
|
|
gl_MaxTessEvaluationUniformComponents +
|
|
gl_MaxTessPatchComponents +
|
|
gl_MaxPatchVertices +
|
|
gl_MaxTessGenLevel;
|
|
|
|
vec4 p = gl_in[1].gl_Position;
|
|
float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
|
|
float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
|
|
|
|
int pvi = gl_PatchVerticesIn;
|
|
int pid = gl_PrimitiveID;
|
|
vec3 tc = gl_TessCoord;
|
|
float tlo = gl_TessLevelOuter[3];
|
|
float tli = gl_TessLevelInner[1];
|
|
|
|
gl_Position = p;
|
|
gl_PointSize = ps; // ERROR, need point_size extension
|
|
gl_ClipDistance[2] = cd; // ERROR, not in ES
|
|
}
|
|
|
|
smooth patch in vec4 badp1; // ERROR
|
|
flat patch in vec4 badp2; // ERROR
|
|
noperspective patch in vec4 badp3; // ERROR
|
|
patch sample in vec3 badp4; // ERROR
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
in gl_PerVertex // ERROR, no size
|
|
{
|
|
vec4 gl_Position;
|
|
} gl_in[];
|
|
|
|
in gl_PerVertex // ERROR, second redeclaration of gl_in
|
|
{
|
|
vec4 gl_Position;
|
|
} gl_in[];
|
|
|
|
layout(quads, cw) out; // ERROR
|
|
layout(triangles) out; // ERROR
|
|
layout(isolines) out; // ERROR
|
|
layout(cw) out; // ERROR
|
|
layout(fractional_odd_spacing) out; // ERROR
|
|
layout(equal_spacing) out; // ERROR
|
|
layout(fractional_even_spacing) out; // ERROR
|
|
layout(point_mode) out; // ERROR
|
|
|
|
in vec2 ina; // ERROR, not array
|
|
in vec2 inb[];
|
|
in vec2 inc[18]; // ERROR, wrong size
|
|
in vec2 ind[gl_MaxPatchVertices];
|
|
|
|
in testbla { // ERROR, not array
|
|
int f;
|
|
} bla;
|
|
|
|
in testblb {
|
|
int f;
|
|
} blb[];
|
|
|
|
in testblc { // ERROR wrong size
|
|
int f;
|
|
} blc[18];
|
|
|
|
in testbld {
|
|
int f;
|
|
} bld[gl_MaxPatchVertices];
|
|
|
|
layout(location = 23) in vec4 ivla[];
|
|
layout(location = 24) in vec4 ivlb[];
|
|
layout(location = 24) in vec4 ivlc[]; // ERROR, overlap
|
|
|
|
layout(location = 23) out vec4 ovla[2];
|
|
layout(location = 24) out vec4 ovlb[2]; // ERROR, overlap
|
|
|
|
in float gl_TessLevelOuter[4]; // ERROR, can't redeclare
|
|
|
|
patch in pinbn {
|
|
int a;
|
|
} pinbi;
|
|
|
|
centroid out vec3 myColor2;
|
|
centroid in vec3 centr[];
|
|
sample out vec4 perSampleColor; // ERROR without sample extensions
|
|
|
|
#extension GL_OES_tessellation_point_size : enable
|
|
|
|
void pointSize2()
|
|
{
|
|
float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_PointSize
|
|
gl_PointSize = ps;
|
|
}
|
|
|
|
#extension GL_EXT_primitive_bounding_box : enable
|
|
|
|
void bbbad()
|
|
{
|
|
gl_BoundingBoxOES; // ERROR, wrong stage
|
|
}
|