bgfx/3rdparty/spirv-cross/shaders-hlsl/vert/matrix-output.vert
Бранимир Караџић ac29dccc6a Added spirv-cross.
2019-01-09 19:23:47 -08:00

10 lines
106 B
GLSL

#version 450
layout(location = 0) out mat4 m;
void main()
{
gl_Position = vec4(1.0);
m = mat4(1.0);
}