bgfx/3rdparty/spirv-cross/shaders-hlsl/vert/basic.vert
Бранимир Караџић ac29dccc6a Added spirv-cross.
2019-01-09 19:23:47 -08:00

16 lines
261 B
GLSL

#version 310 es
layout(std140) uniform UBO
{
uniform mat4 uMVP;
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = uMVP * aVertex;
vNormal = aNormal;
}