30 lines
499 B
GLSL
30 lines
499 B
GLSL
static float2 var = float2(1.0, 2.0);
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struct type1
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{
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int memFun1(int3 var)
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{
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return var.z + this.var + var2;
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}
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int memFun2(int a)
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{
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int3 var = int3(1,2,3);
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return var.z + (int)bar.y + this.var2;
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}
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float2 bar;
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int var;
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int var2;
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};
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float4 main() : SV_Target0
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{
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type1 T;
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T.bar = var;
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T.var = 7;
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T.var2 = 9;
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int i = T.memFun1(int3(10,11,12));
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i += T.memFun2(17);
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return float4(i,i,i,i);
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}
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