14 lines
233 B
GLSL
14 lines
233 B
GLSL
struct S {
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float clip0 : SV_ClipDistance0;
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float clip1 : SV_ClipDistance1;
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float cull0 : SV_CullDistance0;
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float cull1 : SV_CullDistance1;
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int ii : SV_InstanceID;
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};
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S main(S ins)
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{
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S s;
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return s;
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}
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