bgfx/3rdparty/glslang/Test/hlsl.hull.void.tesc
Branimir Karadžić 9fed9e41be Updated glslang.
2017-06-30 19:37:56 -07:00

35 lines
489 B
GLSL

// ***
// void patchconstantfunction input and return
// ***
struct VS_OUT
{
float3 cpoint : CPOINT;
};
struct HS_CONSTANT_OUT
{
float edges[2] : SV_TessFactor;
};
struct HS_OUT
{
float3 cpoint : CPOINT;
};
[domain("tri")]
[partitioning("fractional_even")]
[outputtopology("triangle_ccw")]
[outputcontrolpoints(3)]
[patchconstantfunc("PCF")]
HS_OUT main(InputPatch<VS_OUT, 3> ip)
{
HS_OUT output;
output.cpoint = ip[0].cpoint;
return output;
}
void PCF()
{
}