16 lines
253 B
GLSL
16 lines
253 B
GLSL
SamplerState g_sSamp : register(s1);
|
|
|
|
Texture1D <float4> g_tTex1df4 : register(t0);
|
|
|
|
SamplerState g_sSamp2_amb;
|
|
uniform float floatval_amb;
|
|
|
|
Buffer<float> floatbuff;
|
|
|
|
float4 main() : SV_Target0
|
|
{
|
|
g_sSamp2_amb;
|
|
|
|
return 0;
|
|
}
|