91 lines
2.1 KiB
GLSL
91 lines
2.1 KiB
GLSL
#version 420 core
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const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
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mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
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const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
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float a2[2] = { 3.4, 4.2, 5.0 }; // illegal
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vec2 b2 = { 1.0, 2.0, 3.0 }; // illegal
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mat3x3 c2 = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal
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mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
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struct {
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float a;
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int b;
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} e = { 1.2, 2, };
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struct {
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float a;
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int b;
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} e2 = { 1, 3 }; // legal, first initializer is converted
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struct {
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float a;
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int b;
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} e3 = { 1.2, 2, 3 }; // illegal
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int a3 = true; // illegal
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vec4 b3[2] = { vec4(0.0), 1.0 }; // illegal
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vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
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mat4x2 c3 = { vec3(0.0), vec3(1.0) }; // illegal
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struct S1 {
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vec4 a;
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vec4 b;
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};
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struct {
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float s;
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float t;
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} d2[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal
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float b5[] = { 3.4, 4.2, 5.0, 5.2, 1.1 };
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struct S3 {
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float f;
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mat2x3 m23;
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};
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struct S4 {
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uvec2 uv2;
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S3 s[2];
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};
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struct Single1 { int f; };
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Single1 single1 = { 10 };
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struct Single2 { uvec2 v; };
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Single2 single2 = { { 1, 2 } };
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struct Single3 { Single1 s1; };
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Single3 single3 = { { 3 } };
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struct Single4 { Single2 s1; };
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Single4 single4 = { { { 4u, 5u } } };
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const S4 constructed = S4(uvec2(1, 2),
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S3[2](S3(3.0, mat2x3(4.0)),
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S3(5.0, mat2x3(6.0))));
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const S4 curlybad1 = { {1, 2},
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{ {3, {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } }, // ERROR, the mat2x3 isn't isolated
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{5.0, {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } };
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const S4 curlyInit = { {1, 2},
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{ {3, { {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } } },
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{5.0, { {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } } };
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float vc1, vc2, vc3;
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vec3 av3 = vec3(vc1, vc2, vc3);
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vec3 bv3 = { vc1, vc2, vc3 };
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void main()
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{
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memoryBarrier();
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if (constructed == curlybad1)
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;
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if (constructed == curlyInit)
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;
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}
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