bgfx/3rdparty/glslang/Test/420.tese
Branimir Karadžić f46d6a5803 Added glslang.
2016-12-15 14:19:54 -08:00

91 lines
2.1 KiB
GLSL

#version 420 core
const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
float a2[2] = { 3.4, 4.2, 5.0 }; // illegal
vec2 b2 = { 1.0, 2.0, 3.0 }; // illegal
mat3x3 c2 = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal
mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
struct {
float a;
int b;
} e = { 1.2, 2, };
struct {
float a;
int b;
} e2 = { 1, 3 }; // legal, first initializer is converted
struct {
float a;
int b;
} e3 = { 1.2, 2, 3 }; // illegal
int a3 = true; // illegal
vec4 b3[2] = { vec4(0.0), 1.0 }; // illegal
vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
mat4x2 c3 = { vec3(0.0), vec3(1.0) }; // illegal
struct S1 {
vec4 a;
vec4 b;
};
struct {
float s;
float t;
} d2[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal
float b5[] = { 3.4, 4.2, 5.0, 5.2, 1.1 };
struct S3 {
float f;
mat2x3 m23;
};
struct S4 {
uvec2 uv2;
S3 s[2];
};
struct Single1 { int f; };
Single1 single1 = { 10 };
struct Single2 { uvec2 v; };
Single2 single2 = { { 1, 2 } };
struct Single3 { Single1 s1; };
Single3 single3 = { { 3 } };
struct Single4 { Single2 s1; };
Single4 single4 = { { { 4u, 5u } } };
const S4 constructed = S4(uvec2(1, 2),
S3[2](S3(3.0, mat2x3(4.0)),
S3(5.0, mat2x3(6.0))));
const S4 curlybad1 = { {1, 2},
{ {3, {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } }, // ERROR, the mat2x3 isn't isolated
{5.0, {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } };
const S4 curlyInit = { {1, 2},
{ {3, { {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } } },
{5.0, { {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } } };
float vc1, vc2, vc3;
vec3 av3 = vec3(vc1, vc2, vc3);
vec3 bv3 = { vc1, vc2, vc3 };
void main()
{
memoryBarrier();
if (constructed == curlybad1)
;
if (constructed == curlyInit)
;
}