51 lines
1.3 KiB
GLSL
51 lines
1.3 KiB
GLSL
#version 150 core
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in vec4 gl_FragCoord;
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layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR
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layout(pixel_center_integer) in vec4 gl_FragCoord; // ERROR
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layout(origin_upper_left) in vec4 foo; // ERROR
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layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
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void main()
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{
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vec4 c = gl_FragCoord;
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}
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layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; // ERROR, declared after use
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in struct S { float f; } s;
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float patch = 3.1;
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uniform sampler2DMS sms;
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uniform isampler2DMS isms;
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uniform usampler2DMS usms;
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uniform sampler2DMSArray smsa;
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uniform isampler2DMSArray ismsa;
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uniform usampler2DMSArray usmsa;
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flat in ivec2 p2;
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flat in ivec3 p3;
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flat in int samp;
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void barWxyz()
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{
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ivec2 t11 = textureSize( sms);
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ivec2 t12 = textureSize(isms);
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ivec2 t13 = textureSize(usms);
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ivec3 t21 = textureSize( smsa);
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ivec3 t22 = textureSize(ismsa);
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ivec3 t23 = textureSize(usmsa);
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vec4 t31 = texelFetch( sms, p2, samp);
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ivec4 t32 = texelFetch(isms, p2, samp);
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uvec4 t33 = texelFetch(usms, p2, 3);
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vec4 t41 = texelFetch( smsa, p3, samp);
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ivec4 t42 = texelFetch(ismsa, ivec3(2), samp);
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uvec4 t43 = texelFetch(usmsa, p3, samp);
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}
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int primitiveID()
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{
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return gl_PrimitiveID;
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}
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