bgfx/3rdparty/glslang/Test/100Limits.vert
Branimir Karadžić f46d6a5803 Added glslang.
2016-12-15 14:19:54 -08:00

77 lines
1.9 KiB
GLSL

#version 100
int ga, gb;
float f;
uniform sampler2D fsa[3];
uniform float fua[10];
attribute mat3 am3;
attribute vec2 av2;
varying vec4 va[4];
const mat2 m2 = mat2(1.0);
const vec3 v3 = vec3(2.0);
void foo(inout float a) {}
int bar()
{
return 1;
}
void main()
{
while (ga < gb) { }
do { } while (false);
for ( ; ; ); // ERROR
for ( ; ga==gb; ); // ERROR
for ( ; ; f++); // ERROR
for ( ga = 0; ; ); // ERROR
for ( bool a = false; ; ); // ERROR
for (float a = 0.0; a == sin(f); ); // ERROR
for ( int a = 0; a < 10; a *= 2); // ERROR
for ( int a = 0; a <= 20; a++) --a; // ERROR
for ( int a = 0; a <= 20; a++) { if (ga==0) a = 4; } // ERROR
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a != 20.0; a -= 2.0) { if (ga==0) ga = 4; }
for (float a = 0.0; a == 20.0; a--) for (float a = 0.0; a == 20.0; a--); // two different 'a's, everything okay
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a > 2.0 * 20.0; a += v3.y);
for (float a = 0.0; a >= 20.0; a += 2.0) foo(a); // ERROR
int ia[9];
fsa[ga]; // ERROR
fua[ga];
am3[ga]; // ERROR
av2[ga]; // ERROR
va[2+ga]; // ERROR
m2[ga]; // ERROR
v3[ga/2]; // ERROR
ia[ga]; // ERROR
for (int a = 3; a >= 0; a--) {
fsa[a];
fua[a+2];
am3[3*a];
av2[3*a];
va[a-1];
m2[a/2];
v3[a];
ia[a];
ia[bar()]; // ERROR
}
fsa[2];
fua[3];
am3[2];
av2[1];
va[1];
m2[1];
v3[1];
ia[3];
}