77 lines
1.9 KiB
GLSL
77 lines
1.9 KiB
GLSL
#version 100
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int ga, gb;
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float f;
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uniform sampler2D fsa[3];
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uniform float fua[10];
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attribute mat3 am3;
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attribute vec2 av2;
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varying vec4 va[4];
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const mat2 m2 = mat2(1.0);
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const vec3 v3 = vec3(2.0);
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void foo(inout float a) {}
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int bar()
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{
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return 1;
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}
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void main()
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{
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while (ga < gb) { }
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do { } while (false);
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for ( ; ; ); // ERROR
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for ( ; ga==gb; ); // ERROR
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for ( ; ; f++); // ERROR
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for ( ga = 0; ; ); // ERROR
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for ( bool a = false; ; ); // ERROR
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for (float a = 0.0; a == sin(f); ); // ERROR
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for ( int a = 0; a < 10; a *= 2); // ERROR
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for ( int a = 0; a <= 20; a++) --a; // ERROR
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for ( int a = 0; a <= 20; a++) { if (ga==0) a = 4; } // ERROR
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for (float a = 0.0; a <= 20.0; a += 2.0);
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for (float a = 0.0; a != 20.0; a -= 2.0) { if (ga==0) ga = 4; }
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for (float a = 0.0; a == 20.0; a--) for (float a = 0.0; a == 20.0; a--); // two different 'a's, everything okay
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for (float a = 0.0; a <= 20.0; a += 2.0);
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for (float a = 0.0; a <= 20.0; a += 2.0);
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for (float a = 0.0; a > 2.0 * 20.0; a += v3.y);
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for (float a = 0.0; a >= 20.0; a += 2.0) foo(a); // ERROR
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int ia[9];
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fsa[ga]; // ERROR
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fua[ga];
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am3[ga]; // ERROR
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av2[ga]; // ERROR
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va[2+ga]; // ERROR
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m2[ga]; // ERROR
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v3[ga/2]; // ERROR
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ia[ga]; // ERROR
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for (int a = 3; a >= 0; a--) {
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fsa[a];
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fua[a+2];
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am3[3*a];
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av2[3*a];
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va[a-1];
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m2[a/2];
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v3[a];
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ia[a];
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ia[bar()]; // ERROR
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}
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fsa[2];
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fua[3];
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am3[2];
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av2[1];
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va[1];
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m2[1];
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v3[1];
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ia[3];
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}
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