341 lines
9.0 KiB
C++
341 lines
9.0 KiB
C++
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "imgui/imgui.h"
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#include "entry/entry.h"
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#include "entry/cmd.h"
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#include <bx/string.h>
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#include <bx/timer.h>
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#include <bx/math.h>
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static bool bar(float _width, float _maxWidth, float _height, const ImVec4& _color)
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{
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const ImGuiStyle& style = ImGui::GetStyle();
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ImVec4 hoveredColor(
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_color.x + _color.x*0.1f
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, _color.y + _color.y*0.1f
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, _color.z + _color.z*0.1f
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, _color.w + _color.w*0.1f
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);
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ImGui::PushStyleColor(ImGuiCol_Button, _color);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, hoveredColor);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, _color);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, style.ItemSpacing.y) );
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bool itemHovered = false;
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ImGui::Button("", ImVec2(_width, _height) );
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itemHovered |= ImGui::IsItemHovered();
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ImGui::SameLine();
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ImGui::InvisibleButton("", ImVec2(_maxWidth-_width, _height) );
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itemHovered |= ImGui::IsItemHovered();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor(3);
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return itemHovered;
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}
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void showExampleDialog(entry::AppI* _app, const char* _errorText)
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{
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char temp[1024];
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bx::snprintf(temp, BX_COUNTOF(temp), "Example: %s", _app->getName() );
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ImGui::SetNextWindowPos(
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ImVec2(10.0f, 50.0f)
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, ImGuiCond_FirstUseEver
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);
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ImGui::SetNextWindowSize(
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ImVec2(256.0f, 200.0f)
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, ImGuiCond_FirstUseEver
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);
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ImGui::Begin(temp);
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ImGui::TextWrapped("%s", _app->getDescription() );
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ImGui::Separator();
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if (NULL != _errorText)
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{
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const int64_t now = bx::getHPCounter();
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const int64_t freq = bx::getHPFrequency();
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const float time = float(now%freq)/float(freq);
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bool blink = time > 0.5f;
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ImGui::PushStyleColor(ImGuiCol_Text
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, blink
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? ImVec4(1.0, 0.0, 0.0, 1.0)
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: ImVec4(1.0, 1.0, 1.0, 1.0)
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);
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ImGui::TextWrapped("%s", _errorText);
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ImGui::Separator();
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ImGui::PopStyleColor();
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}
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{
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uint32_t num = entry::getNumApps();
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const char** items = (const char**)alloca(num*sizeof(void*) );
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uint32_t ii = 0;
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int32_t current = 0;
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for (entry::AppI* app = entry::getFirstApp(); NULL != app; app = app->getNext() )
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{
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if (app == _app)
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{
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current = ii;
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}
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items[ii++] = app->getName();
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}
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if (1 < num
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&& ImGui::Combo("Example", ¤t, items, num) )
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{
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char command[1024];
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bx::snprintf(command, BX_COUNTOF(command), "app restart %s", items[current]);
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cmdExec(command);
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}
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const bgfx::Caps* caps = bgfx::getCaps();
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if (0 != (caps->supported & BGFX_CAPS_GRAPHICS_DEBUGGER) )
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{
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ImGui::SameLine();
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ImGui::Text(ICON_FA_SNOWFLAKE_O);
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}
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(3.0f, 3.0f) );
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if (ImGui::Button(ICON_FA_REPEAT " Restart" ) )
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{
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cmdExec("app restart");
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}
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if (1 < entry::getNumApps() )
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{
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ImGui::SameLine();
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if (ImGui::Button(ICON_KI_PREVIOUS " Prev") )
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{
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cmdExec("app restart prev");
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_KI_NEXT " Next") )
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{
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cmdExec("app restart next");
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}
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_KI_EXIT " Exit") )
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{
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cmdExec("exit");
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}
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ImGui::PopStyleVar();
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}
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#if 0
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{
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bgfx::RendererType::Enum supportedRenderers[bgfx::RendererType::Count];
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uint8_t num = bgfx::getSupportedRenderers(BX_COUNTOF(supportedRenderers), supportedRenderers);
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const bgfx::Caps* caps = bgfx::getCaps();
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const char* items[bgfx::RendererType::Count];
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int32_t current = 0;
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for (uint8_t ii = 0; ii < num; ++ii)
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{
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items[ii] = bgfx::getRendererName(supportedRenderers[ii]);
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if (supportedRenderers[ii] == caps->rendererType)
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{
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current = ii;
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}
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}
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if (ImGui::Combo("Renderer", ¤t, items, num) )
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{
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cmdExec("app restart");
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}
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num = caps->numGPUs;
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if (0 != num)
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{
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current = 0;
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for (uint8_t ii = 0; ii < num; ++ii)
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{
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const bgfx::Caps::GPU& gpu = caps->gpu[ii];
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items[ii] = gpu.vendorId == BGFX_PCI_ID_AMD ? "AMD"
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: gpu.vendorId == BGFX_PCI_ID_INTEL ? "Intel"
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: gpu.vendorId == BGFX_PCI_ID_NVIDIA ? "nVidia"
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: "Unknown?"
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;
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if (caps->vendorId == gpu.vendorId
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&& caps->deviceId == gpu.deviceId)
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{
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current = ii;
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}
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}
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if (ImGui::Combo("GPU", ¤t, items, num) )
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{
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cmdExec("app restart");
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}
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}
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}
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#endif // 0
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const bgfx::Stats* stats = bgfx::getStats();
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const double toMsCpu = 1000.0/stats->cpuTimerFreq;
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const double toMsGpu = 1000.0/stats->gpuTimerFreq;
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ImGui::Text("Frame %0.3f"
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, double(stats->cpuTimeFrame)*toMsCpu
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);
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ImGui::Text("Submit CPU %0.3f, GPU %0.3f (L: %d)"
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, double(stats->cpuTimeEnd - stats->cpuTimeBegin)*toMsCpu
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, double(stats->gpuTimeEnd - stats->gpuTimeBegin)*toMsGpu
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, stats->maxGpuLatency
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);
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if (-INT64_MAX != stats->gpuMemoryUsed)
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{
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char tmp0[64];
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bx::prettify(tmp0, BX_COUNTOF(tmp0), stats->gpuMemoryUsed);
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char tmp1[64];
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bx::prettify(tmp1, BX_COUNTOF(tmp1), stats->gpuMemoryMax);
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ImGui::Text("GPU mem: %s / %s", tmp0, tmp1);
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}
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if (ImGui::CollapsingHeader("Resources") )
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{
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const bgfx::Caps* caps = bgfx::getCaps();
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ImGui::PushFont(ImGui::Font::Mono);
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ImGui::Text("Res: Num / Max");
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ImGui::Text("DIB: %4d / %4d", stats->numDynamicIndexBuffers, caps->limits.maxDynamicIndexBuffers);
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ImGui::Text("DVB: %4d / %4d", stats->numDynamicVertexBuffers, caps->limits.maxDynamicVertexBuffers);
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ImGui::Text(" FB: %4d / %4d", stats->numFrameBuffers, caps->limits.maxFrameBuffers);
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ImGui::Text(" IB: %4d / %4d", stats->numIndexBuffers, caps->limits.maxIndexBuffers);
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ImGui::Text(" OQ: %4d / %4d", stats->numOcclusionQueries, caps->limits.maxOcclusionQueries);
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ImGui::Text(" P: %4d / %4d", stats->numPrograms, caps->limits.maxPrograms);
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ImGui::Text(" S: %4d / %4d", stats->numShaders, caps->limits.maxShaders);
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ImGui::Text(" T: %4d / %4d", stats->numTextures, caps->limits.maxTextures);
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ImGui::Text(" U: %4d / %4d", stats->numUniforms, caps->limits.maxUniforms);
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ImGui::Text(" VB: %4d / %4d", stats->numVertexBuffers, caps->limits.maxVertexBuffers);
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ImGui::Text(" VD: %4d / %4d", stats->numVertexDecls, caps->limits.maxVertexDecls);
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ImGui::PopFont();
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}
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if (0 != stats->numViews)
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{
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if (ImGui::CollapsingHeader(ICON_FA_CLOCK_O " Profiler") )
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{
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if (ImGui::BeginChild("##view_profiler", ImVec2(0.0f, 0.0f) ) )
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{
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ImGui::PushFont(ImGui::Font::Mono);
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ImVec4 cpuColor(0.5f, 1.0f, 0.5f, 1.0f);
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ImVec4 gpuColor(0.5f, 0.5f, 1.0f, 1.0f);
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const float itemHeight = ImGui::GetTextLineHeightWithSpacing();
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const float itemHeightWithSpacing = ImGui::GetItemsLineHeightWithSpacing();
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const double toCpuMs = 1000.0/double(stats->cpuTimerFreq);
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const double toGpuMs = 1000.0/double(stats->gpuTimerFreq);
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const float scale = 3.0f;
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if (ImGui::ListBoxHeader("Encoders", ImVec2(ImGui::GetWindowWidth(), stats->numEncoders*itemHeightWithSpacing) ) )
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{
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ImGuiListClipper clipper(stats->numEncoders, itemHeight);
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while (clipper.Step() )
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{
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for (int32_t pos = clipper.DisplayStart; pos < clipper.DisplayEnd; ++pos)
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{
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const bgfx::EncoderStats& encoderStats = stats->encoderStats[pos];
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ImGui::Text("%3d", pos);
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ImGui::SameLine(64.0f);
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const float maxWidth = 30.0f*scale;
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const float cpuMs = float( (encoderStats.cpuTimeEnd-encoderStats.cpuTimeBegin)*toCpuMs);
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const float cpuWidth = bx::clamp(cpuMs*scale, 1.0f, maxWidth);
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if (bar(cpuWidth, maxWidth, itemHeight, cpuColor) )
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{
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ImGui::SetTooltip("Encoder %d, CPU: %f [ms]"
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, pos
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, cpuMs
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);
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}
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}
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}
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ImGui::ListBoxFooter();
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}
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ImGui::Separator();
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if (ImGui::ListBoxHeader("Views", ImVec2(ImGui::GetWindowWidth(), stats->numViews*itemHeightWithSpacing) ) )
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{
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ImGuiListClipper clipper(stats->numViews, itemHeight);
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while (clipper.Step() )
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{
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for (int32_t pos = clipper.DisplayStart; pos < clipper.DisplayEnd; ++pos)
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{
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const bgfx::ViewStats& viewStats = stats->viewStats[pos];
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ImGui::Text("%3d %3d %s", pos, viewStats.view, viewStats.name);
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const float maxWidth = 30.0f*scale;
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const float cpuWidth = bx::clamp(float(viewStats.cpuTimeElapsed*toCpuMs)*scale, 1.0f, maxWidth);
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const float gpuWidth = bx::clamp(float(viewStats.gpuTimeElapsed*toGpuMs)*scale, 1.0f, maxWidth);
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ImGui::SameLine(64.0f);
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if (bar(cpuWidth, maxWidth, itemHeight, cpuColor) )
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{
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ImGui::SetTooltip("View %d \"%s\", CPU: %f [ms]"
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, pos
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, viewStats.name
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, viewStats.cpuTimeElapsed*toCpuMs
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);
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}
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ImGui::SameLine();
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if (bar(gpuWidth, maxWidth, itemHeight, gpuColor) )
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{
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ImGui::SetTooltip("View: %d \"%s\", GPU: %f [ms]"
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, pos
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, viewStats.name
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, viewStats.gpuTimeElapsed*toGpuMs
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);
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}
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}
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}
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ImGui::ListBoxFooter();
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}
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ImGui::PopFont();
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}
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ImGui::EndChild();
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}
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}
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ImGui::End();
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}
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