20 lines
295 B
GLSL
20 lines
295 B
GLSL
#version 430 core
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in vec4 inV;
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centroid out vec4 outVc;
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smooth out vec4 outVs;
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flat out vec4 outVf;
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noperspective out vec4 outVn;
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centroid noperspective out vec4 outVcn;
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void main()
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{
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outVc = inV;
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outVs = inV;
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outVf = inV;
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outVn = inV;
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outVcn = inV;
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}
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