bgfx/3rdparty/glslang/Test/hlsl.gatherRGBA.offsetarray.dx10.frag
Branimir Karadžić f46d6a5803 Added glslang.
2016-12-15 14:19:54 -08:00

111 lines
4.4 KiB
JavaScript

SamplerState g_sSamp : register(s0);
uniform sampler2D g_sSamp2d;
uniform Texture1DArray <float4> g_tTex1df4a : register(t0);
Texture1DArray <int4> g_tTex1di4a;
Texture1DArray <uint4> g_tTex1du4a;
Texture2DArray <float4> g_tTex2df4a;
Texture2DArray <int4> g_tTex2di4a;
Texture2DArray <uint4> g_tTex2du4a;
TextureCubeArray <float4> g_tTexcdf4a;
TextureCubeArray <int4> g_tTexcdi4a;
TextureCubeArray <uint4> g_tTexcdu4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform float c1;
uniform float2 c2;
uniform float3 c3;
uniform float4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
uint status;
// no 1D gathers
float4 txval001 = g_tTex2df4a . GatherRed(g_sSamp, c3, o2);
int4 txval011 = g_tTex2di4a . GatherRed(g_sSamp, c3, o2);
uint4 txval021 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2);
float4 txval004 = g_tTex2df4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2);
int4 txval014 = g_tTex2di4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2);
uint4 txval024 = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2);
// float4 txval00s = g_tTex2df4a . GatherRed(g_sSamp, c3, o2, status);
// int4 txval01s = g_tTex2di4a . GatherRed(g_sSamp, c3, o2, status);
// uint4 txval02s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, status);
// float4 txval004s = g_tTex2df4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status);
// int4 txval014s = g_tTex2di4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status);
// uint4 txval024s = g_tTex2du4a . GatherRed(g_sSamp, c3, o2, o2, o2, o2, status);
float4 txval101 = g_tTex2df4a . GatherGreen(g_sSamp, c3, o2);
int4 txval111 = g_tTex2di4a . GatherGreen(g_sSamp, c3, o2);
uint4 txval121 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2);
float4 txval104 = g_tTex2df4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2);
int4 txval114 = g_tTex2di4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2);
uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2);
// float4 txval10s = g_tTex2df4a . GatherGreen(g_sSamp, c3, o2, status);
// int4 txval11s = g_tTex2di4a . GatherGreen(g_sSamp, c3, o2, status);
// uint4 txval12s = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, status);
// float4 txval104 = g_tTex2df4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2, status);
// int4 txval114 = g_tTex2di4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2, status);
// uint4 txval124 = g_tTex2du4a . GatherGreen(g_sSamp, c3, o2, o2, o2, o2, status);
float4 txval201 = g_tTex2df4a . GatherBlue(g_sSamp, c3, o2);
int4 txval211 = g_tTex2di4a . GatherBlue(g_sSamp, c3, o2);
uint4 txval221 = g_tTex2du4a . GatherBlue(g_sSamp, c3, o2);
float4 txval204 = g_tTex2df4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2);
int4 txval214 = g_tTex2di4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2);
uint4 txval224 = g_tTex2du4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2);
// float4 txval204s = g_tTex2df4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2, status);
// int4 txval214s = g_tTex2di4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2, status);
// uint4 txval224s = g_tTex2du4a . GatherBlue(g_sSamp, c3, o2, o2, o2, o2, status);
// float4 txval20s = g_tTex2df4a . GatherBlue(g_sSamp, c3, o2, status);
// int4 txval21s = g_tTex2di4a . GatherBlue(g_sSamp, c3, o2, status);
// uint4 txval22s = g_tTex2du4a . GatherBlue(g_sSamp, c3, o2, status);
float4 txval301 = g_tTex2df4a . GatherAlpha(g_sSamp, c3, o2);
int4 txval311 = g_tTex2di4a . GatherAlpha(g_sSamp, c3, o2);
uint4 txval321 = g_tTex2du4a . GatherAlpha(g_sSamp, c3, o2);
float4 txval304 = g_tTex2df4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2);
int4 txval314 = g_tTex2di4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2);
uint4 txval324 = g_tTex2du4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2);
// float4 txval304s = g_tTex2df4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2, status);
// int4 txval314s = g_tTex2di4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2, status);
// uint4 txval324s = g_tTex2du4a . GatherAlpha(g_sSamp, c3, o2, o2, o2, o2, status);
// float4 txval30s = g_tTex2df4a . GatherAlpha(g_sSamp, c3, o2, status);
// int4 txval31s = g_tTex2di4a . GatherAlpha(g_sSamp, c3, o2, status);
// uint4 txval32s = g_tTex2du4a . GatherAlpha(g_sSamp, c3, o2, status);
// no 3D gathers with offset
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}