59 lines
4.6 KiB
Plaintext
59 lines
4.6 KiB
Plaintext
versionsErrors.vert
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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WARNING: 0:38: attribute deprecated in version 130; may be removed in future release
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ERROR: 0:38: 'attribute' : no longer supported in core profile; removed in version 420
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ERROR: 0:45: 'discard' : not supported in this stage: vertex
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ERROR: 2 compilation errors. No code generated.
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 ( temp 4-component vector of float)
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0:44 'color' ( in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' ( in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( ( global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 ( temp 4-component vector of float)
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0:44 'color' ( in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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0:45 Branch: Kill
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0:? Linker Objects
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0:? 'color' ( in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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