692 lines
25 KiB
Plaintext
692 lines
25 KiB
Plaintext
switch.frag
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ERROR: 0:11: 'switch' : condition must be a scalar integer expression
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ERROR: 0:14: 'switch' : condition must be a scalar integer expression
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ERROR: 0:21: 'switch' : last case/default label not followed by statements
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ERROR: 0:28: 'switch' : cannot have statements before first case/default label
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ERROR: 0:43: 'default' : duplicate label
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ERROR: 0:63: 'case' : duplicated value
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ERROR: 0:65: 'case' : scalar integer expression required
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ERROR: 0:67: 'case' : constant expression required
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ERROR: 0:89: '' : break statement only allowed in switch and loops
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ERROR: 0:99: 'case' : cannot be nested inside control flow
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ERROR: 0:104: 'case' : cannot be nested inside control flow
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ERROR: 0:108: 'case' : cannot be nested inside control flow
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ERROR: 0:115: 'default' : cannot be nested inside control flow
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ERROR: 0:119: 'case' : cannot appear outside switch statement
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ERROR: 0:120: 'default' : cannot appear outside switch statement
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ERROR: 0:126: 'onlyInSwitch' : undeclared identifier
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ERROR: 0:128: 'switch' : last case/default label not followed by statements
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ERROR: 0:140: 'nestedX' : undeclared identifier
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ERROR: 0:157: 'nestedZ' : undeclared identifier
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ERROR: 19 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:? Sequence
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0:11 'f' ( temp highp float)
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0:14 'a' ( temp 2-element array of mediump int)
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0:17 'c' ( uniform mediump int)
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0:21 switch
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0:21 condition
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0:21 'c' ( uniform mediump int)
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0:21 body
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0:21 Sequence
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0:23 case: with expression
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0:23 Constant:
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0:23 2 (const int)
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0:21 Sequence
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0:21 Branch: Break
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0:26 switch
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0:26 condition
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0:26 'c' ( uniform mediump int)
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0:26 body
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0:26 Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp highp float)
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0:28 'f' ( temp highp float)
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0:28 sine ( global highp float)
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0:28 'x' ( smooth in highp float)
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0:29 case: with expression
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0:29 Constant:
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0:29 2 (const int)
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0:? Sequence
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0:30 move second child to first child ( temp highp float)
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0:30 'f' ( temp highp float)
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0:30 cosine ( global highp float)
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0:30 'x' ( smooth in highp float)
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0:31 Branch: Break
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0:34 switch
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0:34 condition
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0:34 'c' ( uniform mediump int)
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0:34 body
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0:34 Sequence
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0:35 default:
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0:? Sequence
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0:36 Branch: Break
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0:37 case: with expression
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0:37 Constant:
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0:37 1 (const int)
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0:? Sequence
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0:38 move second child to first child ( temp highp float)
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0:38 'f' ( temp highp float)
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0:38 sine ( global highp float)
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0:38 'x' ( smooth in highp float)
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0:39 Branch: Break
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0:40 case: with expression
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0:40 Constant:
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0:40 2 (const int)
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0:? Sequence
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0:41 move second child to first child ( temp highp float)
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0:41 'f' ( temp highp float)
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0:41 cosine ( global highp float)
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0:41 'x' ( smooth in highp float)
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0:42 Branch: Break
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0:43 default:
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0:? Sequence
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0:44 move second child to first child ( temp highp float)
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0:44 'f' ( temp highp float)
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0:44 tangent ( global highp float)
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0:44 'x' ( smooth in highp float)
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0:47 switch
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0:47 condition
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0:47 'c' ( uniform mediump int)
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0:47 body
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0:47 Sequence
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0:48 case: with expression
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0:48 Constant:
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0:48 1 (const int)
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0:? Sequence
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0:49 move second child to first child ( temp highp float)
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0:49 'f' ( temp highp float)
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0:49 sine ( global highp float)
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0:49 'x' ( smooth in highp float)
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0:50 Branch: Break
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0:51 case: with expression
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0:51 Constant:
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0:51 2 (const int)
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0:? Sequence
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0:52 switch
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0:52 condition
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0:52 'd' ( uniform mediump int)
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0:52 body
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0:52 Sequence
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0:53 case: with expression
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0:53 Constant:
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0:53 1 (const int)
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0:? Sequence
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0:54 move second child to first child ( temp highp float)
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0:54 'f' ( temp highp float)
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0:54 component-wise multiply ( temp highp float)
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0:54 component-wise multiply ( temp highp float)
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0:54 'x' ( smooth in highp float)
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0:54 'x' ( smooth in highp float)
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0:54 'x' ( smooth in highp float)
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0:55 Branch: Break
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0:56 case: with expression
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0:56 Constant:
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0:56 2 (const int)
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0:? Sequence
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0:57 move second child to first child ( temp highp float)
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0:57 'f' ( temp highp float)
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0:57 component-wise multiply ( temp highp float)
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0:57 'x' ( smooth in highp float)
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0:57 'x' ( smooth in highp float)
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0:58 Branch: Break
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0:60 Branch: Break
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0:61 default:
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0:? Sequence
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0:62 move second child to first child ( temp highp float)
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0:62 'f' ( temp highp float)
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0:62 tangent ( global highp float)
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0:62 'x' ( smooth in highp float)
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0:63 case: with expression
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0:63 Constant:
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0:63 1 (const int)
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0:? Sequence
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0:64 Branch: Break
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0:65 case: with expression
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0:65 Constant:
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0:65 3.800000
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0:? Sequence
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0:66 Branch: Break
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0:67 case: with expression
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0:67 'c' ( uniform mediump int)
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0:? Sequence
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0:68 Branch: Break
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0:71 switch
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0:71 condition
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0:71 'c' ( uniform mediump int)
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0:71 body
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0:71 Sequence
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0:72 case: with expression
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0:72 Constant:
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0:72 1 (const int)
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0:? Sequence
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0:73 move second child to first child ( temp highp float)
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0:73 'f' ( temp highp float)
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0:73 sine ( global highp float)
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0:73 'x' ( smooth in highp float)
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0:74 Branch: Break
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0:75 case: with expression
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0:75 Constant:
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0:75 2 (const int)
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0:? Sequence
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0:76 switch
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0:76 condition
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0:76 'd' ( uniform mediump int)
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0:76 body
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0:76 Sequence
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0:77 case: with expression
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0:77 Constant:
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0:77 1 (const int)
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0:? Sequence
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0:78 move second child to first child ( temp highp float)
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0:78 'f' ( temp highp float)
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0:78 component-wise multiply ( temp highp float)
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0:78 component-wise multiply ( temp highp float)
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0:78 'x' ( smooth in highp float)
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0:78 'x' ( smooth in highp float)
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0:78 'x' ( smooth in highp float)
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0:79 Branch: Break
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0:80 case: with expression
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0:80 Constant:
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0:80 2 (const int)
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0:? Sequence
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0:81 move second child to first child ( temp highp float)
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0:81 'f' ( temp highp float)
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0:81 component-wise multiply ( temp highp float)
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0:81 'x' ( smooth in highp float)
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0:81 'x' ( smooth in highp float)
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0:82 Branch: Break
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0:84 Branch: Break
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0:85 default:
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0:? Sequence
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0:86 move second child to first child ( temp highp float)
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0:86 'f' ( temp highp float)
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0:86 tangent ( global highp float)
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0:86 'x' ( smooth in highp float)
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0:89 Branch: Break
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0:91 switch
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0:91 condition
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0:91 'c' ( uniform mediump int)
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0:91 body
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0:91 Sequence
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0:92 case: with expression
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0:92 Constant:
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0:92 1 (const int)
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0:? Sequence
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0:93 move second child to first child ( temp highp float)
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0:93 'f' ( temp highp float)
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0:93 sine ( global highp float)
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0:93 'x' ( smooth in highp float)
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0:94 Branch: Break
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0:95 case: with expression
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0:95 Constant:
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0:95 2 (const int)
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0:? Sequence
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0:96 switch
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0:96 condition
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0:96 'd' ( uniform mediump int)
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0:96 body
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0:96 Sequence
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0:97 case: with expression
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0:97 Constant:
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0:97 1 (const int)
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0:? Sequence
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0:? Sequence
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0:100 Branch: Break
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0:102 move second child to first child ( temp highp float)
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0:102 'f' ( temp highp float)
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0:102 component-wise multiply ( temp highp float)
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0:102 component-wise multiply ( temp highp float)
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0:102 'x' ( smooth in highp float)
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0:102 'x' ( smooth in highp float)
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0:102 'x' ( smooth in highp float)
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0:103 Test condition and select ( temp void)
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0:103 Condition
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0:103 Compare Less Than ( temp bool)
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0:103 'c' ( uniform mediump int)
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0:103 'd' ( uniform mediump int)
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0:103 true case
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0:? Sequence
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0:105 move second child to first child ( temp highp float)
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0:105 'f' ( temp highp float)
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0:105 component-wise multiply ( temp highp float)
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0:105 'x' ( smooth in highp float)
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0:105 'x' ( smooth in highp float)
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0:107 Test condition and select ( temp void)
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0:107 Condition
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0:107 Compare Less Than ( temp bool)
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0:107 'd' ( uniform mediump int)
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0:107 'c' ( uniform mediump int)
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0:107 true case is null
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0:109 Branch: Break
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0:111 Branch: Break
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0:112 case: with expression
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0:112 Constant:
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0:112 4 (const int)
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0:? Sequence
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0:113 move second child to first child ( temp highp float)
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0:113 'f' ( temp highp float)
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0:113 tangent ( global highp float)
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0:113 'x' ( smooth in highp float)
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0:114 Test condition and select ( temp void)
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0:114 Condition
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0:114 Compare Less Than ( temp bool)
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0:114 'f' ( temp highp float)
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0:114 Constant:
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0:114 0.000000
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0:114 true case is null
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0:116 Branch: Break
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0:122 switch
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0:122 condition
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0:122 Constant:
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0:122 0 (const int)
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0:122 body
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0:122 Sequence
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0:123 default:
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0:? Sequence
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0:124 Sequence
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0:124 move second child to first child ( temp mediump int)
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0:124 'onlyInSwitch' ( temp mediump int)
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0:124 Constant:
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0:124 0 (const int)
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0:126 'onlyInSwitch' ( temp float)
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0:128 switch
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0:128 condition
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0:128 Constant:
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0:128 0 (const int)
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0:128 body
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0:128 Sequence
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0:129 default:
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0:128 Sequence
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0:128 Branch: Break
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0:133 switch
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0:133 condition
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0:133 'c' ( uniform mediump int)
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0:133 body
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0:133 Sequence
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0:134 case: with expression
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0:134 Constant:
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0:134 1 (const int)
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0:? Sequence
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0:? Sequence
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0:137 Branch: Break
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0:139 case: with expression
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0:139 Constant:
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0:139 2 (const int)
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0:? Sequence
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0:140 'nestedX' ( temp float)
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0:143 Branch: Break
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0:144 case: with expression
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0:144 Constant:
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0:144 3 (const int)
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0:? Sequence
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0:146 Branch: Break
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0:147 Branch: Break
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0:148 case: with expression
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0:148 Constant:
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0:148 4 (const int)
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0:? Sequence
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0:149 Sequence
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0:149 move second child to first child ( temp mediump int)
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0:149 'linearY' ( temp mediump int)
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0:149 'linearZ' ( temp mediump int)
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0:150 Branch: Break
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0:151 case: with expression
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0:151 Constant:
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0:151 5 (const int)
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0:? Sequence
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0:153 Branch: Break
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0:154 case: with expression
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0:154 Constant:
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0:154 6 (const int)
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0:? Sequence
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0:155 Constant:
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0:155 4 (const int)
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0:157 'nestedZ' ( temp float)
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0:? Linker Objects
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0:? 'c' ( uniform mediump int)
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0:? 'd' ( uniform mediump int)
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0:? 'x' ( smooth in highp float)
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Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:? Sequence
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0:11 'f' ( temp highp float)
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0:14 'a' ( temp 2-element array of mediump int)
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0:17 'c' ( uniform mediump int)
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0:21 switch
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0:21 condition
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0:21 'c' ( uniform mediump int)
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0:21 body
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0:21 Sequence
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0:23 case: with expression
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0:23 Constant:
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0:23 2 (const int)
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0:21 Sequence
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0:21 Branch: Break
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0:26 switch
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0:26 condition
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0:26 'c' ( uniform mediump int)
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0:26 body
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0:26 Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp highp float)
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0:28 'f' ( temp highp float)
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0:28 sine ( global highp float)
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0:28 'x' ( smooth in highp float)
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0:29 case: with expression
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0:29 Constant:
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0:29 2 (const int)
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0:? Sequence
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0:30 move second child to first child ( temp highp float)
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0:30 'f' ( temp highp float)
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0:30 cosine ( global highp float)
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0:30 'x' ( smooth in highp float)
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0:31 Branch: Break
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0:34 switch
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0:34 condition
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0:34 'c' ( uniform mediump int)
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0:34 body
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0:34 Sequence
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0:35 default:
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0:? Sequence
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0:36 Branch: Break
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0:37 case: with expression
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0:37 Constant:
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0:37 1 (const int)
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0:? Sequence
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0:38 move second child to first child ( temp highp float)
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0:38 'f' ( temp highp float)
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0:38 sine ( global highp float)
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0:38 'x' ( smooth in highp float)
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0:39 Branch: Break
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0:40 case: with expression
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0:40 Constant:
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0:40 2 (const int)
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0:? Sequence
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0:41 move second child to first child ( temp highp float)
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0:41 'f' ( temp highp float)
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0:41 cosine ( global highp float)
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0:41 'x' ( smooth in highp float)
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0:42 Branch: Break
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0:43 default:
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0:? Sequence
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0:44 move second child to first child ( temp highp float)
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0:44 'f' ( temp highp float)
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0:44 tangent ( global highp float)
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0:44 'x' ( smooth in highp float)
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0:47 switch
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0:47 condition
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0:47 'c' ( uniform mediump int)
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0:47 body
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0:47 Sequence
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0:48 case: with expression
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0:48 Constant:
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0:48 1 (const int)
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0:? Sequence
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0:49 move second child to first child ( temp highp float)
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0:49 'f' ( temp highp float)
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0:49 sine ( global highp float)
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0:49 'x' ( smooth in highp float)
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0:50 Branch: Break
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0:51 case: with expression
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0:51 Constant:
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0:51 2 (const int)
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0:? Sequence
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0:52 switch
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0:52 condition
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0:52 'd' ( uniform mediump int)
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0:52 body
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0:52 Sequence
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0:53 case: with expression
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0:53 Constant:
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0:53 1 (const int)
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0:? Sequence
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0:54 move second child to first child ( temp highp float)
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0:54 'f' ( temp highp float)
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0:54 component-wise multiply ( temp highp float)
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0:54 component-wise multiply ( temp highp float)
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0:54 'x' ( smooth in highp float)
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0:54 'x' ( smooth in highp float)
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0:54 'x' ( smooth in highp float)
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0:55 Branch: Break
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0:56 case: with expression
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0:56 Constant:
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0:56 2 (const int)
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0:? Sequence
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0:57 move second child to first child ( temp highp float)
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0:57 'f' ( temp highp float)
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0:57 component-wise multiply ( temp highp float)
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0:57 'x' ( smooth in highp float)
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0:57 'x' ( smooth in highp float)
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0:58 Branch: Break
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0:60 Branch: Break
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0:61 default:
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0:? Sequence
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0:62 move second child to first child ( temp highp float)
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0:62 'f' ( temp highp float)
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0:62 tangent ( global highp float)
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0:62 'x' ( smooth in highp float)
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0:63 case: with expression
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0:63 Constant:
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0:63 1 (const int)
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0:? Sequence
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0:64 Branch: Break
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0:65 case: with expression
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0:65 Constant:
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0:65 3.800000
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0:? Sequence
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0:66 Branch: Break
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0:67 case: with expression
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0:67 'c' ( uniform mediump int)
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0:? Sequence
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0:68 Branch: Break
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0:71 switch
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0:71 condition
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0:71 'c' ( uniform mediump int)
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0:71 body
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0:71 Sequence
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0:72 case: with expression
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0:72 Constant:
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0:72 1 (const int)
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0:? Sequence
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0:73 move second child to first child ( temp highp float)
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0:73 'f' ( temp highp float)
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0:73 sine ( global highp float)
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0:73 'x' ( smooth in highp float)
|
|
0:74 Branch: Break
|
|
0:75 case: with expression
|
|
0:75 Constant:
|
|
0:75 2 (const int)
|
|
0:? Sequence
|
|
0:76 switch
|
|
0:76 condition
|
|
0:76 'd' ( uniform mediump int)
|
|
0:76 body
|
|
0:76 Sequence
|
|
0:77 case: with expression
|
|
0:77 Constant:
|
|
0:77 1 (const int)
|
|
0:? Sequence
|
|
0:78 move second child to first child ( temp highp float)
|
|
0:78 'f' ( temp highp float)
|
|
0:78 component-wise multiply ( temp highp float)
|
|
0:78 component-wise multiply ( temp highp float)
|
|
0:78 'x' ( smooth in highp float)
|
|
0:78 'x' ( smooth in highp float)
|
|
0:78 'x' ( smooth in highp float)
|
|
0:79 Branch: Break
|
|
0:80 case: with expression
|
|
0:80 Constant:
|
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0:80 2 (const int)
|
|
0:? Sequence
|
|
0:81 move second child to first child ( temp highp float)
|
|
0:81 'f' ( temp highp float)
|
|
0:81 component-wise multiply ( temp highp float)
|
|
0:81 'x' ( smooth in highp float)
|
|
0:81 'x' ( smooth in highp float)
|
|
0:82 Branch: Break
|
|
0:84 Branch: Break
|
|
0:85 default:
|
|
0:? Sequence
|
|
0:86 move second child to first child ( temp highp float)
|
|
0:86 'f' ( temp highp float)
|
|
0:86 tangent ( global highp float)
|
|
0:86 'x' ( smooth in highp float)
|
|
0:89 Branch: Break
|
|
0:91 switch
|
|
0:91 condition
|
|
0:91 'c' ( uniform mediump int)
|
|
0:91 body
|
|
0:91 Sequence
|
|
0:92 case: with expression
|
|
0:92 Constant:
|
|
0:92 1 (const int)
|
|
0:? Sequence
|
|
0:93 move second child to first child ( temp highp float)
|
|
0:93 'f' ( temp highp float)
|
|
0:93 sine ( global highp float)
|
|
0:93 'x' ( smooth in highp float)
|
|
0:94 Branch: Break
|
|
0:95 case: with expression
|
|
0:95 Constant:
|
|
0:95 2 (const int)
|
|
0:? Sequence
|
|
0:96 switch
|
|
0:96 condition
|
|
0:96 'd' ( uniform mediump int)
|
|
0:96 body
|
|
0:96 Sequence
|
|
0:97 case: with expression
|
|
0:97 Constant:
|
|
0:97 1 (const int)
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:100 Branch: Break
|
|
0:102 move second child to first child ( temp highp float)
|
|
0:102 'f' ( temp highp float)
|
|
0:102 component-wise multiply ( temp highp float)
|
|
0:102 component-wise multiply ( temp highp float)
|
|
0:102 'x' ( smooth in highp float)
|
|
0:102 'x' ( smooth in highp float)
|
|
0:102 'x' ( smooth in highp float)
|
|
0:103 Test condition and select ( temp void)
|
|
0:103 Condition
|
|
0:103 Compare Less Than ( temp bool)
|
|
0:103 'c' ( uniform mediump int)
|
|
0:103 'd' ( uniform mediump int)
|
|
0:103 true case
|
|
0:? Sequence
|
|
0:105 move second child to first child ( temp highp float)
|
|
0:105 'f' ( temp highp float)
|
|
0:105 component-wise multiply ( temp highp float)
|
|
0:105 'x' ( smooth in highp float)
|
|
0:105 'x' ( smooth in highp float)
|
|
0:107 Test condition and select ( temp void)
|
|
0:107 Condition
|
|
0:107 Compare Less Than ( temp bool)
|
|
0:107 'd' ( uniform mediump int)
|
|
0:107 'c' ( uniform mediump int)
|
|
0:107 true case is null
|
|
0:109 Branch: Break
|
|
0:111 Branch: Break
|
|
0:112 case: with expression
|
|
0:112 Constant:
|
|
0:112 4 (const int)
|
|
0:? Sequence
|
|
0:113 move second child to first child ( temp highp float)
|
|
0:113 'f' ( temp highp float)
|
|
0:113 tangent ( global highp float)
|
|
0:113 'x' ( smooth in highp float)
|
|
0:114 Test condition and select ( temp void)
|
|
0:114 Condition
|
|
0:114 Compare Less Than ( temp bool)
|
|
0:114 'f' ( temp highp float)
|
|
0:114 Constant:
|
|
0:114 0.000000
|
|
0:114 true case is null
|
|
0:116 Branch: Break
|
|
0:122 switch
|
|
0:122 condition
|
|
0:122 Constant:
|
|
0:122 0 (const int)
|
|
0:122 body
|
|
0:122 Sequence
|
|
0:123 default:
|
|
0:? Sequence
|
|
0:124 Sequence
|
|
0:124 move second child to first child ( temp mediump int)
|
|
0:124 'onlyInSwitch' ( temp mediump int)
|
|
0:124 Constant:
|
|
0:124 0 (const int)
|
|
0:126 'onlyInSwitch' ( temp float)
|
|
0:128 switch
|
|
0:128 condition
|
|
0:128 Constant:
|
|
0:128 0 (const int)
|
|
0:128 body
|
|
0:128 Sequence
|
|
0:129 default:
|
|
0:128 Sequence
|
|
0:128 Branch: Break
|
|
0:133 switch
|
|
0:133 condition
|
|
0:133 'c' ( uniform mediump int)
|
|
0:133 body
|
|
0:133 Sequence
|
|
0:134 case: with expression
|
|
0:134 Constant:
|
|
0:134 1 (const int)
|
|
0:? Sequence
|
|
0:? Sequence
|
|
0:137 Branch: Break
|
|
0:139 case: with expression
|
|
0:139 Constant:
|
|
0:139 2 (const int)
|
|
0:? Sequence
|
|
0:140 'nestedX' ( temp float)
|
|
0:143 Branch: Break
|
|
0:144 case: with expression
|
|
0:144 Constant:
|
|
0:144 3 (const int)
|
|
0:? Sequence
|
|
0:146 Branch: Break
|
|
0:147 Branch: Break
|
|
0:148 case: with expression
|
|
0:148 Constant:
|
|
0:148 4 (const int)
|
|
0:? Sequence
|
|
0:149 Sequence
|
|
0:149 move second child to first child ( temp mediump int)
|
|
0:149 'linearY' ( temp mediump int)
|
|
0:149 'linearZ' ( temp mediump int)
|
|
0:150 Branch: Break
|
|
0:151 case: with expression
|
|
0:151 Constant:
|
|
0:151 5 (const int)
|
|
0:? Sequence
|
|
0:153 Branch: Break
|
|
0:154 case: with expression
|
|
0:154 Constant:
|
|
0:154 6 (const int)
|
|
0:? Sequence
|
|
0:155 Constant:
|
|
0:155 4 (const int)
|
|
0:157 'nestedZ' ( temp float)
|
|
0:? Linker Objects
|
|
0:? 'c' ( uniform mediump int)
|
|
0:? 'd' ( uniform mediump int)
|
|
0:? 'x' ( smooth in highp float)
|
|
|