bgfx/3rdparty/glslang/Test/baseResults/switch.frag.out
Branimir Karadžić 5239c5bbe1 Updated glslang.
2017-03-17 20:46:01 -07:00

692 lines
25 KiB
Plaintext

switch.frag
ERROR: 0:11: 'switch' : condition must be a scalar integer expression
ERROR: 0:14: 'switch' : condition must be a scalar integer expression
ERROR: 0:21: 'switch' : last case/default label not followed by statements
ERROR: 0:28: 'switch' : cannot have statements before first case/default label
ERROR: 0:43: 'default' : duplicate label
ERROR: 0:63: 'case' : duplicated value
ERROR: 0:65: 'case' : scalar integer expression required
ERROR: 0:67: 'case' : constant expression required
ERROR: 0:89: '' : break statement only allowed in switch and loops
ERROR: 0:99: 'case' : cannot be nested inside control flow
ERROR: 0:104: 'case' : cannot be nested inside control flow
ERROR: 0:108: 'case' : cannot be nested inside control flow
ERROR: 0:115: 'default' : cannot be nested inside control flow
ERROR: 0:119: 'case' : cannot appear outside switch statement
ERROR: 0:120: 'default' : cannot appear outside switch statement
ERROR: 0:126: 'onlyInSwitch' : undeclared identifier
ERROR: 0:128: 'switch' : last case/default label not followed by statements
ERROR: 0:140: 'nestedX' : undeclared identifier
ERROR: 0:157: 'nestedZ' : undeclared identifier
ERROR: 19 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Sequence
0:11 'f' ( temp highp float)
0:14 'a' ( temp 2-element array of mediump int)
0:17 'c' ( uniform mediump int)
0:21 switch
0:21 condition
0:21 'c' ( uniform mediump int)
0:21 body
0:21 Sequence
0:23 case: with expression
0:23 Constant:
0:23 2 (const int)
0:21 Sequence
0:21 Branch: Break
0:26 switch
0:26 condition
0:26 'c' ( uniform mediump int)
0:26 body
0:26 Sequence
0:28 Sequence
0:28 move second child to first child ( temp highp float)
0:28 'f' ( temp highp float)
0:28 sine ( global highp float)
0:28 'x' ( smooth in highp float)
0:29 case: with expression
0:29 Constant:
0:29 2 (const int)
0:? Sequence
0:30 move second child to first child ( temp highp float)
0:30 'f' ( temp highp float)
0:30 cosine ( global highp float)
0:30 'x' ( smooth in highp float)
0:31 Branch: Break
0:34 switch
0:34 condition
0:34 'c' ( uniform mediump int)
0:34 body
0:34 Sequence
0:35 default:
0:? Sequence
0:36 Branch: Break
0:37 case: with expression
0:37 Constant:
0:37 1 (const int)
0:? Sequence
0:38 move second child to first child ( temp highp float)
0:38 'f' ( temp highp float)
0:38 sine ( global highp float)
0:38 'x' ( smooth in highp float)
0:39 Branch: Break
0:40 case: with expression
0:40 Constant:
0:40 2 (const int)
0:? Sequence
0:41 move second child to first child ( temp highp float)
0:41 'f' ( temp highp float)
0:41 cosine ( global highp float)
0:41 'x' ( smooth in highp float)
0:42 Branch: Break
0:43 default:
0:? Sequence
0:44 move second child to first child ( temp highp float)
0:44 'f' ( temp highp float)
0:44 tangent ( global highp float)
0:44 'x' ( smooth in highp float)
0:47 switch
0:47 condition
0:47 'c' ( uniform mediump int)
0:47 body
0:47 Sequence
0:48 case: with expression
0:48 Constant:
0:48 1 (const int)
0:? Sequence
0:49 move second child to first child ( temp highp float)
0:49 'f' ( temp highp float)
0:49 sine ( global highp float)
0:49 'x' ( smooth in highp float)
0:50 Branch: Break
0:51 case: with expression
0:51 Constant:
0:51 2 (const int)
0:? Sequence
0:52 switch
0:52 condition
0:52 'd' ( uniform mediump int)
0:52 body
0:52 Sequence
0:53 case: with expression
0:53 Constant:
0:53 1 (const int)
0:? Sequence
0:54 move second child to first child ( temp highp float)
0:54 'f' ( temp highp float)
0:54 component-wise multiply ( temp highp float)
0:54 component-wise multiply ( temp highp float)
0:54 'x' ( smooth in highp float)
0:54 'x' ( smooth in highp float)
0:54 'x' ( smooth in highp float)
0:55 Branch: Break
0:56 case: with expression
0:56 Constant:
0:56 2 (const int)
0:? Sequence
0:57 move second child to first child ( temp highp float)
0:57 'f' ( temp highp float)
0:57 component-wise multiply ( temp highp float)
0:57 'x' ( smooth in highp float)
0:57 'x' ( smooth in highp float)
0:58 Branch: Break
0:60 Branch: Break
0:61 default:
0:? Sequence
0:62 move second child to first child ( temp highp float)
0:62 'f' ( temp highp float)
0:62 tangent ( global highp float)
0:62 'x' ( smooth in highp float)
0:63 case: with expression
0:63 Constant:
0:63 1 (const int)
0:? Sequence
0:64 Branch: Break
0:65 case: with expression
0:65 Constant:
0:65 3.800000
0:? Sequence
0:66 Branch: Break
0:67 case: with expression
0:67 'c' ( uniform mediump int)
0:? Sequence
0:68 Branch: Break
0:71 switch
0:71 condition
0:71 'c' ( uniform mediump int)
0:71 body
0:71 Sequence
0:72 case: with expression
0:72 Constant:
0:72 1 (const int)
0:? Sequence
0:73 move second child to first child ( temp highp float)
0:73 'f' ( temp highp float)
0:73 sine ( global highp float)
0:73 'x' ( smooth in highp float)
0:74 Branch: Break
0:75 case: with expression
0:75 Constant:
0:75 2 (const int)
0:? Sequence
0:76 switch
0:76 condition
0:76 'd' ( uniform mediump int)
0:76 body
0:76 Sequence
0:77 case: with expression
0:77 Constant:
0:77 1 (const int)
0:? Sequence
0:78 move second child to first child ( temp highp float)
0:78 'f' ( temp highp float)
0:78 component-wise multiply ( temp highp float)
0:78 component-wise multiply ( temp highp float)
0:78 'x' ( smooth in highp float)
0:78 'x' ( smooth in highp float)
0:78 'x' ( smooth in highp float)
0:79 Branch: Break
0:80 case: with expression
0:80 Constant:
0:80 2 (const int)
0:? Sequence
0:81 move second child to first child ( temp highp float)
0:81 'f' ( temp highp float)
0:81 component-wise multiply ( temp highp float)
0:81 'x' ( smooth in highp float)
0:81 'x' ( smooth in highp float)
0:82 Branch: Break
0:84 Branch: Break
0:85 default:
0:? Sequence
0:86 move second child to first child ( temp highp float)
0:86 'f' ( temp highp float)
0:86 tangent ( global highp float)
0:86 'x' ( smooth in highp float)
0:89 Branch: Break
0:91 switch
0:91 condition
0:91 'c' ( uniform mediump int)
0:91 body
0:91 Sequence
0:92 case: with expression
0:92 Constant:
0:92 1 (const int)
0:? Sequence
0:93 move second child to first child ( temp highp float)
0:93 'f' ( temp highp float)
0:93 sine ( global highp float)
0:93 'x' ( smooth in highp float)
0:94 Branch: Break
0:95 case: with expression
0:95 Constant:
0:95 2 (const int)
0:? Sequence
0:96 switch
0:96 condition
0:96 'd' ( uniform mediump int)
0:96 body
0:96 Sequence
0:97 case: with expression
0:97 Constant:
0:97 1 (const int)
0:? Sequence
0:? Sequence
0:100 Branch: Break
0:102 move second child to first child ( temp highp float)
0:102 'f' ( temp highp float)
0:102 component-wise multiply ( temp highp float)
0:102 component-wise multiply ( temp highp float)
0:102 'x' ( smooth in highp float)
0:102 'x' ( smooth in highp float)
0:102 'x' ( smooth in highp float)
0:103 Test condition and select ( temp void)
0:103 Condition
0:103 Compare Less Than ( temp bool)
0:103 'c' ( uniform mediump int)
0:103 'd' ( uniform mediump int)
0:103 true case
0:? Sequence
0:105 move second child to first child ( temp highp float)
0:105 'f' ( temp highp float)
0:105 component-wise multiply ( temp highp float)
0:105 'x' ( smooth in highp float)
0:105 'x' ( smooth in highp float)
0:107 Test condition and select ( temp void)
0:107 Condition
0:107 Compare Less Than ( temp bool)
0:107 'd' ( uniform mediump int)
0:107 'c' ( uniform mediump int)
0:107 true case is null
0:109 Branch: Break
0:111 Branch: Break
0:112 case: with expression
0:112 Constant:
0:112 4 (const int)
0:? Sequence
0:113 move second child to first child ( temp highp float)
0:113 'f' ( temp highp float)
0:113 tangent ( global highp float)
0:113 'x' ( smooth in highp float)
0:114 Test condition and select ( temp void)
0:114 Condition
0:114 Compare Less Than ( temp bool)
0:114 'f' ( temp highp float)
0:114 Constant:
0:114 0.000000
0:114 true case is null
0:116 Branch: Break
0:122 switch
0:122 condition
0:122 Constant:
0:122 0 (const int)
0:122 body
0:122 Sequence
0:123 default:
0:? Sequence
0:124 Sequence
0:124 move second child to first child ( temp mediump int)
0:124 'onlyInSwitch' ( temp mediump int)
0:124 Constant:
0:124 0 (const int)
0:126 'onlyInSwitch' ( temp float)
0:128 switch
0:128 condition
0:128 Constant:
0:128 0 (const int)
0:128 body
0:128 Sequence
0:129 default:
0:128 Sequence
0:128 Branch: Break
0:133 switch
0:133 condition
0:133 'c' ( uniform mediump int)
0:133 body
0:133 Sequence
0:134 case: with expression
0:134 Constant:
0:134 1 (const int)
0:? Sequence
0:? Sequence
0:137 Branch: Break
0:139 case: with expression
0:139 Constant:
0:139 2 (const int)
0:? Sequence
0:140 'nestedX' ( temp float)
0:143 Branch: Break
0:144 case: with expression
0:144 Constant:
0:144 3 (const int)
0:? Sequence
0:146 Branch: Break
0:147 Branch: Break
0:148 case: with expression
0:148 Constant:
0:148 4 (const int)
0:? Sequence
0:149 Sequence
0:149 move second child to first child ( temp mediump int)
0:149 'linearY' ( temp mediump int)
0:149 'linearZ' ( temp mediump int)
0:150 Branch: Break
0:151 case: with expression
0:151 Constant:
0:151 5 (const int)
0:? Sequence
0:153 Branch: Break
0:154 case: with expression
0:154 Constant:
0:154 6 (const int)
0:? Sequence
0:155 Constant:
0:155 4 (const int)
0:157 'nestedZ' ( temp float)
0:? Linker Objects
0:? 'c' ( uniform mediump int)
0:? 'd' ( uniform mediump int)
0:? 'x' ( smooth in highp float)
Linked fragment stage:
Shader version: 300
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:? Sequence
0:11 'f' ( temp highp float)
0:14 'a' ( temp 2-element array of mediump int)
0:17 'c' ( uniform mediump int)
0:21 switch
0:21 condition
0:21 'c' ( uniform mediump int)
0:21 body
0:21 Sequence
0:23 case: with expression
0:23 Constant:
0:23 2 (const int)
0:21 Sequence
0:21 Branch: Break
0:26 switch
0:26 condition
0:26 'c' ( uniform mediump int)
0:26 body
0:26 Sequence
0:28 Sequence
0:28 move second child to first child ( temp highp float)
0:28 'f' ( temp highp float)
0:28 sine ( global highp float)
0:28 'x' ( smooth in highp float)
0:29 case: with expression
0:29 Constant:
0:29 2 (const int)
0:? Sequence
0:30 move second child to first child ( temp highp float)
0:30 'f' ( temp highp float)
0:30 cosine ( global highp float)
0:30 'x' ( smooth in highp float)
0:31 Branch: Break
0:34 switch
0:34 condition
0:34 'c' ( uniform mediump int)
0:34 body
0:34 Sequence
0:35 default:
0:? Sequence
0:36 Branch: Break
0:37 case: with expression
0:37 Constant:
0:37 1 (const int)
0:? Sequence
0:38 move second child to first child ( temp highp float)
0:38 'f' ( temp highp float)
0:38 sine ( global highp float)
0:38 'x' ( smooth in highp float)
0:39 Branch: Break
0:40 case: with expression
0:40 Constant:
0:40 2 (const int)
0:? Sequence
0:41 move second child to first child ( temp highp float)
0:41 'f' ( temp highp float)
0:41 cosine ( global highp float)
0:41 'x' ( smooth in highp float)
0:42 Branch: Break
0:43 default:
0:? Sequence
0:44 move second child to first child ( temp highp float)
0:44 'f' ( temp highp float)
0:44 tangent ( global highp float)
0:44 'x' ( smooth in highp float)
0:47 switch
0:47 condition
0:47 'c' ( uniform mediump int)
0:47 body
0:47 Sequence
0:48 case: with expression
0:48 Constant:
0:48 1 (const int)
0:? Sequence
0:49 move second child to first child ( temp highp float)
0:49 'f' ( temp highp float)
0:49 sine ( global highp float)
0:49 'x' ( smooth in highp float)
0:50 Branch: Break
0:51 case: with expression
0:51 Constant:
0:51 2 (const int)
0:? Sequence
0:52 switch
0:52 condition
0:52 'd' ( uniform mediump int)
0:52 body
0:52 Sequence
0:53 case: with expression
0:53 Constant:
0:53 1 (const int)
0:? Sequence
0:54 move second child to first child ( temp highp float)
0:54 'f' ( temp highp float)
0:54 component-wise multiply ( temp highp float)
0:54 component-wise multiply ( temp highp float)
0:54 'x' ( smooth in highp float)
0:54 'x' ( smooth in highp float)
0:54 'x' ( smooth in highp float)
0:55 Branch: Break
0:56 case: with expression
0:56 Constant:
0:56 2 (const int)
0:? Sequence
0:57 move second child to first child ( temp highp float)
0:57 'f' ( temp highp float)
0:57 component-wise multiply ( temp highp float)
0:57 'x' ( smooth in highp float)
0:57 'x' ( smooth in highp float)
0:58 Branch: Break
0:60 Branch: Break
0:61 default:
0:? Sequence
0:62 move second child to first child ( temp highp float)
0:62 'f' ( temp highp float)
0:62 tangent ( global highp float)
0:62 'x' ( smooth in highp float)
0:63 case: with expression
0:63 Constant:
0:63 1 (const int)
0:? Sequence
0:64 Branch: Break
0:65 case: with expression
0:65 Constant:
0:65 3.800000
0:? Sequence
0:66 Branch: Break
0:67 case: with expression
0:67 'c' ( uniform mediump int)
0:? Sequence
0:68 Branch: Break
0:71 switch
0:71 condition
0:71 'c' ( uniform mediump int)
0:71 body
0:71 Sequence
0:72 case: with expression
0:72 Constant:
0:72 1 (const int)
0:? Sequence
0:73 move second child to first child ( temp highp float)
0:73 'f' ( temp highp float)
0:73 sine ( global highp float)
0:73 'x' ( smooth in highp float)
0:74 Branch: Break
0:75 case: with expression
0:75 Constant:
0:75 2 (const int)
0:? Sequence
0:76 switch
0:76 condition
0:76 'd' ( uniform mediump int)
0:76 body
0:76 Sequence
0:77 case: with expression
0:77 Constant:
0:77 1 (const int)
0:? Sequence
0:78 move second child to first child ( temp highp float)
0:78 'f' ( temp highp float)
0:78 component-wise multiply ( temp highp float)
0:78 component-wise multiply ( temp highp float)
0:78 'x' ( smooth in highp float)
0:78 'x' ( smooth in highp float)
0:78 'x' ( smooth in highp float)
0:79 Branch: Break
0:80 case: with expression
0:80 Constant:
0:80 2 (const int)
0:? Sequence
0:81 move second child to first child ( temp highp float)
0:81 'f' ( temp highp float)
0:81 component-wise multiply ( temp highp float)
0:81 'x' ( smooth in highp float)
0:81 'x' ( smooth in highp float)
0:82 Branch: Break
0:84 Branch: Break
0:85 default:
0:? Sequence
0:86 move second child to first child ( temp highp float)
0:86 'f' ( temp highp float)
0:86 tangent ( global highp float)
0:86 'x' ( smooth in highp float)
0:89 Branch: Break
0:91 switch
0:91 condition
0:91 'c' ( uniform mediump int)
0:91 body
0:91 Sequence
0:92 case: with expression
0:92 Constant:
0:92 1 (const int)
0:? Sequence
0:93 move second child to first child ( temp highp float)
0:93 'f' ( temp highp float)
0:93 sine ( global highp float)
0:93 'x' ( smooth in highp float)
0:94 Branch: Break
0:95 case: with expression
0:95 Constant:
0:95 2 (const int)
0:? Sequence
0:96 switch
0:96 condition
0:96 'd' ( uniform mediump int)
0:96 body
0:96 Sequence
0:97 case: with expression
0:97 Constant:
0:97 1 (const int)
0:? Sequence
0:? Sequence
0:100 Branch: Break
0:102 move second child to first child ( temp highp float)
0:102 'f' ( temp highp float)
0:102 component-wise multiply ( temp highp float)
0:102 component-wise multiply ( temp highp float)
0:102 'x' ( smooth in highp float)
0:102 'x' ( smooth in highp float)
0:102 'x' ( smooth in highp float)
0:103 Test condition and select ( temp void)
0:103 Condition
0:103 Compare Less Than ( temp bool)
0:103 'c' ( uniform mediump int)
0:103 'd' ( uniform mediump int)
0:103 true case
0:? Sequence
0:105 move second child to first child ( temp highp float)
0:105 'f' ( temp highp float)
0:105 component-wise multiply ( temp highp float)
0:105 'x' ( smooth in highp float)
0:105 'x' ( smooth in highp float)
0:107 Test condition and select ( temp void)
0:107 Condition
0:107 Compare Less Than ( temp bool)
0:107 'd' ( uniform mediump int)
0:107 'c' ( uniform mediump int)
0:107 true case is null
0:109 Branch: Break
0:111 Branch: Break
0:112 case: with expression
0:112 Constant:
0:112 4 (const int)
0:? Sequence
0:113 move second child to first child ( temp highp float)
0:113 'f' ( temp highp float)
0:113 tangent ( global highp float)
0:113 'x' ( smooth in highp float)
0:114 Test condition and select ( temp void)
0:114 Condition
0:114 Compare Less Than ( temp bool)
0:114 'f' ( temp highp float)
0:114 Constant:
0:114 0.000000
0:114 true case is null
0:116 Branch: Break
0:122 switch
0:122 condition
0:122 Constant:
0:122 0 (const int)
0:122 body
0:122 Sequence
0:123 default:
0:? Sequence
0:124 Sequence
0:124 move second child to first child ( temp mediump int)
0:124 'onlyInSwitch' ( temp mediump int)
0:124 Constant:
0:124 0 (const int)
0:126 'onlyInSwitch' ( temp float)
0:128 switch
0:128 condition
0:128 Constant:
0:128 0 (const int)
0:128 body
0:128 Sequence
0:129 default:
0:128 Sequence
0:128 Branch: Break
0:133 switch
0:133 condition
0:133 'c' ( uniform mediump int)
0:133 body
0:133 Sequence
0:134 case: with expression
0:134 Constant:
0:134 1 (const int)
0:? Sequence
0:? Sequence
0:137 Branch: Break
0:139 case: with expression
0:139 Constant:
0:139 2 (const int)
0:? Sequence
0:140 'nestedX' ( temp float)
0:143 Branch: Break
0:144 case: with expression
0:144 Constant:
0:144 3 (const int)
0:? Sequence
0:146 Branch: Break
0:147 Branch: Break
0:148 case: with expression
0:148 Constant:
0:148 4 (const int)
0:? Sequence
0:149 Sequence
0:149 move second child to first child ( temp mediump int)
0:149 'linearY' ( temp mediump int)
0:149 'linearZ' ( temp mediump int)
0:150 Branch: Break
0:151 case: with expression
0:151 Constant:
0:151 5 (const int)
0:? Sequence
0:153 Branch: Break
0:154 case: with expression
0:154 Constant:
0:154 6 (const int)
0:? Sequence
0:155 Constant:
0:155 4 (const int)
0:157 'nestedZ' ( temp float)
0:? Linker Objects
0:? 'c' ( uniform mediump int)
0:? 'd' ( uniform mediump int)
0:? 'x' ( smooth in highp float)