bgfx/3rdparty/glslang/Test/baseResults/hlsl.structarray.flatten.frag.out
Branimir Karadžić 5239c5bbe1 Updated glslang.
2017-03-17 20:46:01 -07:00

254 lines
13 KiB
Plaintext

hlsl.structarray.flatten.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:23 Function Parameters:
0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 color: direct index for structure ( temp 4-component vector of float)
0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:26 add ( temp 4-component vector of float)
0:25 add ( temp 4-component vector of float)
0:25 texture ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler1D)
0:? 'tex' ( uniform texture1D)
0:? 'samp' ( uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array[1].tex' ( uniform texture1D)
0:? 'g_texdata_array[1].samp' ( uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:27 Constant:
0:27 0.300000
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:23 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Constant:
0:23 0 (const int)
0:? Linker Objects
0:? 'g_samp' ( uniform sampler)
0:? 'g_tex' ( uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:23 Function Parameters:
0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:24 move second child to first child ( temp 4-component vector of float)
0:24 color: direct index for structure ( temp 4-component vector of float)
0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
0:24 Constant:
0:24 0 (const int)
0:26 add ( temp 4-component vector of float)
0:25 add ( temp 4-component vector of float)
0:25 texture ( temp 4-component vector of float)
0:25 Construct combined texture-sampler ( temp sampler1D)
0:? 'tex' ( uniform texture1D)
0:? 'samp' ( uniform sampler)
0:25 Constant:
0:25 0.500000
0:26 texture ( temp 4-component vector of float)
0:26 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array[1].tex' ( uniform texture1D)
0:? 'g_texdata_array[1].samp' ( uniform sampler)
0:26 Constant:
0:26 0.400000
0:27 texture ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1D)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:27 Constant:
0:27 0.300000
0:23 Function Definition: main( ( temp void)
0:23 Function Parameters:
0:? Sequence
0:23 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:23 color: direct index for structure ( temp 4-component vector of float)
0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:23 Constant:
0:23 0 (const int)
0:? Linker Objects
0:? 'g_samp' ( uniform sampler)
0:? 'g_tex' ( uniform texture1D)
0:? 'g_texdata_array2[0].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[0].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[0].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[0].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[1].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[1].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[1].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[1].tex[1]' ( uniform texture1D)
0:? 'g_texdata_array2[2].samp[0]' ( uniform sampler)
0:? 'g_texdata_array2[2].samp[1]' ( uniform sampler)
0:? 'g_texdata_array2[2].tex[0]' ( uniform texture1D)
0:? 'g_texdata_array2[2].tex[1]' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 66
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 51
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 12 "@main(struct-PS_OUTPUT-vf41;"
Name 11 "ps_output"
Name 18 "tex"
Name 22 "samp"
Name 28 "g_texdata_array[1].tex"
Name 30 "g_texdata_array[1].samp"
Name 36 "g_texdata_array2[1].tex[0]"
Name 38 "g_texdata_array2[1].samp[0]"
Name 46 "ps_output"
Name 47 "param"
Name 51 "color"
Name 54 "g_samp"
Name 55 "g_tex"
Name 56 "g_texdata_array2[0].samp[0]"
Name 57 "g_texdata_array2[0].samp[1]"
Name 58 "g_texdata_array2[0].tex[0]"
Name 59 "g_texdata_array2[0].tex[1]"
Name 60 "g_texdata_array2[1].samp[1]"
Name 61 "g_texdata_array2[1].tex[1]"
Name 62 "g_texdata_array2[2].samp[0]"
Name 63 "g_texdata_array2[2].samp[1]"
Name 64 "g_texdata_array2[2].tex[0]"
Name 65 "g_texdata_array2[2].tex[1]"
Decorate 18(tex) DescriptorSet 0
Decorate 22(samp) DescriptorSet 0
Decorate 28(g_texdata_array[1].tex) DescriptorSet 0
Decorate 30(g_texdata_array[1].samp) DescriptorSet 0
Decorate 36(g_texdata_array2[1].tex[0]) DescriptorSet 0
Decorate 38(g_texdata_array2[1].samp[0]) DescriptorSet 0
Decorate 51(color) Location 0
Decorate 54(g_samp) DescriptorSet 0
Decorate 55(g_tex) DescriptorSet 0
Decorate 56(g_texdata_array2[0].samp[0]) DescriptorSet 0
Decorate 57(g_texdata_array2[0].samp[1]) DescriptorSet 0
Decorate 58(g_texdata_array2[0].tex[0]) DescriptorSet 0
Decorate 59(g_texdata_array2[0].tex[1]) DescriptorSet 0
Decorate 60(g_texdata_array2[1].samp[1]) DescriptorSet 0
Decorate 61(g_texdata_array2[1].tex[1]) DescriptorSet 0
Decorate 62(g_texdata_array2[2].samp[0]) DescriptorSet 0
Decorate 63(g_texdata_array2[2].samp[1]) DescriptorSet 0
Decorate 64(g_texdata_array2[2].tex[0]) DescriptorSet 0
Decorate 65(g_texdata_array2[2].tex[1]) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(PS_OUTPUT)
10: TypeFunction 2 9(ptr)
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypeImage 6(float) 1D sampled format:Unknown
17: TypePointer UniformConstant 16
18(tex): 17(ptr) Variable UniformConstant
20: TypeSampler
21: TypePointer UniformConstant 20
22(samp): 21(ptr) Variable UniformConstant
24: TypeSampledImage 16
26: 6(float) Constant 1056964608
28(g_texdata_array[1].tex): 17(ptr) Variable UniformConstant
30(g_texdata_array[1].samp): 21(ptr) Variable UniformConstant
33: 6(float) Constant 1053609165
36(g_texdata_array2[1].tex[0]): 17(ptr) Variable UniformConstant
38(g_texdata_array2[1].samp[0]): 21(ptr) Variable UniformConstant
41: 6(float) Constant 1050253722
44: TypePointer Function 7(fvec4)
50: TypePointer Output 7(fvec4)
51(color): 50(ptr) Variable Output
54(g_samp): 21(ptr) Variable UniformConstant
55(g_tex): 17(ptr) Variable UniformConstant
56(g_texdata_array2[0].samp[0]): 21(ptr) Variable UniformConstant
57(g_texdata_array2[0].samp[1]): 21(ptr) Variable UniformConstant
58(g_texdata_array2[0].tex[0]): 17(ptr) Variable UniformConstant
59(g_texdata_array2[0].tex[1]): 17(ptr) Variable UniformConstant
60(g_texdata_array2[1].samp[1]): 21(ptr) Variable UniformConstant
61(g_texdata_array2[1].tex[1]): 17(ptr) Variable UniformConstant
62(g_texdata_array2[2].samp[0]): 21(ptr) Variable UniformConstant
63(g_texdata_array2[2].samp[1]): 21(ptr) Variable UniformConstant
64(g_texdata_array2[2].tex[0]): 17(ptr) Variable UniformConstant
65(g_texdata_array2[2].tex[1]): 17(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
46(ps_output): 9(ptr) Variable Function
47(param): 9(ptr) Variable Function
48: 2 FunctionCall 12(@main(struct-PS_OUTPUT-vf41;) 47(param)
49:8(PS_OUTPUT) Load 47(param)
Store 46(ps_output) 49
52: 44(ptr) AccessChain 46(ps_output) 15
53: 7(fvec4) Load 52
Store 51(color) 53
Return
FunctionEnd
12(@main(struct-PS_OUTPUT-vf41;): 2 Function None 10
11(ps_output): 9(ptr) FunctionParameter
13: Label
19: 16 Load 18(tex)
23: 20 Load 22(samp)
25: 24 SampledImage 19 23
27: 7(fvec4) ImageSampleImplicitLod 25 26
29: 16 Load 28(g_texdata_array[1].tex)
31: 20 Load 30(g_texdata_array[1].samp)
32: 24 SampledImage 29 31
34: 7(fvec4) ImageSampleImplicitLod 32 33
35: 7(fvec4) FAdd 27 34
37: 16 Load 36(g_texdata_array2[1].tex[0])
39: 20 Load 38(g_texdata_array2[1].samp[0])
40: 24 SampledImage 37 39
42: 7(fvec4) ImageSampleImplicitLod 40 41
43: 7(fvec4) FAdd 35 42
45: 44(ptr) AccessChain 11(ps_output) 15
Store 45 43
Return
FunctionEnd