131 lines
5.5 KiB
Plaintext
131 lines
5.5 KiB
Plaintext
hlsl.semicolons.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( ( temp void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( ( temp void)
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0:8 Function Parameters:
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0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Branch: Return with expression
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0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: MyFunc( ( temp void)
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0:2 Function Parameters:
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0:8 Function Definition: MyFunc2( ( temp void)
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0:8 Function Parameters:
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0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Branch: Return with expression
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0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:13 color: direct index for structure ( temp 4-component vector of float)
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0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:13 Constant:
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0:13 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 31
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 6 "MyFunc("
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Name 8 "MyFunc2("
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Name 12 "PS_OUTPUT"
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MemberName 12(PS_OUTPUT) 0 "color"
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Name 14 "@main("
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Name 17 "ps_output"
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Name 28 "color"
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Decorate 28(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12(PS_OUTPUT): TypeStruct 11(fvec4)
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13: TypeFunction 12(PS_OUTPUT)
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16: TypePointer Function 12(PS_OUTPUT)
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18: TypeInt 32 1
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19: 18(int) Constant 0
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20: 10(float) Constant 1065353216
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21: 11(fvec4) ConstantComposite 20 20 20 20
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22: TypePointer Function 11(fvec4)
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27: TypePointer Output 11(fvec4)
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28(color): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29:12(PS_OUTPUT) FunctionCall 14(@main()
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30: 11(fvec4) CompositeExtract 29 0
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Store 28(color) 30
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Return
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FunctionEnd
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6(MyFunc(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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8(MyFunc2(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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14(@main():12(PS_OUTPUT) Function None 13
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15: Label
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17(ps_output): 16(ptr) Variable Function
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23: 22(ptr) AccessChain 17(ps_output) 19
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Store 23 21
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24:12(PS_OUTPUT) Load 17(ps_output)
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ReturnValue 24
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FunctionEnd
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