609 lines
29 KiB
Plaintext
609 lines
29 KiB
Plaintext
hlsl.samplecmplevelzero.offset.dx10.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r01' ( temp float)
|
|
0:42 textureLodOffset ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
|
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec2 ( temp 2-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:42 Constant:
|
|
0:42 0.000000
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r03' ( temp float)
|
|
0:43 textureLodOffset ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
|
0:43 'g_tTex1di4' ( uniform itexture1D)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec2 ( temp 2-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:43 Constant:
|
|
0:43 0.000000
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r05' ( temp float)
|
|
0:44 textureLodOffset ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
|
0:44 'g_tTex1du4' ( uniform utexture1D)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec2 ( temp 2-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r21' ( temp float)
|
|
0:47 textureLodOffset ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
|
0:47 'g_tTex2df4' ( uniform texture2D)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r23' ( temp float)
|
|
0:48 textureLodOffset ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
|
0:48 'g_tTex2di4' ( uniform itexture2D)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r25' ( temp float)
|
|
0:49 textureLodOffset ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
|
0:49 'g_tTex2du4' ( uniform utexture2D)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:49 Constant:
|
|
0:49 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:62 move second child to first child ( temp 4-component vector of float)
|
|
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:62 Constant:
|
|
0:62 0 (const int)
|
|
0:62 Constant:
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:63 move second child to first child ( temp float)
|
|
0:63 Depth: direct index for structure ( temp float)
|
|
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 1.000000
|
|
0:65 Branch: Return with expression
|
|
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? 'Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
|
0:? 'Depth' ( out float FragDepth)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r01' ( temp float)
|
|
0:42 textureLodOffset ( temp float)
|
|
0:42 Construct combined texture-sampler ( temp sampler1DShadow)
|
|
0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:42 Construct vec2 ( temp 2-component vector of float)
|
|
0:42 Constant:
|
|
0:42 0.100000
|
|
0:42 Constant:
|
|
0:42 0.750000
|
|
0:42 Constant:
|
|
0:42 0.000000
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r03' ( temp float)
|
|
0:43 textureLodOffset ( temp float)
|
|
0:43 Construct combined texture-sampler ( temp isampler1DShadow)
|
|
0:43 'g_tTex1di4' ( uniform itexture1D)
|
|
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:43 Construct vec2 ( temp 2-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 Constant:
|
|
0:43 0.750000
|
|
0:43 Constant:
|
|
0:43 0.000000
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 'r05' ( temp float)
|
|
0:44 textureLodOffset ( temp float)
|
|
0:44 Construct combined texture-sampler ( temp usampler1DShadow)
|
|
0:44 'g_tTex1du4' ( uniform utexture1D)
|
|
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:44 Construct vec2 ( temp 2-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0.100000
|
|
0:44 Constant:
|
|
0:44 0.750000
|
|
0:44 Constant:
|
|
0:44 0.000000
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r21' ( temp float)
|
|
0:47 textureLodOffset ( temp float)
|
|
0:47 Construct combined texture-sampler ( temp sampler2DShadow)
|
|
0:47 'g_tTex2df4' ( uniform texture2D)
|
|
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:47 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:47 Constant:
|
|
0:47 0.750000
|
|
0:47 Constant:
|
|
0:47 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r23' ( temp float)
|
|
0:48 textureLodOffset ( temp float)
|
|
0:48 Construct combined texture-sampler ( temp isampler2DShadow)
|
|
0:48 'g_tTex2di4' ( uniform itexture2D)
|
|
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:48 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:48 Constant:
|
|
0:48 0.750000
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp float)
|
|
0:49 'r25' ( temp float)
|
|
0:49 textureLodOffset ( temp float)
|
|
0:49 Construct combined texture-sampler ( temp usampler2DShadow)
|
|
0:49 'g_tTex2du4' ( uniform utexture2D)
|
|
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:49 Construct vec3 ( temp 3-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:49 Constant:
|
|
0:49 0.750000
|
|
0:49 Constant:
|
|
0:49 0.000000
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:62 move second child to first child ( temp 4-component vector of float)
|
|
0:62 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:62 Constant:
|
|
0:62 0 (const int)
|
|
0:62 Constant:
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:62 1.000000
|
|
0:63 move second child to first child ( temp float)
|
|
0:63 Depth: direct index for structure ( temp float)
|
|
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 1.000000
|
|
0:65 Branch: Return with expression
|
|
0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Definition: main( ( temp void)
|
|
0:38 Function Parameters:
|
|
0:? Sequence
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
|
0:38 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 move second child to first child ( temp float)
|
|
0:? 'Depth' ( out float FragDepth)
|
|
0:38 Depth: direct index for structure ( temp float)
|
|
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
|
|
0:? 'g_tTex1di4' ( uniform itexture1D)
|
|
0:? 'g_tTex1du4' ( uniform utexture1D)
|
|
0:? 'g_tTex2df4' ( uniform texture2D)
|
|
0:? 'g_tTex2di4' ( uniform itexture2D)
|
|
0:? 'g_tTex2du4' ( uniform utexture2D)
|
|
0:? 'g_tTex3df4' ( uniform texture3D)
|
|
0:? 'g_tTex3di4' ( uniform itexture3D)
|
|
0:? 'g_tTex3du4' ( uniform utexture3D)
|
|
0:? 'g_tTexcdf4' ( uniform textureCube)
|
|
0:? 'g_tTexcdi4' ( uniform itextureCube)
|
|
0:? 'g_tTexcdu4' ( uniform utextureCube)
|
|
0:? 'g_tTex1df4a' ( uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' ( uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
|
0:? 'Depth' ( out float FragDepth)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 174
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 122 126
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "r01"
|
|
Name 16 "g_tTex1df4"
|
|
Name 20 "g_sSamp"
|
|
Name 34 "r03"
|
|
Name 37 "g_tTex1di4"
|
|
Name 46 "r05"
|
|
Name 50 "g_tTex1du4"
|
|
Name 59 "r21"
|
|
Name 62 "g_tTex2df4"
|
|
Name 79 "r23"
|
|
Name 82 "g_tTex2di4"
|
|
Name 93 "r25"
|
|
Name 96 "g_tTex2du4"
|
|
Name 108 "psout"
|
|
Name 119 "flattenTemp"
|
|
Name 122 "Color"
|
|
Name 126 "Depth"
|
|
Name 131 "g_tTex3df4"
|
|
Name 134 "g_tTex3di4"
|
|
Name 137 "g_tTex3du4"
|
|
Name 140 "g_tTexcdf4"
|
|
Name 143 "g_tTexcdi4"
|
|
Name 146 "g_tTexcdu4"
|
|
Name 149 "g_tTex1df4a"
|
|
Name 152 "g_tTex1di4a"
|
|
Name 155 "g_tTex1du4a"
|
|
Name 158 "g_tTex2df4a"
|
|
Name 161 "g_tTex2di4a"
|
|
Name 164 "g_tTex2du4a"
|
|
Name 167 "g_tTexcdf4a"
|
|
Name 170 "g_tTexcdi4a"
|
|
Name 173 "g_tTexcdu4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 37(g_tTex1di4) DescriptorSet 0
|
|
Decorate 50(g_tTex1du4) DescriptorSet 0
|
|
Decorate 62(g_tTex2df4) DescriptorSet 0
|
|
Decorate 82(g_tTex2di4) DescriptorSet 0
|
|
Decorate 96(g_tTex2du4) DescriptorSet 0
|
|
Decorate 122(Color) Location 0
|
|
Decorate 126(Depth) BuiltIn FragDepth
|
|
Decorate 131(g_tTex3df4) DescriptorSet 0
|
|
Decorate 134(g_tTex3di4) DescriptorSet 0
|
|
Decorate 137(g_tTex3du4) DescriptorSet 0
|
|
Decorate 140(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 143(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 146(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 149(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 152(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 155(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 158(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 161(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 164(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 167(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 170(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 173(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
23: TypeSampledImage 22
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1061158912
|
|
27: TypeVector 6(float) 2
|
|
29: 6(float) Constant 0
|
|
30: TypeInt 32 1
|
|
31: 30(int) Constant 2
|
|
35: TypeImage 30(int) 1D sampled format:Unknown
|
|
36: TypePointer UniformConstant 35
|
|
37(g_tTex1di4): 36(ptr) Variable UniformConstant
|
|
40: TypeImage 30(int) 1D depth sampled format:Unknown
|
|
41: TypeSampledImage 40
|
|
47: TypeInt 32 0
|
|
48: TypeImage 47(int) 1D sampled format:Unknown
|
|
49: TypePointer UniformConstant 48
|
|
50(g_tTex1du4): 49(ptr) Variable UniformConstant
|
|
53: TypeImage 47(int) 1D depth sampled format:Unknown
|
|
54: TypeSampledImage 53
|
|
60: TypeImage 6(float) 2D sampled format:Unknown
|
|
61: TypePointer UniformConstant 60
|
|
62(g_tTex2df4): 61(ptr) Variable UniformConstant
|
|
65: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
66: TypeSampledImage 65
|
|
68: 6(float) Constant 1045220557
|
|
69: 27(fvec2) ConstantComposite 25 68
|
|
70: TypeVector 6(float) 3
|
|
74: TypeVector 30(int) 2
|
|
75: 30(int) Constant 3
|
|
76: 74(ivec2) ConstantComposite 31 75
|
|
80: TypeImage 30(int) 2D sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2di4): 81(ptr) Variable UniformConstant
|
|
85: TypeImage 30(int) 2D depth sampled format:Unknown
|
|
86: TypeSampledImage 85
|
|
94: TypeImage 47(int) 2D sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex2du4): 95(ptr) Variable UniformConstant
|
|
99: TypeImage 47(int) 2D depth sampled format:Unknown
|
|
100: TypeSampledImage 99
|
|
107: TypePointer Function 8(PS_OUTPUT)
|
|
109: 30(int) Constant 0
|
|
110: 6(float) Constant 1065353216
|
|
111: 7(fvec4) ConstantComposite 110 110 110 110
|
|
112: TypePointer Function 7(fvec4)
|
|
114: 30(int) Constant 1
|
|
121: TypePointer Output 7(fvec4)
|
|
122(Color): 121(ptr) Variable Output
|
|
125: TypePointer Output 6(float)
|
|
126(Depth): 125(ptr) Variable Output
|
|
129: TypeImage 6(float) 3D sampled format:Unknown
|
|
130: TypePointer UniformConstant 129
|
|
131(g_tTex3df4): 130(ptr) Variable UniformConstant
|
|
132: TypeImage 30(int) 3D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex3di4): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 47(int) 3D sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex3du4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 6(float) Cube sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTexcdf4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 30(int) Cube sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTexcdi4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 47(int) Cube sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTexcdu4): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 6(float) 1D array sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTex1df4a): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 30(int) 1D array sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTex1di4a): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 47(int) 1D array sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTex1du4a): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 6(float) 2D array sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTex2df4a): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 30(int) 2D array sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTex2di4a): 160(ptr) Variable UniformConstant
|
|
162: TypeImage 47(int) 2D array sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTex2du4a): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 6(float) Cube array sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTexcdf4a): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 30(int) Cube array sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTexcdi4a): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 47(int) Cube array sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTexcdu4a): 172(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
119(flattenTemp): 107(ptr) Variable Function
|
|
120:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 119(flattenTemp) 120
|
|
123: 112(ptr) AccessChain 119(flattenTemp) 109
|
|
124: 7(fvec4) Load 123
|
|
Store 122(Color) 124
|
|
127: 12(ptr) AccessChain 119(flattenTemp) 114
|
|
128: 6(float) Load 127
|
|
Store 126(Depth) 128
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r01): 12(ptr) Variable Function
|
|
34(r03): 12(ptr) Variable Function
|
|
46(r05): 12(ptr) Variable Function
|
|
59(r21): 12(ptr) Variable Function
|
|
79(r23): 12(ptr) Variable Function
|
|
93(r25): 12(ptr) Variable Function
|
|
108(psout): 107(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
24: 23 SampledImage 17 21
|
|
28: 27(fvec2) CompositeConstruct 25 26
|
|
32: 6(float) CompositeExtract 28 1
|
|
33: 6(float) ImageSampleDrefExplicitLod 24 28 32 Lod ConstOffset 29 31
|
|
Store 13(r01) 33
|
|
38: 35 Load 37(g_tTex1di4)
|
|
39: 18 Load 20(g_sSamp)
|
|
42: 41 SampledImage 38 39
|
|
43: 27(fvec2) CompositeConstruct 25 26
|
|
44: 6(float) CompositeExtract 43 1
|
|
45: 6(float) ImageSampleDrefExplicitLod 42 43 44 Lod ConstOffset 29 31
|
|
Store 34(r03) 45
|
|
51: 48 Load 50(g_tTex1du4)
|
|
52: 18 Load 20(g_sSamp)
|
|
55: 54 SampledImage 51 52
|
|
56: 27(fvec2) CompositeConstruct 25 26
|
|
57: 6(float) CompositeExtract 56 1
|
|
58: 6(float) ImageSampleDrefExplicitLod 55 56 57 Lod ConstOffset 29 31
|
|
Store 46(r05) 58
|
|
63: 60 Load 62(g_tTex2df4)
|
|
64: 18 Load 20(g_sSamp)
|
|
67: 66 SampledImage 63 64
|
|
71: 6(float) CompositeExtract 69 0
|
|
72: 6(float) CompositeExtract 69 1
|
|
73: 70(fvec3) CompositeConstruct 71 72 26
|
|
77: 6(float) CompositeExtract 73 2
|
|
78: 6(float) ImageSampleDrefExplicitLod 67 73 77 Lod ConstOffset 29 76
|
|
Store 59(r21) 78
|
|
83: 80 Load 82(g_tTex2di4)
|
|
84: 18 Load 20(g_sSamp)
|
|
87: 86 SampledImage 83 84
|
|
88: 6(float) CompositeExtract 69 0
|
|
89: 6(float) CompositeExtract 69 1
|
|
90: 70(fvec3) CompositeConstruct 88 89 26
|
|
91: 6(float) CompositeExtract 90 2
|
|
92: 6(float) ImageSampleDrefExplicitLod 87 90 91 Lod ConstOffset 29 76
|
|
Store 79(r23) 92
|
|
97: 94 Load 96(g_tTex2du4)
|
|
98: 18 Load 20(g_sSamp)
|
|
101: 100 SampledImage 97 98
|
|
102: 6(float) CompositeExtract 69 0
|
|
103: 6(float) CompositeExtract 69 1
|
|
104: 70(fvec3) CompositeConstruct 102 103 26
|
|
105: 6(float) CompositeExtract 104 2
|
|
106: 6(float) ImageSampleDrefExplicitLod 101 104 105 Lod ConstOffset 29 76
|
|
Store 93(r25) 106
|
|
113: 112(ptr) AccessChain 108(psout) 109
|
|
Store 113 111
|
|
115: 12(ptr) AccessChain 108(psout) 114
|
|
Store 115 110
|
|
116:8(PS_OUTPUT) Load 108(psout)
|
|
ReturnValue 116
|
|
FunctionEnd
|