678 lines
33 KiB
Plaintext
678 lines
33 KiB
Plaintext
hlsl.samplecmp.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCube)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCube)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCube)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child ( temp float)
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0:42 'r00' ( temp float)
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0:42 texture ( temp float)
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0:42 Construct combined texture-sampler ( temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 Construct vec2 ( temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child ( temp float)
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0:43 'r02' ( temp float)
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0:43 texture ( temp float)
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0:43 Construct combined texture-sampler ( temp isampler1DShadow)
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0:43 'g_tTex1di4' ( uniform itexture1D)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 Construct vec2 ( temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child ( temp float)
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0:44 'r04' ( temp float)
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0:44 texture ( temp float)
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0:44 Construct combined texture-sampler ( temp usampler1DShadow)
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0:44 'g_tTex1du4' ( uniform utexture1D)
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0:44 'g_sSamp' (layout( binding=0) uniform sampler)
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0:44 Construct vec2 ( temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child ( temp float)
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0:47 'r20' ( temp float)
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0:47 texture ( temp float)
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0:47 Construct combined texture-sampler ( temp sampler2DShadow)
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0:47 'g_tTex2df4' ( uniform texture2D)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child ( temp float)
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0:48 'r22' ( temp float)
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0:48 texture ( temp float)
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0:48 Construct combined texture-sampler ( temp isampler2DShadow)
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0:48 'g_tTex2di4' ( uniform itexture2D)
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0:48 'g_sSamp' (layout( binding=0) uniform sampler)
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0:48 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child ( temp float)
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0:49 'r24' ( temp float)
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0:49 texture ( temp float)
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0:49 Construct combined texture-sampler ( temp usampler2DShadow)
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0:49 'g_tTex2du4' ( uniform utexture2D)
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0:49 'g_sSamp' (layout( binding=0) uniform sampler)
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0:49 Construct vec3 ( temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child ( temp float)
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0:53 'r50' ( temp float)
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0:53 texture ( temp float)
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0:53 Construct combined texture-sampler ( temp samplerCubeShadow)
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0:53 'g_tTexcdf4' ( uniform textureCube)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child ( temp float)
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0:54 'r52' ( temp float)
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0:54 texture ( temp float)
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0:54 Construct combined texture-sampler ( temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' ( uniform itextureCube)
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0:54 'g_sSamp' (layout( binding=0) uniform sampler)
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0:54 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child ( temp float)
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0:55 'r54' ( temp float)
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0:55 texture ( temp float)
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0:55 Construct combined texture-sampler ( temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' ( uniform utextureCube)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 Construct vec4 ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child ( temp 4-component vector of float)
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0:57 Color: direct index for structure ( temp 4-component vector of float)
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0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child ( temp float)
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0:58 Depth: direct index for structure ( temp float)
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0:58 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Branch: Return with expression
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0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Definition: main( ( temp void)
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0:38 Function Parameters:
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0:? Sequence
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0:38 Sequence
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0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:38 Color: direct index for structure ( temp 4-component vector of float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:38 Depth: direct index for structure ( temp float)
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0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex2df4' ( uniform texture2D)
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0:? 'g_tTex2di4' ( uniform itexture2D)
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0:? 'g_tTex2du4' ( uniform utexture2D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTexcdf4' ( uniform textureCube)
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0:? 'g_tTexcdi4' ( uniform itextureCube)
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0:? 'g_tTexcdu4' ( uniform utextureCube)
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0:? 'g_tTex1df4a' ( uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 207
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 164 168
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 16 "g_tTex1df4"
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Name 20 "g_sSamp"
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Name 31 "r02"
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Name 35 "g_tTex1di4"
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Name 44 "r04"
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Name 48 "g_tTex1du4"
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Name 57 "r20"
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Name 60 "g_tTex2df4"
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Name 74 "r22"
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Name 77 "g_tTex2di4"
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Name 88 "r24"
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Name 91 "g_tTex2du4"
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Name 102 "r50"
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Name 105 "g_tTexcdf4"
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Name 119 "r52"
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Name 122 "g_tTexcdi4"
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Name 134 "r54"
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Name 137 "g_tTexcdu4"
|
|
Name 150 "psout"
|
|
Name 161 "flattenTemp"
|
|
Name 164 "Color"
|
|
Name 168 "Depth"
|
|
Name 173 "g_tTex3df4"
|
|
Name 176 "g_tTex3di4"
|
|
Name 179 "g_tTex3du4"
|
|
Name 182 "g_tTex1df4a"
|
|
Name 185 "g_tTex1di4a"
|
|
Name 188 "g_tTex1du4a"
|
|
Name 191 "g_tTex2df4a"
|
|
Name 194 "g_tTex2di4a"
|
|
Name 197 "g_tTex2du4a"
|
|
Name 200 "g_tTexcdf4a"
|
|
Name 203 "g_tTexcdi4a"
|
|
Name 206 "g_tTexcdu4a"
|
|
Decorate 16(g_tTex1df4) DescriptorSet 0
|
|
Decorate 16(g_tTex1df4) Binding 0
|
|
Decorate 20(g_sSamp) DescriptorSet 0
|
|
Decorate 20(g_sSamp) Binding 0
|
|
Decorate 35(g_tTex1di4) DescriptorSet 0
|
|
Decorate 48(g_tTex1du4) DescriptorSet 0
|
|
Decorate 60(g_tTex2df4) DescriptorSet 0
|
|
Decorate 77(g_tTex2di4) DescriptorSet 0
|
|
Decorate 91(g_tTex2du4) DescriptorSet 0
|
|
Decorate 105(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 122(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 137(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 164(Color) Location 0
|
|
Decorate 168(Depth) BuiltIn FragDepth
|
|
Decorate 173(g_tTex3df4) DescriptorSet 0
|
|
Decorate 176(g_tTex3di4) DescriptorSet 0
|
|
Decorate 179(g_tTex3du4) DescriptorSet 0
|
|
Decorate 182(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 185(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 188(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 191(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 194(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 197(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 200(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 203(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 206(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
23: TypeSampledImage 22
|
|
25: 6(float) Constant 1036831949
|
|
26: 6(float) Constant 1061158912
|
|
27: TypeVector 6(float) 2
|
|
32: TypeInt 32 1
|
|
33: TypeImage 32(int) 1D sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4): 34(ptr) Variable UniformConstant
|
|
38: TypeImage 32(int) 1D depth sampled format:Unknown
|
|
39: TypeSampledImage 38
|
|
45: TypeInt 32 0
|
|
46: TypeImage 45(int) 1D sampled format:Unknown
|
|
47: TypePointer UniformConstant 46
|
|
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
|
51: TypeImage 45(int) 1D depth sampled format:Unknown
|
|
52: TypeSampledImage 51
|
|
58: TypeImage 6(float) 2D sampled format:Unknown
|
|
59: TypePointer UniformConstant 58
|
|
60(g_tTex2df4): 59(ptr) Variable UniformConstant
|
|
63: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
64: TypeSampledImage 63
|
|
66: 6(float) Constant 1045220557
|
|
67: 27(fvec2) ConstantComposite 25 66
|
|
68: TypeVector 6(float) 3
|
|
75: TypeImage 32(int) 2D sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
|
80: TypeImage 32(int) 2D depth sampled format:Unknown
|
|
81: TypeSampledImage 80
|
|
89: TypeImage 45(int) 2D sampled format:Unknown
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex2du4): 90(ptr) Variable UniformConstant
|
|
94: TypeImage 45(int) 2D depth sampled format:Unknown
|
|
95: TypeSampledImage 94
|
|
103: TypeImage 6(float) Cube sampled format:Unknown
|
|
104: TypePointer UniformConstant 103
|
|
105(g_tTexcdf4): 104(ptr) Variable UniformConstant
|
|
108: TypeImage 6(float) Cube depth sampled format:Unknown
|
|
109: TypeSampledImage 108
|
|
111: 6(float) Constant 1050253722
|
|
112: 68(fvec3) ConstantComposite 25 66 111
|
|
120: TypeImage 32(int) Cube sampled format:Unknown
|
|
121: TypePointer UniformConstant 120
|
|
122(g_tTexcdi4): 121(ptr) Variable UniformConstant
|
|
125: TypeImage 32(int) Cube depth sampled format:Unknown
|
|
126: TypeSampledImage 125
|
|
135: TypeImage 45(int) Cube sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTexcdu4): 136(ptr) Variable UniformConstant
|
|
140: TypeImage 45(int) Cube depth sampled format:Unknown
|
|
141: TypeSampledImage 140
|
|
149: TypePointer Function 8(PS_OUTPUT)
|
|
151: 32(int) Constant 0
|
|
152: 6(float) Constant 1065353216
|
|
153: 7(fvec4) ConstantComposite 152 152 152 152
|
|
154: TypePointer Function 7(fvec4)
|
|
156: 32(int) Constant 1
|
|
163: TypePointer Output 7(fvec4)
|
|
164(Color): 163(ptr) Variable Output
|
|
167: TypePointer Output 6(float)
|
|
168(Depth): 167(ptr) Variable Output
|
|
171: TypeImage 6(float) 3D sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTex3df4): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 32(int) 3D sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex3di4): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 45(int) 3D sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex3du4): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 6(float) 1D array sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex1df4a): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 32(int) 1D array sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex1di4a): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 45(int) 1D array sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex1du4a): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 6(float) 2D array sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTex2df4a): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 32(int) 2D array sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTex2di4a): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 45(int) 2D array sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTex2du4a): 196(ptr) Variable UniformConstant
|
|
198: TypeImage 6(float) Cube array sampled format:Unknown
|
|
199: TypePointer UniformConstant 198
|
|
200(g_tTexcdf4a): 199(ptr) Variable UniformConstant
|
|
201: TypeImage 32(int) Cube array sampled format:Unknown
|
|
202: TypePointer UniformConstant 201
|
|
203(g_tTexcdi4a): 202(ptr) Variable UniformConstant
|
|
204: TypeImage 45(int) Cube array sampled format:Unknown
|
|
205: TypePointer UniformConstant 204
|
|
206(g_tTexcdu4a): 205(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
161(flattenTemp): 149(ptr) Variable Function
|
|
162:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 161(flattenTemp) 162
|
|
165: 154(ptr) AccessChain 161(flattenTemp) 151
|
|
166: 7(fvec4) Load 165
|
|
Store 164(Color) 166
|
|
169: 12(ptr) AccessChain 161(flattenTemp) 156
|
|
170: 6(float) Load 169
|
|
Store 168(Depth) 170
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r00): 12(ptr) Variable Function
|
|
31(r02): 12(ptr) Variable Function
|
|
44(r04): 12(ptr) Variable Function
|
|
57(r20): 12(ptr) Variable Function
|
|
74(r22): 12(ptr) Variable Function
|
|
88(r24): 12(ptr) Variable Function
|
|
102(r50): 12(ptr) Variable Function
|
|
119(r52): 12(ptr) Variable Function
|
|
134(r54): 12(ptr) Variable Function
|
|
150(psout): 149(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4)
|
|
21: 18 Load 20(g_sSamp)
|
|
24: 23 SampledImage 17 21
|
|
28: 27(fvec2) CompositeConstruct 25 26
|
|
29: 6(float) CompositeExtract 28 1
|
|
30: 6(float) ImageSampleDrefImplicitLod 24 28 29
|
|
Store 13(r00) 30
|
|
36: 33 Load 35(g_tTex1di4)
|
|
37: 18 Load 20(g_sSamp)
|
|
40: 39 SampledImage 36 37
|
|
41: 27(fvec2) CompositeConstruct 25 26
|
|
42: 6(float) CompositeExtract 41 1
|
|
43: 6(float) ImageSampleDrefImplicitLod 40 41 42
|
|
Store 31(r02) 43
|
|
49: 46 Load 48(g_tTex1du4)
|
|
50: 18 Load 20(g_sSamp)
|
|
53: 52 SampledImage 49 50
|
|
54: 27(fvec2) CompositeConstruct 25 26
|
|
55: 6(float) CompositeExtract 54 1
|
|
56: 6(float) ImageSampleDrefImplicitLod 53 54 55
|
|
Store 44(r04) 56
|
|
61: 58 Load 60(g_tTex2df4)
|
|
62: 18 Load 20(g_sSamp)
|
|
65: 64 SampledImage 61 62
|
|
69: 6(float) CompositeExtract 67 0
|
|
70: 6(float) CompositeExtract 67 1
|
|
71: 68(fvec3) CompositeConstruct 69 70 26
|
|
72: 6(float) CompositeExtract 71 2
|
|
73: 6(float) ImageSampleDrefImplicitLod 65 71 72
|
|
Store 57(r20) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 18 Load 20(g_sSamp)
|
|
82: 81 SampledImage 78 79
|
|
83: 6(float) CompositeExtract 67 0
|
|
84: 6(float) CompositeExtract 67 1
|
|
85: 68(fvec3) CompositeConstruct 83 84 26
|
|
86: 6(float) CompositeExtract 85 2
|
|
87: 6(float) ImageSampleDrefImplicitLod 82 85 86
|
|
Store 74(r22) 87
|
|
92: 89 Load 91(g_tTex2du4)
|
|
93: 18 Load 20(g_sSamp)
|
|
96: 95 SampledImage 92 93
|
|
97: 6(float) CompositeExtract 67 0
|
|
98: 6(float) CompositeExtract 67 1
|
|
99: 68(fvec3) CompositeConstruct 97 98 26
|
|
100: 6(float) CompositeExtract 99 2
|
|
101: 6(float) ImageSampleDrefImplicitLod 96 99 100
|
|
Store 88(r24) 101
|
|
106: 103 Load 105(g_tTexcdf4)
|
|
107: 18 Load 20(g_sSamp)
|
|
110: 109 SampledImage 106 107
|
|
113: 6(float) CompositeExtract 112 0
|
|
114: 6(float) CompositeExtract 112 1
|
|
115: 6(float) CompositeExtract 112 2
|
|
116: 7(fvec4) CompositeConstruct 113 114 115 26
|
|
117: 6(float) CompositeExtract 116 3
|
|
118: 6(float) ImageSampleDrefImplicitLod 110 116 117
|
|
Store 102(r50) 118
|
|
123: 120 Load 122(g_tTexcdi4)
|
|
124: 18 Load 20(g_sSamp)
|
|
127: 126 SampledImage 123 124
|
|
128: 6(float) CompositeExtract 112 0
|
|
129: 6(float) CompositeExtract 112 1
|
|
130: 6(float) CompositeExtract 112 2
|
|
131: 7(fvec4) CompositeConstruct 128 129 130 26
|
|
132: 6(float) CompositeExtract 131 3
|
|
133: 6(float) ImageSampleDrefImplicitLod 127 131 132
|
|
Store 119(r52) 133
|
|
138: 135 Load 137(g_tTexcdu4)
|
|
139: 18 Load 20(g_sSamp)
|
|
142: 141 SampledImage 138 139
|
|
143: 6(float) CompositeExtract 112 0
|
|
144: 6(float) CompositeExtract 112 1
|
|
145: 6(float) CompositeExtract 112 2
|
|
146: 7(fvec4) CompositeConstruct 143 144 145 26
|
|
147: 6(float) CompositeExtract 146 3
|
|
148: 6(float) ImageSampleDrefImplicitLod 142 146 147
|
|
Store 134(r54) 148
|
|
155: 154(ptr) AccessChain 150(psout) 151
|
|
Store 155 153
|
|
157: 12(ptr) AccessChain 150(psout) 156
|
|
Store 157 152
|
|
158:8(PS_OUTPUT) Load 150(psout)
|
|
ReturnValue 158
|
|
FunctionEnd
|