407 lines
25 KiB
Plaintext
407 lines
25 KiB
Plaintext
hlsl.load.rwtexture.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad ( temp 4-component vector of float)
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0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
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0:44 c2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 1 (const uint)
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0:45 imageLoad ( temp 4-component vector of int)
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0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
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0:45 c2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 1 (const uint)
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0:46 imageLoad ( temp 4-component vector of uint)
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0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
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0:46 c2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:49 imageLoad ( temp 4-component vector of float)
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0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
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0:49 c3: direct index for structure ( uniform 3-component vector of int)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:50 imageLoad ( temp 4-component vector of int)
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0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
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0:50 c3: direct index for structure ( uniform 3-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 2 (const uint)
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0:51 imageLoad ( temp 4-component vector of uint)
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0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
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0:51 c3: direct index for structure ( uniform 3-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 2 (const uint)
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 Color: direct index for structure ( temp 4-component vector of float)
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0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:54 move second child to first child ( temp float)
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0:54 Depth: direct index for structure ( temp float)
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0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 1 (const int)
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0:54 Constant:
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0:54 1.000000
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0:56 Branch: Return with expression
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Definition: main( ( temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
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0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
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0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
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0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
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0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
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0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
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0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
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0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad ( temp 4-component vector of float)
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0:44 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
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0:44 c2: direct index for structure ( uniform 2-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 1 (const uint)
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0:45 imageLoad ( temp 4-component vector of int)
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0:45 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
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0:45 c2: direct index for structure ( uniform 2-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 1 (const uint)
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0:46 imageLoad ( temp 4-component vector of uint)
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0:46 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
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0:46 c2: direct index for structure ( uniform 2-component vector of int)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 1 (const uint)
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0:49 imageLoad ( temp 4-component vector of float)
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0:49 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
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0:49 c3: direct index for structure ( uniform 3-component vector of int)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 2 (const uint)
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0:50 imageLoad ( temp 4-component vector of int)
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0:50 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
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0:50 c3: direct index for structure ( uniform 3-component vector of int)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 2 (const uint)
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0:51 imageLoad ( temp 4-component vector of uint)
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0:51 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
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0:51 c3: direct index for structure ( uniform 3-component vector of int)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 2 (const uint)
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0:53 move second child to first child ( temp 4-component vector of float)
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0:53 Color: direct index for structure ( temp 4-component vector of float)
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0:53 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:53 1.000000
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0:54 move second child to first child ( temp float)
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0:54 Depth: direct index for structure ( temp float)
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0:54 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:54 Constant:
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0:54 1 (const int)
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0:54 Constant:
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0:54 1.000000
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0:56 Branch: Return with expression
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0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Definition: main( ( temp void)
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0:40 Function Parameters:
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:40 Depth: direct index for structure ( temp float)
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0:40 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:? 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
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0:? 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
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0:? 'g_tTex2df4' (layout( rgba32f) uniform image2D)
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0:? 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
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0:? 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
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0:? 'g_tTex3df4' (layout( rgba32f) uniform image3D)
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0:? 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
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0:? 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout( rgba32f) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout( rgba32i) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout( rgba32ui) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout( rgba32f) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout( rgba32i) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout( rgba32ui) uniform uimage2DArray)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 119
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 82 86
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 14 "g_tTex1df4a"
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Name 20 "$Global"
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MemberName 20($Global) 0 "c1"
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MemberName 20($Global) 1 "c2"
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MemberName 20($Global) 2 "c3"
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MemberName 20($Global) 3 "c4"
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MemberName 20($Global) 4 "o1"
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MemberName 20($Global) 5 "o2"
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MemberName 20($Global) 6 "o3"
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MemberName 20($Global) 7 "o4"
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Name 22 ""
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Name 30 "g_tTex1di4a"
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Name 38 "g_tTex1du4a"
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Name 46 "g_tTex2df4a"
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Name 55 "g_tTex2di4a"
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Name 62 "g_tTex2du4a"
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Name 68 "psout"
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Name 79 "flattenTemp"
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Name 82 "Color"
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Name 86 "Depth"
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Name 91 "g_sSamp"
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Name 94 "g_tTex1df4"
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Name 97 "g_tTex1di4"
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Name 100 "g_tTex1du4"
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Name 103 "g_tTex2df4"
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Name 106 "g_tTex2di4"
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Name 109 "g_tTex2du4"
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Name 112 "g_tTex3df4"
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Name 115 "g_tTex3di4"
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Name 118 "g_tTex3du4"
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Decorate 14(g_tTex1df4a) DescriptorSet 0
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MemberDecorate 20($Global) 0 Offset 0
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MemberDecorate 20($Global) 1 Offset 8
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MemberDecorate 20($Global) 2 Offset 16
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MemberDecorate 20($Global) 3 Offset 32
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MemberDecorate 20($Global) 4 Offset 48
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MemberDecorate 20($Global) 5 Offset 56
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MemberDecorate 20($Global) 6 Offset 64
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MemberDecorate 20($Global) 7 Offset 80
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Decorate 20($Global) Block
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Decorate 22 DescriptorSet 0
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Decorate 30(g_tTex1di4a) DescriptorSet 0
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Decorate 38(g_tTex1du4a) DescriptorSet 0
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Decorate 46(g_tTex2df4a) DescriptorSet 0
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Decorate 55(g_tTex2di4a) DescriptorSet 0
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Decorate 62(g_tTex2du4a) DescriptorSet 0
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Decorate 82(Color) Location 0
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Decorate 86(Depth) BuiltIn FragDepth
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Decorate 91(g_sSamp) DescriptorSet 0
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Decorate 91(g_sSamp) Binding 0
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Decorate 94(g_tTex1df4) DescriptorSet 0
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Decorate 94(g_tTex1df4) Binding 0
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Decorate 97(g_tTex1di4) DescriptorSet 0
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Decorate 100(g_tTex1du4) DescriptorSet 0
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Decorate 103(g_tTex2df4) DescriptorSet 0
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Decorate 106(g_tTex2di4) DescriptorSet 0
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Decorate 109(g_tTex2du4) DescriptorSet 0
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Decorate 112(g_tTex3df4) DescriptorSet 0
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Decorate 115(g_tTex3di4) DescriptorSet 0
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Decorate 118(g_tTex3du4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypeImage 6(float) 1D array nonsampled format:Rgba32f
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13: TypePointer UniformConstant 12
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14(g_tTex1df4a): 13(ptr) Variable UniformConstant
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16: TypeInt 32 1
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17: TypeVector 16(int) 2
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18: TypeVector 16(int) 3
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19: TypeVector 16(int) 4
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20($Global): TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
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21: TypePointer Uniform 20($Global)
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22: 21(ptr) Variable Uniform
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23: 16(int) Constant 1
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24: TypePointer Uniform 17(ivec2)
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28: TypeImage 16(int) 1D array nonsampled format:Rgba32i
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29: TypePointer UniformConstant 28
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30(g_tTex1di4a): 29(ptr) Variable UniformConstant
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35: TypeInt 32 0
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36: TypeImage 35(int) 1D array nonsampled format:Rgba32ui
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37: TypePointer UniformConstant 36
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38(g_tTex1du4a): 37(ptr) Variable UniformConstant
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42: TypeVector 35(int) 4
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44: TypeImage 6(float) 2D array nonsampled format:Rgba32f
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45: TypePointer UniformConstant 44
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46(g_tTex2df4a): 45(ptr) Variable UniformConstant
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48: 16(int) Constant 2
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49: TypePointer Uniform 18(ivec3)
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53: TypeImage 16(int) 2D array nonsampled format:Rgba32i
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54: TypePointer UniformConstant 53
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55(g_tTex2di4a): 54(ptr) Variable UniformConstant
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60: TypeImage 35(int) 2D array nonsampled format:Rgba32ui
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61: TypePointer UniformConstant 60
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62(g_tTex2du4a): 61(ptr) Variable UniformConstant
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67: TypePointer Function 8(PS_OUTPUT)
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69: 16(int) Constant 0
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70: 6(float) Constant 1065353216
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71: 7(fvec4) ConstantComposite 70 70 70 70
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72: TypePointer Function 7(fvec4)
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74: TypePointer Function 6(float)
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81: TypePointer Output 7(fvec4)
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82(Color): 81(ptr) Variable Output
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85: TypePointer Output 6(float)
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86(Depth): 85(ptr) Variable Output
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89: TypeSampler
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90: TypePointer UniformConstant 89
|
|
91(g_sSamp): 90(ptr) Variable UniformConstant
|
|
92: TypeImage 6(float) 1D nonsampled format:Rgba32f
|
|
93: TypePointer UniformConstant 92
|
|
94(g_tTex1df4): 93(ptr) Variable UniformConstant
|
|
95: TypeImage 16(int) 1D nonsampled format:Rgba32i
|
|
96: TypePointer UniformConstant 95
|
|
97(g_tTex1di4): 96(ptr) Variable UniformConstant
|
|
98: TypeImage 35(int) 1D nonsampled format:Rgba32ui
|
|
99: TypePointer UniformConstant 98
|
|
100(g_tTex1du4): 99(ptr) Variable UniformConstant
|
|
101: TypeImage 6(float) 2D nonsampled format:Rgba32f
|
|
102: TypePointer UniformConstant 101
|
|
103(g_tTex2df4): 102(ptr) Variable UniformConstant
|
|
104: TypeImage 16(int) 2D nonsampled format:Rgba32i
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex2di4): 105(ptr) Variable UniformConstant
|
|
107: TypeImage 35(int) 2D nonsampled format:Rgba32ui
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex2du4): 108(ptr) Variable UniformConstant
|
|
110: TypeImage 6(float) 3D nonsampled format:Rgba32f
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTex3df4): 111(ptr) Variable UniformConstant
|
|
113: TypeImage 16(int) 3D nonsampled format:Rgba32i
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex3di4): 114(ptr) Variable UniformConstant
|
|
116: TypeImage 35(int) 3D nonsampled format:Rgba32ui
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex3du4): 117(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
79(flattenTemp): 67(ptr) Variable Function
|
|
80:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 79(flattenTemp) 80
|
|
83: 72(ptr) AccessChain 79(flattenTemp) 69
|
|
84: 7(fvec4) Load 83
|
|
Store 82(Color) 84
|
|
87: 74(ptr) AccessChain 79(flattenTemp) 23
|
|
88: 6(float) Load 87
|
|
Store 86(Depth) 88
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
68(psout): 67(ptr) Variable Function
|
|
15: 12 Load 14(g_tTex1df4a)
|
|
25: 24(ptr) AccessChain 22 23
|
|
26: 17(ivec2) Load 25
|
|
27: 7(fvec4) ImageRead 15 26
|
|
31: 28 Load 30(g_tTex1di4a)
|
|
32: 24(ptr) AccessChain 22 23
|
|
33: 17(ivec2) Load 32
|
|
34: 19(ivec4) ImageRead 31 33
|
|
39: 36 Load 38(g_tTex1du4a)
|
|
40: 24(ptr) AccessChain 22 23
|
|
41: 17(ivec2) Load 40
|
|
43: 42(ivec4) ImageRead 39 41
|
|
47: 44 Load 46(g_tTex2df4a)
|
|
50: 49(ptr) AccessChain 22 48
|
|
51: 18(ivec3) Load 50
|
|
52: 7(fvec4) ImageRead 47 51
|
|
56: 53 Load 55(g_tTex2di4a)
|
|
57: 49(ptr) AccessChain 22 48
|
|
58: 18(ivec3) Load 57
|
|
59: 19(ivec4) ImageRead 56 58
|
|
63: 60 Load 62(g_tTex2du4a)
|
|
64: 49(ptr) AccessChain 22 48
|
|
65: 18(ivec3) Load 64
|
|
66: 42(ivec4) ImageRead 63 65
|
|
73: 72(ptr) AccessChain 68(psout) 69
|
|
Store 73 71
|
|
75: 74(ptr) AccessChain 68(psout) 23
|
|
Store 75 70
|
|
76:8(PS_OUTPUT) Load 68(psout)
|
|
ReturnValue 76
|
|
FunctionEnd
|