314 lines
18 KiB
Plaintext
314 lines
18 KiB
Plaintext
hlsl.load.buffer.float.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'r00' ( temp float)
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0:28 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:28 c1: direct index for structure ( uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child ( temp int)
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0:29 'r01' ( temp int)
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0:29 Construct int ( temp int)
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0:? textureFetch ( temp 4-component vector of int)
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0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
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0:29 c1: direct index for structure ( uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:29 Constant:
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0:29 0 (const uint)
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0:30 Sequence
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0:30 move second child to first child ( temp uint)
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0:30 'r02' ( temp uint)
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0:30 Construct uint ( temp uint)
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0:? textureFetch ( temp 4-component vector of uint)
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0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
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0:30 c1: direct index for structure ( uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:30 Constant:
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0:30 0 (const uint)
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 Color: direct index for structure ( temp 4-component vector of float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:35 move second child to first child ( temp float)
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0:35 Depth: direct index for structure ( temp float)
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0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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0:35 1.000000
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0:37 Branch: Return with expression
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0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
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0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'r00' ( temp float)
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0:28 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:28 c1: direct index for structure ( uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:28 Constant:
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0:28 0 (const uint)
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0:29 Sequence
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0:29 move second child to first child ( temp int)
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0:29 'r01' ( temp int)
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0:29 Construct int ( temp int)
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0:? textureFetch ( temp 4-component vector of int)
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0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
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0:29 c1: direct index for structure ( uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:29 Constant:
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0:29 0 (const uint)
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0:30 Sequence
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0:30 move second child to first child ( temp uint)
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0:30 'r02' ( temp uint)
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0:30 Construct uint ( temp uint)
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0:? textureFetch ( temp 4-component vector of uint)
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0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
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0:30 c1: direct index for structure ( uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:30 Constant:
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0:30 0 (const uint)
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0:34 move second child to first child ( temp 4-component vector of float)
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0:34 Color: direct index for structure ( temp 4-component vector of float)
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0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:34 1.000000
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0:35 move second child to first child ( temp float)
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0:35 Depth: direct index for structure ( temp float)
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0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 1 (const int)
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0:35 Constant:
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0:35 1.000000
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0:37 Branch: Return with expression
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0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
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0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 81
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 73 77
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 17 "g_tTexbfs"
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Name 23 "$Global"
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MemberName 23($Global) 0 "c1"
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MemberName 23($Global) 1 "c2"
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MemberName 23($Global) 2 "c3"
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MemberName 23($Global) 3 "c4"
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MemberName 23($Global) 4 "o1"
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MemberName 23($Global) 5 "o2"
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MemberName 23($Global) 6 "o3"
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MemberName 23($Global) 7 "o4"
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Name 25 ""
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Name 34 "r01"
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Name 38 "g_tTexbis"
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Name 47 "r02"
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Name 51 "g_tTexbus"
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Name 60 "psout"
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Name 70 "flattenTemp"
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Name 73 "Color"
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Name 77 "Depth"
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Name 80 "g_tTexbfs_test"
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Decorate 17(g_tTexbfs) DescriptorSet 0
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MemberDecorate 23($Global) 0 Offset 0
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MemberDecorate 23($Global) 1 Offset 8
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MemberDecorate 23($Global) 2 Offset 16
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MemberDecorate 23($Global) 3 Offset 32
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MemberDecorate 23($Global) 4 Offset 48
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MemberDecorate 23($Global) 5 Offset 56
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MemberDecorate 23($Global) 6 Offset 64
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MemberDecorate 23($Global) 7 Offset 80
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Decorate 23($Global) Block
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Decorate 25 DescriptorSet 0
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Decorate 38(g_tTexbis) DescriptorSet 0
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Decorate 51(g_tTexbus) DescriptorSet 0
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Decorate 73(Color) Location 0
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Decorate 77(Depth) BuiltIn FragDepth
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Decorate 80(g_tTexbfs_test) DescriptorSet 0
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Decorate 80(g_tTexbfs_test) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: TypeImage 6(float) Buffer sampled format:R32f
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15: TypeSampledImage 14
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16: TypePointer UniformConstant 15
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17(g_tTexbfs): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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20: TypeVector 19(int) 2
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21: TypeVector 19(int) 3
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22: TypeVector 19(int) 4
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23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
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24: TypePointer Uniform 23($Global)
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25: 24(ptr) Variable Uniform
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26: 19(int) Constant 0
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27: TypePointer Uniform 19(int)
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33: TypePointer Function 19(int)
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35: TypeImage 19(int) Buffer sampled format:R32i
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36: TypeSampledImage 35
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37: TypePointer UniformConstant 36
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38(g_tTexbis): 37(ptr) Variable UniformConstant
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45: TypeInt 32 0
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46: TypePointer Function 45(int)
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48: TypeImage 45(int) Buffer sampled format:R32ui
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49: TypeSampledImage 48
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50: TypePointer UniformConstant 49
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51(g_tTexbus): 50(ptr) Variable UniformConstant
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56: TypeVector 45(int) 4
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59: TypePointer Function 8(PS_OUTPUT)
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61: 6(float) Constant 1065353216
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62: 7(fvec4) ConstantComposite 61 61 61 61
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63: TypePointer Function 7(fvec4)
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65: 19(int) Constant 1
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72: TypePointer Output 7(fvec4)
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73(Color): 72(ptr) Variable Output
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76: TypePointer Output 6(float)
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77(Depth): 76(ptr) Variable Output
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80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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70(flattenTemp): 59(ptr) Variable Function
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71:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 70(flattenTemp) 71
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74: 63(ptr) AccessChain 70(flattenTemp) 26
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75: 7(fvec4) Load 74
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Store 73(Color) 75
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78: 12(ptr) AccessChain 70(flattenTemp) 65
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79: 6(float) Load 78
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Store 77(Depth) 79
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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34(r01): 33(ptr) Variable Function
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47(r02): 46(ptr) Variable Function
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60(psout): 59(ptr) Variable Function
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18: 15 Load 17(g_tTexbfs)
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28: 27(ptr) AccessChain 25 26
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29: 19(int) Load 28
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30: 14 Image 18
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31: 7(fvec4) ImageFetch 30 29
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32: 6(float) CompositeExtract 31 0
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Store 13(r00) 32
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39: 36 Load 38(g_tTexbis)
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40: 27(ptr) AccessChain 25 26
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41: 19(int) Load 40
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42: 35 Image 39
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43: 22(ivec4) ImageFetch 42 41
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44: 19(int) CompositeExtract 43 0
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Store 34(r01) 44
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52: 49 Load 51(g_tTexbus)
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53: 27(ptr) AccessChain 25 26
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54: 19(int) Load 53
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55: 48 Image 52
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57: 56(ivec4) ImageFetch 55 54
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58: 45(int) CompositeExtract 57 0
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Store 47(r02) 58
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64: 63(ptr) AccessChain 60(psout) 26
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Store 64 62
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66: 12(ptr) AccessChain 60(psout) 65
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Store 66 61
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67:8(PS_OUTPUT) Load 60(psout)
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ReturnValue 67
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FunctionEnd
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