8299 lines
394 KiB
Plaintext
8299 lines
394 KiB
Plaintext
hlsl.intrinsics.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
|
0:17 Function Parameters:
|
|
0:17 'inF0' ( in float)
|
|
0:17 'inF1' ( in float)
|
|
0:17 'inF2' ( in float)
|
|
0:17 'inU0' ( in uint)
|
|
0:17 'inU1' ( in uint)
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp bool)
|
|
0:20 'r000' ( temp bool)
|
|
0:20 all ( temp bool)
|
|
0:20 'inF0' ( in float)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp float)
|
|
0:21 'r001' ( temp float)
|
|
0:21 Absolute value ( temp float)
|
|
0:21 'inF0' ( in float)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp float)
|
|
0:22 'r002' ( temp float)
|
|
0:22 arc cosine ( temp float)
|
|
0:22 'inF0' ( in float)
|
|
0:23 Sequence
|
|
0:23 move second child to first child ( temp bool)
|
|
0:23 'r003' ( temp bool)
|
|
0:23 any ( temp bool)
|
|
0:23 'inF0' ( in float)
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp float)
|
|
0:24 'r004' ( temp float)
|
|
0:24 arc sine ( temp float)
|
|
0:24 'inF0' ( in float)
|
|
0:25 Sequence
|
|
0:25 move second child to first child ( temp int)
|
|
0:25 'r005' ( temp int)
|
|
0:25 floatBitsToInt ( temp int)
|
|
0:25 'inF0' ( in float)
|
|
0:26 Sequence
|
|
0:26 move second child to first child ( temp uint)
|
|
0:26 'r006' ( temp uint)
|
|
0:26 floatBitsToUint ( temp uint)
|
|
0:26 'inF0' ( in float)
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp float)
|
|
0:27 'r007' ( temp float)
|
|
0:27 intBitsToFloat ( temp float)
|
|
0:27 'inU0' ( in uint)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp float)
|
|
0:29 'r009' ( temp float)
|
|
0:29 arc tangent ( temp float)
|
|
0:29 'inF0' ( in float)
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp float)
|
|
0:30 'r010' ( temp float)
|
|
0:30 arc tangent ( temp float)
|
|
0:30 'inF0' ( in float)
|
|
0:30 'inF1' ( in float)
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp float)
|
|
0:31 'r011' ( temp float)
|
|
0:31 Ceiling ( temp float)
|
|
0:31 'inF0' ( in float)
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp float)
|
|
0:32 'r012' ( temp float)
|
|
0:32 clamp ( temp float)
|
|
0:32 'inF0' ( in float)
|
|
0:32 'inF1' ( in float)
|
|
0:32 'inF2' ( in float)
|
|
0:33 Test condition and select ( temp void)
|
|
0:33 Condition
|
|
0:33 Compare Less Than ( temp bool)
|
|
0:33 'inF0' ( in float)
|
|
0:33 Constant:
|
|
0:33 0.000000
|
|
0:33 true case
|
|
0:33 Branch: Kill
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp float)
|
|
0:34 'r014' ( temp float)
|
|
0:34 cosine ( temp float)
|
|
0:34 'inF0' ( in float)
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp float)
|
|
0:35 'r015' ( temp float)
|
|
0:35 hyp. cosine ( temp float)
|
|
0:35 'inF0' ( in float)
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp int)
|
|
0:36 'r016' ( temp int)
|
|
0:36 bitCount ( temp int)
|
|
0:36 Constant:
|
|
0:36 7 (const int)
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp float)
|
|
0:37 'r017' ( temp float)
|
|
0:37 dPdx ( temp float)
|
|
0:37 'inF0' ( in float)
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 'r018' ( temp float)
|
|
0:38 dPdxCoarse ( temp float)
|
|
0:38 'inF0' ( in float)
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 'r019' ( temp float)
|
|
0:39 dPdxFine ( temp float)
|
|
0:39 'inF0' ( in float)
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 'r020' ( temp float)
|
|
0:40 dPdy ( temp float)
|
|
0:40 'inF0' ( in float)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp float)
|
|
0:41 'r021' ( temp float)
|
|
0:41 dPdyCoarse ( temp float)
|
|
0:41 'inF0' ( in float)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r022' ( temp float)
|
|
0:42 dPdyFine ( temp float)
|
|
0:42 'inF0' ( in float)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r023' ( temp float)
|
|
0:43 degrees ( temp float)
|
|
0:43 'inF0' ( in float)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r027' ( temp float)
|
|
0:47 exp ( temp float)
|
|
0:47 'inF0' ( in float)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r028' ( temp float)
|
|
0:48 exp2 ( temp float)
|
|
0:48 'inF0' ( in float)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp uint)
|
|
0:49 'r029' ( temp uint)
|
|
0:49 Convert int to uint ( temp uint)
|
|
0:49 findMSB ( temp int)
|
|
0:49 Constant:
|
|
0:49 7 (const int)
|
|
0:50 Sequence
|
|
0:50 move second child to first child ( temp uint)
|
|
0:50 'r030' ( temp uint)
|
|
0:50 Convert int to uint ( temp uint)
|
|
0:50 findLSB ( temp int)
|
|
0:50 Constant:
|
|
0:50 7 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp float)
|
|
0:51 'r031' ( temp float)
|
|
0:51 Floor ( temp float)
|
|
0:51 'inF0' ( in float)
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r033' ( temp float)
|
|
0:53 mod ( temp float)
|
|
0:53 'inF0' ( in float)
|
|
0:53 'inF1' ( in float)
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r034' ( temp float)
|
|
0:54 Fraction ( temp float)
|
|
0:54 'inF0' ( in float)
|
|
0:55 Sequence
|
|
0:55 move second child to first child ( temp float)
|
|
0:55 'r036' ( temp float)
|
|
0:55 fwidth ( temp float)
|
|
0:55 'inF0' ( in float)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp bool)
|
|
0:56 'r037' ( temp bool)
|
|
0:56 isinf ( temp bool)
|
|
0:56 'inF0' ( in float)
|
|
0:57 Sequence
|
|
0:57 move second child to first child ( temp bool)
|
|
0:57 'r038' ( temp bool)
|
|
0:57 isnan ( temp bool)
|
|
0:57 'inF0' ( in float)
|
|
0:58 Sequence
|
|
0:58 move second child to first child ( temp float)
|
|
0:58 'r039' ( temp float)
|
|
0:58 ldexp ( temp float)
|
|
0:58 'inF0' ( in float)
|
|
0:58 'inF1' ( in float)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp float)
|
|
0:59 'r039a' ( temp float)
|
|
0:59 mix ( temp float)
|
|
0:59 'inF0' ( in float)
|
|
0:59 'inF1' ( in float)
|
|
0:59 'inF2' ( in float)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp float)
|
|
0:60 'r040' ( temp float)
|
|
0:60 log ( temp float)
|
|
0:60 'inF0' ( in float)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp float)
|
|
0:61 'r041' ( temp float)
|
|
0:61 component-wise multiply ( temp float)
|
|
0:61 log2 ( temp float)
|
|
0:61 'inF0' ( in float)
|
|
0:61 Constant:
|
|
0:61 0.301030
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp float)
|
|
0:62 'r042' ( temp float)
|
|
0:62 log2 ( temp float)
|
|
0:62 'inF0' ( in float)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp float)
|
|
0:63 'r043' ( temp float)
|
|
0:63 max ( temp float)
|
|
0:63 'inF0' ( in float)
|
|
0:63 'inF1' ( in float)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp float)
|
|
0:64 'r044' ( temp float)
|
|
0:64 min ( temp float)
|
|
0:64 'inF0' ( in float)
|
|
0:64 'inF1' ( in float)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp float)
|
|
0:65 'r045' ( temp float)
|
|
0:65 pow ( temp float)
|
|
0:65 'inF0' ( in float)
|
|
0:65 'inF1' ( in float)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp float)
|
|
0:66 'r046' ( temp float)
|
|
0:66 radians ( temp float)
|
|
0:66 'inF0' ( in float)
|
|
0:67 Sequence
|
|
0:67 move second child to first child ( temp float)
|
|
0:67 'r047' ( temp float)
|
|
0:67 divide ( temp float)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 'inF0' ( in float)
|
|
0:68 Sequence
|
|
0:68 move second child to first child ( temp uint)
|
|
0:68 'r048' ( temp uint)
|
|
0:68 Convert int to uint ( temp uint)
|
|
0:68 bitFieldReverse ( temp int)
|
|
0:68 Constant:
|
|
0:68 2 (const int)
|
|
0:69 Sequence
|
|
0:69 move second child to first child ( temp float)
|
|
0:69 'r049' ( temp float)
|
|
0:69 roundEven ( temp float)
|
|
0:69 'inF0' ( in float)
|
|
0:70 Sequence
|
|
0:70 move second child to first child ( temp float)
|
|
0:70 'r050' ( temp float)
|
|
0:70 inverse sqrt ( temp float)
|
|
0:70 'inF0' ( in float)
|
|
0:71 Sequence
|
|
0:71 move second child to first child ( temp float)
|
|
0:71 'r051' ( temp float)
|
|
0:71 clamp ( temp float)
|
|
0:71 'inF0' ( in float)
|
|
0:71 Constant:
|
|
0:71 0.000000
|
|
0:71 Constant:
|
|
0:71 1.000000
|
|
0:72 Sequence
|
|
0:72 move second child to first child ( temp float)
|
|
0:72 'r052' ( temp float)
|
|
0:72 Sign ( temp float)
|
|
0:72 'inF0' ( in float)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp float)
|
|
0:73 'r053' ( temp float)
|
|
0:73 sine ( temp float)
|
|
0:73 'inF0' ( in float)
|
|
0:74 Sequence
|
|
0:74 move second child to first child ( temp float)
|
|
0:74 'inF1' ( in float)
|
|
0:74 sine ( temp float)
|
|
0:74 'inF0' ( in float)
|
|
0:74 move second child to first child ( temp float)
|
|
0:74 'inF2' ( in float)
|
|
0:74 cosine ( temp float)
|
|
0:74 'inF0' ( in float)
|
|
0:75 Sequence
|
|
0:75 move second child to first child ( temp float)
|
|
0:75 'r055' ( temp float)
|
|
0:75 hyp. sine ( temp float)
|
|
0:75 'inF0' ( in float)
|
|
0:76 Sequence
|
|
0:76 move second child to first child ( temp float)
|
|
0:76 'r056' ( temp float)
|
|
0:76 smoothstep ( temp float)
|
|
0:76 'inF0' ( in float)
|
|
0:76 'inF1' ( in float)
|
|
0:76 'inF2' ( in float)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp float)
|
|
0:77 'r057' ( temp float)
|
|
0:77 sqrt ( temp float)
|
|
0:77 'inF0' ( in float)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp float)
|
|
0:78 'r058' ( temp float)
|
|
0:78 step ( temp float)
|
|
0:78 'inF0' ( in float)
|
|
0:78 'inF1' ( in float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp float)
|
|
0:79 'r059' ( temp float)
|
|
0:79 tangent ( temp float)
|
|
0:79 'inF0' ( in float)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp float)
|
|
0:80 'r060' ( temp float)
|
|
0:80 hyp. tangent ( temp float)
|
|
0:80 'inF0' ( in float)
|
|
0:82 Sequence
|
|
0:82 move second child to first child ( temp float)
|
|
0:82 'r061' ( temp float)
|
|
0:82 trunc ( temp float)
|
|
0:82 'inF0' ( in float)
|
|
0:84 Branch: Return with expression
|
|
0:84 Constant:
|
|
0:84 0.000000
|
|
0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
|
|
0:88 Function Parameters:
|
|
0:88 'inF0' ( in 1-component vector of float)
|
|
0:88 'inF1' ( in 1-component vector of float)
|
|
0:88 'inF2' ( in 1-component vector of float)
|
|
0:? Sequence
|
|
0:90 Branch: Return with expression
|
|
0:90 Constant:
|
|
0:90 0.000000
|
|
0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
|
|
0:94 Function Parameters:
|
|
0:94 'inF0' ( in 2-component vector of float)
|
|
0:94 'inF1' ( in 2-component vector of float)
|
|
0:94 'inF2' ( in 2-component vector of float)
|
|
0:94 'inU0' ( in 2-component vector of uint)
|
|
0:94 'inU1' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp bool)
|
|
0:97 'r000' ( temp bool)
|
|
0:97 all ( temp bool)
|
|
0:97 'inF0' ( in 2-component vector of float)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of float)
|
|
0:98 'r001' ( temp 2-component vector of float)
|
|
0:98 Absolute value ( temp 2-component vector of float)
|
|
0:98 'inF0' ( in 2-component vector of float)
|
|
0:99 Sequence
|
|
0:99 move second child to first child ( temp 2-component vector of float)
|
|
0:99 'r002' ( temp 2-component vector of float)
|
|
0:99 arc cosine ( temp 2-component vector of float)
|
|
0:99 'inF0' ( in 2-component vector of float)
|
|
0:100 Sequence
|
|
0:100 move second child to first child ( temp bool)
|
|
0:100 'r003' ( temp bool)
|
|
0:100 any ( temp bool)
|
|
0:100 'inF0' ( in 2-component vector of float)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'r004' ( temp 2-component vector of float)
|
|
0:101 arc sine ( temp 2-component vector of float)
|
|
0:101 'inF0' ( in 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 move second child to first child ( temp 2-component vector of int)
|
|
0:102 'r005' ( temp 2-component vector of int)
|
|
0:102 floatBitsToInt ( temp 2-component vector of int)
|
|
0:102 'inF0' ( in 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of uint)
|
|
0:103 'r006' ( temp 2-component vector of uint)
|
|
0:103 floatBitsToUint ( temp 2-component vector of uint)
|
|
0:103 'inF0' ( in 2-component vector of float)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of float)
|
|
0:104 'r007' ( temp 2-component vector of float)
|
|
0:104 intBitsToFloat ( temp 2-component vector of float)
|
|
0:104 'inU0' ( in 2-component vector of uint)
|
|
0:106 Sequence
|
|
0:106 move second child to first child ( temp 2-component vector of float)
|
|
0:106 'r009' ( temp 2-component vector of float)
|
|
0:106 arc tangent ( temp 2-component vector of float)
|
|
0:106 'inF0' ( in 2-component vector of float)
|
|
0:107 Sequence
|
|
0:107 move second child to first child ( temp 2-component vector of float)
|
|
0:107 'r010' ( temp 2-component vector of float)
|
|
0:107 arc tangent ( temp 2-component vector of float)
|
|
0:107 'inF0' ( in 2-component vector of float)
|
|
0:107 'inF1' ( in 2-component vector of float)
|
|
0:108 Sequence
|
|
0:108 move second child to first child ( temp 2-component vector of float)
|
|
0:108 'r011' ( temp 2-component vector of float)
|
|
0:108 Ceiling ( temp 2-component vector of float)
|
|
0:108 'inF0' ( in 2-component vector of float)
|
|
0:109 Sequence
|
|
0:109 move second child to first child ( temp 2-component vector of float)
|
|
0:109 'r012' ( temp 2-component vector of float)
|
|
0:109 clamp ( temp 2-component vector of float)
|
|
0:109 'inF0' ( in 2-component vector of float)
|
|
0:109 'inF1' ( in 2-component vector of float)
|
|
0:109 'inF2' ( in 2-component vector of float)
|
|
0:110 Test condition and select ( temp void)
|
|
0:110 Condition
|
|
0:110 any ( temp bool)
|
|
0:110 Compare Less Than ( temp 2-component vector of bool)
|
|
0:110 'inF0' ( in 2-component vector of float)
|
|
0:110 Constant:
|
|
0:110 0.000000
|
|
0:110 0.000000
|
|
0:110 true case
|
|
0:110 Branch: Kill
|
|
0:111 Sequence
|
|
0:111 move second child to first child ( temp 2-component vector of float)
|
|
0:111 'r013' ( temp 2-component vector of float)
|
|
0:111 cosine ( temp 2-component vector of float)
|
|
0:111 'inF0' ( in 2-component vector of float)
|
|
0:112 Sequence
|
|
0:112 move second child to first child ( temp 2-component vector of float)
|
|
0:112 'r015' ( temp 2-component vector of float)
|
|
0:112 hyp. cosine ( temp 2-component vector of float)
|
|
0:112 'inF0' ( in 2-component vector of float)
|
|
0:113 Sequence
|
|
0:113 move second child to first child ( temp 2-component vector of int)
|
|
0:113 'r016' ( temp 2-component vector of int)
|
|
0:? bitCount ( temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:114 Sequence
|
|
0:114 move second child to first child ( temp 2-component vector of float)
|
|
0:114 'r017' ( temp 2-component vector of float)
|
|
0:114 dPdx ( temp 2-component vector of float)
|
|
0:114 'inF0' ( in 2-component vector of float)
|
|
0:115 Sequence
|
|
0:115 move second child to first child ( temp 2-component vector of float)
|
|
0:115 'r018' ( temp 2-component vector of float)
|
|
0:115 dPdxCoarse ( temp 2-component vector of float)
|
|
0:115 'inF0' ( in 2-component vector of float)
|
|
0:116 Sequence
|
|
0:116 move second child to first child ( temp 2-component vector of float)
|
|
0:116 'r019' ( temp 2-component vector of float)
|
|
0:116 dPdxFine ( temp 2-component vector of float)
|
|
0:116 'inF0' ( in 2-component vector of float)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'r020' ( temp 2-component vector of float)
|
|
0:117 dPdy ( temp 2-component vector of float)
|
|
0:117 'inF0' ( in 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp 2-component vector of float)
|
|
0:118 'r021' ( temp 2-component vector of float)
|
|
0:118 dPdyCoarse ( temp 2-component vector of float)
|
|
0:118 'inF0' ( in 2-component vector of float)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp 2-component vector of float)
|
|
0:119 'r022' ( temp 2-component vector of float)
|
|
0:119 dPdyFine ( temp 2-component vector of float)
|
|
0:119 'inF0' ( in 2-component vector of float)
|
|
0:120 Sequence
|
|
0:120 move second child to first child ( temp 2-component vector of float)
|
|
0:120 'r023' ( temp 2-component vector of float)
|
|
0:120 degrees ( temp 2-component vector of float)
|
|
0:120 'inF0' ( in 2-component vector of float)
|
|
0:124 Sequence
|
|
0:124 move second child to first child ( temp float)
|
|
0:124 'r026' ( temp float)
|
|
0:124 distance ( temp float)
|
|
0:124 'inF0' ( in 2-component vector of float)
|
|
0:124 'inF1' ( in 2-component vector of float)
|
|
0:125 Sequence
|
|
0:125 move second child to first child ( temp float)
|
|
0:125 'r027' ( temp float)
|
|
0:125 dot-product ( temp float)
|
|
0:125 'inF0' ( in 2-component vector of float)
|
|
0:125 'inF1' ( in 2-component vector of float)
|
|
0:129 Sequence
|
|
0:129 move second child to first child ( temp 2-component vector of float)
|
|
0:129 'r028' ( temp 2-component vector of float)
|
|
0:129 exp ( temp 2-component vector of float)
|
|
0:129 'inF0' ( in 2-component vector of float)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'r029' ( temp 2-component vector of float)
|
|
0:130 exp2 ( temp 2-component vector of float)
|
|
0:130 'inF0' ( in 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp 2-component vector of float)
|
|
0:131 'r030' ( temp 2-component vector of float)
|
|
0:131 face-forward ( temp 2-component vector of float)
|
|
0:131 'inF0' ( in 2-component vector of float)
|
|
0:131 'inF1' ( in 2-component vector of float)
|
|
0:131 'inF2' ( in 2-component vector of float)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'r031' ( temp 2-component vector of uint)
|
|
0:? findMSB ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:133 Sequence
|
|
0:133 move second child to first child ( temp 2-component vector of uint)
|
|
0:133 'r032' ( temp 2-component vector of uint)
|
|
0:? findLSB ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:134 Sequence
|
|
0:134 move second child to first child ( temp 2-component vector of float)
|
|
0:134 'r033' ( temp 2-component vector of float)
|
|
0:134 Floor ( temp 2-component vector of float)
|
|
0:134 'inF0' ( in 2-component vector of float)
|
|
0:136 Sequence
|
|
0:136 move second child to first child ( temp 2-component vector of float)
|
|
0:136 'r035' ( temp 2-component vector of float)
|
|
0:136 mod ( temp 2-component vector of float)
|
|
0:136 'inF0' ( in 2-component vector of float)
|
|
0:136 'inF1' ( in 2-component vector of float)
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp 2-component vector of float)
|
|
0:137 'r036' ( temp 2-component vector of float)
|
|
0:137 Fraction ( temp 2-component vector of float)
|
|
0:137 'inF0' ( in 2-component vector of float)
|
|
0:138 Sequence
|
|
0:138 move second child to first child ( temp 2-component vector of float)
|
|
0:138 'r038' ( temp 2-component vector of float)
|
|
0:138 fwidth ( temp 2-component vector of float)
|
|
0:138 'inF0' ( in 2-component vector of float)
|
|
0:139 Sequence
|
|
0:139 move second child to first child ( temp 2-component vector of bool)
|
|
0:139 'r039' ( temp 2-component vector of bool)
|
|
0:139 isinf ( temp 2-component vector of bool)
|
|
0:139 'inF0' ( in 2-component vector of float)
|
|
0:140 Sequence
|
|
0:140 move second child to first child ( temp 2-component vector of bool)
|
|
0:140 'r040' ( temp 2-component vector of bool)
|
|
0:140 isnan ( temp 2-component vector of bool)
|
|
0:140 'inF0' ( in 2-component vector of float)
|
|
0:141 Sequence
|
|
0:141 move second child to first child ( temp 2-component vector of float)
|
|
0:141 'r041' ( temp 2-component vector of float)
|
|
0:141 ldexp ( temp 2-component vector of float)
|
|
0:141 'inF0' ( in 2-component vector of float)
|
|
0:141 'inF1' ( in 2-component vector of float)
|
|
0:142 Sequence
|
|
0:142 move second child to first child ( temp 2-component vector of float)
|
|
0:142 'r039a' ( temp 2-component vector of float)
|
|
0:142 mix ( temp 2-component vector of float)
|
|
0:142 'inF0' ( in 2-component vector of float)
|
|
0:142 'inF1' ( in 2-component vector of float)
|
|
0:142 'inF2' ( in 2-component vector of float)
|
|
0:143 Sequence
|
|
0:143 move second child to first child ( temp float)
|
|
0:143 'r042' ( temp float)
|
|
0:143 length ( temp float)
|
|
0:143 'inF0' ( in 2-component vector of float)
|
|
0:144 Sequence
|
|
0:144 move second child to first child ( temp 2-component vector of float)
|
|
0:144 'r043' ( temp 2-component vector of float)
|
|
0:144 log ( temp 2-component vector of float)
|
|
0:144 'inF0' ( in 2-component vector of float)
|
|
0:145 Sequence
|
|
0:145 move second child to first child ( temp 2-component vector of float)
|
|
0:145 'r044' ( temp 2-component vector of float)
|
|
0:145 vector-scale ( temp 2-component vector of float)
|
|
0:145 log2 ( temp 2-component vector of float)
|
|
0:145 'inF0' ( in 2-component vector of float)
|
|
0:145 Constant:
|
|
0:145 0.301030
|
|
0:146 Sequence
|
|
0:146 move second child to first child ( temp 2-component vector of float)
|
|
0:146 'r045' ( temp 2-component vector of float)
|
|
0:146 log2 ( temp 2-component vector of float)
|
|
0:146 'inF0' ( in 2-component vector of float)
|
|
0:147 Sequence
|
|
0:147 move second child to first child ( temp 2-component vector of float)
|
|
0:147 'r046' ( temp 2-component vector of float)
|
|
0:147 max ( temp 2-component vector of float)
|
|
0:147 'inF0' ( in 2-component vector of float)
|
|
0:147 'inF1' ( in 2-component vector of float)
|
|
0:148 Sequence
|
|
0:148 move second child to first child ( temp 2-component vector of float)
|
|
0:148 'r047' ( temp 2-component vector of float)
|
|
0:148 min ( temp 2-component vector of float)
|
|
0:148 'inF0' ( in 2-component vector of float)
|
|
0:148 'inF1' ( in 2-component vector of float)
|
|
0:149 Sequence
|
|
0:149 move second child to first child ( temp 2-component vector of float)
|
|
0:149 'r048' ( temp 2-component vector of float)
|
|
0:149 normalize ( temp 2-component vector of float)
|
|
0:149 'inF0' ( in 2-component vector of float)
|
|
0:150 Sequence
|
|
0:150 move second child to first child ( temp 2-component vector of float)
|
|
0:150 'r049' ( temp 2-component vector of float)
|
|
0:150 pow ( temp 2-component vector of float)
|
|
0:150 'inF0' ( in 2-component vector of float)
|
|
0:150 'inF1' ( in 2-component vector of float)
|
|
0:151 Sequence
|
|
0:151 move second child to first child ( temp 2-component vector of float)
|
|
0:151 'r050' ( temp 2-component vector of float)
|
|
0:151 radians ( temp 2-component vector of float)
|
|
0:151 'inF0' ( in 2-component vector of float)
|
|
0:152 Sequence
|
|
0:152 move second child to first child ( temp 2-component vector of float)
|
|
0:152 'r051' ( temp 2-component vector of float)
|
|
0:152 divide ( temp 2-component vector of float)
|
|
0:152 Constant:
|
|
0:152 1.000000
|
|
0:152 'inF0' ( in 2-component vector of float)
|
|
0:153 Sequence
|
|
0:153 move second child to first child ( temp 2-component vector of float)
|
|
0:153 'r052' ( temp 2-component vector of float)
|
|
0:153 reflect ( temp 2-component vector of float)
|
|
0:153 'inF0' ( in 2-component vector of float)
|
|
0:153 'inF1' ( in 2-component vector of float)
|
|
0:154 Sequence
|
|
0:154 move second child to first child ( temp 2-component vector of float)
|
|
0:154 'r053' ( temp 2-component vector of float)
|
|
0:154 refract ( temp 2-component vector of float)
|
|
0:154 'inF0' ( in 2-component vector of float)
|
|
0:154 'inF1' ( in 2-component vector of float)
|
|
0:154 Constant:
|
|
0:154 2.000000
|
|
0:155 Sequence
|
|
0:155 move second child to first child ( temp 2-component vector of uint)
|
|
0:155 'r054' ( temp 2-component vector of uint)
|
|
0:? bitFieldReverse ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:156 Sequence
|
|
0:156 move second child to first child ( temp 2-component vector of float)
|
|
0:156 'r055' ( temp 2-component vector of float)
|
|
0:156 roundEven ( temp 2-component vector of float)
|
|
0:156 'inF0' ( in 2-component vector of float)
|
|
0:157 Sequence
|
|
0:157 move second child to first child ( temp 2-component vector of float)
|
|
0:157 'r056' ( temp 2-component vector of float)
|
|
0:157 inverse sqrt ( temp 2-component vector of float)
|
|
0:157 'inF0' ( in 2-component vector of float)
|
|
0:158 Sequence
|
|
0:158 move second child to first child ( temp 2-component vector of float)
|
|
0:158 'r057' ( temp 2-component vector of float)
|
|
0:158 clamp ( temp 2-component vector of float)
|
|
0:158 'inF0' ( in 2-component vector of float)
|
|
0:158 Constant:
|
|
0:158 0.000000
|
|
0:158 Constant:
|
|
0:158 1.000000
|
|
0:159 Sequence
|
|
0:159 move second child to first child ( temp 2-component vector of float)
|
|
0:159 'r058' ( temp 2-component vector of float)
|
|
0:159 Sign ( temp 2-component vector of float)
|
|
0:159 'inF0' ( in 2-component vector of float)
|
|
0:160 Sequence
|
|
0:160 move second child to first child ( temp 2-component vector of float)
|
|
0:160 'r059' ( temp 2-component vector of float)
|
|
0:160 sine ( temp 2-component vector of float)
|
|
0:160 'inF0' ( in 2-component vector of float)
|
|
0:161 Sequence
|
|
0:161 move second child to first child ( temp 2-component vector of float)
|
|
0:161 'inF1' ( in 2-component vector of float)
|
|
0:161 sine ( temp 2-component vector of float)
|
|
0:161 'inF0' ( in 2-component vector of float)
|
|
0:161 move second child to first child ( temp 2-component vector of float)
|
|
0:161 'inF2' ( in 2-component vector of float)
|
|
0:161 cosine ( temp 2-component vector of float)
|
|
0:161 'inF0' ( in 2-component vector of float)
|
|
0:162 Sequence
|
|
0:162 move second child to first child ( temp 2-component vector of float)
|
|
0:162 'r060' ( temp 2-component vector of float)
|
|
0:162 hyp. sine ( temp 2-component vector of float)
|
|
0:162 'inF0' ( in 2-component vector of float)
|
|
0:163 Sequence
|
|
0:163 move second child to first child ( temp 2-component vector of float)
|
|
0:163 'r061' ( temp 2-component vector of float)
|
|
0:163 smoothstep ( temp 2-component vector of float)
|
|
0:163 'inF0' ( in 2-component vector of float)
|
|
0:163 'inF1' ( in 2-component vector of float)
|
|
0:163 'inF2' ( in 2-component vector of float)
|
|
0:164 Sequence
|
|
0:164 move second child to first child ( temp 2-component vector of float)
|
|
0:164 'r062' ( temp 2-component vector of float)
|
|
0:164 sqrt ( temp 2-component vector of float)
|
|
0:164 'inF0' ( in 2-component vector of float)
|
|
0:165 Sequence
|
|
0:165 move second child to first child ( temp 2-component vector of float)
|
|
0:165 'r063' ( temp 2-component vector of float)
|
|
0:165 step ( temp 2-component vector of float)
|
|
0:165 'inF0' ( in 2-component vector of float)
|
|
0:165 'inF1' ( in 2-component vector of float)
|
|
0:166 Sequence
|
|
0:166 move second child to first child ( temp 2-component vector of float)
|
|
0:166 'r064' ( temp 2-component vector of float)
|
|
0:166 tangent ( temp 2-component vector of float)
|
|
0:166 'inF0' ( in 2-component vector of float)
|
|
0:167 Sequence
|
|
0:167 move second child to first child ( temp 2-component vector of float)
|
|
0:167 'r065' ( temp 2-component vector of float)
|
|
0:167 hyp. tangent ( temp 2-component vector of float)
|
|
0:167 'inF0' ( in 2-component vector of float)
|
|
0:169 Sequence
|
|
0:169 move second child to first child ( temp 2-component vector of float)
|
|
0:169 'r066' ( temp 2-component vector of float)
|
|
0:169 trunc ( temp 2-component vector of float)
|
|
0:169 'inF0' ( in 2-component vector of float)
|
|
0:172 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'inF0' ( in 3-component vector of float)
|
|
0:176 'inF1' ( in 3-component vector of float)
|
|
0:176 'inF2' ( in 3-component vector of float)
|
|
0:176 'inU0' ( in 3-component vector of uint)
|
|
0:176 'inU1' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:179 Sequence
|
|
0:179 move second child to first child ( temp bool)
|
|
0:179 'r000' ( temp bool)
|
|
0:179 all ( temp bool)
|
|
0:179 'inF0' ( in 3-component vector of float)
|
|
0:180 Sequence
|
|
0:180 move second child to first child ( temp 3-component vector of float)
|
|
0:180 'r001' ( temp 3-component vector of float)
|
|
0:180 Absolute value ( temp 3-component vector of float)
|
|
0:180 'inF0' ( in 3-component vector of float)
|
|
0:181 Sequence
|
|
0:181 move second child to first child ( temp 3-component vector of float)
|
|
0:181 'r002' ( temp 3-component vector of float)
|
|
0:181 arc cosine ( temp 3-component vector of float)
|
|
0:181 'inF0' ( in 3-component vector of float)
|
|
0:182 Sequence
|
|
0:182 move second child to first child ( temp bool)
|
|
0:182 'r003' ( temp bool)
|
|
0:182 any ( temp bool)
|
|
0:182 'inF0' ( in 3-component vector of float)
|
|
0:183 Sequence
|
|
0:183 move second child to first child ( temp 3-component vector of float)
|
|
0:183 'r004' ( temp 3-component vector of float)
|
|
0:183 arc sine ( temp 3-component vector of float)
|
|
0:183 'inF0' ( in 3-component vector of float)
|
|
0:184 Sequence
|
|
0:184 move second child to first child ( temp 3-component vector of int)
|
|
0:184 'r005' ( temp 3-component vector of int)
|
|
0:184 floatBitsToInt ( temp 3-component vector of int)
|
|
0:184 'inF0' ( in 3-component vector of float)
|
|
0:185 Sequence
|
|
0:185 move second child to first child ( temp 3-component vector of uint)
|
|
0:185 'r006' ( temp 3-component vector of uint)
|
|
0:185 floatBitsToUint ( temp 3-component vector of uint)
|
|
0:185 'inF0' ( in 3-component vector of float)
|
|
0:186 Sequence
|
|
0:186 move second child to first child ( temp 3-component vector of float)
|
|
0:186 'r007' ( temp 3-component vector of float)
|
|
0:186 intBitsToFloat ( temp 3-component vector of float)
|
|
0:186 'inU0' ( in 3-component vector of uint)
|
|
0:188 Sequence
|
|
0:188 move second child to first child ( temp 3-component vector of float)
|
|
0:188 'r009' ( temp 3-component vector of float)
|
|
0:188 arc tangent ( temp 3-component vector of float)
|
|
0:188 'inF0' ( in 3-component vector of float)
|
|
0:189 Sequence
|
|
0:189 move second child to first child ( temp 3-component vector of float)
|
|
0:189 'r010' ( temp 3-component vector of float)
|
|
0:189 arc tangent ( temp 3-component vector of float)
|
|
0:189 'inF0' ( in 3-component vector of float)
|
|
0:189 'inF1' ( in 3-component vector of float)
|
|
0:190 Sequence
|
|
0:190 move second child to first child ( temp 3-component vector of float)
|
|
0:190 'r011' ( temp 3-component vector of float)
|
|
0:190 Ceiling ( temp 3-component vector of float)
|
|
0:190 'inF0' ( in 3-component vector of float)
|
|
0:191 Sequence
|
|
0:191 move second child to first child ( temp 3-component vector of float)
|
|
0:191 'r012' ( temp 3-component vector of float)
|
|
0:191 clamp ( temp 3-component vector of float)
|
|
0:191 'inF0' ( in 3-component vector of float)
|
|
0:191 'inF1' ( in 3-component vector of float)
|
|
0:191 'inF2' ( in 3-component vector of float)
|
|
0:192 Test condition and select ( temp void)
|
|
0:192 Condition
|
|
0:192 any ( temp bool)
|
|
0:192 Compare Less Than ( temp 3-component vector of bool)
|
|
0:192 'inF0' ( in 3-component vector of float)
|
|
0:192 Constant:
|
|
0:192 0.000000
|
|
0:192 0.000000
|
|
0:192 0.000000
|
|
0:192 true case
|
|
0:192 Branch: Kill
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'r013' ( temp 3-component vector of float)
|
|
0:193 cosine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:194 Sequence
|
|
0:194 move second child to first child ( temp 3-component vector of float)
|
|
0:194 'r014' ( temp 3-component vector of float)
|
|
0:194 hyp. cosine ( temp 3-component vector of float)
|
|
0:194 'inF0' ( in 3-component vector of float)
|
|
0:195 Sequence
|
|
0:195 move second child to first child ( temp 3-component vector of uint)
|
|
0:195 'r015' ( temp 3-component vector of uint)
|
|
0:? bitCount ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 5 (const uint)
|
|
0:196 Sequence
|
|
0:196 move second child to first child ( temp 3-component vector of float)
|
|
0:196 'r016' ( temp 3-component vector of float)
|
|
0:196 cross-product ( temp 3-component vector of float)
|
|
0:196 'inF0' ( in 3-component vector of float)
|
|
0:196 'inF1' ( in 3-component vector of float)
|
|
0:197 Sequence
|
|
0:197 move second child to first child ( temp 3-component vector of float)
|
|
0:197 'r017' ( temp 3-component vector of float)
|
|
0:197 dPdx ( temp 3-component vector of float)
|
|
0:197 'inF0' ( in 3-component vector of float)
|
|
0:198 Sequence
|
|
0:198 move second child to first child ( temp 3-component vector of float)
|
|
0:198 'r018' ( temp 3-component vector of float)
|
|
0:198 dPdxCoarse ( temp 3-component vector of float)
|
|
0:198 'inF0' ( in 3-component vector of float)
|
|
0:199 Sequence
|
|
0:199 move second child to first child ( temp 3-component vector of float)
|
|
0:199 'r019' ( temp 3-component vector of float)
|
|
0:199 dPdxFine ( temp 3-component vector of float)
|
|
0:199 'inF0' ( in 3-component vector of float)
|
|
0:200 Sequence
|
|
0:200 move second child to first child ( temp 3-component vector of float)
|
|
0:200 'r020' ( temp 3-component vector of float)
|
|
0:200 dPdy ( temp 3-component vector of float)
|
|
0:200 'inF0' ( in 3-component vector of float)
|
|
0:201 Sequence
|
|
0:201 move second child to first child ( temp 3-component vector of float)
|
|
0:201 'r021' ( temp 3-component vector of float)
|
|
0:201 dPdyCoarse ( temp 3-component vector of float)
|
|
0:201 'inF0' ( in 3-component vector of float)
|
|
0:202 Sequence
|
|
0:202 move second child to first child ( temp 3-component vector of float)
|
|
0:202 'r022' ( temp 3-component vector of float)
|
|
0:202 dPdyFine ( temp 3-component vector of float)
|
|
0:202 'inF0' ( in 3-component vector of float)
|
|
0:203 Sequence
|
|
0:203 move second child to first child ( temp 3-component vector of float)
|
|
0:203 'r023' ( temp 3-component vector of float)
|
|
0:203 degrees ( temp 3-component vector of float)
|
|
0:203 'inF0' ( in 3-component vector of float)
|
|
0:204 Sequence
|
|
0:204 move second child to first child ( temp float)
|
|
0:204 'r024' ( temp float)
|
|
0:204 distance ( temp float)
|
|
0:204 'inF0' ( in 3-component vector of float)
|
|
0:204 'inF1' ( in 3-component vector of float)
|
|
0:205 Sequence
|
|
0:205 move second child to first child ( temp float)
|
|
0:205 'r025' ( temp float)
|
|
0:205 dot-product ( temp float)
|
|
0:205 'inF0' ( in 3-component vector of float)
|
|
0:205 'inF1' ( in 3-component vector of float)
|
|
0:209 Sequence
|
|
0:209 move second child to first child ( temp 3-component vector of float)
|
|
0:209 'r029' ( temp 3-component vector of float)
|
|
0:209 exp ( temp 3-component vector of float)
|
|
0:209 'inF0' ( in 3-component vector of float)
|
|
0:210 Sequence
|
|
0:210 move second child to first child ( temp 3-component vector of float)
|
|
0:210 'r030' ( temp 3-component vector of float)
|
|
0:210 exp2 ( temp 3-component vector of float)
|
|
0:210 'inF0' ( in 3-component vector of float)
|
|
0:211 Sequence
|
|
0:211 move second child to first child ( temp 3-component vector of float)
|
|
0:211 'r031' ( temp 3-component vector of float)
|
|
0:211 face-forward ( temp 3-component vector of float)
|
|
0:211 'inF0' ( in 3-component vector of float)
|
|
0:211 'inF1' ( in 3-component vector of float)
|
|
0:211 'inF2' ( in 3-component vector of float)
|
|
0:212 Sequence
|
|
0:212 move second child to first child ( temp 3-component vector of uint)
|
|
0:212 'r032' ( temp 3-component vector of uint)
|
|
0:? findMSB ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:213 Sequence
|
|
0:213 move second child to first child ( temp 3-component vector of uint)
|
|
0:213 'r033' ( temp 3-component vector of uint)
|
|
0:? findLSB ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:214 Sequence
|
|
0:214 move second child to first child ( temp 3-component vector of float)
|
|
0:214 'r034' ( temp 3-component vector of float)
|
|
0:214 Floor ( temp 3-component vector of float)
|
|
0:214 'inF0' ( in 3-component vector of float)
|
|
0:216 Sequence
|
|
0:216 move second child to first child ( temp 3-component vector of float)
|
|
0:216 'r036' ( temp 3-component vector of float)
|
|
0:216 mod ( temp 3-component vector of float)
|
|
0:216 'inF0' ( in 3-component vector of float)
|
|
0:216 'inF1' ( in 3-component vector of float)
|
|
0:217 Sequence
|
|
0:217 move second child to first child ( temp 3-component vector of float)
|
|
0:217 'r037' ( temp 3-component vector of float)
|
|
0:217 Fraction ( temp 3-component vector of float)
|
|
0:217 'inF0' ( in 3-component vector of float)
|
|
0:218 Sequence
|
|
0:218 move second child to first child ( temp 3-component vector of float)
|
|
0:218 'r039' ( temp 3-component vector of float)
|
|
0:218 fwidth ( temp 3-component vector of float)
|
|
0:218 'inF0' ( in 3-component vector of float)
|
|
0:219 Sequence
|
|
0:219 move second child to first child ( temp 3-component vector of bool)
|
|
0:219 'r040' ( temp 3-component vector of bool)
|
|
0:219 isinf ( temp 3-component vector of bool)
|
|
0:219 'inF0' ( in 3-component vector of float)
|
|
0:220 Sequence
|
|
0:220 move second child to first child ( temp 3-component vector of bool)
|
|
0:220 'r041' ( temp 3-component vector of bool)
|
|
0:220 isnan ( temp 3-component vector of bool)
|
|
0:220 'inF0' ( in 3-component vector of float)
|
|
0:221 Sequence
|
|
0:221 move second child to first child ( temp 3-component vector of float)
|
|
0:221 'r042' ( temp 3-component vector of float)
|
|
0:221 ldexp ( temp 3-component vector of float)
|
|
0:221 'inF0' ( in 3-component vector of float)
|
|
0:221 'inF1' ( in 3-component vector of float)
|
|
0:222 Sequence
|
|
0:222 move second child to first child ( temp 3-component vector of float)
|
|
0:222 'r039a' ( temp 3-component vector of float)
|
|
0:222 mix ( temp 3-component vector of float)
|
|
0:222 'inF0' ( in 3-component vector of float)
|
|
0:222 'inF1' ( in 3-component vector of float)
|
|
0:222 'inF2' ( in 3-component vector of float)
|
|
0:223 Sequence
|
|
0:223 move second child to first child ( temp 3-component vector of float)
|
|
0:223 'r039b' ( temp 3-component vector of float)
|
|
0:223 mix ( temp 3-component vector of float)
|
|
0:223 'inF0' ( in 3-component vector of float)
|
|
0:223 'inF1' ( in 3-component vector of float)
|
|
0:223 Constant:
|
|
0:223 0.300000
|
|
0:224 Sequence
|
|
0:224 move second child to first child ( temp float)
|
|
0:224 'r043' ( temp float)
|
|
0:224 length ( temp float)
|
|
0:224 'inF0' ( in 3-component vector of float)
|
|
0:225 Sequence
|
|
0:225 move second child to first child ( temp 3-component vector of float)
|
|
0:225 'r044' ( temp 3-component vector of float)
|
|
0:225 log ( temp 3-component vector of float)
|
|
0:225 'inF0' ( in 3-component vector of float)
|
|
0:226 Sequence
|
|
0:226 move second child to first child ( temp 3-component vector of float)
|
|
0:226 'r045' ( temp 3-component vector of float)
|
|
0:226 vector-scale ( temp 3-component vector of float)
|
|
0:226 log2 ( temp 3-component vector of float)
|
|
0:226 'inF0' ( in 3-component vector of float)
|
|
0:226 Constant:
|
|
0:226 0.301030
|
|
0:227 Sequence
|
|
0:227 move second child to first child ( temp 3-component vector of float)
|
|
0:227 'r046' ( temp 3-component vector of float)
|
|
0:227 log2 ( temp 3-component vector of float)
|
|
0:227 'inF0' ( in 3-component vector of float)
|
|
0:228 Sequence
|
|
0:228 move second child to first child ( temp 3-component vector of float)
|
|
0:228 'r047' ( temp 3-component vector of float)
|
|
0:228 max ( temp 3-component vector of float)
|
|
0:228 'inF0' ( in 3-component vector of float)
|
|
0:228 'inF1' ( in 3-component vector of float)
|
|
0:229 Sequence
|
|
0:229 move second child to first child ( temp 3-component vector of float)
|
|
0:229 'r048' ( temp 3-component vector of float)
|
|
0:229 min ( temp 3-component vector of float)
|
|
0:229 'inF0' ( in 3-component vector of float)
|
|
0:229 'inF1' ( in 3-component vector of float)
|
|
0:230 Sequence
|
|
0:230 move second child to first child ( temp 3-component vector of float)
|
|
0:230 'r049' ( temp 3-component vector of float)
|
|
0:230 normalize ( temp 3-component vector of float)
|
|
0:230 'inF0' ( in 3-component vector of float)
|
|
0:231 Sequence
|
|
0:231 move second child to first child ( temp 3-component vector of float)
|
|
0:231 'r050' ( temp 3-component vector of float)
|
|
0:231 pow ( temp 3-component vector of float)
|
|
0:231 'inF0' ( in 3-component vector of float)
|
|
0:231 'inF1' ( in 3-component vector of float)
|
|
0:232 Sequence
|
|
0:232 move second child to first child ( temp 3-component vector of float)
|
|
0:232 'r051' ( temp 3-component vector of float)
|
|
0:232 radians ( temp 3-component vector of float)
|
|
0:232 'inF0' ( in 3-component vector of float)
|
|
0:233 Sequence
|
|
0:233 move second child to first child ( temp 3-component vector of float)
|
|
0:233 'r052' ( temp 3-component vector of float)
|
|
0:233 divide ( temp 3-component vector of float)
|
|
0:233 Constant:
|
|
0:233 1.000000
|
|
0:233 'inF0' ( in 3-component vector of float)
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp 3-component vector of float)
|
|
0:234 'r053' ( temp 3-component vector of float)
|
|
0:234 reflect ( temp 3-component vector of float)
|
|
0:234 'inF0' ( in 3-component vector of float)
|
|
0:234 'inF1' ( in 3-component vector of float)
|
|
0:235 Sequence
|
|
0:235 move second child to first child ( temp 3-component vector of float)
|
|
0:235 'r054' ( temp 3-component vector of float)
|
|
0:235 refract ( temp 3-component vector of float)
|
|
0:235 'inF0' ( in 3-component vector of float)
|
|
0:235 'inF1' ( in 3-component vector of float)
|
|
0:235 Constant:
|
|
0:235 2.000000
|
|
0:236 Sequence
|
|
0:236 move second child to first child ( temp 3-component vector of uint)
|
|
0:236 'r055' ( temp 3-component vector of uint)
|
|
0:? bitFieldReverse ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:237 Sequence
|
|
0:237 move second child to first child ( temp 3-component vector of float)
|
|
0:237 'r056' ( temp 3-component vector of float)
|
|
0:237 roundEven ( temp 3-component vector of float)
|
|
0:237 'inF0' ( in 3-component vector of float)
|
|
0:238 Sequence
|
|
0:238 move second child to first child ( temp 3-component vector of float)
|
|
0:238 'r057' ( temp 3-component vector of float)
|
|
0:238 inverse sqrt ( temp 3-component vector of float)
|
|
0:238 'inF0' ( in 3-component vector of float)
|
|
0:239 Sequence
|
|
0:239 move second child to first child ( temp 3-component vector of float)
|
|
0:239 'r058' ( temp 3-component vector of float)
|
|
0:239 clamp ( temp 3-component vector of float)
|
|
0:239 'inF0' ( in 3-component vector of float)
|
|
0:239 Constant:
|
|
0:239 0.000000
|
|
0:239 Constant:
|
|
0:239 1.000000
|
|
0:240 Sequence
|
|
0:240 move second child to first child ( temp 3-component vector of float)
|
|
0:240 'r059' ( temp 3-component vector of float)
|
|
0:240 Sign ( temp 3-component vector of float)
|
|
0:240 'inF0' ( in 3-component vector of float)
|
|
0:241 Sequence
|
|
0:241 move second child to first child ( temp 3-component vector of float)
|
|
0:241 'r060' ( temp 3-component vector of float)
|
|
0:241 sine ( temp 3-component vector of float)
|
|
0:241 'inF0' ( in 3-component vector of float)
|
|
0:242 Sequence
|
|
0:242 move second child to first child ( temp 3-component vector of float)
|
|
0:242 'inF1' ( in 3-component vector of float)
|
|
0:242 sine ( temp 3-component vector of float)
|
|
0:242 'inF0' ( in 3-component vector of float)
|
|
0:242 move second child to first child ( temp 3-component vector of float)
|
|
0:242 'inF2' ( in 3-component vector of float)
|
|
0:242 cosine ( temp 3-component vector of float)
|
|
0:242 'inF0' ( in 3-component vector of float)
|
|
0:243 Sequence
|
|
0:243 move second child to first child ( temp 3-component vector of float)
|
|
0:243 'r061' ( temp 3-component vector of float)
|
|
0:243 hyp. sine ( temp 3-component vector of float)
|
|
0:243 'inF0' ( in 3-component vector of float)
|
|
0:244 Sequence
|
|
0:244 move second child to first child ( temp 3-component vector of float)
|
|
0:244 'r062' ( temp 3-component vector of float)
|
|
0:244 smoothstep ( temp 3-component vector of float)
|
|
0:244 'inF0' ( in 3-component vector of float)
|
|
0:244 'inF1' ( in 3-component vector of float)
|
|
0:244 'inF2' ( in 3-component vector of float)
|
|
0:245 Sequence
|
|
0:245 move second child to first child ( temp 3-component vector of float)
|
|
0:245 'r063' ( temp 3-component vector of float)
|
|
0:245 sqrt ( temp 3-component vector of float)
|
|
0:245 'inF0' ( in 3-component vector of float)
|
|
0:246 Sequence
|
|
0:246 move second child to first child ( temp 3-component vector of float)
|
|
0:246 'r064' ( temp 3-component vector of float)
|
|
0:246 step ( temp 3-component vector of float)
|
|
0:246 'inF0' ( in 3-component vector of float)
|
|
0:246 'inF1' ( in 3-component vector of float)
|
|
0:247 Sequence
|
|
0:247 move second child to first child ( temp 3-component vector of float)
|
|
0:247 'r065' ( temp 3-component vector of float)
|
|
0:247 tangent ( temp 3-component vector of float)
|
|
0:247 'inF0' ( in 3-component vector of float)
|
|
0:248 Sequence
|
|
0:248 move second child to first child ( temp 3-component vector of float)
|
|
0:248 'r066' ( temp 3-component vector of float)
|
|
0:248 hyp. tangent ( temp 3-component vector of float)
|
|
0:248 'inF0' ( in 3-component vector of float)
|
|
0:250 Sequence
|
|
0:250 move second child to first child ( temp 3-component vector of float)
|
|
0:250 'r067' ( temp 3-component vector of float)
|
|
0:250 trunc ( temp 3-component vector of float)
|
|
0:250 'inF0' ( in 3-component vector of float)
|
|
0:253 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:257 Function Parameters:
|
|
0:257 'inF0' ( in 4-component vector of float)
|
|
0:257 'inF1' ( in 4-component vector of float)
|
|
0:257 'inF2' ( in 4-component vector of float)
|
|
0:257 'inU0' ( in 4-component vector of uint)
|
|
0:257 'inU1' ( in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:260 Sequence
|
|
0:260 move second child to first child ( temp bool)
|
|
0:260 'r000' ( temp bool)
|
|
0:260 all ( temp bool)
|
|
0:260 'inF0' ( in 4-component vector of float)
|
|
0:261 Sequence
|
|
0:261 move second child to first child ( temp 4-component vector of float)
|
|
0:261 'r001' ( temp 4-component vector of float)
|
|
0:261 Absolute value ( temp 4-component vector of float)
|
|
0:261 'inF0' ( in 4-component vector of float)
|
|
0:262 Sequence
|
|
0:262 move second child to first child ( temp 4-component vector of float)
|
|
0:262 'r002' ( temp 4-component vector of float)
|
|
0:262 arc cosine ( temp 4-component vector of float)
|
|
0:262 'inF0' ( in 4-component vector of float)
|
|
0:263 Sequence
|
|
0:263 move second child to first child ( temp bool)
|
|
0:263 'r003' ( temp bool)
|
|
0:263 any ( temp bool)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:264 Sequence
|
|
0:264 move second child to first child ( temp 4-component vector of float)
|
|
0:264 'r004' ( temp 4-component vector of float)
|
|
0:264 arc sine ( temp 4-component vector of float)
|
|
0:264 'inF0' ( in 4-component vector of float)
|
|
0:265 Sequence
|
|
0:265 move second child to first child ( temp 4-component vector of int)
|
|
0:265 'r005' ( temp 4-component vector of int)
|
|
0:265 floatBitsToInt ( temp 4-component vector of int)
|
|
0:265 'inF0' ( in 4-component vector of float)
|
|
0:266 Sequence
|
|
0:266 move second child to first child ( temp 4-component vector of uint)
|
|
0:266 'r006' ( temp 4-component vector of uint)
|
|
0:266 floatBitsToUint ( temp 4-component vector of uint)
|
|
0:266 'inF0' ( in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child ( temp 4-component vector of float)
|
|
0:267 'r007' ( temp 4-component vector of float)
|
|
0:267 intBitsToFloat ( temp 4-component vector of float)
|
|
0:267 'inU0' ( in 4-component vector of uint)
|
|
0:269 Sequence
|
|
0:269 move second child to first child ( temp 4-component vector of float)
|
|
0:269 'r009' ( temp 4-component vector of float)
|
|
0:269 arc tangent ( temp 4-component vector of float)
|
|
0:269 'inF0' ( in 4-component vector of float)
|
|
0:270 Sequence
|
|
0:270 move second child to first child ( temp 4-component vector of float)
|
|
0:270 'r010' ( temp 4-component vector of float)
|
|
0:270 arc tangent ( temp 4-component vector of float)
|
|
0:270 'inF0' ( in 4-component vector of float)
|
|
0:270 'inF1' ( in 4-component vector of float)
|
|
0:271 Sequence
|
|
0:271 move second child to first child ( temp 4-component vector of float)
|
|
0:271 'r011' ( temp 4-component vector of float)
|
|
0:271 Ceiling ( temp 4-component vector of float)
|
|
0:271 'inF0' ( in 4-component vector of float)
|
|
0:272 Sequence
|
|
0:272 move second child to first child ( temp 4-component vector of float)
|
|
0:272 'r012' ( temp 4-component vector of float)
|
|
0:272 clamp ( temp 4-component vector of float)
|
|
0:272 'inF0' ( in 4-component vector of float)
|
|
0:272 'inF1' ( in 4-component vector of float)
|
|
0:272 'inF2' ( in 4-component vector of float)
|
|
0:273 Test condition and select ( temp void)
|
|
0:273 Condition
|
|
0:273 any ( temp bool)
|
|
0:273 Compare Less Than ( temp 4-component vector of bool)
|
|
0:273 'inF0' ( in 4-component vector of float)
|
|
0:273 Constant:
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 true case
|
|
0:273 Branch: Kill
|
|
0:274 Sequence
|
|
0:274 move second child to first child ( temp 4-component vector of float)
|
|
0:274 'r013' ( temp 4-component vector of float)
|
|
0:274 cosine ( temp 4-component vector of float)
|
|
0:274 'inF0' ( in 4-component vector of float)
|
|
0:275 Sequence
|
|
0:275 move second child to first child ( temp 4-component vector of float)
|
|
0:275 'r014' ( temp 4-component vector of float)
|
|
0:275 hyp. cosine ( temp 4-component vector of float)
|
|
0:275 'inF0' ( in 4-component vector of float)
|
|
0:276 Sequence
|
|
0:276 move second child to first child ( temp 4-component vector of uint)
|
|
0:276 'r015' ( temp 4-component vector of uint)
|
|
0:? bitCount ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 5 (const uint)
|
|
0:? 2 (const uint)
|
|
0:277 Sequence
|
|
0:277 move second child to first child ( temp 4-component vector of float)
|
|
0:277 'r016' ( temp 4-component vector of float)
|
|
0:277 dPdx ( temp 4-component vector of float)
|
|
0:277 'inF0' ( in 4-component vector of float)
|
|
0:278 Sequence
|
|
0:278 move second child to first child ( temp 4-component vector of float)
|
|
0:278 'r017' ( temp 4-component vector of float)
|
|
0:278 dPdxCoarse ( temp 4-component vector of float)
|
|
0:278 'inF0' ( in 4-component vector of float)
|
|
0:279 Sequence
|
|
0:279 move second child to first child ( temp 4-component vector of float)
|
|
0:279 'r018' ( temp 4-component vector of float)
|
|
0:279 dPdxFine ( temp 4-component vector of float)
|
|
0:279 'inF0' ( in 4-component vector of float)
|
|
0:280 Sequence
|
|
0:280 move second child to first child ( temp 4-component vector of float)
|
|
0:280 'r019' ( temp 4-component vector of float)
|
|
0:280 dPdy ( temp 4-component vector of float)
|
|
0:280 'inF0' ( in 4-component vector of float)
|
|
0:281 Sequence
|
|
0:281 move second child to first child ( temp 4-component vector of float)
|
|
0:281 'r020' ( temp 4-component vector of float)
|
|
0:281 dPdyCoarse ( temp 4-component vector of float)
|
|
0:281 'inF0' ( in 4-component vector of float)
|
|
0:282 Sequence
|
|
0:282 move second child to first child ( temp 4-component vector of float)
|
|
0:282 'r021' ( temp 4-component vector of float)
|
|
0:282 dPdyFine ( temp 4-component vector of float)
|
|
0:282 'inF0' ( in 4-component vector of float)
|
|
0:283 Sequence
|
|
0:283 move second child to first child ( temp 4-component vector of float)
|
|
0:283 'r022' ( temp 4-component vector of float)
|
|
0:283 degrees ( temp 4-component vector of float)
|
|
0:283 'inF0' ( in 4-component vector of float)
|
|
0:284 Sequence
|
|
0:284 move second child to first child ( temp float)
|
|
0:284 'r023' ( temp float)
|
|
0:284 distance ( temp float)
|
|
0:284 'inF0' ( in 4-component vector of float)
|
|
0:284 'inF1' ( in 4-component vector of float)
|
|
0:285 Sequence
|
|
0:285 move second child to first child ( temp float)
|
|
0:285 'r024' ( temp float)
|
|
0:285 dot-product ( temp float)
|
|
0:285 'inF0' ( in 4-component vector of float)
|
|
0:285 'inF1' ( in 4-component vector of float)
|
|
0:286 Sequence
|
|
0:286 move second child to first child ( temp 4-component vector of float)
|
|
0:286 'r025' ( temp 4-component vector of float)
|
|
0:286 Construct vec4 ( temp 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1.000000
|
|
0:286 component-wise multiply ( temp float)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF0' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF1' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF0' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 2 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF1' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 3 (const int)
|
|
0:290 Sequence
|
|
0:290 move second child to first child ( temp 4-component vector of float)
|
|
0:290 'r029' ( temp 4-component vector of float)
|
|
0:290 exp ( temp 4-component vector of float)
|
|
0:290 'inF0' ( in 4-component vector of float)
|
|
0:291 Sequence
|
|
0:291 move second child to first child ( temp 4-component vector of float)
|
|
0:291 'r030' ( temp 4-component vector of float)
|
|
0:291 exp2 ( temp 4-component vector of float)
|
|
0:291 'inF0' ( in 4-component vector of float)
|
|
0:292 Sequence
|
|
0:292 move second child to first child ( temp 4-component vector of float)
|
|
0:292 'r031' ( temp 4-component vector of float)
|
|
0:292 face-forward ( temp 4-component vector of float)
|
|
0:292 'inF0' ( in 4-component vector of float)
|
|
0:292 'inF1' ( in 4-component vector of float)
|
|
0:292 'inF2' ( in 4-component vector of float)
|
|
0:293 Sequence
|
|
0:293 move second child to first child ( temp 4-component vector of uint)
|
|
0:293 'r032' ( temp 4-component vector of uint)
|
|
0:? findMSB ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:? 9 (const uint)
|
|
0:? 10 (const uint)
|
|
0:294 Sequence
|
|
0:294 move second child to first child ( temp 4-component vector of uint)
|
|
0:294 'r033' ( temp 4-component vector of uint)
|
|
0:? findLSB ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:? 9 (const uint)
|
|
0:? 10 (const uint)
|
|
0:295 Sequence
|
|
0:295 move second child to first child ( temp 4-component vector of float)
|
|
0:295 'r034' ( temp 4-component vector of float)
|
|
0:295 Floor ( temp 4-component vector of float)
|
|
0:295 'inF0' ( in 4-component vector of float)
|
|
0:297 Sequence
|
|
0:297 move second child to first child ( temp 4-component vector of float)
|
|
0:297 'r036' ( temp 4-component vector of float)
|
|
0:297 mod ( temp 4-component vector of float)
|
|
0:297 'inF0' ( in 4-component vector of float)
|
|
0:297 'inF1' ( in 4-component vector of float)
|
|
0:298 Sequence
|
|
0:298 move second child to first child ( temp 4-component vector of float)
|
|
0:298 'r037' ( temp 4-component vector of float)
|
|
0:298 Fraction ( temp 4-component vector of float)
|
|
0:298 'inF0' ( in 4-component vector of float)
|
|
0:299 Sequence
|
|
0:299 move second child to first child ( temp 4-component vector of float)
|
|
0:299 'r039' ( temp 4-component vector of float)
|
|
0:299 fwidth ( temp 4-component vector of float)
|
|
0:299 'inF0' ( in 4-component vector of float)
|
|
0:300 Sequence
|
|
0:300 move second child to first child ( temp 4-component vector of bool)
|
|
0:300 'r040' ( temp 4-component vector of bool)
|
|
0:300 isinf ( temp 4-component vector of bool)
|
|
0:300 'inF0' ( in 4-component vector of float)
|
|
0:301 Sequence
|
|
0:301 move second child to first child ( temp 4-component vector of bool)
|
|
0:301 'r041' ( temp 4-component vector of bool)
|
|
0:301 isnan ( temp 4-component vector of bool)
|
|
0:301 'inF0' ( in 4-component vector of float)
|
|
0:302 Sequence
|
|
0:302 move second child to first child ( temp 4-component vector of float)
|
|
0:302 'r042' ( temp 4-component vector of float)
|
|
0:302 ldexp ( temp 4-component vector of float)
|
|
0:302 'inF0' ( in 4-component vector of float)
|
|
0:302 'inF1' ( in 4-component vector of float)
|
|
0:303 Sequence
|
|
0:303 move second child to first child ( temp 4-component vector of float)
|
|
0:303 'r039a' ( temp 4-component vector of float)
|
|
0:303 mix ( temp 4-component vector of float)
|
|
0:303 'inF0' ( in 4-component vector of float)
|
|
0:303 'inF1' ( in 4-component vector of float)
|
|
0:303 'inF2' ( in 4-component vector of float)
|
|
0:304 Sequence
|
|
0:304 move second child to first child ( temp float)
|
|
0:304 'r043' ( temp float)
|
|
0:304 length ( temp float)
|
|
0:304 'inF0' ( in 4-component vector of float)
|
|
0:305 Sequence
|
|
0:305 move second child to first child ( temp 4-component vector of float)
|
|
0:305 'r044' ( temp 4-component vector of float)
|
|
0:305 log ( temp 4-component vector of float)
|
|
0:305 'inF0' ( in 4-component vector of float)
|
|
0:306 Sequence
|
|
0:306 move second child to first child ( temp 4-component vector of float)
|
|
0:306 'r045' ( temp 4-component vector of float)
|
|
0:306 vector-scale ( temp 4-component vector of float)
|
|
0:306 log2 ( temp 4-component vector of float)
|
|
0:306 'inF0' ( in 4-component vector of float)
|
|
0:306 Constant:
|
|
0:306 0.301030
|
|
0:307 Sequence
|
|
0:307 move second child to first child ( temp 4-component vector of float)
|
|
0:307 'r046' ( temp 4-component vector of float)
|
|
0:307 log2 ( temp 4-component vector of float)
|
|
0:307 'inF0' ( in 4-component vector of float)
|
|
0:308 Sequence
|
|
0:308 move second child to first child ( temp 4-component vector of float)
|
|
0:308 'r047' ( temp 4-component vector of float)
|
|
0:308 max ( temp 4-component vector of float)
|
|
0:308 'inF0' ( in 4-component vector of float)
|
|
0:308 'inF1' ( in 4-component vector of float)
|
|
0:309 Sequence
|
|
0:309 move second child to first child ( temp 4-component vector of float)
|
|
0:309 'r048' ( temp 4-component vector of float)
|
|
0:309 min ( temp 4-component vector of float)
|
|
0:309 'inF0' ( in 4-component vector of float)
|
|
0:309 'inF1' ( in 4-component vector of float)
|
|
0:310 Sequence
|
|
0:310 move second child to first child ( temp 4-component vector of float)
|
|
0:310 'r049' ( temp 4-component vector of float)
|
|
0:310 normalize ( temp 4-component vector of float)
|
|
0:310 'inF0' ( in 4-component vector of float)
|
|
0:311 Sequence
|
|
0:311 move second child to first child ( temp 4-component vector of float)
|
|
0:311 'r050' ( temp 4-component vector of float)
|
|
0:311 pow ( temp 4-component vector of float)
|
|
0:311 'inF0' ( in 4-component vector of float)
|
|
0:311 'inF1' ( in 4-component vector of float)
|
|
0:312 Sequence
|
|
0:312 move second child to first child ( temp 4-component vector of float)
|
|
0:312 'r051' ( temp 4-component vector of float)
|
|
0:312 radians ( temp 4-component vector of float)
|
|
0:312 'inF0' ( in 4-component vector of float)
|
|
0:313 Sequence
|
|
0:313 move second child to first child ( temp 4-component vector of float)
|
|
0:313 'r052' ( temp 4-component vector of float)
|
|
0:313 divide ( temp 4-component vector of float)
|
|
0:313 Constant:
|
|
0:313 1.000000
|
|
0:313 'inF0' ( in 4-component vector of float)
|
|
0:314 Sequence
|
|
0:314 move second child to first child ( temp 4-component vector of float)
|
|
0:314 'r053' ( temp 4-component vector of float)
|
|
0:314 reflect ( temp 4-component vector of float)
|
|
0:314 'inF0' ( in 4-component vector of float)
|
|
0:314 'inF1' ( in 4-component vector of float)
|
|
0:315 Sequence
|
|
0:315 move second child to first child ( temp 4-component vector of float)
|
|
0:315 'r054' ( temp 4-component vector of float)
|
|
0:315 refract ( temp 4-component vector of float)
|
|
0:315 'inF0' ( in 4-component vector of float)
|
|
0:315 'inF1' ( in 4-component vector of float)
|
|
0:315 Constant:
|
|
0:315 2.000000
|
|
0:316 Sequence
|
|
0:316 move second child to first child ( temp 4-component vector of uint)
|
|
0:316 'r055' ( temp 4-component vector of uint)
|
|
0:? bitFieldReverse ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:317 Sequence
|
|
0:317 move second child to first child ( temp 4-component vector of float)
|
|
0:317 'r056' ( temp 4-component vector of float)
|
|
0:317 roundEven ( temp 4-component vector of float)
|
|
0:317 'inF0' ( in 4-component vector of float)
|
|
0:318 Sequence
|
|
0:318 move second child to first child ( temp 4-component vector of float)
|
|
0:318 'r057' ( temp 4-component vector of float)
|
|
0:318 inverse sqrt ( temp 4-component vector of float)
|
|
0:318 'inF0' ( in 4-component vector of float)
|
|
0:319 Sequence
|
|
0:319 move second child to first child ( temp 4-component vector of float)
|
|
0:319 'r058' ( temp 4-component vector of float)
|
|
0:319 clamp ( temp 4-component vector of float)
|
|
0:319 'inF0' ( in 4-component vector of float)
|
|
0:319 Constant:
|
|
0:319 0.000000
|
|
0:319 Constant:
|
|
0:319 1.000000
|
|
0:320 Sequence
|
|
0:320 move second child to first child ( temp 4-component vector of float)
|
|
0:320 'r059' ( temp 4-component vector of float)
|
|
0:320 Sign ( temp 4-component vector of float)
|
|
0:320 'inF0' ( in 4-component vector of float)
|
|
0:321 Sequence
|
|
0:321 move second child to first child ( temp 4-component vector of float)
|
|
0:321 'r060' ( temp 4-component vector of float)
|
|
0:321 sine ( temp 4-component vector of float)
|
|
0:321 'inF0' ( in 4-component vector of float)
|
|
0:322 Sequence
|
|
0:322 move second child to first child ( temp 4-component vector of float)
|
|
0:322 'inF1' ( in 4-component vector of float)
|
|
0:322 sine ( temp 4-component vector of float)
|
|
0:322 'inF0' ( in 4-component vector of float)
|
|
0:322 move second child to first child ( temp 4-component vector of float)
|
|
0:322 'inF2' ( in 4-component vector of float)
|
|
0:322 cosine ( temp 4-component vector of float)
|
|
0:322 'inF0' ( in 4-component vector of float)
|
|
0:323 Sequence
|
|
0:323 move second child to first child ( temp 4-component vector of float)
|
|
0:323 'r061' ( temp 4-component vector of float)
|
|
0:323 hyp. sine ( temp 4-component vector of float)
|
|
0:323 'inF0' ( in 4-component vector of float)
|
|
0:324 Sequence
|
|
0:324 move second child to first child ( temp 4-component vector of float)
|
|
0:324 'r062' ( temp 4-component vector of float)
|
|
0:324 smoothstep ( temp 4-component vector of float)
|
|
0:324 'inF0' ( in 4-component vector of float)
|
|
0:324 'inF1' ( in 4-component vector of float)
|
|
0:324 'inF2' ( in 4-component vector of float)
|
|
0:325 Sequence
|
|
0:325 move second child to first child ( temp 4-component vector of float)
|
|
0:325 'r063' ( temp 4-component vector of float)
|
|
0:325 sqrt ( temp 4-component vector of float)
|
|
0:325 'inF0' ( in 4-component vector of float)
|
|
0:326 Sequence
|
|
0:326 move second child to first child ( temp 4-component vector of float)
|
|
0:326 'r064' ( temp 4-component vector of float)
|
|
0:326 step ( temp 4-component vector of float)
|
|
0:326 'inF0' ( in 4-component vector of float)
|
|
0:326 'inF1' ( in 4-component vector of float)
|
|
0:327 Sequence
|
|
0:327 move second child to first child ( temp 4-component vector of float)
|
|
0:327 'r065' ( temp 4-component vector of float)
|
|
0:327 tangent ( temp 4-component vector of float)
|
|
0:327 'inF0' ( in 4-component vector of float)
|
|
0:328 Sequence
|
|
0:328 move second child to first child ( temp 4-component vector of float)
|
|
0:328 'r066' ( temp 4-component vector of float)
|
|
0:328 hyp. tangent ( temp 4-component vector of float)
|
|
0:328 'inF0' ( in 4-component vector of float)
|
|
0:330 Sequence
|
|
0:330 move second child to first child ( temp 4-component vector of float)
|
|
0:330 'r067' ( temp 4-component vector of float)
|
|
0:330 trunc ( temp 4-component vector of float)
|
|
0:330 'inF0' ( in 4-component vector of float)
|
|
0:333 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:396 Function Parameters:
|
|
0:396 'inF0' ( in 2X2 matrix of float)
|
|
0:396 'inF1' ( in 2X2 matrix of float)
|
|
0:396 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp bool)
|
|
0:398 'r000' ( temp bool)
|
|
0:398 all ( temp bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r001' ( temp 2X2 matrix of float)
|
|
0:398 Absolute value ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 arc cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp bool)
|
|
0:398 'r003' ( temp bool)
|
|
0:398 any ( temp bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r004' ( temp 2X2 matrix of float)
|
|
0:398 arc sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r005' ( temp 2X2 matrix of float)
|
|
0:398 arc tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r006' ( temp 2X2 matrix of float)
|
|
0:398 arc tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r007' ( temp 2X2 matrix of float)
|
|
0:398 Ceiling ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Test condition and select ( temp void)
|
|
0:398 Condition
|
|
0:398 any ( temp bool)
|
|
0:398 Compare Less Than ( temp 2X2 matrix of bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 true case
|
|
0:398 Branch: Kill
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r008' ( temp 2X2 matrix of float)
|
|
0:398 clamp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r009' ( temp 2X2 matrix of float)
|
|
0:398 cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r010' ( temp 2X2 matrix of float)
|
|
0:398 hyp. cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r011' ( temp 2X2 matrix of float)
|
|
0:398 dPdx ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r012' ( temp 2X2 matrix of float)
|
|
0:398 dPdxCoarse ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r013' ( temp 2X2 matrix of float)
|
|
0:398 dPdxFine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r014' ( temp 2X2 matrix of float)
|
|
0:398 dPdy ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r015' ( temp 2X2 matrix of float)
|
|
0:398 dPdyCoarse ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r016' ( temp 2X2 matrix of float)
|
|
0:398 dPdyFine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r017' ( temp 2X2 matrix of float)
|
|
0:398 degrees ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp float)
|
|
0:398 'r018' ( temp float)
|
|
0:398 determinant ( temp float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r019' ( temp 2X2 matrix of float)
|
|
0:398 exp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'R020' ( temp 2X2 matrix of float)
|
|
0:398 exp2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r021' ( temp 2X2 matrix of float)
|
|
0:398 Floor ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r022' ( temp 2X2 matrix of float)
|
|
0:398 mod ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r023' ( temp 2X2 matrix of float)
|
|
0:398 Fraction ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r025' ( temp 2X2 matrix of float)
|
|
0:398 fwidth ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r026' ( temp 2X2 matrix of float)
|
|
0:398 ldexp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r026a' ( temp 2X2 matrix of float)
|
|
0:398 mix ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r027' ( temp 2X2 matrix of float)
|
|
0:398 log ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r028' ( temp 2X2 matrix of float)
|
|
0:398 matrix-scale ( temp 2X2 matrix of float)
|
|
0:398 log2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.301030
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r029' ( temp 2X2 matrix of float)
|
|
0:398 log2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r030' ( temp 2X2 matrix of float)
|
|
0:398 max ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r031' ( temp 2X2 matrix of float)
|
|
0:398 min ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r032' ( temp 2X2 matrix of float)
|
|
0:398 pow ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r033' ( temp 2X2 matrix of float)
|
|
0:398 radians ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r034' ( temp 2X2 matrix of float)
|
|
0:398 roundEven ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r035' ( temp 2X2 matrix of float)
|
|
0:398 inverse sqrt ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r036' ( temp 2X2 matrix of float)
|
|
0:398 clamp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.000000
|
|
0:398 Constant:
|
|
0:398 1.000000
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r037' ( temp 2X2 matrix of float)
|
|
0:398 Sign ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r038' ( temp 2X2 matrix of float)
|
|
0:398 sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r039' ( temp 2X2 matrix of float)
|
|
0:398 hyp. sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r049' ( temp 2X2 matrix of float)
|
|
0:398 smoothstep ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r041' ( temp 2X2 matrix of float)
|
|
0:398 sqrt ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r042' ( temp 2X2 matrix of float)
|
|
0:398 step ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r043' ( temp 2X2 matrix of float)
|
|
0:398 tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r044' ( temp 2X2 matrix of float)
|
|
0:398 hyp. tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 transpose ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r046' ( temp 2X2 matrix of float)
|
|
0:398 trunc ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:401 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:405 Function Parameters:
|
|
0:405 'inF0' ( in 3X3 matrix of float)
|
|
0:405 'inF1' ( in 3X3 matrix of float)
|
|
0:405 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp bool)
|
|
0:407 'r000' ( temp bool)
|
|
0:407 all ( temp bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r001' ( temp 3X3 matrix of float)
|
|
0:407 Absolute value ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 arc cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp bool)
|
|
0:407 'r003' ( temp bool)
|
|
0:407 any ( temp bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r004' ( temp 3X3 matrix of float)
|
|
0:407 arc sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r005' ( temp 3X3 matrix of float)
|
|
0:407 arc tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r006' ( temp 3X3 matrix of float)
|
|
0:407 arc tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r007' ( temp 3X3 matrix of float)
|
|
0:407 Ceiling ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Test condition and select ( temp void)
|
|
0:407 Condition
|
|
0:407 any ( temp bool)
|
|
0:407 Compare Less Than ( temp 3X3 matrix of bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 true case
|
|
0:407 Branch: Kill
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r008' ( temp 3X3 matrix of float)
|
|
0:407 clamp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r009' ( temp 3X3 matrix of float)
|
|
0:407 cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r010' ( temp 3X3 matrix of float)
|
|
0:407 hyp. cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r011' ( temp 3X3 matrix of float)
|
|
0:407 dPdx ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r012' ( temp 3X3 matrix of float)
|
|
0:407 dPdxCoarse ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r013' ( temp 3X3 matrix of float)
|
|
0:407 dPdxFine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r014' ( temp 3X3 matrix of float)
|
|
0:407 dPdy ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r015' ( temp 3X3 matrix of float)
|
|
0:407 dPdyCoarse ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r016' ( temp 3X3 matrix of float)
|
|
0:407 dPdyFine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r017' ( temp 3X3 matrix of float)
|
|
0:407 degrees ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp float)
|
|
0:407 'r018' ( temp float)
|
|
0:407 determinant ( temp float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r019' ( temp 3X3 matrix of float)
|
|
0:407 exp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'R020' ( temp 3X3 matrix of float)
|
|
0:407 exp2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r021' ( temp 3X3 matrix of float)
|
|
0:407 Floor ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r022' ( temp 3X3 matrix of float)
|
|
0:407 mod ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r023' ( temp 3X3 matrix of float)
|
|
0:407 Fraction ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r025' ( temp 3X3 matrix of float)
|
|
0:407 fwidth ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r026' ( temp 3X3 matrix of float)
|
|
0:407 ldexp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r026a' ( temp 3X3 matrix of float)
|
|
0:407 mix ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r027' ( temp 3X3 matrix of float)
|
|
0:407 log ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r028' ( temp 3X3 matrix of float)
|
|
0:407 matrix-scale ( temp 3X3 matrix of float)
|
|
0:407 log2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.301030
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r029' ( temp 3X3 matrix of float)
|
|
0:407 log2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r030' ( temp 3X3 matrix of float)
|
|
0:407 max ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r031' ( temp 3X3 matrix of float)
|
|
0:407 min ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r032' ( temp 3X3 matrix of float)
|
|
0:407 pow ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r033' ( temp 3X3 matrix of float)
|
|
0:407 radians ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r034' ( temp 3X3 matrix of float)
|
|
0:407 roundEven ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r035' ( temp 3X3 matrix of float)
|
|
0:407 inverse sqrt ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r036' ( temp 3X3 matrix of float)
|
|
0:407 clamp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.000000
|
|
0:407 Constant:
|
|
0:407 1.000000
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r037' ( temp 3X3 matrix of float)
|
|
0:407 Sign ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r038' ( temp 3X3 matrix of float)
|
|
0:407 sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r039' ( temp 3X3 matrix of float)
|
|
0:407 hyp. sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r049' ( temp 3X3 matrix of float)
|
|
0:407 smoothstep ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r041' ( temp 3X3 matrix of float)
|
|
0:407 sqrt ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r042' ( temp 3X3 matrix of float)
|
|
0:407 step ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r043' ( temp 3X3 matrix of float)
|
|
0:407 tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r044' ( temp 3X3 matrix of float)
|
|
0:407 hyp. tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 transpose ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r046' ( temp 3X3 matrix of float)
|
|
0:407 trunc ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:410 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:414 Function Parameters:
|
|
0:414 'inF0' ( in 4X4 matrix of float)
|
|
0:414 'inF1' ( in 4X4 matrix of float)
|
|
0:414 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp bool)
|
|
0:416 'r000' ( temp bool)
|
|
0:416 all ( temp bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r001' ( temp 4X4 matrix of float)
|
|
0:416 Absolute value ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 arc cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp bool)
|
|
0:416 'r003' ( temp bool)
|
|
0:416 any ( temp bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r004' ( temp 4X4 matrix of float)
|
|
0:416 arc sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r005' ( temp 4X4 matrix of float)
|
|
0:416 arc tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r006' ( temp 4X4 matrix of float)
|
|
0:416 arc tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r007' ( temp 4X4 matrix of float)
|
|
0:416 Ceiling ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Test condition and select ( temp void)
|
|
0:416 Condition
|
|
0:416 any ( temp bool)
|
|
0:416 Compare Less Than ( temp 4X4 matrix of bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 true case
|
|
0:416 Branch: Kill
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r008' ( temp 4X4 matrix of float)
|
|
0:416 clamp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r009' ( temp 4X4 matrix of float)
|
|
0:416 cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r010' ( temp 4X4 matrix of float)
|
|
0:416 hyp. cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r011' ( temp 4X4 matrix of float)
|
|
0:416 dPdx ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r012' ( temp 4X4 matrix of float)
|
|
0:416 dPdxCoarse ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r013' ( temp 4X4 matrix of float)
|
|
0:416 dPdxFine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r014' ( temp 4X4 matrix of float)
|
|
0:416 dPdy ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r015' ( temp 4X4 matrix of float)
|
|
0:416 dPdyCoarse ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r016' ( temp 4X4 matrix of float)
|
|
0:416 dPdyFine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r017' ( temp 4X4 matrix of float)
|
|
0:416 degrees ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp float)
|
|
0:416 'r018' ( temp float)
|
|
0:416 determinant ( temp float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r019' ( temp 4X4 matrix of float)
|
|
0:416 exp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'R020' ( temp 4X4 matrix of float)
|
|
0:416 exp2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r021' ( temp 4X4 matrix of float)
|
|
0:416 Floor ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r022' ( temp 4X4 matrix of float)
|
|
0:416 mod ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r023' ( temp 4X4 matrix of float)
|
|
0:416 Fraction ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r025' ( temp 4X4 matrix of float)
|
|
0:416 fwidth ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r026' ( temp 4X4 matrix of float)
|
|
0:416 ldexp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r026a' ( temp 4X4 matrix of float)
|
|
0:416 mix ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r027' ( temp 4X4 matrix of float)
|
|
0:416 log ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r028' ( temp 4X4 matrix of float)
|
|
0:416 matrix-scale ( temp 4X4 matrix of float)
|
|
0:416 log2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.301030
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r029' ( temp 4X4 matrix of float)
|
|
0:416 log2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r030' ( temp 4X4 matrix of float)
|
|
0:416 max ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r031' ( temp 4X4 matrix of float)
|
|
0:416 min ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r032' ( temp 4X4 matrix of float)
|
|
0:416 pow ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r033' ( temp 4X4 matrix of float)
|
|
0:416 radians ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r034' ( temp 4X4 matrix of float)
|
|
0:416 roundEven ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r035' ( temp 4X4 matrix of float)
|
|
0:416 inverse sqrt ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r036' ( temp 4X4 matrix of float)
|
|
0:416 clamp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.000000
|
|
0:416 Constant:
|
|
0:416 1.000000
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r037' ( temp 4X4 matrix of float)
|
|
0:416 Sign ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r038' ( temp 4X4 matrix of float)
|
|
0:416 sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r039' ( temp 4X4 matrix of float)
|
|
0:416 hyp. sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r049' ( temp 4X4 matrix of float)
|
|
0:416 smoothstep ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r041' ( temp 4X4 matrix of float)
|
|
0:416 sqrt ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r042' ( temp 4X4 matrix of float)
|
|
0:416 step ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r043' ( temp 4X4 matrix of float)
|
|
0:416 tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r044' ( temp 4X4 matrix of float)
|
|
0:416 hyp. tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 transpose ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r046' ( temp 4X4 matrix of float)
|
|
0:416 trunc ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:419 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
|
0:437 Function Parameters:
|
|
0:437 'inF0' ( in float)
|
|
0:437 'inF1' ( in float)
|
|
0:437 'inFV0' ( in 2-component vector of float)
|
|
0:437 'inFV1' ( in 2-component vector of float)
|
|
0:437 'inFM0' ( in 2X2 matrix of float)
|
|
0:437 'inFM1' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp float)
|
|
0:438 'r0' ( temp float)
|
|
0:438 component-wise multiply ( temp float)
|
|
0:438 'inF1' ( in float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r1' ( temp 2-component vector of float)
|
|
0:438 vector-scale ( temp 2-component vector of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r2' ( temp 2-component vector of float)
|
|
0:438 vector-scale ( temp 2-component vector of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp float)
|
|
0:438 'r3' ( temp float)
|
|
0:438 dot-product ( temp float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inFV1' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r4' ( temp 2-component vector of float)
|
|
0:438 vector-times-matrix ( temp 2-component vector of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r5' ( temp 2-component vector of float)
|
|
0:438 matrix-times-vector ( temp 2-component vector of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r6' ( temp 2X2 matrix of float)
|
|
0:438 matrix-scale ( temp 2X2 matrix of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r7' ( temp 2X2 matrix of float)
|
|
0:438 matrix-scale ( temp 2X2 matrix of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r8' ( temp 2X2 matrix of float)
|
|
0:438 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:438 'inFM1' ( in 2X2 matrix of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
|
|
0:444 Function Parameters:
|
|
0:444 'inF0' ( in float)
|
|
0:444 'inF1' ( in float)
|
|
0:444 'inFV0' ( in 3-component vector of float)
|
|
0:444 'inFV1' ( in 3-component vector of float)
|
|
0:444 'inFM0' ( in 3X3 matrix of float)
|
|
0:444 'inFM1' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp float)
|
|
0:445 'r0' ( temp float)
|
|
0:445 component-wise multiply ( temp float)
|
|
0:445 'inF1' ( in float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r1' ( temp 3-component vector of float)
|
|
0:445 vector-scale ( temp 3-component vector of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r2' ( temp 3-component vector of float)
|
|
0:445 vector-scale ( temp 3-component vector of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp float)
|
|
0:445 'r3' ( temp float)
|
|
0:445 dot-product ( temp float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inFV1' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r4' ( temp 3-component vector of float)
|
|
0:445 vector-times-matrix ( temp 3-component vector of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r5' ( temp 3-component vector of float)
|
|
0:445 matrix-times-vector ( temp 3-component vector of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r6' ( temp 3X3 matrix of float)
|
|
0:445 matrix-scale ( temp 3X3 matrix of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r7' ( temp 3X3 matrix of float)
|
|
0:445 matrix-scale ( temp 3X3 matrix of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r8' ( temp 3X3 matrix of float)
|
|
0:445 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:445 'inFM1' ( in 3X3 matrix of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
|
|
0:451 Function Parameters:
|
|
0:451 'inF0' ( in float)
|
|
0:451 'inF1' ( in float)
|
|
0:451 'inFV0' ( in 4-component vector of float)
|
|
0:451 'inFV1' ( in 4-component vector of float)
|
|
0:451 'inFM0' ( in 4X4 matrix of float)
|
|
0:451 'inFM1' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp float)
|
|
0:452 'r0' ( temp float)
|
|
0:452 component-wise multiply ( temp float)
|
|
0:452 'inF1' ( in float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r1' ( temp 4-component vector of float)
|
|
0:452 vector-scale ( temp 4-component vector of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r2' ( temp 4-component vector of float)
|
|
0:452 vector-scale ( temp 4-component vector of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp float)
|
|
0:452 'r3' ( temp float)
|
|
0:452 dot-product ( temp float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inFV1' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r4' ( temp 4-component vector of float)
|
|
0:452 vector-times-matrix ( temp 4-component vector of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r5' ( temp 4-component vector of float)
|
|
0:452 matrix-times-vector ( temp 4-component vector of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r6' ( temp 4X4 matrix of float)
|
|
0:452 matrix-scale ( temp 4X4 matrix of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r7' ( temp 4X4 matrix of float)
|
|
0:452 matrix-scale ( temp 4X4 matrix of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r8' ( temp 4X4 matrix of float)
|
|
0:452 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:452 'inFM1' ( in 4X4 matrix of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
|
|
0:461 Function Parameters:
|
|
0:461 'inF0' ( in float)
|
|
0:461 'inF1' ( in float)
|
|
0:461 'inFV2' ( in 2-component vector of float)
|
|
0:461 'inFV3' ( in 3-component vector of float)
|
|
0:461 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:461 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:461 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:461 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:461 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:462 Sequence
|
|
0:462 move second child to first child ( temp float)
|
|
0:462 'r00' ( temp float)
|
|
0:462 component-wise multiply ( temp float)
|
|
0:462 'inF1' ( in float)
|
|
0:462 'inF0' ( in float)
|
|
0:463 Sequence
|
|
0:463 move second child to first child ( temp 2-component vector of float)
|
|
0:463 'r01' ( temp 2-component vector of float)
|
|
0:463 vector-scale ( temp 2-component vector of float)
|
|
0:463 'inF0' ( in float)
|
|
0:463 'inFV2' ( in 2-component vector of float)
|
|
0:464 Sequence
|
|
0:464 move second child to first child ( temp 3-component vector of float)
|
|
0:464 'r02' ( temp 3-component vector of float)
|
|
0:464 vector-scale ( temp 3-component vector of float)
|
|
0:464 'inF0' ( in float)
|
|
0:464 'inFV3' ( in 3-component vector of float)
|
|
0:465 Sequence
|
|
0:465 move second child to first child ( temp 2-component vector of float)
|
|
0:465 'r03' ( temp 2-component vector of float)
|
|
0:465 vector-scale ( temp 2-component vector of float)
|
|
0:465 'inFV2' ( in 2-component vector of float)
|
|
0:465 'inF0' ( in float)
|
|
0:466 Sequence
|
|
0:466 move second child to first child ( temp 3-component vector of float)
|
|
0:466 'r04' ( temp 3-component vector of float)
|
|
0:466 vector-scale ( temp 3-component vector of float)
|
|
0:466 'inFV3' ( in 3-component vector of float)
|
|
0:466 'inF0' ( in float)
|
|
0:467 Sequence
|
|
0:467 move second child to first child ( temp float)
|
|
0:467 'r05' ( temp float)
|
|
0:467 dot-product ( temp float)
|
|
0:467 'inFV2' ( in 2-component vector of float)
|
|
0:467 'inFV2' ( in 2-component vector of float)
|
|
0:468 Sequence
|
|
0:468 move second child to first child ( temp float)
|
|
0:468 'r06' ( temp float)
|
|
0:468 dot-product ( temp float)
|
|
0:468 'inFV3' ( in 3-component vector of float)
|
|
0:468 'inFV3' ( in 3-component vector of float)
|
|
0:469 Sequence
|
|
0:469 move second child to first child ( temp 3-component vector of float)
|
|
0:469 'r07' ( temp 3-component vector of float)
|
|
0:469 matrix-times-vector ( temp 3-component vector of float)
|
|
0:469 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:469 'inFV2' ( in 2-component vector of float)
|
|
0:470 Sequence
|
|
0:470 move second child to first child ( temp 2-component vector of float)
|
|
0:470 'r08' ( temp 2-component vector of float)
|
|
0:470 matrix-times-vector ( temp 2-component vector of float)
|
|
0:470 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:470 'inFV3' ( in 3-component vector of float)
|
|
0:471 Sequence
|
|
0:471 move second child to first child ( temp 2-component vector of float)
|
|
0:471 'r09' ( temp 2-component vector of float)
|
|
0:471 vector-times-matrix ( temp 2-component vector of float)
|
|
0:471 'inFV3' ( in 3-component vector of float)
|
|
0:471 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:472 Sequence
|
|
0:472 move second child to first child ( temp 3-component vector of float)
|
|
0:472 'r10' ( temp 3-component vector of float)
|
|
0:472 vector-times-matrix ( temp 3-component vector of float)
|
|
0:472 'inFV2' ( in 2-component vector of float)
|
|
0:472 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:473 Sequence
|
|
0:473 move second child to first child ( temp 2X3 matrix of float)
|
|
0:473 'r11' ( temp 2X3 matrix of float)
|
|
0:473 matrix-scale ( temp 2X3 matrix of float)
|
|
0:473 'inF0' ( in float)
|
|
0:473 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:474 Sequence
|
|
0:474 move second child to first child ( temp 3X2 matrix of float)
|
|
0:474 'r12' ( temp 3X2 matrix of float)
|
|
0:474 matrix-scale ( temp 3X2 matrix of float)
|
|
0:474 'inF0' ( in float)
|
|
0:474 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:475 Sequence
|
|
0:475 move second child to first child ( temp 2X2 matrix of float)
|
|
0:475 'r13' ( temp 2X2 matrix of float)
|
|
0:475 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:475 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:475 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:476 Sequence
|
|
0:476 move second child to first child ( temp 2X3 matrix of float)
|
|
0:476 'r14' ( temp 2X3 matrix of float)
|
|
0:476 matrix-multiply ( temp 2X3 matrix of float)
|
|
0:476 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:476 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:477 Sequence
|
|
0:477 move second child to first child ( temp 2X4 matrix of float)
|
|
0:477 'r15' ( temp 2X4 matrix of float)
|
|
0:477 matrix-multiply ( temp 2X4 matrix of float)
|
|
0:477 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:477 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:478 Sequence
|
|
0:478 move second child to first child ( temp 3X4 matrix of float)
|
|
0:478 'r16' ( temp 3X4 matrix of float)
|
|
0:478 matrix-multiply ( temp 3X4 matrix of float)
|
|
0:478 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:478 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Function Parameters:
|
|
0:? Sequence
|
|
0:486 move second child to first child ( temp 4-component vector of float)
|
|
0:486 color: direct index for structure ( temp 4-component vector of float)
|
|
0:486 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
|
0:486 Constant:
|
|
0:486 0 (const int)
|
|
0:486 Constant:
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:487 Branch: Return with expression
|
|
0:487 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Function Definition: main( ( temp void)
|
|
0:484 Function Parameters:
|
|
0:? Sequence
|
|
0:484 Sequence
|
|
0:484 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:484 color: direct index for structure ( temp 4-component vector of float)
|
|
0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Constant:
|
|
0:484 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' ( shared uint)
|
|
0:? 'gs_ub' ( shared uint)
|
|
0:? 'gs_uc' ( shared uint)
|
|
0:? 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:? 'gs_uc2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:? 'gs_uc3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:? 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:? 'gs_uc4' ( shared 4-component vector of uint)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:17 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
|
|
0:17 Function Parameters:
|
|
0:17 'inF0' ( in float)
|
|
0:17 'inF1' ( in float)
|
|
0:17 'inF2' ( in float)
|
|
0:17 'inU0' ( in uint)
|
|
0:17 'inU1' ( in uint)
|
|
0:? Sequence
|
|
0:20 Sequence
|
|
0:20 move second child to first child ( temp bool)
|
|
0:20 'r000' ( temp bool)
|
|
0:20 all ( temp bool)
|
|
0:20 'inF0' ( in float)
|
|
0:21 Sequence
|
|
0:21 move second child to first child ( temp float)
|
|
0:21 'r001' ( temp float)
|
|
0:21 Absolute value ( temp float)
|
|
0:21 'inF0' ( in float)
|
|
0:22 Sequence
|
|
0:22 move second child to first child ( temp float)
|
|
0:22 'r002' ( temp float)
|
|
0:22 arc cosine ( temp float)
|
|
0:22 'inF0' ( in float)
|
|
0:23 Sequence
|
|
0:23 move second child to first child ( temp bool)
|
|
0:23 'r003' ( temp bool)
|
|
0:23 any ( temp bool)
|
|
0:23 'inF0' ( in float)
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp float)
|
|
0:24 'r004' ( temp float)
|
|
0:24 arc sine ( temp float)
|
|
0:24 'inF0' ( in float)
|
|
0:25 Sequence
|
|
0:25 move second child to first child ( temp int)
|
|
0:25 'r005' ( temp int)
|
|
0:25 floatBitsToInt ( temp int)
|
|
0:25 'inF0' ( in float)
|
|
0:26 Sequence
|
|
0:26 move second child to first child ( temp uint)
|
|
0:26 'r006' ( temp uint)
|
|
0:26 floatBitsToUint ( temp uint)
|
|
0:26 'inF0' ( in float)
|
|
0:27 Sequence
|
|
0:27 move second child to first child ( temp float)
|
|
0:27 'r007' ( temp float)
|
|
0:27 intBitsToFloat ( temp float)
|
|
0:27 'inU0' ( in uint)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp float)
|
|
0:29 'r009' ( temp float)
|
|
0:29 arc tangent ( temp float)
|
|
0:29 'inF0' ( in float)
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp float)
|
|
0:30 'r010' ( temp float)
|
|
0:30 arc tangent ( temp float)
|
|
0:30 'inF0' ( in float)
|
|
0:30 'inF1' ( in float)
|
|
0:31 Sequence
|
|
0:31 move second child to first child ( temp float)
|
|
0:31 'r011' ( temp float)
|
|
0:31 Ceiling ( temp float)
|
|
0:31 'inF0' ( in float)
|
|
0:32 Sequence
|
|
0:32 move second child to first child ( temp float)
|
|
0:32 'r012' ( temp float)
|
|
0:32 clamp ( temp float)
|
|
0:32 'inF0' ( in float)
|
|
0:32 'inF1' ( in float)
|
|
0:32 'inF2' ( in float)
|
|
0:33 Test condition and select ( temp void)
|
|
0:33 Condition
|
|
0:33 Compare Less Than ( temp bool)
|
|
0:33 'inF0' ( in float)
|
|
0:33 Constant:
|
|
0:33 0.000000
|
|
0:33 true case
|
|
0:33 Branch: Kill
|
|
0:34 Sequence
|
|
0:34 move second child to first child ( temp float)
|
|
0:34 'r014' ( temp float)
|
|
0:34 cosine ( temp float)
|
|
0:34 'inF0' ( in float)
|
|
0:35 Sequence
|
|
0:35 move second child to first child ( temp float)
|
|
0:35 'r015' ( temp float)
|
|
0:35 hyp. cosine ( temp float)
|
|
0:35 'inF0' ( in float)
|
|
0:36 Sequence
|
|
0:36 move second child to first child ( temp int)
|
|
0:36 'r016' ( temp int)
|
|
0:36 bitCount ( temp int)
|
|
0:36 Constant:
|
|
0:36 7 (const int)
|
|
0:37 Sequence
|
|
0:37 move second child to first child ( temp float)
|
|
0:37 'r017' ( temp float)
|
|
0:37 dPdx ( temp float)
|
|
0:37 'inF0' ( in float)
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 'r018' ( temp float)
|
|
0:38 dPdxCoarse ( temp float)
|
|
0:38 'inF0' ( in float)
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 'r019' ( temp float)
|
|
0:39 dPdxFine ( temp float)
|
|
0:39 'inF0' ( in float)
|
|
0:40 Sequence
|
|
0:40 move second child to first child ( temp float)
|
|
0:40 'r020' ( temp float)
|
|
0:40 dPdy ( temp float)
|
|
0:40 'inF0' ( in float)
|
|
0:41 Sequence
|
|
0:41 move second child to first child ( temp float)
|
|
0:41 'r021' ( temp float)
|
|
0:41 dPdyCoarse ( temp float)
|
|
0:41 'inF0' ( in float)
|
|
0:42 Sequence
|
|
0:42 move second child to first child ( temp float)
|
|
0:42 'r022' ( temp float)
|
|
0:42 dPdyFine ( temp float)
|
|
0:42 'inF0' ( in float)
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 'r023' ( temp float)
|
|
0:43 degrees ( temp float)
|
|
0:43 'inF0' ( in float)
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp float)
|
|
0:47 'r027' ( temp float)
|
|
0:47 exp ( temp float)
|
|
0:47 'inF0' ( in float)
|
|
0:48 Sequence
|
|
0:48 move second child to first child ( temp float)
|
|
0:48 'r028' ( temp float)
|
|
0:48 exp2 ( temp float)
|
|
0:48 'inF0' ( in float)
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp uint)
|
|
0:49 'r029' ( temp uint)
|
|
0:49 Convert int to uint ( temp uint)
|
|
0:49 findMSB ( temp int)
|
|
0:49 Constant:
|
|
0:49 7 (const int)
|
|
0:50 Sequence
|
|
0:50 move second child to first child ( temp uint)
|
|
0:50 'r030' ( temp uint)
|
|
0:50 Convert int to uint ( temp uint)
|
|
0:50 findLSB ( temp int)
|
|
0:50 Constant:
|
|
0:50 7 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp float)
|
|
0:51 'r031' ( temp float)
|
|
0:51 Floor ( temp float)
|
|
0:51 'inF0' ( in float)
|
|
0:53 Sequence
|
|
0:53 move second child to first child ( temp float)
|
|
0:53 'r033' ( temp float)
|
|
0:53 mod ( temp float)
|
|
0:53 'inF0' ( in float)
|
|
0:53 'inF1' ( in float)
|
|
0:54 Sequence
|
|
0:54 move second child to first child ( temp float)
|
|
0:54 'r034' ( temp float)
|
|
0:54 Fraction ( temp float)
|
|
0:54 'inF0' ( in float)
|
|
0:55 Sequence
|
|
0:55 move second child to first child ( temp float)
|
|
0:55 'r036' ( temp float)
|
|
0:55 fwidth ( temp float)
|
|
0:55 'inF0' ( in float)
|
|
0:56 Sequence
|
|
0:56 move second child to first child ( temp bool)
|
|
0:56 'r037' ( temp bool)
|
|
0:56 isinf ( temp bool)
|
|
0:56 'inF0' ( in float)
|
|
0:57 Sequence
|
|
0:57 move second child to first child ( temp bool)
|
|
0:57 'r038' ( temp bool)
|
|
0:57 isnan ( temp bool)
|
|
0:57 'inF0' ( in float)
|
|
0:58 Sequence
|
|
0:58 move second child to first child ( temp float)
|
|
0:58 'r039' ( temp float)
|
|
0:58 ldexp ( temp float)
|
|
0:58 'inF0' ( in float)
|
|
0:58 'inF1' ( in float)
|
|
0:59 Sequence
|
|
0:59 move second child to first child ( temp float)
|
|
0:59 'r039a' ( temp float)
|
|
0:59 mix ( temp float)
|
|
0:59 'inF0' ( in float)
|
|
0:59 'inF1' ( in float)
|
|
0:59 'inF2' ( in float)
|
|
0:60 Sequence
|
|
0:60 move second child to first child ( temp float)
|
|
0:60 'r040' ( temp float)
|
|
0:60 log ( temp float)
|
|
0:60 'inF0' ( in float)
|
|
0:61 Sequence
|
|
0:61 move second child to first child ( temp float)
|
|
0:61 'r041' ( temp float)
|
|
0:61 component-wise multiply ( temp float)
|
|
0:61 log2 ( temp float)
|
|
0:61 'inF0' ( in float)
|
|
0:61 Constant:
|
|
0:61 0.301030
|
|
0:62 Sequence
|
|
0:62 move second child to first child ( temp float)
|
|
0:62 'r042' ( temp float)
|
|
0:62 log2 ( temp float)
|
|
0:62 'inF0' ( in float)
|
|
0:63 Sequence
|
|
0:63 move second child to first child ( temp float)
|
|
0:63 'r043' ( temp float)
|
|
0:63 max ( temp float)
|
|
0:63 'inF0' ( in float)
|
|
0:63 'inF1' ( in float)
|
|
0:64 Sequence
|
|
0:64 move second child to first child ( temp float)
|
|
0:64 'r044' ( temp float)
|
|
0:64 min ( temp float)
|
|
0:64 'inF0' ( in float)
|
|
0:64 'inF1' ( in float)
|
|
0:65 Sequence
|
|
0:65 move second child to first child ( temp float)
|
|
0:65 'r045' ( temp float)
|
|
0:65 pow ( temp float)
|
|
0:65 'inF0' ( in float)
|
|
0:65 'inF1' ( in float)
|
|
0:66 Sequence
|
|
0:66 move second child to first child ( temp float)
|
|
0:66 'r046' ( temp float)
|
|
0:66 radians ( temp float)
|
|
0:66 'inF0' ( in float)
|
|
0:67 Sequence
|
|
0:67 move second child to first child ( temp float)
|
|
0:67 'r047' ( temp float)
|
|
0:67 divide ( temp float)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 'inF0' ( in float)
|
|
0:68 Sequence
|
|
0:68 move second child to first child ( temp uint)
|
|
0:68 'r048' ( temp uint)
|
|
0:68 Convert int to uint ( temp uint)
|
|
0:68 bitFieldReverse ( temp int)
|
|
0:68 Constant:
|
|
0:68 2 (const int)
|
|
0:69 Sequence
|
|
0:69 move second child to first child ( temp float)
|
|
0:69 'r049' ( temp float)
|
|
0:69 roundEven ( temp float)
|
|
0:69 'inF0' ( in float)
|
|
0:70 Sequence
|
|
0:70 move second child to first child ( temp float)
|
|
0:70 'r050' ( temp float)
|
|
0:70 inverse sqrt ( temp float)
|
|
0:70 'inF0' ( in float)
|
|
0:71 Sequence
|
|
0:71 move second child to first child ( temp float)
|
|
0:71 'r051' ( temp float)
|
|
0:71 clamp ( temp float)
|
|
0:71 'inF0' ( in float)
|
|
0:71 Constant:
|
|
0:71 0.000000
|
|
0:71 Constant:
|
|
0:71 1.000000
|
|
0:72 Sequence
|
|
0:72 move second child to first child ( temp float)
|
|
0:72 'r052' ( temp float)
|
|
0:72 Sign ( temp float)
|
|
0:72 'inF0' ( in float)
|
|
0:73 Sequence
|
|
0:73 move second child to first child ( temp float)
|
|
0:73 'r053' ( temp float)
|
|
0:73 sine ( temp float)
|
|
0:73 'inF0' ( in float)
|
|
0:74 Sequence
|
|
0:74 move second child to first child ( temp float)
|
|
0:74 'inF1' ( in float)
|
|
0:74 sine ( temp float)
|
|
0:74 'inF0' ( in float)
|
|
0:74 move second child to first child ( temp float)
|
|
0:74 'inF2' ( in float)
|
|
0:74 cosine ( temp float)
|
|
0:74 'inF0' ( in float)
|
|
0:75 Sequence
|
|
0:75 move second child to first child ( temp float)
|
|
0:75 'r055' ( temp float)
|
|
0:75 hyp. sine ( temp float)
|
|
0:75 'inF0' ( in float)
|
|
0:76 Sequence
|
|
0:76 move second child to first child ( temp float)
|
|
0:76 'r056' ( temp float)
|
|
0:76 smoothstep ( temp float)
|
|
0:76 'inF0' ( in float)
|
|
0:76 'inF1' ( in float)
|
|
0:76 'inF2' ( in float)
|
|
0:77 Sequence
|
|
0:77 move second child to first child ( temp float)
|
|
0:77 'r057' ( temp float)
|
|
0:77 sqrt ( temp float)
|
|
0:77 'inF0' ( in float)
|
|
0:78 Sequence
|
|
0:78 move second child to first child ( temp float)
|
|
0:78 'r058' ( temp float)
|
|
0:78 step ( temp float)
|
|
0:78 'inF0' ( in float)
|
|
0:78 'inF1' ( in float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child ( temp float)
|
|
0:79 'r059' ( temp float)
|
|
0:79 tangent ( temp float)
|
|
0:79 'inF0' ( in float)
|
|
0:80 Sequence
|
|
0:80 move second child to first child ( temp float)
|
|
0:80 'r060' ( temp float)
|
|
0:80 hyp. tangent ( temp float)
|
|
0:80 'inF0' ( in float)
|
|
0:82 Sequence
|
|
0:82 move second child to first child ( temp float)
|
|
0:82 'r061' ( temp float)
|
|
0:82 trunc ( temp float)
|
|
0:82 'inF0' ( in float)
|
|
0:84 Branch: Return with expression
|
|
0:84 Constant:
|
|
0:84 0.000000
|
|
0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float)
|
|
0:88 Function Parameters:
|
|
0:88 'inF0' ( in 1-component vector of float)
|
|
0:88 'inF1' ( in 1-component vector of float)
|
|
0:88 'inF2' ( in 1-component vector of float)
|
|
0:? Sequence
|
|
0:90 Branch: Return with expression
|
|
0:90 Constant:
|
|
0:90 0.000000
|
|
0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float)
|
|
0:94 Function Parameters:
|
|
0:94 'inF0' ( in 2-component vector of float)
|
|
0:94 'inF1' ( in 2-component vector of float)
|
|
0:94 'inF2' ( in 2-component vector of float)
|
|
0:94 'inU0' ( in 2-component vector of uint)
|
|
0:94 'inU1' ( in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:97 Sequence
|
|
0:97 move second child to first child ( temp bool)
|
|
0:97 'r000' ( temp bool)
|
|
0:97 all ( temp bool)
|
|
0:97 'inF0' ( in 2-component vector of float)
|
|
0:98 Sequence
|
|
0:98 move second child to first child ( temp 2-component vector of float)
|
|
0:98 'r001' ( temp 2-component vector of float)
|
|
0:98 Absolute value ( temp 2-component vector of float)
|
|
0:98 'inF0' ( in 2-component vector of float)
|
|
0:99 Sequence
|
|
0:99 move second child to first child ( temp 2-component vector of float)
|
|
0:99 'r002' ( temp 2-component vector of float)
|
|
0:99 arc cosine ( temp 2-component vector of float)
|
|
0:99 'inF0' ( in 2-component vector of float)
|
|
0:100 Sequence
|
|
0:100 move second child to first child ( temp bool)
|
|
0:100 'r003' ( temp bool)
|
|
0:100 any ( temp bool)
|
|
0:100 'inF0' ( in 2-component vector of float)
|
|
0:101 Sequence
|
|
0:101 move second child to first child ( temp 2-component vector of float)
|
|
0:101 'r004' ( temp 2-component vector of float)
|
|
0:101 arc sine ( temp 2-component vector of float)
|
|
0:101 'inF0' ( in 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 move second child to first child ( temp 2-component vector of int)
|
|
0:102 'r005' ( temp 2-component vector of int)
|
|
0:102 floatBitsToInt ( temp 2-component vector of int)
|
|
0:102 'inF0' ( in 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child ( temp 2-component vector of uint)
|
|
0:103 'r006' ( temp 2-component vector of uint)
|
|
0:103 floatBitsToUint ( temp 2-component vector of uint)
|
|
0:103 'inF0' ( in 2-component vector of float)
|
|
0:104 Sequence
|
|
0:104 move second child to first child ( temp 2-component vector of float)
|
|
0:104 'r007' ( temp 2-component vector of float)
|
|
0:104 intBitsToFloat ( temp 2-component vector of float)
|
|
0:104 'inU0' ( in 2-component vector of uint)
|
|
0:106 Sequence
|
|
0:106 move second child to first child ( temp 2-component vector of float)
|
|
0:106 'r009' ( temp 2-component vector of float)
|
|
0:106 arc tangent ( temp 2-component vector of float)
|
|
0:106 'inF0' ( in 2-component vector of float)
|
|
0:107 Sequence
|
|
0:107 move second child to first child ( temp 2-component vector of float)
|
|
0:107 'r010' ( temp 2-component vector of float)
|
|
0:107 arc tangent ( temp 2-component vector of float)
|
|
0:107 'inF0' ( in 2-component vector of float)
|
|
0:107 'inF1' ( in 2-component vector of float)
|
|
0:108 Sequence
|
|
0:108 move second child to first child ( temp 2-component vector of float)
|
|
0:108 'r011' ( temp 2-component vector of float)
|
|
0:108 Ceiling ( temp 2-component vector of float)
|
|
0:108 'inF0' ( in 2-component vector of float)
|
|
0:109 Sequence
|
|
0:109 move second child to first child ( temp 2-component vector of float)
|
|
0:109 'r012' ( temp 2-component vector of float)
|
|
0:109 clamp ( temp 2-component vector of float)
|
|
0:109 'inF0' ( in 2-component vector of float)
|
|
0:109 'inF1' ( in 2-component vector of float)
|
|
0:109 'inF2' ( in 2-component vector of float)
|
|
0:110 Test condition and select ( temp void)
|
|
0:110 Condition
|
|
0:110 any ( temp bool)
|
|
0:110 Compare Less Than ( temp 2-component vector of bool)
|
|
0:110 'inF0' ( in 2-component vector of float)
|
|
0:110 Constant:
|
|
0:110 0.000000
|
|
0:110 0.000000
|
|
0:110 true case
|
|
0:110 Branch: Kill
|
|
0:111 Sequence
|
|
0:111 move second child to first child ( temp 2-component vector of float)
|
|
0:111 'r013' ( temp 2-component vector of float)
|
|
0:111 cosine ( temp 2-component vector of float)
|
|
0:111 'inF0' ( in 2-component vector of float)
|
|
0:112 Sequence
|
|
0:112 move second child to first child ( temp 2-component vector of float)
|
|
0:112 'r015' ( temp 2-component vector of float)
|
|
0:112 hyp. cosine ( temp 2-component vector of float)
|
|
0:112 'inF0' ( in 2-component vector of float)
|
|
0:113 Sequence
|
|
0:113 move second child to first child ( temp 2-component vector of int)
|
|
0:113 'r016' ( temp 2-component vector of int)
|
|
0:? bitCount ( temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 7 (const int)
|
|
0:? 3 (const int)
|
|
0:114 Sequence
|
|
0:114 move second child to first child ( temp 2-component vector of float)
|
|
0:114 'r017' ( temp 2-component vector of float)
|
|
0:114 dPdx ( temp 2-component vector of float)
|
|
0:114 'inF0' ( in 2-component vector of float)
|
|
0:115 Sequence
|
|
0:115 move second child to first child ( temp 2-component vector of float)
|
|
0:115 'r018' ( temp 2-component vector of float)
|
|
0:115 dPdxCoarse ( temp 2-component vector of float)
|
|
0:115 'inF0' ( in 2-component vector of float)
|
|
0:116 Sequence
|
|
0:116 move second child to first child ( temp 2-component vector of float)
|
|
0:116 'r019' ( temp 2-component vector of float)
|
|
0:116 dPdxFine ( temp 2-component vector of float)
|
|
0:116 'inF0' ( in 2-component vector of float)
|
|
0:117 Sequence
|
|
0:117 move second child to first child ( temp 2-component vector of float)
|
|
0:117 'r020' ( temp 2-component vector of float)
|
|
0:117 dPdy ( temp 2-component vector of float)
|
|
0:117 'inF0' ( in 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child ( temp 2-component vector of float)
|
|
0:118 'r021' ( temp 2-component vector of float)
|
|
0:118 dPdyCoarse ( temp 2-component vector of float)
|
|
0:118 'inF0' ( in 2-component vector of float)
|
|
0:119 Sequence
|
|
0:119 move second child to first child ( temp 2-component vector of float)
|
|
0:119 'r022' ( temp 2-component vector of float)
|
|
0:119 dPdyFine ( temp 2-component vector of float)
|
|
0:119 'inF0' ( in 2-component vector of float)
|
|
0:120 Sequence
|
|
0:120 move second child to first child ( temp 2-component vector of float)
|
|
0:120 'r023' ( temp 2-component vector of float)
|
|
0:120 degrees ( temp 2-component vector of float)
|
|
0:120 'inF0' ( in 2-component vector of float)
|
|
0:124 Sequence
|
|
0:124 move second child to first child ( temp float)
|
|
0:124 'r026' ( temp float)
|
|
0:124 distance ( temp float)
|
|
0:124 'inF0' ( in 2-component vector of float)
|
|
0:124 'inF1' ( in 2-component vector of float)
|
|
0:125 Sequence
|
|
0:125 move second child to first child ( temp float)
|
|
0:125 'r027' ( temp float)
|
|
0:125 dot-product ( temp float)
|
|
0:125 'inF0' ( in 2-component vector of float)
|
|
0:125 'inF1' ( in 2-component vector of float)
|
|
0:129 Sequence
|
|
0:129 move second child to first child ( temp 2-component vector of float)
|
|
0:129 'r028' ( temp 2-component vector of float)
|
|
0:129 exp ( temp 2-component vector of float)
|
|
0:129 'inF0' ( in 2-component vector of float)
|
|
0:130 Sequence
|
|
0:130 move second child to first child ( temp 2-component vector of float)
|
|
0:130 'r029' ( temp 2-component vector of float)
|
|
0:130 exp2 ( temp 2-component vector of float)
|
|
0:130 'inF0' ( in 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child ( temp 2-component vector of float)
|
|
0:131 'r030' ( temp 2-component vector of float)
|
|
0:131 face-forward ( temp 2-component vector of float)
|
|
0:131 'inF0' ( in 2-component vector of float)
|
|
0:131 'inF1' ( in 2-component vector of float)
|
|
0:131 'inF2' ( in 2-component vector of float)
|
|
0:132 Sequence
|
|
0:132 move second child to first child ( temp 2-component vector of uint)
|
|
0:132 'r031' ( temp 2-component vector of uint)
|
|
0:? findMSB ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:133 Sequence
|
|
0:133 move second child to first child ( temp 2-component vector of uint)
|
|
0:133 'r032' ( temp 2-component vector of uint)
|
|
0:? findLSB ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:134 Sequence
|
|
0:134 move second child to first child ( temp 2-component vector of float)
|
|
0:134 'r033' ( temp 2-component vector of float)
|
|
0:134 Floor ( temp 2-component vector of float)
|
|
0:134 'inF0' ( in 2-component vector of float)
|
|
0:136 Sequence
|
|
0:136 move second child to first child ( temp 2-component vector of float)
|
|
0:136 'r035' ( temp 2-component vector of float)
|
|
0:136 mod ( temp 2-component vector of float)
|
|
0:136 'inF0' ( in 2-component vector of float)
|
|
0:136 'inF1' ( in 2-component vector of float)
|
|
0:137 Sequence
|
|
0:137 move second child to first child ( temp 2-component vector of float)
|
|
0:137 'r036' ( temp 2-component vector of float)
|
|
0:137 Fraction ( temp 2-component vector of float)
|
|
0:137 'inF0' ( in 2-component vector of float)
|
|
0:138 Sequence
|
|
0:138 move second child to first child ( temp 2-component vector of float)
|
|
0:138 'r038' ( temp 2-component vector of float)
|
|
0:138 fwidth ( temp 2-component vector of float)
|
|
0:138 'inF0' ( in 2-component vector of float)
|
|
0:139 Sequence
|
|
0:139 move second child to first child ( temp 2-component vector of bool)
|
|
0:139 'r039' ( temp 2-component vector of bool)
|
|
0:139 isinf ( temp 2-component vector of bool)
|
|
0:139 'inF0' ( in 2-component vector of float)
|
|
0:140 Sequence
|
|
0:140 move second child to first child ( temp 2-component vector of bool)
|
|
0:140 'r040' ( temp 2-component vector of bool)
|
|
0:140 isnan ( temp 2-component vector of bool)
|
|
0:140 'inF0' ( in 2-component vector of float)
|
|
0:141 Sequence
|
|
0:141 move second child to first child ( temp 2-component vector of float)
|
|
0:141 'r041' ( temp 2-component vector of float)
|
|
0:141 ldexp ( temp 2-component vector of float)
|
|
0:141 'inF0' ( in 2-component vector of float)
|
|
0:141 'inF1' ( in 2-component vector of float)
|
|
0:142 Sequence
|
|
0:142 move second child to first child ( temp 2-component vector of float)
|
|
0:142 'r039a' ( temp 2-component vector of float)
|
|
0:142 mix ( temp 2-component vector of float)
|
|
0:142 'inF0' ( in 2-component vector of float)
|
|
0:142 'inF1' ( in 2-component vector of float)
|
|
0:142 'inF2' ( in 2-component vector of float)
|
|
0:143 Sequence
|
|
0:143 move second child to first child ( temp float)
|
|
0:143 'r042' ( temp float)
|
|
0:143 length ( temp float)
|
|
0:143 'inF0' ( in 2-component vector of float)
|
|
0:144 Sequence
|
|
0:144 move second child to first child ( temp 2-component vector of float)
|
|
0:144 'r043' ( temp 2-component vector of float)
|
|
0:144 log ( temp 2-component vector of float)
|
|
0:144 'inF0' ( in 2-component vector of float)
|
|
0:145 Sequence
|
|
0:145 move second child to first child ( temp 2-component vector of float)
|
|
0:145 'r044' ( temp 2-component vector of float)
|
|
0:145 vector-scale ( temp 2-component vector of float)
|
|
0:145 log2 ( temp 2-component vector of float)
|
|
0:145 'inF0' ( in 2-component vector of float)
|
|
0:145 Constant:
|
|
0:145 0.301030
|
|
0:146 Sequence
|
|
0:146 move second child to first child ( temp 2-component vector of float)
|
|
0:146 'r045' ( temp 2-component vector of float)
|
|
0:146 log2 ( temp 2-component vector of float)
|
|
0:146 'inF0' ( in 2-component vector of float)
|
|
0:147 Sequence
|
|
0:147 move second child to first child ( temp 2-component vector of float)
|
|
0:147 'r046' ( temp 2-component vector of float)
|
|
0:147 max ( temp 2-component vector of float)
|
|
0:147 'inF0' ( in 2-component vector of float)
|
|
0:147 'inF1' ( in 2-component vector of float)
|
|
0:148 Sequence
|
|
0:148 move second child to first child ( temp 2-component vector of float)
|
|
0:148 'r047' ( temp 2-component vector of float)
|
|
0:148 min ( temp 2-component vector of float)
|
|
0:148 'inF0' ( in 2-component vector of float)
|
|
0:148 'inF1' ( in 2-component vector of float)
|
|
0:149 Sequence
|
|
0:149 move second child to first child ( temp 2-component vector of float)
|
|
0:149 'r048' ( temp 2-component vector of float)
|
|
0:149 normalize ( temp 2-component vector of float)
|
|
0:149 'inF0' ( in 2-component vector of float)
|
|
0:150 Sequence
|
|
0:150 move second child to first child ( temp 2-component vector of float)
|
|
0:150 'r049' ( temp 2-component vector of float)
|
|
0:150 pow ( temp 2-component vector of float)
|
|
0:150 'inF0' ( in 2-component vector of float)
|
|
0:150 'inF1' ( in 2-component vector of float)
|
|
0:151 Sequence
|
|
0:151 move second child to first child ( temp 2-component vector of float)
|
|
0:151 'r050' ( temp 2-component vector of float)
|
|
0:151 radians ( temp 2-component vector of float)
|
|
0:151 'inF0' ( in 2-component vector of float)
|
|
0:152 Sequence
|
|
0:152 move second child to first child ( temp 2-component vector of float)
|
|
0:152 'r051' ( temp 2-component vector of float)
|
|
0:152 divide ( temp 2-component vector of float)
|
|
0:152 Constant:
|
|
0:152 1.000000
|
|
0:152 'inF0' ( in 2-component vector of float)
|
|
0:153 Sequence
|
|
0:153 move second child to first child ( temp 2-component vector of float)
|
|
0:153 'r052' ( temp 2-component vector of float)
|
|
0:153 reflect ( temp 2-component vector of float)
|
|
0:153 'inF0' ( in 2-component vector of float)
|
|
0:153 'inF1' ( in 2-component vector of float)
|
|
0:154 Sequence
|
|
0:154 move second child to first child ( temp 2-component vector of float)
|
|
0:154 'r053' ( temp 2-component vector of float)
|
|
0:154 refract ( temp 2-component vector of float)
|
|
0:154 'inF0' ( in 2-component vector of float)
|
|
0:154 'inF1' ( in 2-component vector of float)
|
|
0:154 Constant:
|
|
0:154 2.000000
|
|
0:155 Sequence
|
|
0:155 move second child to first child ( temp 2-component vector of uint)
|
|
0:155 'r054' ( temp 2-component vector of uint)
|
|
0:? bitFieldReverse ( temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:156 Sequence
|
|
0:156 move second child to first child ( temp 2-component vector of float)
|
|
0:156 'r055' ( temp 2-component vector of float)
|
|
0:156 roundEven ( temp 2-component vector of float)
|
|
0:156 'inF0' ( in 2-component vector of float)
|
|
0:157 Sequence
|
|
0:157 move second child to first child ( temp 2-component vector of float)
|
|
0:157 'r056' ( temp 2-component vector of float)
|
|
0:157 inverse sqrt ( temp 2-component vector of float)
|
|
0:157 'inF0' ( in 2-component vector of float)
|
|
0:158 Sequence
|
|
0:158 move second child to first child ( temp 2-component vector of float)
|
|
0:158 'r057' ( temp 2-component vector of float)
|
|
0:158 clamp ( temp 2-component vector of float)
|
|
0:158 'inF0' ( in 2-component vector of float)
|
|
0:158 Constant:
|
|
0:158 0.000000
|
|
0:158 Constant:
|
|
0:158 1.000000
|
|
0:159 Sequence
|
|
0:159 move second child to first child ( temp 2-component vector of float)
|
|
0:159 'r058' ( temp 2-component vector of float)
|
|
0:159 Sign ( temp 2-component vector of float)
|
|
0:159 'inF0' ( in 2-component vector of float)
|
|
0:160 Sequence
|
|
0:160 move second child to first child ( temp 2-component vector of float)
|
|
0:160 'r059' ( temp 2-component vector of float)
|
|
0:160 sine ( temp 2-component vector of float)
|
|
0:160 'inF0' ( in 2-component vector of float)
|
|
0:161 Sequence
|
|
0:161 move second child to first child ( temp 2-component vector of float)
|
|
0:161 'inF1' ( in 2-component vector of float)
|
|
0:161 sine ( temp 2-component vector of float)
|
|
0:161 'inF0' ( in 2-component vector of float)
|
|
0:161 move second child to first child ( temp 2-component vector of float)
|
|
0:161 'inF2' ( in 2-component vector of float)
|
|
0:161 cosine ( temp 2-component vector of float)
|
|
0:161 'inF0' ( in 2-component vector of float)
|
|
0:162 Sequence
|
|
0:162 move second child to first child ( temp 2-component vector of float)
|
|
0:162 'r060' ( temp 2-component vector of float)
|
|
0:162 hyp. sine ( temp 2-component vector of float)
|
|
0:162 'inF0' ( in 2-component vector of float)
|
|
0:163 Sequence
|
|
0:163 move second child to first child ( temp 2-component vector of float)
|
|
0:163 'r061' ( temp 2-component vector of float)
|
|
0:163 smoothstep ( temp 2-component vector of float)
|
|
0:163 'inF0' ( in 2-component vector of float)
|
|
0:163 'inF1' ( in 2-component vector of float)
|
|
0:163 'inF2' ( in 2-component vector of float)
|
|
0:164 Sequence
|
|
0:164 move second child to first child ( temp 2-component vector of float)
|
|
0:164 'r062' ( temp 2-component vector of float)
|
|
0:164 sqrt ( temp 2-component vector of float)
|
|
0:164 'inF0' ( in 2-component vector of float)
|
|
0:165 Sequence
|
|
0:165 move second child to first child ( temp 2-component vector of float)
|
|
0:165 'r063' ( temp 2-component vector of float)
|
|
0:165 step ( temp 2-component vector of float)
|
|
0:165 'inF0' ( in 2-component vector of float)
|
|
0:165 'inF1' ( in 2-component vector of float)
|
|
0:166 Sequence
|
|
0:166 move second child to first child ( temp 2-component vector of float)
|
|
0:166 'r064' ( temp 2-component vector of float)
|
|
0:166 tangent ( temp 2-component vector of float)
|
|
0:166 'inF0' ( in 2-component vector of float)
|
|
0:167 Sequence
|
|
0:167 move second child to first child ( temp 2-component vector of float)
|
|
0:167 'r065' ( temp 2-component vector of float)
|
|
0:167 hyp. tangent ( temp 2-component vector of float)
|
|
0:167 'inF0' ( in 2-component vector of float)
|
|
0:169 Sequence
|
|
0:169 move second child to first child ( temp 2-component vector of float)
|
|
0:169 'r066' ( temp 2-component vector of float)
|
|
0:169 trunc ( temp 2-component vector of float)
|
|
0:169 'inF0' ( in 2-component vector of float)
|
|
0:172 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float)
|
|
0:176 Function Parameters:
|
|
0:176 'inF0' ( in 3-component vector of float)
|
|
0:176 'inF1' ( in 3-component vector of float)
|
|
0:176 'inF2' ( in 3-component vector of float)
|
|
0:176 'inU0' ( in 3-component vector of uint)
|
|
0:176 'inU1' ( in 3-component vector of uint)
|
|
0:? Sequence
|
|
0:179 Sequence
|
|
0:179 move second child to first child ( temp bool)
|
|
0:179 'r000' ( temp bool)
|
|
0:179 all ( temp bool)
|
|
0:179 'inF0' ( in 3-component vector of float)
|
|
0:180 Sequence
|
|
0:180 move second child to first child ( temp 3-component vector of float)
|
|
0:180 'r001' ( temp 3-component vector of float)
|
|
0:180 Absolute value ( temp 3-component vector of float)
|
|
0:180 'inF0' ( in 3-component vector of float)
|
|
0:181 Sequence
|
|
0:181 move second child to first child ( temp 3-component vector of float)
|
|
0:181 'r002' ( temp 3-component vector of float)
|
|
0:181 arc cosine ( temp 3-component vector of float)
|
|
0:181 'inF0' ( in 3-component vector of float)
|
|
0:182 Sequence
|
|
0:182 move second child to first child ( temp bool)
|
|
0:182 'r003' ( temp bool)
|
|
0:182 any ( temp bool)
|
|
0:182 'inF0' ( in 3-component vector of float)
|
|
0:183 Sequence
|
|
0:183 move second child to first child ( temp 3-component vector of float)
|
|
0:183 'r004' ( temp 3-component vector of float)
|
|
0:183 arc sine ( temp 3-component vector of float)
|
|
0:183 'inF0' ( in 3-component vector of float)
|
|
0:184 Sequence
|
|
0:184 move second child to first child ( temp 3-component vector of int)
|
|
0:184 'r005' ( temp 3-component vector of int)
|
|
0:184 floatBitsToInt ( temp 3-component vector of int)
|
|
0:184 'inF0' ( in 3-component vector of float)
|
|
0:185 Sequence
|
|
0:185 move second child to first child ( temp 3-component vector of uint)
|
|
0:185 'r006' ( temp 3-component vector of uint)
|
|
0:185 floatBitsToUint ( temp 3-component vector of uint)
|
|
0:185 'inF0' ( in 3-component vector of float)
|
|
0:186 Sequence
|
|
0:186 move second child to first child ( temp 3-component vector of float)
|
|
0:186 'r007' ( temp 3-component vector of float)
|
|
0:186 intBitsToFloat ( temp 3-component vector of float)
|
|
0:186 'inU0' ( in 3-component vector of uint)
|
|
0:188 Sequence
|
|
0:188 move second child to first child ( temp 3-component vector of float)
|
|
0:188 'r009' ( temp 3-component vector of float)
|
|
0:188 arc tangent ( temp 3-component vector of float)
|
|
0:188 'inF0' ( in 3-component vector of float)
|
|
0:189 Sequence
|
|
0:189 move second child to first child ( temp 3-component vector of float)
|
|
0:189 'r010' ( temp 3-component vector of float)
|
|
0:189 arc tangent ( temp 3-component vector of float)
|
|
0:189 'inF0' ( in 3-component vector of float)
|
|
0:189 'inF1' ( in 3-component vector of float)
|
|
0:190 Sequence
|
|
0:190 move second child to first child ( temp 3-component vector of float)
|
|
0:190 'r011' ( temp 3-component vector of float)
|
|
0:190 Ceiling ( temp 3-component vector of float)
|
|
0:190 'inF0' ( in 3-component vector of float)
|
|
0:191 Sequence
|
|
0:191 move second child to first child ( temp 3-component vector of float)
|
|
0:191 'r012' ( temp 3-component vector of float)
|
|
0:191 clamp ( temp 3-component vector of float)
|
|
0:191 'inF0' ( in 3-component vector of float)
|
|
0:191 'inF1' ( in 3-component vector of float)
|
|
0:191 'inF2' ( in 3-component vector of float)
|
|
0:192 Test condition and select ( temp void)
|
|
0:192 Condition
|
|
0:192 any ( temp bool)
|
|
0:192 Compare Less Than ( temp 3-component vector of bool)
|
|
0:192 'inF0' ( in 3-component vector of float)
|
|
0:192 Constant:
|
|
0:192 0.000000
|
|
0:192 0.000000
|
|
0:192 0.000000
|
|
0:192 true case
|
|
0:192 Branch: Kill
|
|
0:193 Sequence
|
|
0:193 move second child to first child ( temp 3-component vector of float)
|
|
0:193 'r013' ( temp 3-component vector of float)
|
|
0:193 cosine ( temp 3-component vector of float)
|
|
0:193 'inF0' ( in 3-component vector of float)
|
|
0:194 Sequence
|
|
0:194 move second child to first child ( temp 3-component vector of float)
|
|
0:194 'r014' ( temp 3-component vector of float)
|
|
0:194 hyp. cosine ( temp 3-component vector of float)
|
|
0:194 'inF0' ( in 3-component vector of float)
|
|
0:195 Sequence
|
|
0:195 move second child to first child ( temp 3-component vector of uint)
|
|
0:195 'r015' ( temp 3-component vector of uint)
|
|
0:? bitCount ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 5 (const uint)
|
|
0:196 Sequence
|
|
0:196 move second child to first child ( temp 3-component vector of float)
|
|
0:196 'r016' ( temp 3-component vector of float)
|
|
0:196 cross-product ( temp 3-component vector of float)
|
|
0:196 'inF0' ( in 3-component vector of float)
|
|
0:196 'inF1' ( in 3-component vector of float)
|
|
0:197 Sequence
|
|
0:197 move second child to first child ( temp 3-component vector of float)
|
|
0:197 'r017' ( temp 3-component vector of float)
|
|
0:197 dPdx ( temp 3-component vector of float)
|
|
0:197 'inF0' ( in 3-component vector of float)
|
|
0:198 Sequence
|
|
0:198 move second child to first child ( temp 3-component vector of float)
|
|
0:198 'r018' ( temp 3-component vector of float)
|
|
0:198 dPdxCoarse ( temp 3-component vector of float)
|
|
0:198 'inF0' ( in 3-component vector of float)
|
|
0:199 Sequence
|
|
0:199 move second child to first child ( temp 3-component vector of float)
|
|
0:199 'r019' ( temp 3-component vector of float)
|
|
0:199 dPdxFine ( temp 3-component vector of float)
|
|
0:199 'inF0' ( in 3-component vector of float)
|
|
0:200 Sequence
|
|
0:200 move second child to first child ( temp 3-component vector of float)
|
|
0:200 'r020' ( temp 3-component vector of float)
|
|
0:200 dPdy ( temp 3-component vector of float)
|
|
0:200 'inF0' ( in 3-component vector of float)
|
|
0:201 Sequence
|
|
0:201 move second child to first child ( temp 3-component vector of float)
|
|
0:201 'r021' ( temp 3-component vector of float)
|
|
0:201 dPdyCoarse ( temp 3-component vector of float)
|
|
0:201 'inF0' ( in 3-component vector of float)
|
|
0:202 Sequence
|
|
0:202 move second child to first child ( temp 3-component vector of float)
|
|
0:202 'r022' ( temp 3-component vector of float)
|
|
0:202 dPdyFine ( temp 3-component vector of float)
|
|
0:202 'inF0' ( in 3-component vector of float)
|
|
0:203 Sequence
|
|
0:203 move second child to first child ( temp 3-component vector of float)
|
|
0:203 'r023' ( temp 3-component vector of float)
|
|
0:203 degrees ( temp 3-component vector of float)
|
|
0:203 'inF0' ( in 3-component vector of float)
|
|
0:204 Sequence
|
|
0:204 move second child to first child ( temp float)
|
|
0:204 'r024' ( temp float)
|
|
0:204 distance ( temp float)
|
|
0:204 'inF0' ( in 3-component vector of float)
|
|
0:204 'inF1' ( in 3-component vector of float)
|
|
0:205 Sequence
|
|
0:205 move second child to first child ( temp float)
|
|
0:205 'r025' ( temp float)
|
|
0:205 dot-product ( temp float)
|
|
0:205 'inF0' ( in 3-component vector of float)
|
|
0:205 'inF1' ( in 3-component vector of float)
|
|
0:209 Sequence
|
|
0:209 move second child to first child ( temp 3-component vector of float)
|
|
0:209 'r029' ( temp 3-component vector of float)
|
|
0:209 exp ( temp 3-component vector of float)
|
|
0:209 'inF0' ( in 3-component vector of float)
|
|
0:210 Sequence
|
|
0:210 move second child to first child ( temp 3-component vector of float)
|
|
0:210 'r030' ( temp 3-component vector of float)
|
|
0:210 exp2 ( temp 3-component vector of float)
|
|
0:210 'inF0' ( in 3-component vector of float)
|
|
0:211 Sequence
|
|
0:211 move second child to first child ( temp 3-component vector of float)
|
|
0:211 'r031' ( temp 3-component vector of float)
|
|
0:211 face-forward ( temp 3-component vector of float)
|
|
0:211 'inF0' ( in 3-component vector of float)
|
|
0:211 'inF1' ( in 3-component vector of float)
|
|
0:211 'inF2' ( in 3-component vector of float)
|
|
0:212 Sequence
|
|
0:212 move second child to first child ( temp 3-component vector of uint)
|
|
0:212 'r032' ( temp 3-component vector of uint)
|
|
0:? findMSB ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:213 Sequence
|
|
0:213 move second child to first child ( temp 3-component vector of uint)
|
|
0:213 'r033' ( temp 3-component vector of uint)
|
|
0:? findLSB ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:214 Sequence
|
|
0:214 move second child to first child ( temp 3-component vector of float)
|
|
0:214 'r034' ( temp 3-component vector of float)
|
|
0:214 Floor ( temp 3-component vector of float)
|
|
0:214 'inF0' ( in 3-component vector of float)
|
|
0:216 Sequence
|
|
0:216 move second child to first child ( temp 3-component vector of float)
|
|
0:216 'r036' ( temp 3-component vector of float)
|
|
0:216 mod ( temp 3-component vector of float)
|
|
0:216 'inF0' ( in 3-component vector of float)
|
|
0:216 'inF1' ( in 3-component vector of float)
|
|
0:217 Sequence
|
|
0:217 move second child to first child ( temp 3-component vector of float)
|
|
0:217 'r037' ( temp 3-component vector of float)
|
|
0:217 Fraction ( temp 3-component vector of float)
|
|
0:217 'inF0' ( in 3-component vector of float)
|
|
0:218 Sequence
|
|
0:218 move second child to first child ( temp 3-component vector of float)
|
|
0:218 'r039' ( temp 3-component vector of float)
|
|
0:218 fwidth ( temp 3-component vector of float)
|
|
0:218 'inF0' ( in 3-component vector of float)
|
|
0:219 Sequence
|
|
0:219 move second child to first child ( temp 3-component vector of bool)
|
|
0:219 'r040' ( temp 3-component vector of bool)
|
|
0:219 isinf ( temp 3-component vector of bool)
|
|
0:219 'inF0' ( in 3-component vector of float)
|
|
0:220 Sequence
|
|
0:220 move second child to first child ( temp 3-component vector of bool)
|
|
0:220 'r041' ( temp 3-component vector of bool)
|
|
0:220 isnan ( temp 3-component vector of bool)
|
|
0:220 'inF0' ( in 3-component vector of float)
|
|
0:221 Sequence
|
|
0:221 move second child to first child ( temp 3-component vector of float)
|
|
0:221 'r042' ( temp 3-component vector of float)
|
|
0:221 ldexp ( temp 3-component vector of float)
|
|
0:221 'inF0' ( in 3-component vector of float)
|
|
0:221 'inF1' ( in 3-component vector of float)
|
|
0:222 Sequence
|
|
0:222 move second child to first child ( temp 3-component vector of float)
|
|
0:222 'r039a' ( temp 3-component vector of float)
|
|
0:222 mix ( temp 3-component vector of float)
|
|
0:222 'inF0' ( in 3-component vector of float)
|
|
0:222 'inF1' ( in 3-component vector of float)
|
|
0:222 'inF2' ( in 3-component vector of float)
|
|
0:223 Sequence
|
|
0:223 move second child to first child ( temp 3-component vector of float)
|
|
0:223 'r039b' ( temp 3-component vector of float)
|
|
0:223 mix ( temp 3-component vector of float)
|
|
0:223 'inF0' ( in 3-component vector of float)
|
|
0:223 'inF1' ( in 3-component vector of float)
|
|
0:223 Constant:
|
|
0:223 0.300000
|
|
0:224 Sequence
|
|
0:224 move second child to first child ( temp float)
|
|
0:224 'r043' ( temp float)
|
|
0:224 length ( temp float)
|
|
0:224 'inF0' ( in 3-component vector of float)
|
|
0:225 Sequence
|
|
0:225 move second child to first child ( temp 3-component vector of float)
|
|
0:225 'r044' ( temp 3-component vector of float)
|
|
0:225 log ( temp 3-component vector of float)
|
|
0:225 'inF0' ( in 3-component vector of float)
|
|
0:226 Sequence
|
|
0:226 move second child to first child ( temp 3-component vector of float)
|
|
0:226 'r045' ( temp 3-component vector of float)
|
|
0:226 vector-scale ( temp 3-component vector of float)
|
|
0:226 log2 ( temp 3-component vector of float)
|
|
0:226 'inF0' ( in 3-component vector of float)
|
|
0:226 Constant:
|
|
0:226 0.301030
|
|
0:227 Sequence
|
|
0:227 move second child to first child ( temp 3-component vector of float)
|
|
0:227 'r046' ( temp 3-component vector of float)
|
|
0:227 log2 ( temp 3-component vector of float)
|
|
0:227 'inF0' ( in 3-component vector of float)
|
|
0:228 Sequence
|
|
0:228 move second child to first child ( temp 3-component vector of float)
|
|
0:228 'r047' ( temp 3-component vector of float)
|
|
0:228 max ( temp 3-component vector of float)
|
|
0:228 'inF0' ( in 3-component vector of float)
|
|
0:228 'inF1' ( in 3-component vector of float)
|
|
0:229 Sequence
|
|
0:229 move second child to first child ( temp 3-component vector of float)
|
|
0:229 'r048' ( temp 3-component vector of float)
|
|
0:229 min ( temp 3-component vector of float)
|
|
0:229 'inF0' ( in 3-component vector of float)
|
|
0:229 'inF1' ( in 3-component vector of float)
|
|
0:230 Sequence
|
|
0:230 move second child to first child ( temp 3-component vector of float)
|
|
0:230 'r049' ( temp 3-component vector of float)
|
|
0:230 normalize ( temp 3-component vector of float)
|
|
0:230 'inF0' ( in 3-component vector of float)
|
|
0:231 Sequence
|
|
0:231 move second child to first child ( temp 3-component vector of float)
|
|
0:231 'r050' ( temp 3-component vector of float)
|
|
0:231 pow ( temp 3-component vector of float)
|
|
0:231 'inF0' ( in 3-component vector of float)
|
|
0:231 'inF1' ( in 3-component vector of float)
|
|
0:232 Sequence
|
|
0:232 move second child to first child ( temp 3-component vector of float)
|
|
0:232 'r051' ( temp 3-component vector of float)
|
|
0:232 radians ( temp 3-component vector of float)
|
|
0:232 'inF0' ( in 3-component vector of float)
|
|
0:233 Sequence
|
|
0:233 move second child to first child ( temp 3-component vector of float)
|
|
0:233 'r052' ( temp 3-component vector of float)
|
|
0:233 divide ( temp 3-component vector of float)
|
|
0:233 Constant:
|
|
0:233 1.000000
|
|
0:233 'inF0' ( in 3-component vector of float)
|
|
0:234 Sequence
|
|
0:234 move second child to first child ( temp 3-component vector of float)
|
|
0:234 'r053' ( temp 3-component vector of float)
|
|
0:234 reflect ( temp 3-component vector of float)
|
|
0:234 'inF0' ( in 3-component vector of float)
|
|
0:234 'inF1' ( in 3-component vector of float)
|
|
0:235 Sequence
|
|
0:235 move second child to first child ( temp 3-component vector of float)
|
|
0:235 'r054' ( temp 3-component vector of float)
|
|
0:235 refract ( temp 3-component vector of float)
|
|
0:235 'inF0' ( in 3-component vector of float)
|
|
0:235 'inF1' ( in 3-component vector of float)
|
|
0:235 Constant:
|
|
0:235 2.000000
|
|
0:236 Sequence
|
|
0:236 move second child to first child ( temp 3-component vector of uint)
|
|
0:236 'r055' ( temp 3-component vector of uint)
|
|
0:? bitFieldReverse ( temp 3-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:237 Sequence
|
|
0:237 move second child to first child ( temp 3-component vector of float)
|
|
0:237 'r056' ( temp 3-component vector of float)
|
|
0:237 roundEven ( temp 3-component vector of float)
|
|
0:237 'inF0' ( in 3-component vector of float)
|
|
0:238 Sequence
|
|
0:238 move second child to first child ( temp 3-component vector of float)
|
|
0:238 'r057' ( temp 3-component vector of float)
|
|
0:238 inverse sqrt ( temp 3-component vector of float)
|
|
0:238 'inF0' ( in 3-component vector of float)
|
|
0:239 Sequence
|
|
0:239 move second child to first child ( temp 3-component vector of float)
|
|
0:239 'r058' ( temp 3-component vector of float)
|
|
0:239 clamp ( temp 3-component vector of float)
|
|
0:239 'inF0' ( in 3-component vector of float)
|
|
0:239 Constant:
|
|
0:239 0.000000
|
|
0:239 Constant:
|
|
0:239 1.000000
|
|
0:240 Sequence
|
|
0:240 move second child to first child ( temp 3-component vector of float)
|
|
0:240 'r059' ( temp 3-component vector of float)
|
|
0:240 Sign ( temp 3-component vector of float)
|
|
0:240 'inF0' ( in 3-component vector of float)
|
|
0:241 Sequence
|
|
0:241 move second child to first child ( temp 3-component vector of float)
|
|
0:241 'r060' ( temp 3-component vector of float)
|
|
0:241 sine ( temp 3-component vector of float)
|
|
0:241 'inF0' ( in 3-component vector of float)
|
|
0:242 Sequence
|
|
0:242 move second child to first child ( temp 3-component vector of float)
|
|
0:242 'inF1' ( in 3-component vector of float)
|
|
0:242 sine ( temp 3-component vector of float)
|
|
0:242 'inF0' ( in 3-component vector of float)
|
|
0:242 move second child to first child ( temp 3-component vector of float)
|
|
0:242 'inF2' ( in 3-component vector of float)
|
|
0:242 cosine ( temp 3-component vector of float)
|
|
0:242 'inF0' ( in 3-component vector of float)
|
|
0:243 Sequence
|
|
0:243 move second child to first child ( temp 3-component vector of float)
|
|
0:243 'r061' ( temp 3-component vector of float)
|
|
0:243 hyp. sine ( temp 3-component vector of float)
|
|
0:243 'inF0' ( in 3-component vector of float)
|
|
0:244 Sequence
|
|
0:244 move second child to first child ( temp 3-component vector of float)
|
|
0:244 'r062' ( temp 3-component vector of float)
|
|
0:244 smoothstep ( temp 3-component vector of float)
|
|
0:244 'inF0' ( in 3-component vector of float)
|
|
0:244 'inF1' ( in 3-component vector of float)
|
|
0:244 'inF2' ( in 3-component vector of float)
|
|
0:245 Sequence
|
|
0:245 move second child to first child ( temp 3-component vector of float)
|
|
0:245 'r063' ( temp 3-component vector of float)
|
|
0:245 sqrt ( temp 3-component vector of float)
|
|
0:245 'inF0' ( in 3-component vector of float)
|
|
0:246 Sequence
|
|
0:246 move second child to first child ( temp 3-component vector of float)
|
|
0:246 'r064' ( temp 3-component vector of float)
|
|
0:246 step ( temp 3-component vector of float)
|
|
0:246 'inF0' ( in 3-component vector of float)
|
|
0:246 'inF1' ( in 3-component vector of float)
|
|
0:247 Sequence
|
|
0:247 move second child to first child ( temp 3-component vector of float)
|
|
0:247 'r065' ( temp 3-component vector of float)
|
|
0:247 tangent ( temp 3-component vector of float)
|
|
0:247 'inF0' ( in 3-component vector of float)
|
|
0:248 Sequence
|
|
0:248 move second child to first child ( temp 3-component vector of float)
|
|
0:248 'r066' ( temp 3-component vector of float)
|
|
0:248 hyp. tangent ( temp 3-component vector of float)
|
|
0:248 'inF0' ( in 3-component vector of float)
|
|
0:250 Sequence
|
|
0:250 move second child to first child ( temp 3-component vector of float)
|
|
0:250 'r067' ( temp 3-component vector of float)
|
|
0:250 trunc ( temp 3-component vector of float)
|
|
0:250 'inF0' ( in 3-component vector of float)
|
|
0:253 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float)
|
|
0:257 Function Parameters:
|
|
0:257 'inF0' ( in 4-component vector of float)
|
|
0:257 'inF1' ( in 4-component vector of float)
|
|
0:257 'inF2' ( in 4-component vector of float)
|
|
0:257 'inU0' ( in 4-component vector of uint)
|
|
0:257 'inU1' ( in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:260 Sequence
|
|
0:260 move second child to first child ( temp bool)
|
|
0:260 'r000' ( temp bool)
|
|
0:260 all ( temp bool)
|
|
0:260 'inF0' ( in 4-component vector of float)
|
|
0:261 Sequence
|
|
0:261 move second child to first child ( temp 4-component vector of float)
|
|
0:261 'r001' ( temp 4-component vector of float)
|
|
0:261 Absolute value ( temp 4-component vector of float)
|
|
0:261 'inF0' ( in 4-component vector of float)
|
|
0:262 Sequence
|
|
0:262 move second child to first child ( temp 4-component vector of float)
|
|
0:262 'r002' ( temp 4-component vector of float)
|
|
0:262 arc cosine ( temp 4-component vector of float)
|
|
0:262 'inF0' ( in 4-component vector of float)
|
|
0:263 Sequence
|
|
0:263 move second child to first child ( temp bool)
|
|
0:263 'r003' ( temp bool)
|
|
0:263 any ( temp bool)
|
|
0:263 'inF0' ( in 4-component vector of float)
|
|
0:264 Sequence
|
|
0:264 move second child to first child ( temp 4-component vector of float)
|
|
0:264 'r004' ( temp 4-component vector of float)
|
|
0:264 arc sine ( temp 4-component vector of float)
|
|
0:264 'inF0' ( in 4-component vector of float)
|
|
0:265 Sequence
|
|
0:265 move second child to first child ( temp 4-component vector of int)
|
|
0:265 'r005' ( temp 4-component vector of int)
|
|
0:265 floatBitsToInt ( temp 4-component vector of int)
|
|
0:265 'inF0' ( in 4-component vector of float)
|
|
0:266 Sequence
|
|
0:266 move second child to first child ( temp 4-component vector of uint)
|
|
0:266 'r006' ( temp 4-component vector of uint)
|
|
0:266 floatBitsToUint ( temp 4-component vector of uint)
|
|
0:266 'inF0' ( in 4-component vector of float)
|
|
0:267 Sequence
|
|
0:267 move second child to first child ( temp 4-component vector of float)
|
|
0:267 'r007' ( temp 4-component vector of float)
|
|
0:267 intBitsToFloat ( temp 4-component vector of float)
|
|
0:267 'inU0' ( in 4-component vector of uint)
|
|
0:269 Sequence
|
|
0:269 move second child to first child ( temp 4-component vector of float)
|
|
0:269 'r009' ( temp 4-component vector of float)
|
|
0:269 arc tangent ( temp 4-component vector of float)
|
|
0:269 'inF0' ( in 4-component vector of float)
|
|
0:270 Sequence
|
|
0:270 move second child to first child ( temp 4-component vector of float)
|
|
0:270 'r010' ( temp 4-component vector of float)
|
|
0:270 arc tangent ( temp 4-component vector of float)
|
|
0:270 'inF0' ( in 4-component vector of float)
|
|
0:270 'inF1' ( in 4-component vector of float)
|
|
0:271 Sequence
|
|
0:271 move second child to first child ( temp 4-component vector of float)
|
|
0:271 'r011' ( temp 4-component vector of float)
|
|
0:271 Ceiling ( temp 4-component vector of float)
|
|
0:271 'inF0' ( in 4-component vector of float)
|
|
0:272 Sequence
|
|
0:272 move second child to first child ( temp 4-component vector of float)
|
|
0:272 'r012' ( temp 4-component vector of float)
|
|
0:272 clamp ( temp 4-component vector of float)
|
|
0:272 'inF0' ( in 4-component vector of float)
|
|
0:272 'inF1' ( in 4-component vector of float)
|
|
0:272 'inF2' ( in 4-component vector of float)
|
|
0:273 Test condition and select ( temp void)
|
|
0:273 Condition
|
|
0:273 any ( temp bool)
|
|
0:273 Compare Less Than ( temp 4-component vector of bool)
|
|
0:273 'inF0' ( in 4-component vector of float)
|
|
0:273 Constant:
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 0.000000
|
|
0:273 true case
|
|
0:273 Branch: Kill
|
|
0:274 Sequence
|
|
0:274 move second child to first child ( temp 4-component vector of float)
|
|
0:274 'r013' ( temp 4-component vector of float)
|
|
0:274 cosine ( temp 4-component vector of float)
|
|
0:274 'inF0' ( in 4-component vector of float)
|
|
0:275 Sequence
|
|
0:275 move second child to first child ( temp 4-component vector of float)
|
|
0:275 'r014' ( temp 4-component vector of float)
|
|
0:275 hyp. cosine ( temp 4-component vector of float)
|
|
0:275 'inF0' ( in 4-component vector of float)
|
|
0:276 Sequence
|
|
0:276 move second child to first child ( temp 4-component vector of uint)
|
|
0:276 'r015' ( temp 4-component vector of uint)
|
|
0:? bitCount ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 5 (const uint)
|
|
0:? 2 (const uint)
|
|
0:277 Sequence
|
|
0:277 move second child to first child ( temp 4-component vector of float)
|
|
0:277 'r016' ( temp 4-component vector of float)
|
|
0:277 dPdx ( temp 4-component vector of float)
|
|
0:277 'inF0' ( in 4-component vector of float)
|
|
0:278 Sequence
|
|
0:278 move second child to first child ( temp 4-component vector of float)
|
|
0:278 'r017' ( temp 4-component vector of float)
|
|
0:278 dPdxCoarse ( temp 4-component vector of float)
|
|
0:278 'inF0' ( in 4-component vector of float)
|
|
0:279 Sequence
|
|
0:279 move second child to first child ( temp 4-component vector of float)
|
|
0:279 'r018' ( temp 4-component vector of float)
|
|
0:279 dPdxFine ( temp 4-component vector of float)
|
|
0:279 'inF0' ( in 4-component vector of float)
|
|
0:280 Sequence
|
|
0:280 move second child to first child ( temp 4-component vector of float)
|
|
0:280 'r019' ( temp 4-component vector of float)
|
|
0:280 dPdy ( temp 4-component vector of float)
|
|
0:280 'inF0' ( in 4-component vector of float)
|
|
0:281 Sequence
|
|
0:281 move second child to first child ( temp 4-component vector of float)
|
|
0:281 'r020' ( temp 4-component vector of float)
|
|
0:281 dPdyCoarse ( temp 4-component vector of float)
|
|
0:281 'inF0' ( in 4-component vector of float)
|
|
0:282 Sequence
|
|
0:282 move second child to first child ( temp 4-component vector of float)
|
|
0:282 'r021' ( temp 4-component vector of float)
|
|
0:282 dPdyFine ( temp 4-component vector of float)
|
|
0:282 'inF0' ( in 4-component vector of float)
|
|
0:283 Sequence
|
|
0:283 move second child to first child ( temp 4-component vector of float)
|
|
0:283 'r022' ( temp 4-component vector of float)
|
|
0:283 degrees ( temp 4-component vector of float)
|
|
0:283 'inF0' ( in 4-component vector of float)
|
|
0:284 Sequence
|
|
0:284 move second child to first child ( temp float)
|
|
0:284 'r023' ( temp float)
|
|
0:284 distance ( temp float)
|
|
0:284 'inF0' ( in 4-component vector of float)
|
|
0:284 'inF1' ( in 4-component vector of float)
|
|
0:285 Sequence
|
|
0:285 move second child to first child ( temp float)
|
|
0:285 'r024' ( temp float)
|
|
0:285 dot-product ( temp float)
|
|
0:285 'inF0' ( in 4-component vector of float)
|
|
0:285 'inF1' ( in 4-component vector of float)
|
|
0:286 Sequence
|
|
0:286 move second child to first child ( temp 4-component vector of float)
|
|
0:286 'r025' ( temp 4-component vector of float)
|
|
0:286 Construct vec4 ( temp 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1.000000
|
|
0:286 component-wise multiply ( temp float)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF0' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF1' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 1 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF0' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 2 (const int)
|
|
0:286 direct index ( temp float)
|
|
0:286 'inF1' ( in 4-component vector of float)
|
|
0:286 Constant:
|
|
0:286 3 (const int)
|
|
0:290 Sequence
|
|
0:290 move second child to first child ( temp 4-component vector of float)
|
|
0:290 'r029' ( temp 4-component vector of float)
|
|
0:290 exp ( temp 4-component vector of float)
|
|
0:290 'inF0' ( in 4-component vector of float)
|
|
0:291 Sequence
|
|
0:291 move second child to first child ( temp 4-component vector of float)
|
|
0:291 'r030' ( temp 4-component vector of float)
|
|
0:291 exp2 ( temp 4-component vector of float)
|
|
0:291 'inF0' ( in 4-component vector of float)
|
|
0:292 Sequence
|
|
0:292 move second child to first child ( temp 4-component vector of float)
|
|
0:292 'r031' ( temp 4-component vector of float)
|
|
0:292 face-forward ( temp 4-component vector of float)
|
|
0:292 'inF0' ( in 4-component vector of float)
|
|
0:292 'inF1' ( in 4-component vector of float)
|
|
0:292 'inF2' ( in 4-component vector of float)
|
|
0:293 Sequence
|
|
0:293 move second child to first child ( temp 4-component vector of uint)
|
|
0:293 'r032' ( temp 4-component vector of uint)
|
|
0:? findMSB ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:? 9 (const uint)
|
|
0:? 10 (const uint)
|
|
0:294 Sequence
|
|
0:294 move second child to first child ( temp 4-component vector of uint)
|
|
0:294 'r033' ( temp 4-component vector of uint)
|
|
0:? findLSB ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 7 (const uint)
|
|
0:? 8 (const uint)
|
|
0:? 9 (const uint)
|
|
0:? 10 (const uint)
|
|
0:295 Sequence
|
|
0:295 move second child to first child ( temp 4-component vector of float)
|
|
0:295 'r034' ( temp 4-component vector of float)
|
|
0:295 Floor ( temp 4-component vector of float)
|
|
0:295 'inF0' ( in 4-component vector of float)
|
|
0:297 Sequence
|
|
0:297 move second child to first child ( temp 4-component vector of float)
|
|
0:297 'r036' ( temp 4-component vector of float)
|
|
0:297 mod ( temp 4-component vector of float)
|
|
0:297 'inF0' ( in 4-component vector of float)
|
|
0:297 'inF1' ( in 4-component vector of float)
|
|
0:298 Sequence
|
|
0:298 move second child to first child ( temp 4-component vector of float)
|
|
0:298 'r037' ( temp 4-component vector of float)
|
|
0:298 Fraction ( temp 4-component vector of float)
|
|
0:298 'inF0' ( in 4-component vector of float)
|
|
0:299 Sequence
|
|
0:299 move second child to first child ( temp 4-component vector of float)
|
|
0:299 'r039' ( temp 4-component vector of float)
|
|
0:299 fwidth ( temp 4-component vector of float)
|
|
0:299 'inF0' ( in 4-component vector of float)
|
|
0:300 Sequence
|
|
0:300 move second child to first child ( temp 4-component vector of bool)
|
|
0:300 'r040' ( temp 4-component vector of bool)
|
|
0:300 isinf ( temp 4-component vector of bool)
|
|
0:300 'inF0' ( in 4-component vector of float)
|
|
0:301 Sequence
|
|
0:301 move second child to first child ( temp 4-component vector of bool)
|
|
0:301 'r041' ( temp 4-component vector of bool)
|
|
0:301 isnan ( temp 4-component vector of bool)
|
|
0:301 'inF0' ( in 4-component vector of float)
|
|
0:302 Sequence
|
|
0:302 move second child to first child ( temp 4-component vector of float)
|
|
0:302 'r042' ( temp 4-component vector of float)
|
|
0:302 ldexp ( temp 4-component vector of float)
|
|
0:302 'inF0' ( in 4-component vector of float)
|
|
0:302 'inF1' ( in 4-component vector of float)
|
|
0:303 Sequence
|
|
0:303 move second child to first child ( temp 4-component vector of float)
|
|
0:303 'r039a' ( temp 4-component vector of float)
|
|
0:303 mix ( temp 4-component vector of float)
|
|
0:303 'inF0' ( in 4-component vector of float)
|
|
0:303 'inF1' ( in 4-component vector of float)
|
|
0:303 'inF2' ( in 4-component vector of float)
|
|
0:304 Sequence
|
|
0:304 move second child to first child ( temp float)
|
|
0:304 'r043' ( temp float)
|
|
0:304 length ( temp float)
|
|
0:304 'inF0' ( in 4-component vector of float)
|
|
0:305 Sequence
|
|
0:305 move second child to first child ( temp 4-component vector of float)
|
|
0:305 'r044' ( temp 4-component vector of float)
|
|
0:305 log ( temp 4-component vector of float)
|
|
0:305 'inF0' ( in 4-component vector of float)
|
|
0:306 Sequence
|
|
0:306 move second child to first child ( temp 4-component vector of float)
|
|
0:306 'r045' ( temp 4-component vector of float)
|
|
0:306 vector-scale ( temp 4-component vector of float)
|
|
0:306 log2 ( temp 4-component vector of float)
|
|
0:306 'inF0' ( in 4-component vector of float)
|
|
0:306 Constant:
|
|
0:306 0.301030
|
|
0:307 Sequence
|
|
0:307 move second child to first child ( temp 4-component vector of float)
|
|
0:307 'r046' ( temp 4-component vector of float)
|
|
0:307 log2 ( temp 4-component vector of float)
|
|
0:307 'inF0' ( in 4-component vector of float)
|
|
0:308 Sequence
|
|
0:308 move second child to first child ( temp 4-component vector of float)
|
|
0:308 'r047' ( temp 4-component vector of float)
|
|
0:308 max ( temp 4-component vector of float)
|
|
0:308 'inF0' ( in 4-component vector of float)
|
|
0:308 'inF1' ( in 4-component vector of float)
|
|
0:309 Sequence
|
|
0:309 move second child to first child ( temp 4-component vector of float)
|
|
0:309 'r048' ( temp 4-component vector of float)
|
|
0:309 min ( temp 4-component vector of float)
|
|
0:309 'inF0' ( in 4-component vector of float)
|
|
0:309 'inF1' ( in 4-component vector of float)
|
|
0:310 Sequence
|
|
0:310 move second child to first child ( temp 4-component vector of float)
|
|
0:310 'r049' ( temp 4-component vector of float)
|
|
0:310 normalize ( temp 4-component vector of float)
|
|
0:310 'inF0' ( in 4-component vector of float)
|
|
0:311 Sequence
|
|
0:311 move second child to first child ( temp 4-component vector of float)
|
|
0:311 'r050' ( temp 4-component vector of float)
|
|
0:311 pow ( temp 4-component vector of float)
|
|
0:311 'inF0' ( in 4-component vector of float)
|
|
0:311 'inF1' ( in 4-component vector of float)
|
|
0:312 Sequence
|
|
0:312 move second child to first child ( temp 4-component vector of float)
|
|
0:312 'r051' ( temp 4-component vector of float)
|
|
0:312 radians ( temp 4-component vector of float)
|
|
0:312 'inF0' ( in 4-component vector of float)
|
|
0:313 Sequence
|
|
0:313 move second child to first child ( temp 4-component vector of float)
|
|
0:313 'r052' ( temp 4-component vector of float)
|
|
0:313 divide ( temp 4-component vector of float)
|
|
0:313 Constant:
|
|
0:313 1.000000
|
|
0:313 'inF0' ( in 4-component vector of float)
|
|
0:314 Sequence
|
|
0:314 move second child to first child ( temp 4-component vector of float)
|
|
0:314 'r053' ( temp 4-component vector of float)
|
|
0:314 reflect ( temp 4-component vector of float)
|
|
0:314 'inF0' ( in 4-component vector of float)
|
|
0:314 'inF1' ( in 4-component vector of float)
|
|
0:315 Sequence
|
|
0:315 move second child to first child ( temp 4-component vector of float)
|
|
0:315 'r054' ( temp 4-component vector of float)
|
|
0:315 refract ( temp 4-component vector of float)
|
|
0:315 'inF0' ( in 4-component vector of float)
|
|
0:315 'inF1' ( in 4-component vector of float)
|
|
0:315 Constant:
|
|
0:315 2.000000
|
|
0:316 Sequence
|
|
0:316 move second child to first child ( temp 4-component vector of uint)
|
|
0:316 'r055' ( temp 4-component vector of uint)
|
|
0:? bitFieldReverse ( temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 1 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:317 Sequence
|
|
0:317 move second child to first child ( temp 4-component vector of float)
|
|
0:317 'r056' ( temp 4-component vector of float)
|
|
0:317 roundEven ( temp 4-component vector of float)
|
|
0:317 'inF0' ( in 4-component vector of float)
|
|
0:318 Sequence
|
|
0:318 move second child to first child ( temp 4-component vector of float)
|
|
0:318 'r057' ( temp 4-component vector of float)
|
|
0:318 inverse sqrt ( temp 4-component vector of float)
|
|
0:318 'inF0' ( in 4-component vector of float)
|
|
0:319 Sequence
|
|
0:319 move second child to first child ( temp 4-component vector of float)
|
|
0:319 'r058' ( temp 4-component vector of float)
|
|
0:319 clamp ( temp 4-component vector of float)
|
|
0:319 'inF0' ( in 4-component vector of float)
|
|
0:319 Constant:
|
|
0:319 0.000000
|
|
0:319 Constant:
|
|
0:319 1.000000
|
|
0:320 Sequence
|
|
0:320 move second child to first child ( temp 4-component vector of float)
|
|
0:320 'r059' ( temp 4-component vector of float)
|
|
0:320 Sign ( temp 4-component vector of float)
|
|
0:320 'inF0' ( in 4-component vector of float)
|
|
0:321 Sequence
|
|
0:321 move second child to first child ( temp 4-component vector of float)
|
|
0:321 'r060' ( temp 4-component vector of float)
|
|
0:321 sine ( temp 4-component vector of float)
|
|
0:321 'inF0' ( in 4-component vector of float)
|
|
0:322 Sequence
|
|
0:322 move second child to first child ( temp 4-component vector of float)
|
|
0:322 'inF1' ( in 4-component vector of float)
|
|
0:322 sine ( temp 4-component vector of float)
|
|
0:322 'inF0' ( in 4-component vector of float)
|
|
0:322 move second child to first child ( temp 4-component vector of float)
|
|
0:322 'inF2' ( in 4-component vector of float)
|
|
0:322 cosine ( temp 4-component vector of float)
|
|
0:322 'inF0' ( in 4-component vector of float)
|
|
0:323 Sequence
|
|
0:323 move second child to first child ( temp 4-component vector of float)
|
|
0:323 'r061' ( temp 4-component vector of float)
|
|
0:323 hyp. sine ( temp 4-component vector of float)
|
|
0:323 'inF0' ( in 4-component vector of float)
|
|
0:324 Sequence
|
|
0:324 move second child to first child ( temp 4-component vector of float)
|
|
0:324 'r062' ( temp 4-component vector of float)
|
|
0:324 smoothstep ( temp 4-component vector of float)
|
|
0:324 'inF0' ( in 4-component vector of float)
|
|
0:324 'inF1' ( in 4-component vector of float)
|
|
0:324 'inF2' ( in 4-component vector of float)
|
|
0:325 Sequence
|
|
0:325 move second child to first child ( temp 4-component vector of float)
|
|
0:325 'r063' ( temp 4-component vector of float)
|
|
0:325 sqrt ( temp 4-component vector of float)
|
|
0:325 'inF0' ( in 4-component vector of float)
|
|
0:326 Sequence
|
|
0:326 move second child to first child ( temp 4-component vector of float)
|
|
0:326 'r064' ( temp 4-component vector of float)
|
|
0:326 step ( temp 4-component vector of float)
|
|
0:326 'inF0' ( in 4-component vector of float)
|
|
0:326 'inF1' ( in 4-component vector of float)
|
|
0:327 Sequence
|
|
0:327 move second child to first child ( temp 4-component vector of float)
|
|
0:327 'r065' ( temp 4-component vector of float)
|
|
0:327 tangent ( temp 4-component vector of float)
|
|
0:327 'inF0' ( in 4-component vector of float)
|
|
0:328 Sequence
|
|
0:328 move second child to first child ( temp 4-component vector of float)
|
|
0:328 'r066' ( temp 4-component vector of float)
|
|
0:328 hyp. tangent ( temp 4-component vector of float)
|
|
0:328 'inF0' ( in 4-component vector of float)
|
|
0:330 Sequence
|
|
0:330 move second child to first child ( temp 4-component vector of float)
|
|
0:330 'r067' ( temp 4-component vector of float)
|
|
0:330 trunc ( temp 4-component vector of float)
|
|
0:330 'inF0' ( in 4-component vector of float)
|
|
0:333 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 1.000000
|
|
0:? 2.000000
|
|
0:? 3.000000
|
|
0:? 4.000000
|
|
0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
|
|
0:396 Function Parameters:
|
|
0:396 'inF0' ( in 2X2 matrix of float)
|
|
0:396 'inF1' ( in 2X2 matrix of float)
|
|
0:396 'inF2' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp bool)
|
|
0:398 'r000' ( temp bool)
|
|
0:398 all ( temp bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r001' ( temp 2X2 matrix of float)
|
|
0:398 Absolute value ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 arc cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp bool)
|
|
0:398 'r003' ( temp bool)
|
|
0:398 any ( temp bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r004' ( temp 2X2 matrix of float)
|
|
0:398 arc sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r005' ( temp 2X2 matrix of float)
|
|
0:398 arc tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r006' ( temp 2X2 matrix of float)
|
|
0:398 arc tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r007' ( temp 2X2 matrix of float)
|
|
0:398 Ceiling ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Test condition and select ( temp void)
|
|
0:398 Condition
|
|
0:398 any ( temp bool)
|
|
0:398 Compare Less Than ( temp 2X2 matrix of bool)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 0.000000
|
|
0:398 true case
|
|
0:398 Branch: Kill
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r008' ( temp 2X2 matrix of float)
|
|
0:398 clamp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r009' ( temp 2X2 matrix of float)
|
|
0:398 cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r010' ( temp 2X2 matrix of float)
|
|
0:398 hyp. cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r011' ( temp 2X2 matrix of float)
|
|
0:398 dPdx ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r012' ( temp 2X2 matrix of float)
|
|
0:398 dPdxCoarse ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r013' ( temp 2X2 matrix of float)
|
|
0:398 dPdxFine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r014' ( temp 2X2 matrix of float)
|
|
0:398 dPdy ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r015' ( temp 2X2 matrix of float)
|
|
0:398 dPdyCoarse ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r016' ( temp 2X2 matrix of float)
|
|
0:398 dPdyFine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r017' ( temp 2X2 matrix of float)
|
|
0:398 degrees ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp float)
|
|
0:398 'r018' ( temp float)
|
|
0:398 determinant ( temp float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r019' ( temp 2X2 matrix of float)
|
|
0:398 exp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'R020' ( temp 2X2 matrix of float)
|
|
0:398 exp2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r021' ( temp 2X2 matrix of float)
|
|
0:398 Floor ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r022' ( temp 2X2 matrix of float)
|
|
0:398 mod ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r023' ( temp 2X2 matrix of float)
|
|
0:398 Fraction ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r025' ( temp 2X2 matrix of float)
|
|
0:398 fwidth ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r026' ( temp 2X2 matrix of float)
|
|
0:398 ldexp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r026a' ( temp 2X2 matrix of float)
|
|
0:398 mix ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r027' ( temp 2X2 matrix of float)
|
|
0:398 log ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r028' ( temp 2X2 matrix of float)
|
|
0:398 matrix-scale ( temp 2X2 matrix of float)
|
|
0:398 log2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.301030
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r029' ( temp 2X2 matrix of float)
|
|
0:398 log2 ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r030' ( temp 2X2 matrix of float)
|
|
0:398 max ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r031' ( temp 2X2 matrix of float)
|
|
0:398 min ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r032' ( temp 2X2 matrix of float)
|
|
0:398 pow ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r033' ( temp 2X2 matrix of float)
|
|
0:398 radians ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r034' ( temp 2X2 matrix of float)
|
|
0:398 roundEven ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r035' ( temp 2X2 matrix of float)
|
|
0:398 inverse sqrt ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r036' ( temp 2X2 matrix of float)
|
|
0:398 clamp ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Constant:
|
|
0:398 0.000000
|
|
0:398 Constant:
|
|
0:398 1.000000
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r037' ( temp 2X2 matrix of float)
|
|
0:398 Sign ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r038' ( temp 2X2 matrix of float)
|
|
0:398 sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 cosine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r039' ( temp 2X2 matrix of float)
|
|
0:398 hyp. sine ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r049' ( temp 2X2 matrix of float)
|
|
0:398 smoothstep ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 'inF2' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r041' ( temp 2X2 matrix of float)
|
|
0:398 sqrt ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r042' ( temp 2X2 matrix of float)
|
|
0:398 step ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 'inF1' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r043' ( temp 2X2 matrix of float)
|
|
0:398 tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r044' ( temp 2X2 matrix of float)
|
|
0:398 hyp. tangent ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 transpose ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:398 Sequence
|
|
0:398 move second child to first child ( temp 2X2 matrix of float)
|
|
0:398 'r046' ( temp 2X2 matrix of float)
|
|
0:398 trunc ( temp 2X2 matrix of float)
|
|
0:398 'inF0' ( in 2X2 matrix of float)
|
|
0:401 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:? 2.000000
|
|
0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float)
|
|
0:405 Function Parameters:
|
|
0:405 'inF0' ( in 3X3 matrix of float)
|
|
0:405 'inF1' ( in 3X3 matrix of float)
|
|
0:405 'inF2' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp bool)
|
|
0:407 'r000' ( temp bool)
|
|
0:407 all ( temp bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r001' ( temp 3X3 matrix of float)
|
|
0:407 Absolute value ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 arc cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp bool)
|
|
0:407 'r003' ( temp bool)
|
|
0:407 any ( temp bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r004' ( temp 3X3 matrix of float)
|
|
0:407 arc sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r005' ( temp 3X3 matrix of float)
|
|
0:407 arc tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r006' ( temp 3X3 matrix of float)
|
|
0:407 arc tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r007' ( temp 3X3 matrix of float)
|
|
0:407 Ceiling ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Test condition and select ( temp void)
|
|
0:407 Condition
|
|
0:407 any ( temp bool)
|
|
0:407 Compare Less Than ( temp 3X3 matrix of bool)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 0.000000
|
|
0:407 true case
|
|
0:407 Branch: Kill
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r008' ( temp 3X3 matrix of float)
|
|
0:407 clamp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r009' ( temp 3X3 matrix of float)
|
|
0:407 cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r010' ( temp 3X3 matrix of float)
|
|
0:407 hyp. cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r011' ( temp 3X3 matrix of float)
|
|
0:407 dPdx ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r012' ( temp 3X3 matrix of float)
|
|
0:407 dPdxCoarse ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r013' ( temp 3X3 matrix of float)
|
|
0:407 dPdxFine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r014' ( temp 3X3 matrix of float)
|
|
0:407 dPdy ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r015' ( temp 3X3 matrix of float)
|
|
0:407 dPdyCoarse ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r016' ( temp 3X3 matrix of float)
|
|
0:407 dPdyFine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r017' ( temp 3X3 matrix of float)
|
|
0:407 degrees ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp float)
|
|
0:407 'r018' ( temp float)
|
|
0:407 determinant ( temp float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r019' ( temp 3X3 matrix of float)
|
|
0:407 exp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'R020' ( temp 3X3 matrix of float)
|
|
0:407 exp2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r021' ( temp 3X3 matrix of float)
|
|
0:407 Floor ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r022' ( temp 3X3 matrix of float)
|
|
0:407 mod ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r023' ( temp 3X3 matrix of float)
|
|
0:407 Fraction ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r025' ( temp 3X3 matrix of float)
|
|
0:407 fwidth ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r026' ( temp 3X3 matrix of float)
|
|
0:407 ldexp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r026a' ( temp 3X3 matrix of float)
|
|
0:407 mix ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r027' ( temp 3X3 matrix of float)
|
|
0:407 log ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r028' ( temp 3X3 matrix of float)
|
|
0:407 matrix-scale ( temp 3X3 matrix of float)
|
|
0:407 log2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.301030
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r029' ( temp 3X3 matrix of float)
|
|
0:407 log2 ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r030' ( temp 3X3 matrix of float)
|
|
0:407 max ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r031' ( temp 3X3 matrix of float)
|
|
0:407 min ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r032' ( temp 3X3 matrix of float)
|
|
0:407 pow ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r033' ( temp 3X3 matrix of float)
|
|
0:407 radians ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r034' ( temp 3X3 matrix of float)
|
|
0:407 roundEven ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r035' ( temp 3X3 matrix of float)
|
|
0:407 inverse sqrt ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r036' ( temp 3X3 matrix of float)
|
|
0:407 clamp ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Constant:
|
|
0:407 0.000000
|
|
0:407 Constant:
|
|
0:407 1.000000
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r037' ( temp 3X3 matrix of float)
|
|
0:407 Sign ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r038' ( temp 3X3 matrix of float)
|
|
0:407 sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 cosine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r039' ( temp 3X3 matrix of float)
|
|
0:407 hyp. sine ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r049' ( temp 3X3 matrix of float)
|
|
0:407 smoothstep ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 'inF2' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r041' ( temp 3X3 matrix of float)
|
|
0:407 sqrt ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r042' ( temp 3X3 matrix of float)
|
|
0:407 step ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 'inF1' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r043' ( temp 3X3 matrix of float)
|
|
0:407 tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r044' ( temp 3X3 matrix of float)
|
|
0:407 hyp. tangent ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 transpose ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:407 Sequence
|
|
0:407 move second child to first child ( temp 3X3 matrix of float)
|
|
0:407 'r046' ( temp 3X3 matrix of float)
|
|
0:407 trunc ( temp 3X3 matrix of float)
|
|
0:407 'inF0' ( in 3X3 matrix of float)
|
|
0:410 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:? 3.000000
|
|
0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float)
|
|
0:414 Function Parameters:
|
|
0:414 'inF0' ( in 4X4 matrix of float)
|
|
0:414 'inF1' ( in 4X4 matrix of float)
|
|
0:414 'inF2' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp bool)
|
|
0:416 'r000' ( temp bool)
|
|
0:416 all ( temp bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r001' ( temp 4X4 matrix of float)
|
|
0:416 Absolute value ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 arc cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp bool)
|
|
0:416 'r003' ( temp bool)
|
|
0:416 any ( temp bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r004' ( temp 4X4 matrix of float)
|
|
0:416 arc sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r005' ( temp 4X4 matrix of float)
|
|
0:416 arc tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r006' ( temp 4X4 matrix of float)
|
|
0:416 arc tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r007' ( temp 4X4 matrix of float)
|
|
0:416 Ceiling ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Test condition and select ( temp void)
|
|
0:416 Condition
|
|
0:416 any ( temp bool)
|
|
0:416 Compare Less Than ( temp 4X4 matrix of bool)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 0.000000
|
|
0:416 true case
|
|
0:416 Branch: Kill
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r008' ( temp 4X4 matrix of float)
|
|
0:416 clamp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r009' ( temp 4X4 matrix of float)
|
|
0:416 cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r010' ( temp 4X4 matrix of float)
|
|
0:416 hyp. cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r011' ( temp 4X4 matrix of float)
|
|
0:416 dPdx ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r012' ( temp 4X4 matrix of float)
|
|
0:416 dPdxCoarse ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r013' ( temp 4X4 matrix of float)
|
|
0:416 dPdxFine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r014' ( temp 4X4 matrix of float)
|
|
0:416 dPdy ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r015' ( temp 4X4 matrix of float)
|
|
0:416 dPdyCoarse ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r016' ( temp 4X4 matrix of float)
|
|
0:416 dPdyFine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r017' ( temp 4X4 matrix of float)
|
|
0:416 degrees ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp float)
|
|
0:416 'r018' ( temp float)
|
|
0:416 determinant ( temp float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r019' ( temp 4X4 matrix of float)
|
|
0:416 exp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'R020' ( temp 4X4 matrix of float)
|
|
0:416 exp2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r021' ( temp 4X4 matrix of float)
|
|
0:416 Floor ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r022' ( temp 4X4 matrix of float)
|
|
0:416 mod ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r023' ( temp 4X4 matrix of float)
|
|
0:416 Fraction ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r025' ( temp 4X4 matrix of float)
|
|
0:416 fwidth ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r026' ( temp 4X4 matrix of float)
|
|
0:416 ldexp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r026a' ( temp 4X4 matrix of float)
|
|
0:416 mix ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r027' ( temp 4X4 matrix of float)
|
|
0:416 log ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r028' ( temp 4X4 matrix of float)
|
|
0:416 matrix-scale ( temp 4X4 matrix of float)
|
|
0:416 log2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.301030
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r029' ( temp 4X4 matrix of float)
|
|
0:416 log2 ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r030' ( temp 4X4 matrix of float)
|
|
0:416 max ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r031' ( temp 4X4 matrix of float)
|
|
0:416 min ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r032' ( temp 4X4 matrix of float)
|
|
0:416 pow ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r033' ( temp 4X4 matrix of float)
|
|
0:416 radians ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r034' ( temp 4X4 matrix of float)
|
|
0:416 roundEven ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r035' ( temp 4X4 matrix of float)
|
|
0:416 inverse sqrt ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r036' ( temp 4X4 matrix of float)
|
|
0:416 clamp ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Constant:
|
|
0:416 0.000000
|
|
0:416 Constant:
|
|
0:416 1.000000
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r037' ( temp 4X4 matrix of float)
|
|
0:416 Sign ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r038' ( temp 4X4 matrix of float)
|
|
0:416 sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 cosine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r039' ( temp 4X4 matrix of float)
|
|
0:416 hyp. sine ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r049' ( temp 4X4 matrix of float)
|
|
0:416 smoothstep ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 'inF2' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r041' ( temp 4X4 matrix of float)
|
|
0:416 sqrt ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r042' ( temp 4X4 matrix of float)
|
|
0:416 step ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 'inF1' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r043' ( temp 4X4 matrix of float)
|
|
0:416 tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r044' ( temp 4X4 matrix of float)
|
|
0:416 hyp. tangent ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 transpose ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:416 Sequence
|
|
0:416 move second child to first child ( temp 4X4 matrix of float)
|
|
0:416 'r046' ( temp 4X4 matrix of float)
|
|
0:416 trunc ( temp 4X4 matrix of float)
|
|
0:416 'inF0' ( in 4X4 matrix of float)
|
|
0:419 Branch: Return with expression
|
|
0:? Constant:
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:? 4.000000
|
|
0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void)
|
|
0:437 Function Parameters:
|
|
0:437 'inF0' ( in float)
|
|
0:437 'inF1' ( in float)
|
|
0:437 'inFV0' ( in 2-component vector of float)
|
|
0:437 'inFV1' ( in 2-component vector of float)
|
|
0:437 'inFM0' ( in 2X2 matrix of float)
|
|
0:437 'inFM1' ( in 2X2 matrix of float)
|
|
0:? Sequence
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp float)
|
|
0:438 'r0' ( temp float)
|
|
0:438 component-wise multiply ( temp float)
|
|
0:438 'inF1' ( in float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r1' ( temp 2-component vector of float)
|
|
0:438 vector-scale ( temp 2-component vector of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r2' ( temp 2-component vector of float)
|
|
0:438 vector-scale ( temp 2-component vector of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp float)
|
|
0:438 'r3' ( temp float)
|
|
0:438 dot-product ( temp float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inFV1' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r4' ( temp 2-component vector of float)
|
|
0:438 vector-times-matrix ( temp 2-component vector of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2-component vector of float)
|
|
0:438 'r5' ( temp 2-component vector of float)
|
|
0:438 matrix-times-vector ( temp 2-component vector of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 'inFV0' ( in 2-component vector of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r6' ( temp 2X2 matrix of float)
|
|
0:438 matrix-scale ( temp 2X2 matrix of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r7' ( temp 2X2 matrix of float)
|
|
0:438 matrix-scale ( temp 2X2 matrix of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:438 'inF0' ( in float)
|
|
0:438 Sequence
|
|
0:438 move second child to first child ( temp 2X2 matrix of float)
|
|
0:438 'r8' ( temp 2X2 matrix of float)
|
|
0:438 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:438 'inFM1' ( in 2X2 matrix of float)
|
|
0:438 'inFM0' ( in 2X2 matrix of float)
|
|
0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void)
|
|
0:444 Function Parameters:
|
|
0:444 'inF0' ( in float)
|
|
0:444 'inF1' ( in float)
|
|
0:444 'inFV0' ( in 3-component vector of float)
|
|
0:444 'inFV1' ( in 3-component vector of float)
|
|
0:444 'inFM0' ( in 3X3 matrix of float)
|
|
0:444 'inFM1' ( in 3X3 matrix of float)
|
|
0:? Sequence
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp float)
|
|
0:445 'r0' ( temp float)
|
|
0:445 component-wise multiply ( temp float)
|
|
0:445 'inF1' ( in float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r1' ( temp 3-component vector of float)
|
|
0:445 vector-scale ( temp 3-component vector of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r2' ( temp 3-component vector of float)
|
|
0:445 vector-scale ( temp 3-component vector of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp float)
|
|
0:445 'r3' ( temp float)
|
|
0:445 dot-product ( temp float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inFV1' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r4' ( temp 3-component vector of float)
|
|
0:445 vector-times-matrix ( temp 3-component vector of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3-component vector of float)
|
|
0:445 'r5' ( temp 3-component vector of float)
|
|
0:445 matrix-times-vector ( temp 3-component vector of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 'inFV0' ( in 3-component vector of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r6' ( temp 3X3 matrix of float)
|
|
0:445 matrix-scale ( temp 3X3 matrix of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r7' ( temp 3X3 matrix of float)
|
|
0:445 matrix-scale ( temp 3X3 matrix of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:445 'inF0' ( in float)
|
|
0:445 Sequence
|
|
0:445 move second child to first child ( temp 3X3 matrix of float)
|
|
0:445 'r8' ( temp 3X3 matrix of float)
|
|
0:445 matrix-multiply ( temp 3X3 matrix of float)
|
|
0:445 'inFM1' ( in 3X3 matrix of float)
|
|
0:445 'inFM0' ( in 3X3 matrix of float)
|
|
0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void)
|
|
0:451 Function Parameters:
|
|
0:451 'inF0' ( in float)
|
|
0:451 'inF1' ( in float)
|
|
0:451 'inFV0' ( in 4-component vector of float)
|
|
0:451 'inFV1' ( in 4-component vector of float)
|
|
0:451 'inFM0' ( in 4X4 matrix of float)
|
|
0:451 'inFM1' ( in 4X4 matrix of float)
|
|
0:? Sequence
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp float)
|
|
0:452 'r0' ( temp float)
|
|
0:452 component-wise multiply ( temp float)
|
|
0:452 'inF1' ( in float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r1' ( temp 4-component vector of float)
|
|
0:452 vector-scale ( temp 4-component vector of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r2' ( temp 4-component vector of float)
|
|
0:452 vector-scale ( temp 4-component vector of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp float)
|
|
0:452 'r3' ( temp float)
|
|
0:452 dot-product ( temp float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inFV1' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r4' ( temp 4-component vector of float)
|
|
0:452 vector-times-matrix ( temp 4-component vector of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4-component vector of float)
|
|
0:452 'r5' ( temp 4-component vector of float)
|
|
0:452 matrix-times-vector ( temp 4-component vector of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 'inFV0' ( in 4-component vector of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r6' ( temp 4X4 matrix of float)
|
|
0:452 matrix-scale ( temp 4X4 matrix of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r7' ( temp 4X4 matrix of float)
|
|
0:452 matrix-scale ( temp 4X4 matrix of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:452 'inF0' ( in float)
|
|
0:452 Sequence
|
|
0:452 move second child to first child ( temp 4X4 matrix of float)
|
|
0:452 'r8' ( temp 4X4 matrix of float)
|
|
0:452 matrix-multiply ( temp 4X4 matrix of float)
|
|
0:452 'inFM1' ( in 4X4 matrix of float)
|
|
0:452 'inFM0' ( in 4X4 matrix of float)
|
|
0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void)
|
|
0:461 Function Parameters:
|
|
0:461 'inF0' ( in float)
|
|
0:461 'inF1' ( in float)
|
|
0:461 'inFV2' ( in 2-component vector of float)
|
|
0:461 'inFV3' ( in 3-component vector of float)
|
|
0:461 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:461 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:461 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:461 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:461 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:? Sequence
|
|
0:462 Sequence
|
|
0:462 move second child to first child ( temp float)
|
|
0:462 'r00' ( temp float)
|
|
0:462 component-wise multiply ( temp float)
|
|
0:462 'inF1' ( in float)
|
|
0:462 'inF0' ( in float)
|
|
0:463 Sequence
|
|
0:463 move second child to first child ( temp 2-component vector of float)
|
|
0:463 'r01' ( temp 2-component vector of float)
|
|
0:463 vector-scale ( temp 2-component vector of float)
|
|
0:463 'inF0' ( in float)
|
|
0:463 'inFV2' ( in 2-component vector of float)
|
|
0:464 Sequence
|
|
0:464 move second child to first child ( temp 3-component vector of float)
|
|
0:464 'r02' ( temp 3-component vector of float)
|
|
0:464 vector-scale ( temp 3-component vector of float)
|
|
0:464 'inF0' ( in float)
|
|
0:464 'inFV3' ( in 3-component vector of float)
|
|
0:465 Sequence
|
|
0:465 move second child to first child ( temp 2-component vector of float)
|
|
0:465 'r03' ( temp 2-component vector of float)
|
|
0:465 vector-scale ( temp 2-component vector of float)
|
|
0:465 'inFV2' ( in 2-component vector of float)
|
|
0:465 'inF0' ( in float)
|
|
0:466 Sequence
|
|
0:466 move second child to first child ( temp 3-component vector of float)
|
|
0:466 'r04' ( temp 3-component vector of float)
|
|
0:466 vector-scale ( temp 3-component vector of float)
|
|
0:466 'inFV3' ( in 3-component vector of float)
|
|
0:466 'inF0' ( in float)
|
|
0:467 Sequence
|
|
0:467 move second child to first child ( temp float)
|
|
0:467 'r05' ( temp float)
|
|
0:467 dot-product ( temp float)
|
|
0:467 'inFV2' ( in 2-component vector of float)
|
|
0:467 'inFV2' ( in 2-component vector of float)
|
|
0:468 Sequence
|
|
0:468 move second child to first child ( temp float)
|
|
0:468 'r06' ( temp float)
|
|
0:468 dot-product ( temp float)
|
|
0:468 'inFV3' ( in 3-component vector of float)
|
|
0:468 'inFV3' ( in 3-component vector of float)
|
|
0:469 Sequence
|
|
0:469 move second child to first child ( temp 3-component vector of float)
|
|
0:469 'r07' ( temp 3-component vector of float)
|
|
0:469 matrix-times-vector ( temp 3-component vector of float)
|
|
0:469 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:469 'inFV2' ( in 2-component vector of float)
|
|
0:470 Sequence
|
|
0:470 move second child to first child ( temp 2-component vector of float)
|
|
0:470 'r08' ( temp 2-component vector of float)
|
|
0:470 matrix-times-vector ( temp 2-component vector of float)
|
|
0:470 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:470 'inFV3' ( in 3-component vector of float)
|
|
0:471 Sequence
|
|
0:471 move second child to first child ( temp 2-component vector of float)
|
|
0:471 'r09' ( temp 2-component vector of float)
|
|
0:471 vector-times-matrix ( temp 2-component vector of float)
|
|
0:471 'inFV3' ( in 3-component vector of float)
|
|
0:471 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:472 Sequence
|
|
0:472 move second child to first child ( temp 3-component vector of float)
|
|
0:472 'r10' ( temp 3-component vector of float)
|
|
0:472 vector-times-matrix ( temp 3-component vector of float)
|
|
0:472 'inFV2' ( in 2-component vector of float)
|
|
0:472 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:473 Sequence
|
|
0:473 move second child to first child ( temp 2X3 matrix of float)
|
|
0:473 'r11' ( temp 2X3 matrix of float)
|
|
0:473 matrix-scale ( temp 2X3 matrix of float)
|
|
0:473 'inF0' ( in float)
|
|
0:473 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:474 Sequence
|
|
0:474 move second child to first child ( temp 3X2 matrix of float)
|
|
0:474 'r12' ( temp 3X2 matrix of float)
|
|
0:474 matrix-scale ( temp 3X2 matrix of float)
|
|
0:474 'inF0' ( in float)
|
|
0:474 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:475 Sequence
|
|
0:475 move second child to first child ( temp 2X2 matrix of float)
|
|
0:475 'r13' ( temp 2X2 matrix of float)
|
|
0:475 matrix-multiply ( temp 2X2 matrix of float)
|
|
0:475 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:475 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:476 Sequence
|
|
0:476 move second child to first child ( temp 2X3 matrix of float)
|
|
0:476 'r14' ( temp 2X3 matrix of float)
|
|
0:476 matrix-multiply ( temp 2X3 matrix of float)
|
|
0:476 'inFM3x3' ( in 3X3 matrix of float)
|
|
0:476 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:477 Sequence
|
|
0:477 move second child to first child ( temp 2X4 matrix of float)
|
|
0:477 'r15' ( temp 2X4 matrix of float)
|
|
0:477 matrix-multiply ( temp 2X4 matrix of float)
|
|
0:477 'inFM3x4' ( in 3X4 matrix of float)
|
|
0:477 'inFM2x3' ( in 2X3 matrix of float)
|
|
0:478 Sequence
|
|
0:478 move second child to first child ( temp 3X4 matrix of float)
|
|
0:478 'r16' ( temp 3X4 matrix of float)
|
|
0:478 matrix-multiply ( temp 3X4 matrix of float)
|
|
0:478 'inFM2x4' ( in 2X4 matrix of float)
|
|
0:478 'inFM3x2' ( in 3X2 matrix of float)
|
|
0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Function Parameters:
|
|
0:? Sequence
|
|
0:486 move second child to first child ( temp 4-component vector of float)
|
|
0:486 color: direct index for structure ( temp 4-component vector of float)
|
|
0:486 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
|
0:486 Constant:
|
|
0:486 0 (const int)
|
|
0:486 Constant:
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:486 1.000000
|
|
0:487 Branch: Return with expression
|
|
0:487 'ps_output' ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Function Definition: main( ( temp void)
|
|
0:484 Function Parameters:
|
|
0:? Sequence
|
|
0:484 Sequence
|
|
0:484 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
0:484 color: direct index for structure ( temp 4-component vector of float)
|
|
0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
|
|
0:484 Constant:
|
|
0:484 0 (const int)
|
|
0:? Linker Objects
|
|
0:? 'gs_ua' ( shared uint)
|
|
0:? 'gs_ub' ( shared uint)
|
|
0:? 'gs_uc' ( shared uint)
|
|
0:? 'gs_ua2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ub2' ( shared 2-component vector of uint)
|
|
0:? 'gs_uc2' ( shared 2-component vector of uint)
|
|
0:? 'gs_ua3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ub3' ( shared 3-component vector of uint)
|
|
0:? 'gs_uc3' ( shared 3-component vector of uint)
|
|
0:? 'gs_ua4' ( shared 4-component vector of uint)
|
|
0:? 'gs_ub4' ( shared 4-component vector of uint)
|
|
0:? 'gs_uc4' ( shared 4-component vector of uint)
|
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 1791
|
|
|
|
Capability Shader
|
|
Capability DerivativeControl
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 1772
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
|
|
Name 11 "inF0"
|
|
Name 12 "inF1"
|
|
Name 13 "inF2"
|
|
Name 14 "inU0"
|
|
Name 15 "inU1"
|
|
Name 22 "PixelShaderFunction1(vf1;vf1;vf1;"
|
|
Name 19 "inF0"
|
|
Name 20 "inF1"
|
|
Name 21 "inF2"
|
|
Name 34 "PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
|
|
Name 29 "inF0"
|
|
Name 30 "inF1"
|
|
Name 31 "inF2"
|
|
Name 32 "inU0"
|
|
Name 33 "inU1"
|
|
Name 46 "PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
|
|
Name 41 "inF0"
|
|
Name 42 "inF1"
|
|
Name 43 "inF2"
|
|
Name 44 "inU0"
|
|
Name 45 "inU1"
|
|
Name 58 "PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;"
|
|
Name 53 "inF0"
|
|
Name 54 "inF1"
|
|
Name 55 "inF2"
|
|
Name 56 "inU0"
|
|
Name 57 "inU1"
|
|
Name 66 "PixelShaderFunction2x2(mf22;mf22;mf22;"
|
|
Name 63 "inF0"
|
|
Name 64 "inF1"
|
|
Name 65 "inF2"
|
|
Name 74 "PixelShaderFunction3x3(mf33;mf33;mf33;"
|
|
Name 71 "inF0"
|
|
Name 72 "inF1"
|
|
Name 73 "inF2"
|
|
Name 82 "PixelShaderFunction4x4(mf44;mf44;mf44;"
|
|
Name 79 "inF0"
|
|
Name 80 "inF1"
|
|
Name 81 "inF2"
|
|
Name 91 "TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;"
|
|
Name 85 "inF0"
|
|
Name 86 "inF1"
|
|
Name 87 "inFV0"
|
|
Name 88 "inFV1"
|
|
Name 89 "inFM0"
|
|
Name 90 "inFM1"
|
|
Name 100 "TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;"
|
|
Name 94 "inF0"
|
|
Name 95 "inF1"
|
|
Name 96 "inFV0"
|
|
Name 97 "inFV1"
|
|
Name 98 "inFM0"
|
|
Name 99 "inFM1"
|
|
Name 109 "TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;"
|
|
Name 103 "inF0"
|
|
Name 104 "inF1"
|
|
Name 105 "inFV0"
|
|
Name 106 "inFV1"
|
|
Name 107 "inFM0"
|
|
Name 108 "inFM1"
|
|
Name 129 "TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;"
|
|
Name 120 "inF0"
|
|
Name 121 "inF1"
|
|
Name 122 "inFV2"
|
|
Name 123 "inFV3"
|
|
Name 124 "inFM2x3"
|
|
Name 125 "inFM3x2"
|
|
Name 126 "inFM3x3"
|
|
Name 127 "inFM3x4"
|
|
Name 128 "inFM2x4"
|
|
Name 131 "PS_OUTPUT"
|
|
MemberName 131(PS_OUTPUT) 0 "color"
|
|
Name 133 "@main("
|
|
Name 137 "r000"
|
|
Name 140 "r001"
|
|
Name 143 "r002"
|
|
Name 146 "r003"
|
|
Name 149 "r004"
|
|
Name 154 "r005"
|
|
Name 157 "r006"
|
|
Name 160 "r007"
|
|
Name 163 "r009"
|
|
Name 166 "r010"
|
|
Name 170 "r011"
|
|
Name 173 "r012"
|
|
Name 184 "r014"
|
|
Name 187 "r015"
|
|
Name 190 "r016"
|
|
Name 193 "r017"
|
|
Name 196 "r018"
|
|
Name 199 "r019"
|
|
Name 202 "r020"
|
|
Name 205 "r021"
|
|
Name 208 "r022"
|
|
Name 211 "r023"
|
|
Name 214 "r027"
|
|
Name 217 "r028"
|
|
Name 220 "r029"
|
|
Name 223 "r030"
|
|
Name 226 "r031"
|
|
Name 229 "r033"
|
|
Name 233 "r034"
|
|
Name 236 "r036"
|
|
Name 239 "r037"
|
|
Name 242 "r038"
|
|
Name 245 "r039"
|
|
Name 249 "r039a"
|
|
Name 254 "r040"
|
|
Name 257 "r041"
|
|
Name 262 "r042"
|
|
Name 265 "r043"
|
|
Name 269 "r044"
|
|
Name 273 "r045"
|
|
Name 277 "r046"
|
|
Name 280 "r047"
|
|
Name 284 "r048"
|
|
Name 288 "r049"
|
|
Name 291 "r050"
|
|
Name 294 "r051"
|
|
Name 297 "r052"
|
|
Name 300 "r053"
|
|
Name 307 "r055"
|
|
Name 310 "r056"
|
|
Name 315 "r057"
|
|
Name 318 "r058"
|
|
Name 322 "r059"
|
|
Name 325 "r060"
|
|
Name 328 "r061"
|
|
Name 335 "r000"
|
|
Name 338 "r001"
|
|
Name 341 "r002"
|
|
Name 344 "r003"
|
|
Name 347 "r004"
|
|
Name 352 "r005"
|
|
Name 355 "r006"
|
|
Name 358 "r007"
|
|
Name 361 "r009"
|
|
Name 364 "r010"
|
|
Name 368 "r011"
|
|
Name 371 "r012"
|
|
Name 384 "r013"
|
|
Name 387 "r015"
|
|
Name 390 "r016"
|
|
Name 394 "r017"
|
|
Name 397 "r018"
|
|
Name 400 "r019"
|
|
Name 403 "r020"
|
|
Name 406 "r021"
|
|
Name 409 "r022"
|
|
Name 412 "r023"
|
|
Name 415 "r026"
|
|
Name 419 "r027"
|
|
Name 423 "r028"
|
|
Name 426 "r029"
|
|
Name 429 "r030"
|
|
Name 434 "r031"
|
|
Name 439 "r032"
|
|
Name 441 "r033"
|
|
Name 444 "r035"
|
|
Name 448 "r036"
|
|
Name 451 "r038"
|
|
Name 455 "r039"
|
|
Name 458 "r040"
|
|
Name 461 "r041"
|
|
Name 465 "r039a"
|
|
Name 470 "r042"
|
|
Name 473 "r043"
|
|
Name 476 "r044"
|
|
Name 480 "r045"
|
|
Name 483 "r046"
|
|
Name 487 "r047"
|
|
Name 491 "r048"
|
|
Name 494 "r049"
|
|
Name 498 "r050"
|
|
Name 501 "r051"
|
|
Name 505 "r052"
|
|
Name 509 "r053"
|
|
Name 514 "r054"
|
|
Name 519 "r055"
|
|
Name 522 "r056"
|
|
Name 525 "r057"
|
|
Name 530 "r058"
|
|
Name 533 "r059"
|
|
Name 540 "r060"
|
|
Name 543 "r061"
|
|
Name 548 "r062"
|
|
Name 551 "r063"
|
|
Name 555 "r064"
|
|
Name 558 "r065"
|
|
Name 561 "r066"
|
|
Name 567 "r000"
|
|
Name 570 "r001"
|
|
Name 573 "r002"
|
|
Name 576 "r003"
|
|
Name 579 "r004"
|
|
Name 584 "r005"
|
|
Name 587 "r006"
|
|
Name 590 "r007"
|
|
Name 593 "r009"
|
|
Name 596 "r010"
|
|
Name 600 "r011"
|
|
Name 603 "r012"
|
|
Name 616 "r013"
|
|
Name 619 "r014"
|
|
Name 622 "r015"
|
|
Name 627 "r016"
|
|
Name 631 "r017"
|
|
Name 634 "r018"
|
|
Name 637 "r019"
|
|
Name 640 "r020"
|
|
Name 643 "r021"
|
|
Name 646 "r022"
|
|
Name 649 "r023"
|
|
Name 652 "r024"
|
|
Name 656 "r025"
|
|
Name 660 "r029"
|
|
Name 663 "r030"
|
|
Name 666 "r031"
|
|
Name 671 "r032"
|
|
Name 675 "r033"
|
|
Name 677 "r034"
|
|
Name 680 "r036"
|
|
Name 684 "r037"
|
|
Name 687 "r039"
|
|
Name 691 "r040"
|
|
Name 694 "r041"
|
|
Name 697 "r042"
|
|
Name 701 "r039a"
|
|
Name 706 "r039b"
|
|
Name 712 "r043"
|
|
Name 715 "r044"
|
|
Name 718 "r045"
|
|
Name 722 "r046"
|
|
Name 725 "r047"
|
|
Name 729 "r048"
|
|
Name 733 "r049"
|
|
Name 736 "r050"
|
|
Name 740 "r051"
|
|
Name 743 "r052"
|
|
Name 747 "r053"
|
|
Name 751 "r054"
|
|
Name 755 "r055"
|
|
Name 758 "r056"
|
|
Name 761 "r057"
|
|
Name 764 "r058"
|
|
Name 769 "r059"
|
|
Name 772 "r060"
|
|
Name 779 "r061"
|
|
Name 782 "r062"
|
|
Name 787 "r063"
|
|
Name 790 "r064"
|
|
Name 794 "r065"
|
|
Name 797 "r066"
|
|
Name 800 "r067"
|
|
Name 807 "r000"
|
|
Name 810 "r001"
|
|
Name 813 "r002"
|
|
Name 816 "r003"
|
|
Name 819 "r004"
|
|
Name 824 "r005"
|
|
Name 827 "r006"
|
|
Name 830 "r007"
|
|
Name 833 "r009"
|
|
Name 836 "r010"
|
|
Name 840 "r011"
|
|
Name 843 "r012"
|
|
Name 856 "r013"
|
|
Name 859 "r014"
|
|
Name 862 "r015"
|
|
Name 865 "r016"
|
|
Name 868 "r017"
|
|
Name 871 "r018"
|
|
Name 874 "r019"
|
|
Name 877 "r020"
|
|
Name 880 "r021"
|
|
Name 883 "r022"
|
|
Name 886 "r023"
|
|
Name 890 "r024"
|
|
Name 894 "r025"
|
|
Name 905 "r029"
|
|
Name 908 "r030"
|
|
Name 911 "r031"
|
|
Name 916 "r032"
|
|
Name 921 "r033"
|
|
Name 923 "r034"
|
|
Name 926 "r036"
|
|
Name 930 "r037"
|
|
Name 933 "r039"
|
|
Name 937 "r040"
|
|
Name 940 "r041"
|
|
Name 943 "r042"
|
|
Name 947 "r039a"
|
|
Name 952 "r043"
|
|
Name 955 "r044"
|
|
Name 958 "r045"
|
|
Name 962 "r046"
|
|
Name 965 "r047"
|
|
Name 969 "r048"
|
|
Name 973 "r049"
|
|
Name 976 "r050"
|
|
Name 980 "r051"
|
|
Name 983 "r052"
|
|
Name 987 "r053"
|
|
Name 991 "r054"
|
|
Name 995 "r055"
|
|
Name 998 "r056"
|
|
Name 1001 "r057"
|
|
Name 1004 "r058"
|
|
Name 1009 "r059"
|
|
Name 1012 "r060"
|
|
Name 1019 "r061"
|
|
Name 1022 "r062"
|
|
Name 1027 "r063"
|
|
Name 1030 "r064"
|
|
Name 1034 "r065"
|
|
Name 1037 "r066"
|
|
Name 1040 "r067"
|
|
Name 1047 "r000"
|
|
Name 1050 "r001"
|
|
Name 1055 "r003"
|
|
Name 1058 "r004"
|
|
Name 1061 "r005"
|
|
Name 1064 "r006"
|
|
Name 1068 "r007"
|
|
Name 1079 "r008"
|
|
Name 1084 "r009"
|
|
Name 1087 "r010"
|
|
Name 1090 "r011"
|
|
Name 1093 "r012"
|
|
Name 1096 "r013"
|
|
Name 1099 "r014"
|
|
Name 1102 "r015"
|
|
Name 1105 "r016"
|
|
Name 1108 "r017"
|
|
Name 1111 "r018"
|
|
Name 1114 "r019"
|
|
Name 1117 "R020"
|
|
Name 1120 "r021"
|
|
Name 1123 "r022"
|
|
Name 1133 "r023"
|
|
Name 1136 "r025"
|
|
Name 1139 "r026"
|
|
Name 1143 "r026a"
|
|
Name 1148 "r027"
|
|
Name 1151 "r028"
|
|
Name 1155 "r029"
|
|
Name 1158 "r030"
|
|
Name 1162 "r031"
|
|
Name 1166 "r032"
|
|
Name 1170 "r033"
|
|
Name 1173 "r034"
|
|
Name 1176 "r035"
|
|
Name 1179 "r036"
|
|
Name 1184 "r037"
|
|
Name 1187 "r038"
|
|
Name 1194 "r039"
|
|
Name 1197 "r049"
|
|
Name 1202 "r041"
|
|
Name 1205 "r042"
|
|
Name 1209 "r043"
|
|
Name 1212 "r044"
|
|
Name 1217 "r046"
|
|
Name 1224 "r000"
|
|
Name 1227 "r001"
|
|
Name 1232 "r003"
|
|
Name 1235 "r004"
|
|
Name 1238 "r005"
|
|
Name 1241 "r006"
|
|
Name 1245 "r007"
|
|
Name 1256 "r008"
|
|
Name 1261 "r009"
|
|
Name 1264 "r010"
|
|
Name 1267 "r011"
|
|
Name 1270 "r012"
|
|
Name 1273 "r013"
|
|
Name 1276 "r014"
|
|
Name 1279 "r015"
|
|
Name 1282 "r016"
|
|
Name 1285 "r017"
|
|
Name 1288 "r018"
|
|
Name 1291 "r019"
|
|
Name 1294 "R020"
|
|
Name 1297 "r021"
|
|
Name 1300 "r022"
|
|
Name 1313 "r023"
|
|
Name 1316 "r025"
|
|
Name 1319 "r026"
|
|
Name 1323 "r026a"
|
|
Name 1328 "r027"
|
|
Name 1331 "r028"
|
|
Name 1335 "r029"
|
|
Name 1338 "r030"
|
|
Name 1342 "r031"
|
|
Name 1346 "r032"
|
|
Name 1350 "r033"
|
|
Name 1353 "r034"
|
|
Name 1356 "r035"
|
|
Name 1359 "r036"
|
|
Name 1364 "r037"
|
|
Name 1367 "r038"
|
|
Name 1374 "r039"
|
|
Name 1377 "r049"
|
|
Name 1382 "r041"
|
|
Name 1385 "r042"
|
|
Name 1389 "r043"
|
|
Name 1392 "r044"
|
|
Name 1397 "r046"
|
|
Name 1404 "r000"
|
|
Name 1407 "r001"
|
|
Name 1412 "r003"
|
|
Name 1415 "r004"
|
|
Name 1418 "r005"
|
|
Name 1421 "r006"
|
|
Name 1425 "r007"
|
|
Name 1436 "r008"
|
|
Name 1441 "r009"
|
|
Name 1444 "r010"
|
|
Name 1447 "r011"
|
|
Name 1450 "r012"
|
|
Name 1453 "r013"
|
|
Name 1456 "r014"
|
|
Name 1459 "r015"
|
|
Name 1462 "r016"
|
|
Name 1465 "r017"
|
|
Name 1468 "r018"
|
|
Name 1471 "r019"
|
|
Name 1474 "R020"
|
|
Name 1477 "r021"
|
|
Name 1480 "r022"
|
|
Name 1496 "r023"
|
|
Name 1499 "r025"
|
|
Name 1502 "r026"
|
|
Name 1506 "r026a"
|
|
Name 1511 "r027"
|
|
Name 1514 "r028"
|
|
Name 1518 "r029"
|
|
Name 1521 "r030"
|
|
Name 1525 "r031"
|
|
Name 1529 "r032"
|
|
Name 1533 "r033"
|
|
Name 1536 "r034"
|
|
Name 1539 "r035"
|
|
Name 1542 "r036"
|
|
Name 1547 "r037"
|
|
Name 1550 "r038"
|
|
Name 1557 "r039"
|
|
Name 1560 "r049"
|
|
Name 1565 "r041"
|
|
Name 1568 "r042"
|
|
Name 1572 "r043"
|
|
Name 1575 "r044"
|
|
Name 1580 "r046"
|
|
Name 1587 "r0"
|
|
Name 1591 "r1"
|
|
Name 1595 "r2"
|
|
Name 1599 "r3"
|
|
Name 1603 "r4"
|
|
Name 1607 "r5"
|
|
Name 1611 "r6"
|
|
Name 1615 "r7"
|
|
Name 1619 "r8"
|
|
Name 1623 "r0"
|
|
Name 1627 "r1"
|
|
Name 1631 "r2"
|
|
Name 1635 "r3"
|
|
Name 1639 "r4"
|
|
Name 1643 "r5"
|
|
Name 1647 "r6"
|
|
Name 1651 "r7"
|
|
Name 1655 "r8"
|
|
Name 1659 "r0"
|
|
Name 1663 "r1"
|
|
Name 1667 "r2"
|
|
Name 1671 "r3"
|
|
Name 1675 "r4"
|
|
Name 1679 "r5"
|
|
Name 1683 "r6"
|
|
Name 1687 "r7"
|
|
Name 1691 "r8"
|
|
Name 1695 "r00"
|
|
Name 1699 "r01"
|
|
Name 1703 "r02"
|
|
Name 1707 "r03"
|
|
Name 1711 "r04"
|
|
Name 1715 "r05"
|
|
Name 1719 "r06"
|
|
Name 1723 "r07"
|
|
Name 1727 "r08"
|
|
Name 1731 "r09"
|
|
Name 1735 "r10"
|
|
Name 1739 "r11"
|
|
Name 1743 "r12"
|
|
Name 1747 "r13"
|
|
Name 1751 "r14"
|
|
Name 1755 "r15"
|
|
Name 1759 "r16"
|
|
Name 1764 "ps_output"
|
|
Name 1772 "color"
|
|
Name 1776 "gs_ua"
|
|
Name 1777 "gs_ub"
|
|
Name 1778 "gs_uc"
|
|
Name 1780 "gs_ua2"
|
|
Name 1781 "gs_ub2"
|
|
Name 1782 "gs_uc2"
|
|
Name 1784 "gs_ua3"
|
|
Name 1785 "gs_ub3"
|
|
Name 1786 "gs_uc3"
|
|
Name 1788 "gs_ua4"
|
|
Name 1789 "gs_ub4"
|
|
Name 1790 "gs_uc4"
|
|
Decorate 1772(color) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeInt 32 0
|
|
9: TypePointer Function 8(int)
|
|
10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
|
|
18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
|
|
24: TypeVector 6(float) 2
|
|
25: TypePointer Function 24(fvec2)
|
|
26: TypeVector 8(int) 2
|
|
27: TypePointer Function 26(ivec2)
|
|
28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
|
|
36: TypeVector 6(float) 3
|
|
37: TypePointer Function 36(fvec3)
|
|
38: TypeVector 8(int) 3
|
|
39: TypePointer Function 38(ivec3)
|
|
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
|
|
48: TypeVector 6(float) 4
|
|
49: TypePointer Function 48(fvec4)
|
|
50: TypeVector 8(int) 4
|
|
51: TypePointer Function 50(ivec4)
|
|
52: TypeFunction 48(fvec4) 49(ptr) 49(ptr) 49(ptr) 51(ptr) 51(ptr)
|
|
60: TypeMatrix 24(fvec2) 2
|
|
61: TypePointer Function 60
|
|
62: TypeFunction 60 61(ptr) 61(ptr) 61(ptr)
|
|
68: TypeMatrix 36(fvec3) 3
|
|
69: TypePointer Function 68
|
|
70: TypeFunction 68 69(ptr) 69(ptr) 69(ptr)
|
|
76: TypeMatrix 48(fvec4) 4
|
|
77: TypePointer Function 76
|
|
78: TypeFunction 76 77(ptr) 77(ptr) 77(ptr)
|
|
84: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 25(ptr) 61(ptr) 61(ptr)
|
|
93: TypeFunction 2 7(ptr) 7(ptr) 37(ptr) 37(ptr) 69(ptr) 69(ptr)
|
|
102: TypeFunction 2 7(ptr) 7(ptr) 49(ptr) 49(ptr) 77(ptr) 77(ptr)
|
|
111: TypeMatrix 36(fvec3) 2
|
|
112: TypePointer Function 111
|
|
113: TypeMatrix 24(fvec2) 3
|
|
114: TypePointer Function 113
|
|
115: TypeMatrix 48(fvec4) 3
|
|
116: TypePointer Function 115
|
|
117: TypeMatrix 48(fvec4) 2
|
|
118: TypePointer Function 117
|
|
119: TypeFunction 2 7(ptr) 7(ptr) 25(ptr) 37(ptr) 112(ptr) 114(ptr) 69(ptr) 116(ptr) 118(ptr)
|
|
131(PS_OUTPUT): TypeStruct 48(fvec4)
|
|
132: TypeFunction 131(PS_OUTPUT)
|
|
135: TypeBool
|
|
136: TypePointer Function 135(bool)
|
|
152: TypeInt 32 1
|
|
153: TypePointer Function 152(int)
|
|
179: 6(float) Constant 0
|
|
191: 152(int) Constant 7
|
|
260: 6(float) Constant 1050288283
|
|
281: 6(float) Constant 1065353216
|
|
285: 152(int) Constant 2
|
|
350: TypeVector 152(int) 2
|
|
351: TypePointer Function 350(ivec2)
|
|
377: 24(fvec2) ConstantComposite 179 179
|
|
378: TypeVector 135(bool) 2
|
|
391: 152(int) Constant 3
|
|
392: 350(ivec2) ConstantComposite 191 391
|
|
435: 8(int) Constant 7
|
|
436: 8(int) Constant 8
|
|
437: 26(ivec2) ConstantComposite 435 436
|
|
454: TypePointer Function 378(bvec2)
|
|
512: 6(float) Constant 1073741824
|
|
515: 8(int) Constant 1
|
|
516: 8(int) Constant 2
|
|
517: 26(ivec2) ConstantComposite 515 516
|
|
564: 24(fvec2) ConstantComposite 281 512
|
|
582: TypeVector 152(int) 3
|
|
583: TypePointer Function 582(ivec3)
|
|
609: 36(fvec3) ConstantComposite 179 179 179
|
|
610: TypeVector 135(bool) 3
|
|
623: 8(int) Constant 3
|
|
624: 8(int) Constant 5
|
|
625: 38(ivec3) ConstantComposite 435 623 624
|
|
672: 8(int) Constant 4
|
|
673: 38(ivec3) ConstantComposite 516 623 672
|
|
690: TypePointer Function 610(bvec3)
|
|
709: 6(float) Constant 1050253722
|
|
756: 38(ivec3) ConstantComposite 515 516 623
|
|
803: 6(float) Constant 1077936128
|
|
804: 36(fvec3) ConstantComposite 281 512 803
|
|
822: TypeVector 152(int) 4
|
|
823: TypePointer Function 822(ivec4)
|
|
849: 48(fvec4) ConstantComposite 179 179 179 179
|
|
850: TypeVector 135(bool) 4
|
|
863: 50(ivec4) ConstantComposite 435 623 624 516
|
|
917: 8(int) Constant 9
|
|
918: 8(int) Constant 10
|
|
919: 50(ivec4) ConstantComposite 435 436 917 918
|
|
936: TypePointer Function 850(bvec4)
|
|
996: 50(ivec4) ConstantComposite 515 516 623 672
|
|
1043: 6(float) Constant 1082130432
|
|
1044: 48(fvec4) ConstantComposite 281 512 803 1043
|
|
1072: 60 ConstantComposite 377 377
|
|
1073: TypeMatrix 378(bvec2) 2
|
|
1220: 24(fvec2) ConstantComposite 512 512
|
|
1221: 60 ConstantComposite 1220 1220
|
|
1249: 68 ConstantComposite 609 609 609
|
|
1250: TypeMatrix 610(bvec3) 3
|
|
1400: 36(fvec3) ConstantComposite 803 803 803
|
|
1401: 68 ConstantComposite 1400 1400 1400
|
|
1429: 76 ConstantComposite 849 849 849 849
|
|
1430: TypeMatrix 850(bvec4) 4
|
|
1583: 48(fvec4) ConstantComposite 1043 1043 1043 1043
|
|
1584: 76 ConstantComposite 1583 1583 1583 1583
|
|
1763: TypePointer Function 131(PS_OUTPUT)
|
|
1765: 152(int) Constant 0
|
|
1766: 48(fvec4) ConstantComposite 281 281 281 281
|
|
1771: TypePointer Output 48(fvec4)
|
|
1772(color): 1771(ptr) Variable Output
|
|
1775: TypePointer Workgroup 8(int)
|
|
1776(gs_ua): 1775(ptr) Variable Workgroup
|
|
1777(gs_ub): 1775(ptr) Variable Workgroup
|
|
1778(gs_uc): 1775(ptr) Variable Workgroup
|
|
1779: TypePointer Workgroup 26(ivec2)
|
|
1780(gs_ua2): 1779(ptr) Variable Workgroup
|
|
1781(gs_ub2): 1779(ptr) Variable Workgroup
|
|
1782(gs_uc2): 1779(ptr) Variable Workgroup
|
|
1783: TypePointer Workgroup 38(ivec3)
|
|
1784(gs_ua3): 1783(ptr) Variable Workgroup
|
|
1785(gs_ub3): 1783(ptr) Variable Workgroup
|
|
1786(gs_uc3): 1783(ptr) Variable Workgroup
|
|
1787: TypePointer Workgroup 50(ivec4)
|
|
1788(gs_ua4): 1787(ptr) Variable Workgroup
|
|
1789(gs_ub4): 1787(ptr) Variable Workgroup
|
|
1790(gs_uc4): 1787(ptr) Variable Workgroup
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
1773:131(PS_OUTPUT) FunctionCall 133(@main()
|
|
1774: 48(fvec4) CompositeExtract 1773 0
|
|
Store 1772(color) 1774
|
|
Return
|
|
FunctionEnd
|
|
16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
|
|
11(inF0): 7(ptr) FunctionParameter
|
|
12(inF1): 7(ptr) FunctionParameter
|
|
13(inF2): 7(ptr) FunctionParameter
|
|
14(inU0): 9(ptr) FunctionParameter
|
|
15(inU1): 9(ptr) FunctionParameter
|
|
17: Label
|
|
137(r000): 136(ptr) Variable Function
|
|
140(r001): 7(ptr) Variable Function
|
|
143(r002): 7(ptr) Variable Function
|
|
146(r003): 136(ptr) Variable Function
|
|
149(r004): 7(ptr) Variable Function
|
|
154(r005): 153(ptr) Variable Function
|
|
157(r006): 9(ptr) Variable Function
|
|
160(r007): 7(ptr) Variable Function
|
|
163(r009): 7(ptr) Variable Function
|
|
166(r010): 7(ptr) Variable Function
|
|
170(r011): 7(ptr) Variable Function
|
|
173(r012): 7(ptr) Variable Function
|
|
184(r014): 7(ptr) Variable Function
|
|
187(r015): 7(ptr) Variable Function
|
|
190(r016): 153(ptr) Variable Function
|
|
193(r017): 7(ptr) Variable Function
|
|
196(r018): 7(ptr) Variable Function
|
|
199(r019): 7(ptr) Variable Function
|
|
202(r020): 7(ptr) Variable Function
|
|
205(r021): 7(ptr) Variable Function
|
|
208(r022): 7(ptr) Variable Function
|
|
211(r023): 7(ptr) Variable Function
|
|
214(r027): 7(ptr) Variable Function
|
|
217(r028): 7(ptr) Variable Function
|
|
220(r029): 9(ptr) Variable Function
|
|
223(r030): 9(ptr) Variable Function
|
|
226(r031): 7(ptr) Variable Function
|
|
229(r033): 7(ptr) Variable Function
|
|
233(r034): 7(ptr) Variable Function
|
|
236(r036): 7(ptr) Variable Function
|
|
239(r037): 136(ptr) Variable Function
|
|
242(r038): 136(ptr) Variable Function
|
|
245(r039): 7(ptr) Variable Function
|
|
249(r039a): 7(ptr) Variable Function
|
|
254(r040): 7(ptr) Variable Function
|
|
257(r041): 7(ptr) Variable Function
|
|
262(r042): 7(ptr) Variable Function
|
|
265(r043): 7(ptr) Variable Function
|
|
269(r044): 7(ptr) Variable Function
|
|
273(r045): 7(ptr) Variable Function
|
|
277(r046): 7(ptr) Variable Function
|
|
280(r047): 7(ptr) Variable Function
|
|
284(r048): 9(ptr) Variable Function
|
|
288(r049): 7(ptr) Variable Function
|
|
291(r050): 7(ptr) Variable Function
|
|
294(r051): 7(ptr) Variable Function
|
|
297(r052): 7(ptr) Variable Function
|
|
300(r053): 7(ptr) Variable Function
|
|
307(r055): 7(ptr) Variable Function
|
|
310(r056): 7(ptr) Variable Function
|
|
315(r057): 7(ptr) Variable Function
|
|
318(r058): 7(ptr) Variable Function
|
|
322(r059): 7(ptr) Variable Function
|
|
325(r060): 7(ptr) Variable Function
|
|
328(r061): 7(ptr) Variable Function
|
|
138: 6(float) Load 11(inF0)
|
|
139: 135(bool) All 138
|
|
Store 137(r000) 139
|
|
141: 6(float) Load 11(inF0)
|
|
142: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 141
|
|
Store 140(r001) 142
|
|
144: 6(float) Load 11(inF0)
|
|
145: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 144
|
|
Store 143(r002) 145
|
|
147: 6(float) Load 11(inF0)
|
|
148: 135(bool) Any 147
|
|
Store 146(r003) 148
|
|
150: 6(float) Load 11(inF0)
|
|
151: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 150
|
|
Store 149(r004) 151
|
|
155: 6(float) Load 11(inF0)
|
|
156: 152(int) Bitcast 155
|
|
Store 154(r005) 156
|
|
158: 6(float) Load 11(inF0)
|
|
159: 8(int) Bitcast 158
|
|
Store 157(r006) 159
|
|
161: 8(int) Load 14(inU0)
|
|
162: 6(float) Bitcast 161
|
|
Store 160(r007) 162
|
|
164: 6(float) Load 11(inF0)
|
|
165: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 164
|
|
Store 163(r009) 165
|
|
167: 6(float) Load 11(inF0)
|
|
168: 6(float) Load 12(inF1)
|
|
169: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 167 168
|
|
Store 166(r010) 169
|
|
171: 6(float) Load 11(inF0)
|
|
172: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 171
|
|
Store 170(r011) 172
|
|
174: 6(float) Load 11(inF0)
|
|
175: 6(float) Load 12(inF1)
|
|
176: 6(float) Load 13(inF2)
|
|
177: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 174 175 176
|
|
Store 173(r012) 177
|
|
178: 6(float) Load 11(inF0)
|
|
180: 135(bool) FOrdLessThan 178 179
|
|
SelectionMerge 182 None
|
|
BranchConditional 180 181 182
|
|
181: Label
|
|
Kill
|
|
182: Label
|
|
185: 6(float) Load 11(inF0)
|
|
186: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 185
|
|
Store 184(r014) 186
|
|
188: 6(float) Load 11(inF0)
|
|
189: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 188
|
|
Store 187(r015) 189
|
|
192: 152(int) BitCount 191
|
|
Store 190(r016) 192
|
|
194: 6(float) Load 11(inF0)
|
|
195: 6(float) DPdx 194
|
|
Store 193(r017) 195
|
|
197: 6(float) Load 11(inF0)
|
|
198: 6(float) DPdxCoarse 197
|
|
Store 196(r018) 198
|
|
200: 6(float) Load 11(inF0)
|
|
201: 6(float) DPdxFine 200
|
|
Store 199(r019) 201
|
|
203: 6(float) Load 11(inF0)
|
|
204: 6(float) DPdy 203
|
|
Store 202(r020) 204
|
|
206: 6(float) Load 11(inF0)
|
|
207: 6(float) DPdyCoarse 206
|
|
Store 205(r021) 207
|
|
209: 6(float) Load 11(inF0)
|
|
210: 6(float) DPdyFine 209
|
|
Store 208(r022) 210
|
|
212: 6(float) Load 11(inF0)
|
|
213: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 212
|
|
Store 211(r023) 213
|
|
215: 6(float) Load 11(inF0)
|
|
216: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 215
|
|
Store 214(r027) 216
|
|
218: 6(float) Load 11(inF0)
|
|
219: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 218
|
|
Store 217(r028) 219
|
|
221: 152(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 191
|
|
222: 8(int) Bitcast 221
|
|
Store 220(r029) 222
|
|
224: 152(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 191
|
|
225: 8(int) Bitcast 224
|
|
Store 223(r030) 225
|
|
227: 6(float) Load 11(inF0)
|
|
228: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 227
|
|
Store 226(r031) 228
|
|
230: 6(float) Load 11(inF0)
|
|
231: 6(float) Load 12(inF1)
|
|
232: 6(float) FMod 230 231
|
|
Store 229(r033) 232
|
|
234: 6(float) Load 11(inF0)
|
|
235: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 234
|
|
Store 233(r034) 235
|
|
237: 6(float) Load 11(inF0)
|
|
238: 6(float) Fwidth 237
|
|
Store 236(r036) 238
|
|
240: 6(float) Load 11(inF0)
|
|
241: 135(bool) IsInf 240
|
|
Store 239(r037) 241
|
|
243: 6(float) Load 11(inF0)
|
|
244: 135(bool) IsNan 243
|
|
Store 242(r038) 244
|
|
246: 6(float) Load 11(inF0)
|
|
247: 6(float) Load 12(inF1)
|
|
248: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 246 247
|
|
Store 245(r039) 248
|
|
250: 6(float) Load 11(inF0)
|
|
251: 6(float) Load 12(inF1)
|
|
252: 6(float) Load 13(inF2)
|
|
253: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 250 251 252
|
|
Store 249(r039a) 253
|
|
255: 6(float) Load 11(inF0)
|
|
256: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 255
|
|
Store 254(r040) 256
|
|
258: 6(float) Load 11(inF0)
|
|
259: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 258
|
|
261: 6(float) FMul 259 260
|
|
Store 257(r041) 261
|
|
263: 6(float) Load 11(inF0)
|
|
264: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 263
|
|
Store 262(r042) 264
|
|
266: 6(float) Load 11(inF0)
|
|
267: 6(float) Load 12(inF1)
|
|
268: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 266 267
|
|
Store 265(r043) 268
|
|
270: 6(float) Load 11(inF0)
|
|
271: 6(float) Load 12(inF1)
|
|
272: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 270 271
|
|
Store 269(r044) 272
|
|
274: 6(float) Load 11(inF0)
|
|
275: 6(float) Load 12(inF1)
|
|
276: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 274 275
|
|
Store 273(r045) 276
|
|
278: 6(float) Load 11(inF0)
|
|
279: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 278
|
|
Store 277(r046) 279
|
|
282: 6(float) Load 11(inF0)
|
|
283: 6(float) FDiv 281 282
|
|
Store 280(r047) 283
|
|
286: 152(int) BitReverse 285
|
|
287: 8(int) Bitcast 286
|
|
Store 284(r048) 287
|
|
289: 6(float) Load 11(inF0)
|
|
290: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 289
|
|
Store 288(r049) 290
|
|
292: 6(float) Load 11(inF0)
|
|
293: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 292
|
|
Store 291(r050) 293
|
|
295: 6(float) Load 11(inF0)
|
|
296: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 295 179 281
|
|
Store 294(r051) 296
|
|
298: 6(float) Load 11(inF0)
|
|
299: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 298
|
|
Store 297(r052) 299
|
|
301: 6(float) Load 11(inF0)
|
|
302: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 301
|
|
Store 300(r053) 302
|
|
303: 6(float) Load 11(inF0)
|
|
304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303
|
|
Store 12(inF1) 304
|
|
305: 6(float) Load 11(inF0)
|
|
306: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 305
|
|
Store 13(inF2) 306
|
|
308: 6(float) Load 11(inF0)
|
|
309: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 308
|
|
Store 307(r055) 309
|
|
311: 6(float) Load 11(inF0)
|
|
312: 6(float) Load 12(inF1)
|
|
313: 6(float) Load 13(inF2)
|
|
314: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 311 312 313
|
|
Store 310(r056) 314
|
|
316: 6(float) Load 11(inF0)
|
|
317: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 316
|
|
Store 315(r057) 317
|
|
319: 6(float) Load 11(inF0)
|
|
320: 6(float) Load 12(inF1)
|
|
321: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 319 320
|
|
Store 318(r058) 321
|
|
323: 6(float) Load 11(inF0)
|
|
324: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 323
|
|
Store 322(r059) 324
|
|
326: 6(float) Load 11(inF0)
|
|
327: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 326
|
|
Store 325(r060) 327
|
|
329: 6(float) Load 11(inF0)
|
|
330: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 329
|
|
Store 328(r061) 330
|
|
ReturnValue 179
|
|
FunctionEnd
|
|
22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
|
19(inF0): 7(ptr) FunctionParameter
|
|
20(inF1): 7(ptr) FunctionParameter
|
|
21(inF2): 7(ptr) FunctionParameter
|
|
23: Label
|
|
ReturnValue 179
|
|
FunctionEnd
|
|
34(PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
|
29(inF0): 25(ptr) FunctionParameter
|
|
30(inF1): 25(ptr) FunctionParameter
|
|
31(inF2): 25(ptr) FunctionParameter
|
|
32(inU0): 27(ptr) FunctionParameter
|
|
33(inU1): 27(ptr) FunctionParameter
|
|
35: Label
|
|
335(r000): 136(ptr) Variable Function
|
|
338(r001): 25(ptr) Variable Function
|
|
341(r002): 25(ptr) Variable Function
|
|
344(r003): 136(ptr) Variable Function
|
|
347(r004): 25(ptr) Variable Function
|
|
352(r005): 351(ptr) Variable Function
|
|
355(r006): 27(ptr) Variable Function
|
|
358(r007): 25(ptr) Variable Function
|
|
361(r009): 25(ptr) Variable Function
|
|
364(r010): 25(ptr) Variable Function
|
|
368(r011): 25(ptr) Variable Function
|
|
371(r012): 25(ptr) Variable Function
|
|
384(r013): 25(ptr) Variable Function
|
|
387(r015): 25(ptr) Variable Function
|
|
390(r016): 351(ptr) Variable Function
|
|
394(r017): 25(ptr) Variable Function
|
|
397(r018): 25(ptr) Variable Function
|
|
400(r019): 25(ptr) Variable Function
|
|
403(r020): 25(ptr) Variable Function
|
|
406(r021): 25(ptr) Variable Function
|
|
409(r022): 25(ptr) Variable Function
|
|
412(r023): 25(ptr) Variable Function
|
|
415(r026): 7(ptr) Variable Function
|
|
419(r027): 7(ptr) Variable Function
|
|
423(r028): 25(ptr) Variable Function
|
|
426(r029): 25(ptr) Variable Function
|
|
429(r030): 25(ptr) Variable Function
|
|
434(r031): 27(ptr) Variable Function
|
|
439(r032): 27(ptr) Variable Function
|
|
441(r033): 25(ptr) Variable Function
|
|
444(r035): 25(ptr) Variable Function
|
|
448(r036): 25(ptr) Variable Function
|
|
451(r038): 25(ptr) Variable Function
|
|
455(r039): 454(ptr) Variable Function
|
|
458(r040): 454(ptr) Variable Function
|
|
461(r041): 25(ptr) Variable Function
|
|
465(r039a): 25(ptr) Variable Function
|
|
470(r042): 7(ptr) Variable Function
|
|
473(r043): 25(ptr) Variable Function
|
|
476(r044): 25(ptr) Variable Function
|
|
480(r045): 25(ptr) Variable Function
|
|
483(r046): 25(ptr) Variable Function
|
|
487(r047): 25(ptr) Variable Function
|
|
491(r048): 25(ptr) Variable Function
|
|
494(r049): 25(ptr) Variable Function
|
|
498(r050): 25(ptr) Variable Function
|
|
501(r051): 25(ptr) Variable Function
|
|
505(r052): 25(ptr) Variable Function
|
|
509(r053): 25(ptr) Variable Function
|
|
514(r054): 27(ptr) Variable Function
|
|
519(r055): 25(ptr) Variable Function
|
|
522(r056): 25(ptr) Variable Function
|
|
525(r057): 25(ptr) Variable Function
|
|
530(r058): 25(ptr) Variable Function
|
|
533(r059): 25(ptr) Variable Function
|
|
540(r060): 25(ptr) Variable Function
|
|
543(r061): 25(ptr) Variable Function
|
|
548(r062): 25(ptr) Variable Function
|
|
551(r063): 25(ptr) Variable Function
|
|
555(r064): 25(ptr) Variable Function
|
|
558(r065): 25(ptr) Variable Function
|
|
561(r066): 25(ptr) Variable Function
|
|
336: 24(fvec2) Load 29(inF0)
|
|
337: 135(bool) All 336
|
|
Store 335(r000) 337
|
|
339: 24(fvec2) Load 29(inF0)
|
|
340: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 339
|
|
Store 338(r001) 340
|
|
342: 24(fvec2) Load 29(inF0)
|
|
343: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 342
|
|
Store 341(r002) 343
|
|
345: 24(fvec2) Load 29(inF0)
|
|
346: 135(bool) Any 345
|
|
Store 344(r003) 346
|
|
348: 24(fvec2) Load 29(inF0)
|
|
349: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 348
|
|
Store 347(r004) 349
|
|
353: 24(fvec2) Load 29(inF0)
|
|
354: 350(ivec2) Bitcast 353
|
|
Store 352(r005) 354
|
|
356: 24(fvec2) Load 29(inF0)
|
|
357: 26(ivec2) Bitcast 356
|
|
Store 355(r006) 357
|
|
359: 26(ivec2) Load 32(inU0)
|
|
360: 24(fvec2) Bitcast 359
|
|
Store 358(r007) 360
|
|
362: 24(fvec2) Load 29(inF0)
|
|
363: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 362
|
|
Store 361(r009) 363
|
|
365: 24(fvec2) Load 29(inF0)
|
|
366: 24(fvec2) Load 30(inF1)
|
|
367: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 365 366
|
|
Store 364(r010) 367
|
|
369: 24(fvec2) Load 29(inF0)
|
|
370: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 369
|
|
Store 368(r011) 370
|
|
372: 24(fvec2) Load 29(inF0)
|
|
373: 24(fvec2) Load 30(inF1)
|
|
374: 24(fvec2) Load 31(inF2)
|
|
375: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 372 373 374
|
|
Store 371(r012) 375
|
|
376: 24(fvec2) Load 29(inF0)
|
|
379: 378(bvec2) FOrdLessThan 376 377
|
|
380: 135(bool) Any 379
|
|
SelectionMerge 382 None
|
|
BranchConditional 380 381 382
|
|
381: Label
|
|
Kill
|
|
382: Label
|
|
385: 24(fvec2) Load 29(inF0)
|
|
386: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 385
|
|
Store 384(r013) 386
|
|
388: 24(fvec2) Load 29(inF0)
|
|
389: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 388
|
|
Store 387(r015) 389
|
|
393: 350(ivec2) BitCount 392
|
|
Store 390(r016) 393
|
|
395: 24(fvec2) Load 29(inF0)
|
|
396: 24(fvec2) DPdx 395
|
|
Store 394(r017) 396
|
|
398: 24(fvec2) Load 29(inF0)
|
|
399: 24(fvec2) DPdxCoarse 398
|
|
Store 397(r018) 399
|
|
401: 24(fvec2) Load 29(inF0)
|
|
402: 24(fvec2) DPdxFine 401
|
|
Store 400(r019) 402
|
|
404: 24(fvec2) Load 29(inF0)
|
|
405: 24(fvec2) DPdy 404
|
|
Store 403(r020) 405
|
|
407: 24(fvec2) Load 29(inF0)
|
|
408: 24(fvec2) DPdyCoarse 407
|
|
Store 406(r021) 408
|
|
410: 24(fvec2) Load 29(inF0)
|
|
411: 24(fvec2) DPdyFine 410
|
|
Store 409(r022) 411
|
|
413: 24(fvec2) Load 29(inF0)
|
|
414: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 413
|
|
Store 412(r023) 414
|
|
416: 24(fvec2) Load 29(inF0)
|
|
417: 24(fvec2) Load 30(inF1)
|
|
418: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 416 417
|
|
Store 415(r026) 418
|
|
420: 24(fvec2) Load 29(inF0)
|
|
421: 24(fvec2) Load 30(inF1)
|
|
422: 6(float) Dot 420 421
|
|
Store 419(r027) 422
|
|
424: 24(fvec2) Load 29(inF0)
|
|
425: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 424
|
|
Store 423(r028) 425
|
|
427: 24(fvec2) Load 29(inF0)
|
|
428: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 427
|
|
Store 426(r029) 428
|
|
430: 24(fvec2) Load 29(inF0)
|
|
431: 24(fvec2) Load 30(inF1)
|
|
432: 24(fvec2) Load 31(inF2)
|
|
433: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 430 431 432
|
|
Store 429(r030) 433
|
|
438: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 437
|
|
Store 434(r031) 438
|
|
440: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 437
|
|
Store 439(r032) 440
|
|
442: 24(fvec2) Load 29(inF0)
|
|
443: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 442
|
|
Store 441(r033) 443
|
|
445: 24(fvec2) Load 29(inF0)
|
|
446: 24(fvec2) Load 30(inF1)
|
|
447: 24(fvec2) FMod 445 446
|
|
Store 444(r035) 447
|
|
449: 24(fvec2) Load 29(inF0)
|
|
450: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 449
|
|
Store 448(r036) 450
|
|
452: 24(fvec2) Load 29(inF0)
|
|
453: 24(fvec2) Fwidth 452
|
|
Store 451(r038) 453
|
|
456: 24(fvec2) Load 29(inF0)
|
|
457: 378(bvec2) IsInf 456
|
|
Store 455(r039) 457
|
|
459: 24(fvec2) Load 29(inF0)
|
|
460: 378(bvec2) IsNan 459
|
|
Store 458(r040) 460
|
|
462: 24(fvec2) Load 29(inF0)
|
|
463: 24(fvec2) Load 30(inF1)
|
|
464: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 462 463
|
|
Store 461(r041) 464
|
|
466: 24(fvec2) Load 29(inF0)
|
|
467: 24(fvec2) Load 30(inF1)
|
|
468: 24(fvec2) Load 31(inF2)
|
|
469: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 466 467 468
|
|
Store 465(r039a) 469
|
|
471: 24(fvec2) Load 29(inF0)
|
|
472: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 471
|
|
Store 470(r042) 472
|
|
474: 24(fvec2) Load 29(inF0)
|
|
475: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 474
|
|
Store 473(r043) 475
|
|
477: 24(fvec2) Load 29(inF0)
|
|
478: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 477
|
|
479: 24(fvec2) VectorTimesScalar 478 260
|
|
Store 476(r044) 479
|
|
481: 24(fvec2) Load 29(inF0)
|
|
482: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 481
|
|
Store 480(r045) 482
|
|
484: 24(fvec2) Load 29(inF0)
|
|
485: 24(fvec2) Load 30(inF1)
|
|
486: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 484 485
|
|
Store 483(r046) 486
|
|
488: 24(fvec2) Load 29(inF0)
|
|
489: 24(fvec2) Load 30(inF1)
|
|
490: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 488 489
|
|
Store 487(r047) 490
|
|
492: 24(fvec2) Load 29(inF0)
|
|
493: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 492
|
|
Store 491(r048) 493
|
|
495: 24(fvec2) Load 29(inF0)
|
|
496: 24(fvec2) Load 30(inF1)
|
|
497: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 495 496
|
|
Store 494(r049) 497
|
|
499: 24(fvec2) Load 29(inF0)
|
|
500: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 499
|
|
Store 498(r050) 500
|
|
502: 24(fvec2) Load 29(inF0)
|
|
503: 24(fvec2) CompositeConstruct 281 281
|
|
504: 24(fvec2) FDiv 503 502
|
|
Store 501(r051) 504
|
|
506: 24(fvec2) Load 29(inF0)
|
|
507: 24(fvec2) Load 30(inF1)
|
|
508: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 506 507
|
|
Store 505(r052) 508
|
|
510: 24(fvec2) Load 29(inF0)
|
|
511: 24(fvec2) Load 30(inF1)
|
|
513: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 510 511 512
|
|
Store 509(r053) 513
|
|
518: 26(ivec2) BitReverse 517
|
|
Store 514(r054) 518
|
|
520: 24(fvec2) Load 29(inF0)
|
|
521: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 520
|
|
Store 519(r055) 521
|
|
523: 24(fvec2) Load 29(inF0)
|
|
524: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 523
|
|
Store 522(r056) 524
|
|
526: 24(fvec2) Load 29(inF0)
|
|
527: 24(fvec2) CompositeConstruct 179 179
|
|
528: 24(fvec2) CompositeConstruct 281 281
|
|
529: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 526 527 528
|
|
Store 525(r057) 529
|
|
531: 24(fvec2) Load 29(inF0)
|
|
532: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 531
|
|
Store 530(r058) 532
|
|
534: 24(fvec2) Load 29(inF0)
|
|
535: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 534
|
|
Store 533(r059) 535
|
|
536: 24(fvec2) Load 29(inF0)
|
|
537: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 536
|
|
Store 30(inF1) 537
|
|
538: 24(fvec2) Load 29(inF0)
|
|
539: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 538
|
|
Store 31(inF2) 539
|
|
541: 24(fvec2) Load 29(inF0)
|
|
542: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 541
|
|
Store 540(r060) 542
|
|
544: 24(fvec2) Load 29(inF0)
|
|
545: 24(fvec2) Load 30(inF1)
|
|
546: 24(fvec2) Load 31(inF2)
|
|
547: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 544 545 546
|
|
Store 543(r061) 547
|
|
549: 24(fvec2) Load 29(inF0)
|
|
550: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 549
|
|
Store 548(r062) 550
|
|
552: 24(fvec2) Load 29(inF0)
|
|
553: 24(fvec2) Load 30(inF1)
|
|
554: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 552 553
|
|
Store 551(r063) 554
|
|
556: 24(fvec2) Load 29(inF0)
|
|
557: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 556
|
|
Store 555(r064) 557
|
|
559: 24(fvec2) Load 29(inF0)
|
|
560: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 559
|
|
Store 558(r065) 560
|
|
562: 24(fvec2) Load 29(inF0)
|
|
563: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 562
|
|
Store 561(r066) 563
|
|
ReturnValue 564
|
|
FunctionEnd
|
|
46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
|
41(inF0): 37(ptr) FunctionParameter
|
|
42(inF1): 37(ptr) FunctionParameter
|
|
43(inF2): 37(ptr) FunctionParameter
|
|
44(inU0): 39(ptr) FunctionParameter
|
|
45(inU1): 39(ptr) FunctionParameter
|
|
47: Label
|
|
567(r000): 136(ptr) Variable Function
|
|
570(r001): 37(ptr) Variable Function
|
|
573(r002): 37(ptr) Variable Function
|
|
576(r003): 136(ptr) Variable Function
|
|
579(r004): 37(ptr) Variable Function
|
|
584(r005): 583(ptr) Variable Function
|
|
587(r006): 39(ptr) Variable Function
|
|
590(r007): 37(ptr) Variable Function
|
|
593(r009): 37(ptr) Variable Function
|
|
596(r010): 37(ptr) Variable Function
|
|
600(r011): 37(ptr) Variable Function
|
|
603(r012): 37(ptr) Variable Function
|
|
616(r013): 37(ptr) Variable Function
|
|
619(r014): 37(ptr) Variable Function
|
|
622(r015): 39(ptr) Variable Function
|
|
627(r016): 37(ptr) Variable Function
|
|
631(r017): 37(ptr) Variable Function
|
|
634(r018): 37(ptr) Variable Function
|
|
637(r019): 37(ptr) Variable Function
|
|
640(r020): 37(ptr) Variable Function
|
|
643(r021): 37(ptr) Variable Function
|
|
646(r022): 37(ptr) Variable Function
|
|
649(r023): 37(ptr) Variable Function
|
|
652(r024): 7(ptr) Variable Function
|
|
656(r025): 7(ptr) Variable Function
|
|
660(r029): 37(ptr) Variable Function
|
|
663(r030): 37(ptr) Variable Function
|
|
666(r031): 37(ptr) Variable Function
|
|
671(r032): 39(ptr) Variable Function
|
|
675(r033): 39(ptr) Variable Function
|
|
677(r034): 37(ptr) Variable Function
|
|
680(r036): 37(ptr) Variable Function
|
|
684(r037): 37(ptr) Variable Function
|
|
687(r039): 37(ptr) Variable Function
|
|
691(r040): 690(ptr) Variable Function
|
|
694(r041): 690(ptr) Variable Function
|
|
697(r042): 37(ptr) Variable Function
|
|
701(r039a): 37(ptr) Variable Function
|
|
706(r039b): 37(ptr) Variable Function
|
|
712(r043): 7(ptr) Variable Function
|
|
715(r044): 37(ptr) Variable Function
|
|
718(r045): 37(ptr) Variable Function
|
|
722(r046): 37(ptr) Variable Function
|
|
725(r047): 37(ptr) Variable Function
|
|
729(r048): 37(ptr) Variable Function
|
|
733(r049): 37(ptr) Variable Function
|
|
736(r050): 37(ptr) Variable Function
|
|
740(r051): 37(ptr) Variable Function
|
|
743(r052): 37(ptr) Variable Function
|
|
747(r053): 37(ptr) Variable Function
|
|
751(r054): 37(ptr) Variable Function
|
|
755(r055): 39(ptr) Variable Function
|
|
758(r056): 37(ptr) Variable Function
|
|
761(r057): 37(ptr) Variable Function
|
|
764(r058): 37(ptr) Variable Function
|
|
769(r059): 37(ptr) Variable Function
|
|
772(r060): 37(ptr) Variable Function
|
|
779(r061): 37(ptr) Variable Function
|
|
782(r062): 37(ptr) Variable Function
|
|
787(r063): 37(ptr) Variable Function
|
|
790(r064): 37(ptr) Variable Function
|
|
794(r065): 37(ptr) Variable Function
|
|
797(r066): 37(ptr) Variable Function
|
|
800(r067): 37(ptr) Variable Function
|
|
568: 36(fvec3) Load 41(inF0)
|
|
569: 135(bool) All 568
|
|
Store 567(r000) 569
|
|
571: 36(fvec3) Load 41(inF0)
|
|
572: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 571
|
|
Store 570(r001) 572
|
|
574: 36(fvec3) Load 41(inF0)
|
|
575: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 574
|
|
Store 573(r002) 575
|
|
577: 36(fvec3) Load 41(inF0)
|
|
578: 135(bool) Any 577
|
|
Store 576(r003) 578
|
|
580: 36(fvec3) Load 41(inF0)
|
|
581: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 580
|
|
Store 579(r004) 581
|
|
585: 36(fvec3) Load 41(inF0)
|
|
586: 582(ivec3) Bitcast 585
|
|
Store 584(r005) 586
|
|
588: 36(fvec3) Load 41(inF0)
|
|
589: 38(ivec3) Bitcast 588
|
|
Store 587(r006) 589
|
|
591: 38(ivec3) Load 44(inU0)
|
|
592: 36(fvec3) Bitcast 591
|
|
Store 590(r007) 592
|
|
594: 36(fvec3) Load 41(inF0)
|
|
595: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 594
|
|
Store 593(r009) 595
|
|
597: 36(fvec3) Load 41(inF0)
|
|
598: 36(fvec3) Load 42(inF1)
|
|
599: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 597 598
|
|
Store 596(r010) 599
|
|
601: 36(fvec3) Load 41(inF0)
|
|
602: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 601
|
|
Store 600(r011) 602
|
|
604: 36(fvec3) Load 41(inF0)
|
|
605: 36(fvec3) Load 42(inF1)
|
|
606: 36(fvec3) Load 43(inF2)
|
|
607: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 604 605 606
|
|
Store 603(r012) 607
|
|
608: 36(fvec3) Load 41(inF0)
|
|
611: 610(bvec3) FOrdLessThan 608 609
|
|
612: 135(bool) Any 611
|
|
SelectionMerge 614 None
|
|
BranchConditional 612 613 614
|
|
613: Label
|
|
Kill
|
|
614: Label
|
|
617: 36(fvec3) Load 41(inF0)
|
|
618: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 617
|
|
Store 616(r013) 618
|
|
620: 36(fvec3) Load 41(inF0)
|
|
621: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 620
|
|
Store 619(r014) 621
|
|
626: 38(ivec3) BitCount 625
|
|
Store 622(r015) 626
|
|
628: 36(fvec3) Load 41(inF0)
|
|
629: 36(fvec3) Load 42(inF1)
|
|
630: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 628 629
|
|
Store 627(r016) 630
|
|
632: 36(fvec3) Load 41(inF0)
|
|
633: 36(fvec3) DPdx 632
|
|
Store 631(r017) 633
|
|
635: 36(fvec3) Load 41(inF0)
|
|
636: 36(fvec3) DPdxCoarse 635
|
|
Store 634(r018) 636
|
|
638: 36(fvec3) Load 41(inF0)
|
|
639: 36(fvec3) DPdxFine 638
|
|
Store 637(r019) 639
|
|
641: 36(fvec3) Load 41(inF0)
|
|
642: 36(fvec3) DPdy 641
|
|
Store 640(r020) 642
|
|
644: 36(fvec3) Load 41(inF0)
|
|
645: 36(fvec3) DPdyCoarse 644
|
|
Store 643(r021) 645
|
|
647: 36(fvec3) Load 41(inF0)
|
|
648: 36(fvec3) DPdyFine 647
|
|
Store 646(r022) 648
|
|
650: 36(fvec3) Load 41(inF0)
|
|
651: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 650
|
|
Store 649(r023) 651
|
|
653: 36(fvec3) Load 41(inF0)
|
|
654: 36(fvec3) Load 42(inF1)
|
|
655: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 653 654
|
|
Store 652(r024) 655
|
|
657: 36(fvec3) Load 41(inF0)
|
|
658: 36(fvec3) Load 42(inF1)
|
|
659: 6(float) Dot 657 658
|
|
Store 656(r025) 659
|
|
661: 36(fvec3) Load 41(inF0)
|
|
662: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 661
|
|
Store 660(r029) 662
|
|
664: 36(fvec3) Load 41(inF0)
|
|
665: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 664
|
|
Store 663(r030) 665
|
|
667: 36(fvec3) Load 41(inF0)
|
|
668: 36(fvec3) Load 42(inF1)
|
|
669: 36(fvec3) Load 43(inF2)
|
|
670: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 667 668 669
|
|
Store 666(r031) 670
|
|
674: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 673
|
|
Store 671(r032) 674
|
|
676: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 673
|
|
Store 675(r033) 676
|
|
678: 36(fvec3) Load 41(inF0)
|
|
679: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 678
|
|
Store 677(r034) 679
|
|
681: 36(fvec3) Load 41(inF0)
|
|
682: 36(fvec3) Load 42(inF1)
|
|
683: 36(fvec3) FMod 681 682
|
|
Store 680(r036) 683
|
|
685: 36(fvec3) Load 41(inF0)
|
|
686: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 685
|
|
Store 684(r037) 686
|
|
688: 36(fvec3) Load 41(inF0)
|
|
689: 36(fvec3) Fwidth 688
|
|
Store 687(r039) 689
|
|
692: 36(fvec3) Load 41(inF0)
|
|
693: 610(bvec3) IsInf 692
|
|
Store 691(r040) 693
|
|
695: 36(fvec3) Load 41(inF0)
|
|
696: 610(bvec3) IsNan 695
|
|
Store 694(r041) 696
|
|
698: 36(fvec3) Load 41(inF0)
|
|
699: 36(fvec3) Load 42(inF1)
|
|
700: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 698 699
|
|
Store 697(r042) 700
|
|
702: 36(fvec3) Load 41(inF0)
|
|
703: 36(fvec3) Load 42(inF1)
|
|
704: 36(fvec3) Load 43(inF2)
|
|
705: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 702 703 704
|
|
Store 701(r039a) 705
|
|
707: 36(fvec3) Load 41(inF0)
|
|
708: 36(fvec3) Load 42(inF1)
|
|
710: 36(fvec3) CompositeConstruct 709 709 709
|
|
711: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 707 708 710
|
|
Store 706(r039b) 711
|
|
713: 36(fvec3) Load 41(inF0)
|
|
714: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 713
|
|
Store 712(r043) 714
|
|
716: 36(fvec3) Load 41(inF0)
|
|
717: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 716
|
|
Store 715(r044) 717
|
|
719: 36(fvec3) Load 41(inF0)
|
|
720: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 719
|
|
721: 36(fvec3) VectorTimesScalar 720 260
|
|
Store 718(r045) 721
|
|
723: 36(fvec3) Load 41(inF0)
|
|
724: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 723
|
|
Store 722(r046) 724
|
|
726: 36(fvec3) Load 41(inF0)
|
|
727: 36(fvec3) Load 42(inF1)
|
|
728: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 726 727
|
|
Store 725(r047) 728
|
|
730: 36(fvec3) Load 41(inF0)
|
|
731: 36(fvec3) Load 42(inF1)
|
|
732: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 730 731
|
|
Store 729(r048) 732
|
|
734: 36(fvec3) Load 41(inF0)
|
|
735: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 734
|
|
Store 733(r049) 735
|
|
737: 36(fvec3) Load 41(inF0)
|
|
738: 36(fvec3) Load 42(inF1)
|
|
739: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 737 738
|
|
Store 736(r050) 739
|
|
741: 36(fvec3) Load 41(inF0)
|
|
742: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 741
|
|
Store 740(r051) 742
|
|
744: 36(fvec3) Load 41(inF0)
|
|
745: 36(fvec3) CompositeConstruct 281 281 281
|
|
746: 36(fvec3) FDiv 745 744
|
|
Store 743(r052) 746
|
|
748: 36(fvec3) Load 41(inF0)
|
|
749: 36(fvec3) Load 42(inF1)
|
|
750: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 748 749
|
|
Store 747(r053) 750
|
|
752: 36(fvec3) Load 41(inF0)
|
|
753: 36(fvec3) Load 42(inF1)
|
|
754: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 752 753 512
|
|
Store 751(r054) 754
|
|
757: 38(ivec3) BitReverse 756
|
|
Store 755(r055) 757
|
|
759: 36(fvec3) Load 41(inF0)
|
|
760: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 759
|
|
Store 758(r056) 760
|
|
762: 36(fvec3) Load 41(inF0)
|
|
763: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 762
|
|
Store 761(r057) 763
|
|
765: 36(fvec3) Load 41(inF0)
|
|
766: 36(fvec3) CompositeConstruct 179 179 179
|
|
767: 36(fvec3) CompositeConstruct 281 281 281
|
|
768: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 765 766 767
|
|
Store 764(r058) 768
|
|
770: 36(fvec3) Load 41(inF0)
|
|
771: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 770
|
|
Store 769(r059) 771
|
|
773: 36(fvec3) Load 41(inF0)
|
|
774: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 773
|
|
Store 772(r060) 774
|
|
775: 36(fvec3) Load 41(inF0)
|
|
776: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 775
|
|
Store 42(inF1) 776
|
|
777: 36(fvec3) Load 41(inF0)
|
|
778: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 777
|
|
Store 43(inF2) 778
|
|
780: 36(fvec3) Load 41(inF0)
|
|
781: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 780
|
|
Store 779(r061) 781
|
|
783: 36(fvec3) Load 41(inF0)
|
|
784: 36(fvec3) Load 42(inF1)
|
|
785: 36(fvec3) Load 43(inF2)
|
|
786: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 783 784 785
|
|
Store 782(r062) 786
|
|
788: 36(fvec3) Load 41(inF0)
|
|
789: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 788
|
|
Store 787(r063) 789
|
|
791: 36(fvec3) Load 41(inF0)
|
|
792: 36(fvec3) Load 42(inF1)
|
|
793: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 791 792
|
|
Store 790(r064) 793
|
|
795: 36(fvec3) Load 41(inF0)
|
|
796: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 795
|
|
Store 794(r065) 796
|
|
798: 36(fvec3) Load 41(inF0)
|
|
799: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 798
|
|
Store 797(r066) 799
|
|
801: 36(fvec3) Load 41(inF0)
|
|
802: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 801
|
|
Store 800(r067) 802
|
|
ReturnValue 804
|
|
FunctionEnd
|
|
58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52
|
|
53(inF0): 49(ptr) FunctionParameter
|
|
54(inF1): 49(ptr) FunctionParameter
|
|
55(inF2): 49(ptr) FunctionParameter
|
|
56(inU0): 51(ptr) FunctionParameter
|
|
57(inU1): 51(ptr) FunctionParameter
|
|
59: Label
|
|
807(r000): 136(ptr) Variable Function
|
|
810(r001): 49(ptr) Variable Function
|
|
813(r002): 49(ptr) Variable Function
|
|
816(r003): 136(ptr) Variable Function
|
|
819(r004): 49(ptr) Variable Function
|
|
824(r005): 823(ptr) Variable Function
|
|
827(r006): 51(ptr) Variable Function
|
|
830(r007): 49(ptr) Variable Function
|
|
833(r009): 49(ptr) Variable Function
|
|
836(r010): 49(ptr) Variable Function
|
|
840(r011): 49(ptr) Variable Function
|
|
843(r012): 49(ptr) Variable Function
|
|
856(r013): 49(ptr) Variable Function
|
|
859(r014): 49(ptr) Variable Function
|
|
862(r015): 51(ptr) Variable Function
|
|
865(r016): 49(ptr) Variable Function
|
|
868(r017): 49(ptr) Variable Function
|
|
871(r018): 49(ptr) Variable Function
|
|
874(r019): 49(ptr) Variable Function
|
|
877(r020): 49(ptr) Variable Function
|
|
880(r021): 49(ptr) Variable Function
|
|
883(r022): 49(ptr) Variable Function
|
|
886(r023): 7(ptr) Variable Function
|
|
890(r024): 7(ptr) Variable Function
|
|
894(r025): 49(ptr) Variable Function
|
|
905(r029): 49(ptr) Variable Function
|
|
908(r030): 49(ptr) Variable Function
|
|
911(r031): 49(ptr) Variable Function
|
|
916(r032): 51(ptr) Variable Function
|
|
921(r033): 51(ptr) Variable Function
|
|
923(r034): 49(ptr) Variable Function
|
|
926(r036): 49(ptr) Variable Function
|
|
930(r037): 49(ptr) Variable Function
|
|
933(r039): 49(ptr) Variable Function
|
|
937(r040): 936(ptr) Variable Function
|
|
940(r041): 936(ptr) Variable Function
|
|
943(r042): 49(ptr) Variable Function
|
|
947(r039a): 49(ptr) Variable Function
|
|
952(r043): 7(ptr) Variable Function
|
|
955(r044): 49(ptr) Variable Function
|
|
958(r045): 49(ptr) Variable Function
|
|
962(r046): 49(ptr) Variable Function
|
|
965(r047): 49(ptr) Variable Function
|
|
969(r048): 49(ptr) Variable Function
|
|
973(r049): 49(ptr) Variable Function
|
|
976(r050): 49(ptr) Variable Function
|
|
980(r051): 49(ptr) Variable Function
|
|
983(r052): 49(ptr) Variable Function
|
|
987(r053): 49(ptr) Variable Function
|
|
991(r054): 49(ptr) Variable Function
|
|
995(r055): 51(ptr) Variable Function
|
|
998(r056): 49(ptr) Variable Function
|
|
1001(r057): 49(ptr) Variable Function
|
|
1004(r058): 49(ptr) Variable Function
|
|
1009(r059): 49(ptr) Variable Function
|
|
1012(r060): 49(ptr) Variable Function
|
|
1019(r061): 49(ptr) Variable Function
|
|
1022(r062): 49(ptr) Variable Function
|
|
1027(r063): 49(ptr) Variable Function
|
|
1030(r064): 49(ptr) Variable Function
|
|
1034(r065): 49(ptr) Variable Function
|
|
1037(r066): 49(ptr) Variable Function
|
|
1040(r067): 49(ptr) Variable Function
|
|
808: 48(fvec4) Load 53(inF0)
|
|
809: 135(bool) All 808
|
|
Store 807(r000) 809
|
|
811: 48(fvec4) Load 53(inF0)
|
|
812: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 811
|
|
Store 810(r001) 812
|
|
814: 48(fvec4) Load 53(inF0)
|
|
815: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 814
|
|
Store 813(r002) 815
|
|
817: 48(fvec4) Load 53(inF0)
|
|
818: 135(bool) Any 817
|
|
Store 816(r003) 818
|
|
820: 48(fvec4) Load 53(inF0)
|
|
821: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 820
|
|
Store 819(r004) 821
|
|
825: 48(fvec4) Load 53(inF0)
|
|
826: 822(ivec4) Bitcast 825
|
|
Store 824(r005) 826
|
|
828: 48(fvec4) Load 53(inF0)
|
|
829: 50(ivec4) Bitcast 828
|
|
Store 827(r006) 829
|
|
831: 50(ivec4) Load 56(inU0)
|
|
832: 48(fvec4) Bitcast 831
|
|
Store 830(r007) 832
|
|
834: 48(fvec4) Load 53(inF0)
|
|
835: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 834
|
|
Store 833(r009) 835
|
|
837: 48(fvec4) Load 53(inF0)
|
|
838: 48(fvec4) Load 54(inF1)
|
|
839: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 837 838
|
|
Store 836(r010) 839
|
|
841: 48(fvec4) Load 53(inF0)
|
|
842: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 841
|
|
Store 840(r011) 842
|
|
844: 48(fvec4) Load 53(inF0)
|
|
845: 48(fvec4) Load 54(inF1)
|
|
846: 48(fvec4) Load 55(inF2)
|
|
847: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 844 845 846
|
|
Store 843(r012) 847
|
|
848: 48(fvec4) Load 53(inF0)
|
|
851: 850(bvec4) FOrdLessThan 848 849
|
|
852: 135(bool) Any 851
|
|
SelectionMerge 854 None
|
|
BranchConditional 852 853 854
|
|
853: Label
|
|
Kill
|
|
854: Label
|
|
857: 48(fvec4) Load 53(inF0)
|
|
858: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 857
|
|
Store 856(r013) 858
|
|
860: 48(fvec4) Load 53(inF0)
|
|
861: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 860
|
|
Store 859(r014) 861
|
|
864: 50(ivec4) BitCount 863
|
|
Store 862(r015) 864
|
|
866: 48(fvec4) Load 53(inF0)
|
|
867: 48(fvec4) DPdx 866
|
|
Store 865(r016) 867
|
|
869: 48(fvec4) Load 53(inF0)
|
|
870: 48(fvec4) DPdxCoarse 869
|
|
Store 868(r017) 870
|
|
872: 48(fvec4) Load 53(inF0)
|
|
873: 48(fvec4) DPdxFine 872
|
|
Store 871(r018) 873
|
|
875: 48(fvec4) Load 53(inF0)
|
|
876: 48(fvec4) DPdy 875
|
|
Store 874(r019) 876
|
|
878: 48(fvec4) Load 53(inF0)
|
|
879: 48(fvec4) DPdyCoarse 878
|
|
Store 877(r020) 879
|
|
881: 48(fvec4) Load 53(inF0)
|
|
882: 48(fvec4) DPdyFine 881
|
|
Store 880(r021) 882
|
|
884: 48(fvec4) Load 53(inF0)
|
|
885: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 884
|
|
Store 883(r022) 885
|
|
887: 48(fvec4) Load 53(inF0)
|
|
888: 48(fvec4) Load 54(inF1)
|
|
889: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 887 888
|
|
Store 886(r023) 889
|
|
891: 48(fvec4) Load 53(inF0)
|
|
892: 48(fvec4) Load 54(inF1)
|
|
893: 6(float) Dot 891 892
|
|
Store 890(r024) 893
|
|
895: 7(ptr) AccessChain 53(inF0) 515
|
|
896: 6(float) Load 895
|
|
897: 7(ptr) AccessChain 54(inF1) 515
|
|
898: 6(float) Load 897
|
|
899: 6(float) FMul 896 898
|
|
900: 7(ptr) AccessChain 53(inF0) 516
|
|
901: 6(float) Load 900
|
|
902: 7(ptr) AccessChain 54(inF1) 623
|
|
903: 6(float) Load 902
|
|
904: 48(fvec4) CompositeConstruct 281 899 901 903
|
|
Store 894(r025) 904
|
|
906: 48(fvec4) Load 53(inF0)
|
|
907: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 906
|
|
Store 905(r029) 907
|
|
909: 48(fvec4) Load 53(inF0)
|
|
910: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 909
|
|
Store 908(r030) 910
|
|
912: 48(fvec4) Load 53(inF0)
|
|
913: 48(fvec4) Load 54(inF1)
|
|
914: 48(fvec4) Load 55(inF2)
|
|
915: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 912 913 914
|
|
Store 911(r031) 915
|
|
920: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 919
|
|
Store 916(r032) 920
|
|
922: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 919
|
|
Store 921(r033) 922
|
|
924: 48(fvec4) Load 53(inF0)
|
|
925: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 924
|
|
Store 923(r034) 925
|
|
927: 48(fvec4) Load 53(inF0)
|
|
928: 48(fvec4) Load 54(inF1)
|
|
929: 48(fvec4) FMod 927 928
|
|
Store 926(r036) 929
|
|
931: 48(fvec4) Load 53(inF0)
|
|
932: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 931
|
|
Store 930(r037) 932
|
|
934: 48(fvec4) Load 53(inF0)
|
|
935: 48(fvec4) Fwidth 934
|
|
Store 933(r039) 935
|
|
938: 48(fvec4) Load 53(inF0)
|
|
939: 850(bvec4) IsInf 938
|
|
Store 937(r040) 939
|
|
941: 48(fvec4) Load 53(inF0)
|
|
942: 850(bvec4) IsNan 941
|
|
Store 940(r041) 942
|
|
944: 48(fvec4) Load 53(inF0)
|
|
945: 48(fvec4) Load 54(inF1)
|
|
946: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 944 945
|
|
Store 943(r042) 946
|
|
948: 48(fvec4) Load 53(inF0)
|
|
949: 48(fvec4) Load 54(inF1)
|
|
950: 48(fvec4) Load 55(inF2)
|
|
951: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 948 949 950
|
|
Store 947(r039a) 951
|
|
953: 48(fvec4) Load 53(inF0)
|
|
954: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 953
|
|
Store 952(r043) 954
|
|
956: 48(fvec4) Load 53(inF0)
|
|
957: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 956
|
|
Store 955(r044) 957
|
|
959: 48(fvec4) Load 53(inF0)
|
|
960: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 959
|
|
961: 48(fvec4) VectorTimesScalar 960 260
|
|
Store 958(r045) 961
|
|
963: 48(fvec4) Load 53(inF0)
|
|
964: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 963
|
|
Store 962(r046) 964
|
|
966: 48(fvec4) Load 53(inF0)
|
|
967: 48(fvec4) Load 54(inF1)
|
|
968: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 966 967
|
|
Store 965(r047) 968
|
|
970: 48(fvec4) Load 53(inF0)
|
|
971: 48(fvec4) Load 54(inF1)
|
|
972: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 970 971
|
|
Store 969(r048) 972
|
|
974: 48(fvec4) Load 53(inF0)
|
|
975: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 974
|
|
Store 973(r049) 975
|
|
977: 48(fvec4) Load 53(inF0)
|
|
978: 48(fvec4) Load 54(inF1)
|
|
979: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 977 978
|
|
Store 976(r050) 979
|
|
981: 48(fvec4) Load 53(inF0)
|
|
982: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 981
|
|
Store 980(r051) 982
|
|
984: 48(fvec4) Load 53(inF0)
|
|
985: 48(fvec4) CompositeConstruct 281 281 281 281
|
|
986: 48(fvec4) FDiv 985 984
|
|
Store 983(r052) 986
|
|
988: 48(fvec4) Load 53(inF0)
|
|
989: 48(fvec4) Load 54(inF1)
|
|
990: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 988 989
|
|
Store 987(r053) 990
|
|
992: 48(fvec4) Load 53(inF0)
|
|
993: 48(fvec4) Load 54(inF1)
|
|
994: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 992 993 512
|
|
Store 991(r054) 994
|
|
997: 50(ivec4) BitReverse 996
|
|
Store 995(r055) 997
|
|
999: 48(fvec4) Load 53(inF0)
|
|
1000: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 999
|
|
Store 998(r056) 1000
|
|
1002: 48(fvec4) Load 53(inF0)
|
|
1003: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1002
|
|
Store 1001(r057) 1003
|
|
1005: 48(fvec4) Load 53(inF0)
|
|
1006: 48(fvec4) CompositeConstruct 179 179 179 179
|
|
1007: 48(fvec4) CompositeConstruct 281 281 281 281
|
|
1008: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1005 1006 1007
|
|
Store 1004(r058) 1008
|
|
1010: 48(fvec4) Load 53(inF0)
|
|
1011: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1010
|
|
Store 1009(r059) 1011
|
|
1013: 48(fvec4) Load 53(inF0)
|
|
1014: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1013
|
|
Store 1012(r060) 1014
|
|
1015: 48(fvec4) Load 53(inF0)
|
|
1016: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1015
|
|
Store 54(inF1) 1016
|
|
1017: 48(fvec4) Load 53(inF0)
|
|
1018: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1017
|
|
Store 55(inF2) 1018
|
|
1020: 48(fvec4) Load 53(inF0)
|
|
1021: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1020
|
|
Store 1019(r061) 1021
|
|
1023: 48(fvec4) Load 53(inF0)
|
|
1024: 48(fvec4) Load 54(inF1)
|
|
1025: 48(fvec4) Load 55(inF2)
|
|
1026: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1023 1024 1025
|
|
Store 1022(r062) 1026
|
|
1028: 48(fvec4) Load 53(inF0)
|
|
1029: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1028
|
|
Store 1027(r063) 1029
|
|
1031: 48(fvec4) Load 53(inF0)
|
|
1032: 48(fvec4) Load 54(inF1)
|
|
1033: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1031 1032
|
|
Store 1030(r064) 1033
|
|
1035: 48(fvec4) Load 53(inF0)
|
|
1036: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1035
|
|
Store 1034(r065) 1036
|
|
1038: 48(fvec4) Load 53(inF0)
|
|
1039: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1038
|
|
Store 1037(r066) 1039
|
|
1041: 48(fvec4) Load 53(inF0)
|
|
1042: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1041
|
|
Store 1040(r067) 1042
|
|
ReturnValue 1044
|
|
FunctionEnd
|
|
66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62
|
|
63(inF0): 61(ptr) FunctionParameter
|
|
64(inF1): 61(ptr) FunctionParameter
|
|
65(inF2): 61(ptr) FunctionParameter
|
|
67: Label
|
|
1047(r000): 136(ptr) Variable Function
|
|
1050(r001): 61(ptr) Variable Function
|
|
1055(r003): 136(ptr) Variable Function
|
|
1058(r004): 61(ptr) Variable Function
|
|
1061(r005): 61(ptr) Variable Function
|
|
1064(r006): 61(ptr) Variable Function
|
|
1068(r007): 61(ptr) Variable Function
|
|
1079(r008): 61(ptr) Variable Function
|
|
1084(r009): 61(ptr) Variable Function
|
|
1087(r010): 61(ptr) Variable Function
|
|
1090(r011): 61(ptr) Variable Function
|
|
1093(r012): 61(ptr) Variable Function
|
|
1096(r013): 61(ptr) Variable Function
|
|
1099(r014): 61(ptr) Variable Function
|
|
1102(r015): 61(ptr) Variable Function
|
|
1105(r016): 61(ptr) Variable Function
|
|
1108(r017): 61(ptr) Variable Function
|
|
1111(r018): 7(ptr) Variable Function
|
|
1114(r019): 61(ptr) Variable Function
|
|
1117(R020): 61(ptr) Variable Function
|
|
1120(r021): 61(ptr) Variable Function
|
|
1123(r022): 61(ptr) Variable Function
|
|
1133(r023): 61(ptr) Variable Function
|
|
1136(r025): 61(ptr) Variable Function
|
|
1139(r026): 61(ptr) Variable Function
|
|
1143(r026a): 61(ptr) Variable Function
|
|
1148(r027): 61(ptr) Variable Function
|
|
1151(r028): 61(ptr) Variable Function
|
|
1155(r029): 61(ptr) Variable Function
|
|
1158(r030): 61(ptr) Variable Function
|
|
1162(r031): 61(ptr) Variable Function
|
|
1166(r032): 61(ptr) Variable Function
|
|
1170(r033): 61(ptr) Variable Function
|
|
1173(r034): 61(ptr) Variable Function
|
|
1176(r035): 61(ptr) Variable Function
|
|
1179(r036): 61(ptr) Variable Function
|
|
1184(r037): 61(ptr) Variable Function
|
|
1187(r038): 61(ptr) Variable Function
|
|
1194(r039): 61(ptr) Variable Function
|
|
1197(r049): 61(ptr) Variable Function
|
|
1202(r041): 61(ptr) Variable Function
|
|
1205(r042): 61(ptr) Variable Function
|
|
1209(r043): 61(ptr) Variable Function
|
|
1212(r044): 61(ptr) Variable Function
|
|
1217(r046): 61(ptr) Variable Function
|
|
1048: 60 Load 63(inF0)
|
|
1049: 135(bool) All 1048
|
|
Store 1047(r000) 1049
|
|
1051: 60 Load 63(inF0)
|
|
1052: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1051
|
|
Store 1050(r001) 1052
|
|
1053: 60 Load 63(inF0)
|
|
1054: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1053
|
|
1056: 60 Load 63(inF0)
|
|
1057: 135(bool) Any 1056
|
|
Store 1055(r003) 1057
|
|
1059: 60 Load 63(inF0)
|
|
1060: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1059
|
|
Store 1058(r004) 1060
|
|
1062: 60 Load 63(inF0)
|
|
1063: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1062
|
|
Store 1061(r005) 1063
|
|
1065: 60 Load 63(inF0)
|
|
1066: 60 Load 64(inF1)
|
|
1067: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1065 1066
|
|
Store 1064(r006) 1067
|
|
1069: 60 Load 63(inF0)
|
|
1070: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1069
|
|
Store 1068(r007) 1070
|
|
1071: 60 Load 63(inF0)
|
|
1074: 1073 FOrdLessThan 1071 1072
|
|
1075: 135(bool) Any 1074
|
|
SelectionMerge 1077 None
|
|
BranchConditional 1075 1076 1077
|
|
1076: Label
|
|
Kill
|
|
1077: Label
|
|
1080: 60 Load 63(inF0)
|
|
1081: 60 Load 64(inF1)
|
|
1082: 60 Load 65(inF2)
|
|
1083: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1080 1081 1082
|
|
Store 1079(r008) 1083
|
|
1085: 60 Load 63(inF0)
|
|
1086: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1085
|
|
Store 1084(r009) 1086
|
|
1088: 60 Load 63(inF0)
|
|
1089: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1088
|
|
Store 1087(r010) 1089
|
|
1091: 60 Load 63(inF0)
|
|
1092: 60 DPdx 1091
|
|
Store 1090(r011) 1092
|
|
1094: 60 Load 63(inF0)
|
|
1095: 60 DPdxCoarse 1094
|
|
Store 1093(r012) 1095
|
|
1097: 60 Load 63(inF0)
|
|
1098: 60 DPdxFine 1097
|
|
Store 1096(r013) 1098
|
|
1100: 60 Load 63(inF0)
|
|
1101: 60 DPdy 1100
|
|
Store 1099(r014) 1101
|
|
1103: 60 Load 63(inF0)
|
|
1104: 60 DPdyCoarse 1103
|
|
Store 1102(r015) 1104
|
|
1106: 60 Load 63(inF0)
|
|
1107: 60 DPdyFine 1106
|
|
Store 1105(r016) 1107
|
|
1109: 60 Load 63(inF0)
|
|
1110: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1109
|
|
Store 1108(r017) 1110
|
|
1112: 60 Load 63(inF0)
|
|
1113: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1112
|
|
Store 1111(r018) 1113
|
|
1115: 60 Load 63(inF0)
|
|
1116: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1115
|
|
Store 1114(r019) 1116
|
|
1118: 60 Load 63(inF0)
|
|
1119: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1118
|
|
Store 1117(R020) 1119
|
|
1121: 60 Load 63(inF0)
|
|
1122: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1121
|
|
Store 1120(r021) 1122
|
|
1124: 60 Load 63(inF0)
|
|
1125: 60 Load 64(inF1)
|
|
1126: 24(fvec2) CompositeExtract 1124 0
|
|
1127: 24(fvec2) CompositeExtract 1125 0
|
|
1128: 24(fvec2) FMod 1126 1127
|
|
1129: 24(fvec2) CompositeExtract 1124 1
|
|
1130: 24(fvec2) CompositeExtract 1125 1
|
|
1131: 24(fvec2) FMod 1129 1130
|
|
1132: 60 CompositeConstruct 1128 1131
|
|
Store 1123(r022) 1132
|
|
1134: 60 Load 63(inF0)
|
|
1135: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1134
|
|
Store 1133(r023) 1135
|
|
1137: 60 Load 63(inF0)
|
|
1138: 60 Fwidth 1137
|
|
Store 1136(r025) 1138
|
|
1140: 60 Load 63(inF0)
|
|
1141: 60 Load 64(inF1)
|
|
1142: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1140 1141
|
|
Store 1139(r026) 1142
|
|
1144: 60 Load 63(inF0)
|
|
1145: 60 Load 64(inF1)
|
|
1146: 60 Load 65(inF2)
|
|
1147: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1144 1145 1146
|
|
Store 1143(r026a) 1147
|
|
1149: 60 Load 63(inF0)
|
|
1150: 60 ExtInst 1(GLSL.std.450) 28(Log) 1149
|
|
Store 1148(r027) 1150
|
|
1152: 60 Load 63(inF0)
|
|
1153: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1152
|
|
1154: 60 MatrixTimesScalar 1153 260
|
|
Store 1151(r028) 1154
|
|
1156: 60 Load 63(inF0)
|
|
1157: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1156
|
|
Store 1155(r029) 1157
|
|
1159: 60 Load 63(inF0)
|
|
1160: 60 Load 64(inF1)
|
|
1161: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1159 1160
|
|
Store 1158(r030) 1161
|
|
1163: 60 Load 63(inF0)
|
|
1164: 60 Load 64(inF1)
|
|
1165: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1163 1164
|
|
Store 1162(r031) 1165
|
|
1167: 60 Load 63(inF0)
|
|
1168: 60 Load 64(inF1)
|
|
1169: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1167 1168
|
|
Store 1166(r032) 1169
|
|
1171: 60 Load 63(inF0)
|
|
1172: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1171
|
|
Store 1170(r033) 1172
|
|
1174: 60 Load 63(inF0)
|
|
1175: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1174
|
|
Store 1173(r034) 1175
|
|
1177: 60 Load 63(inF0)
|
|
1178: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1177
|
|
Store 1176(r035) 1178
|
|
1180: 60 Load 63(inF0)
|
|
1181: 24(fvec2) CompositeConstruct 179 179
|
|
1182: 24(fvec2) CompositeConstruct 281 281
|
|
1183: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1180 1181 1182
|
|
Store 1179(r036) 1183
|
|
1185: 60 Load 63(inF0)
|
|
1186: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1185
|
|
Store 1184(r037) 1186
|
|
1188: 60 Load 63(inF0)
|
|
1189: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1188
|
|
Store 1187(r038) 1189
|
|
1190: 60 Load 63(inF0)
|
|
1191: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1190
|
|
Store 64(inF1) 1191
|
|
1192: 60 Load 63(inF0)
|
|
1193: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1192
|
|
Store 65(inF2) 1193
|
|
1195: 60 Load 63(inF0)
|
|
1196: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1195
|
|
Store 1194(r039) 1196
|
|
1198: 60 Load 63(inF0)
|
|
1199: 60 Load 64(inF1)
|
|
1200: 60 Load 65(inF2)
|
|
1201: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1198 1199 1200
|
|
Store 1197(r049) 1201
|
|
1203: 60 Load 63(inF0)
|
|
1204: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1203
|
|
Store 1202(r041) 1204
|
|
1206: 60 Load 63(inF0)
|
|
1207: 60 Load 64(inF1)
|
|
1208: 60 ExtInst 1(GLSL.std.450) 48(Step) 1206 1207
|
|
Store 1205(r042) 1208
|
|
1210: 60 Load 63(inF0)
|
|
1211: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1210
|
|
Store 1209(r043) 1211
|
|
1213: 60 Load 63(inF0)
|
|
1214: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1213
|
|
Store 1212(r044) 1214
|
|
1215: 60 Load 63(inF0)
|
|
1216: 60 Transpose 1215
|
|
1218: 60 Load 63(inF0)
|
|
1219: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1218
|
|
Store 1217(r046) 1219
|
|
ReturnValue 1221
|
|
FunctionEnd
|
|
74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70
|
|
71(inF0): 69(ptr) FunctionParameter
|
|
72(inF1): 69(ptr) FunctionParameter
|
|
73(inF2): 69(ptr) FunctionParameter
|
|
75: Label
|
|
1224(r000): 136(ptr) Variable Function
|
|
1227(r001): 69(ptr) Variable Function
|
|
1232(r003): 136(ptr) Variable Function
|
|
1235(r004): 69(ptr) Variable Function
|
|
1238(r005): 69(ptr) Variable Function
|
|
1241(r006): 69(ptr) Variable Function
|
|
1245(r007): 69(ptr) Variable Function
|
|
1256(r008): 69(ptr) Variable Function
|
|
1261(r009): 69(ptr) Variable Function
|
|
1264(r010): 69(ptr) Variable Function
|
|
1267(r011): 69(ptr) Variable Function
|
|
1270(r012): 69(ptr) Variable Function
|
|
1273(r013): 69(ptr) Variable Function
|
|
1276(r014): 69(ptr) Variable Function
|
|
1279(r015): 69(ptr) Variable Function
|
|
1282(r016): 69(ptr) Variable Function
|
|
1285(r017): 69(ptr) Variable Function
|
|
1288(r018): 7(ptr) Variable Function
|
|
1291(r019): 69(ptr) Variable Function
|
|
1294(R020): 69(ptr) Variable Function
|
|
1297(r021): 69(ptr) Variable Function
|
|
1300(r022): 69(ptr) Variable Function
|
|
1313(r023): 69(ptr) Variable Function
|
|
1316(r025): 69(ptr) Variable Function
|
|
1319(r026): 69(ptr) Variable Function
|
|
1323(r026a): 69(ptr) Variable Function
|
|
1328(r027): 69(ptr) Variable Function
|
|
1331(r028): 69(ptr) Variable Function
|
|
1335(r029): 69(ptr) Variable Function
|
|
1338(r030): 69(ptr) Variable Function
|
|
1342(r031): 69(ptr) Variable Function
|
|
1346(r032): 69(ptr) Variable Function
|
|
1350(r033): 69(ptr) Variable Function
|
|
1353(r034): 69(ptr) Variable Function
|
|
1356(r035): 69(ptr) Variable Function
|
|
1359(r036): 69(ptr) Variable Function
|
|
1364(r037): 69(ptr) Variable Function
|
|
1367(r038): 69(ptr) Variable Function
|
|
1374(r039): 69(ptr) Variable Function
|
|
1377(r049): 69(ptr) Variable Function
|
|
1382(r041): 69(ptr) Variable Function
|
|
1385(r042): 69(ptr) Variable Function
|
|
1389(r043): 69(ptr) Variable Function
|
|
1392(r044): 69(ptr) Variable Function
|
|
1397(r046): 69(ptr) Variable Function
|
|
1225: 68 Load 71(inF0)
|
|
1226: 135(bool) All 1225
|
|
Store 1224(r000) 1226
|
|
1228: 68 Load 71(inF0)
|
|
1229: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1228
|
|
Store 1227(r001) 1229
|
|
1230: 68 Load 71(inF0)
|
|
1231: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1230
|
|
1233: 68 Load 71(inF0)
|
|
1234: 135(bool) Any 1233
|
|
Store 1232(r003) 1234
|
|
1236: 68 Load 71(inF0)
|
|
1237: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1236
|
|
Store 1235(r004) 1237
|
|
1239: 68 Load 71(inF0)
|
|
1240: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1239
|
|
Store 1238(r005) 1240
|
|
1242: 68 Load 71(inF0)
|
|
1243: 68 Load 72(inF1)
|
|
1244: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1242 1243
|
|
Store 1241(r006) 1244
|
|
1246: 68 Load 71(inF0)
|
|
1247: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1246
|
|
Store 1245(r007) 1247
|
|
1248: 68 Load 71(inF0)
|
|
1251: 1250 FOrdLessThan 1248 1249
|
|
1252: 135(bool) Any 1251
|
|
SelectionMerge 1254 None
|
|
BranchConditional 1252 1253 1254
|
|
1253: Label
|
|
Kill
|
|
1254: Label
|
|
1257: 68 Load 71(inF0)
|
|
1258: 68 Load 72(inF1)
|
|
1259: 68 Load 73(inF2)
|
|
1260: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1257 1258 1259
|
|
Store 1256(r008) 1260
|
|
1262: 68 Load 71(inF0)
|
|
1263: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1262
|
|
Store 1261(r009) 1263
|
|
1265: 68 Load 71(inF0)
|
|
1266: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1265
|
|
Store 1264(r010) 1266
|
|
1268: 68 Load 71(inF0)
|
|
1269: 68 DPdx 1268
|
|
Store 1267(r011) 1269
|
|
1271: 68 Load 71(inF0)
|
|
1272: 68 DPdxCoarse 1271
|
|
Store 1270(r012) 1272
|
|
1274: 68 Load 71(inF0)
|
|
1275: 68 DPdxFine 1274
|
|
Store 1273(r013) 1275
|
|
1277: 68 Load 71(inF0)
|
|
1278: 68 DPdy 1277
|
|
Store 1276(r014) 1278
|
|
1280: 68 Load 71(inF0)
|
|
1281: 68 DPdyCoarse 1280
|
|
Store 1279(r015) 1281
|
|
1283: 68 Load 71(inF0)
|
|
1284: 68 DPdyFine 1283
|
|
Store 1282(r016) 1284
|
|
1286: 68 Load 71(inF0)
|
|
1287: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1286
|
|
Store 1285(r017) 1287
|
|
1289: 68 Load 71(inF0)
|
|
1290: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1289
|
|
Store 1288(r018) 1290
|
|
1292: 68 Load 71(inF0)
|
|
1293: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1292
|
|
Store 1291(r019) 1293
|
|
1295: 68 Load 71(inF0)
|
|
1296: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1295
|
|
Store 1294(R020) 1296
|
|
1298: 68 Load 71(inF0)
|
|
1299: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1298
|
|
Store 1297(r021) 1299
|
|
1301: 68 Load 71(inF0)
|
|
1302: 68 Load 72(inF1)
|
|
1303: 36(fvec3) CompositeExtract 1301 0
|
|
1304: 36(fvec3) CompositeExtract 1302 0
|
|
1305: 36(fvec3) FMod 1303 1304
|
|
1306: 36(fvec3) CompositeExtract 1301 1
|
|
1307: 36(fvec3) CompositeExtract 1302 1
|
|
1308: 36(fvec3) FMod 1306 1307
|
|
1309: 36(fvec3) CompositeExtract 1301 2
|
|
1310: 36(fvec3) CompositeExtract 1302 2
|
|
1311: 36(fvec3) FMod 1309 1310
|
|
1312: 68 CompositeConstruct 1305 1308 1311
|
|
Store 1300(r022) 1312
|
|
1314: 68 Load 71(inF0)
|
|
1315: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1314
|
|
Store 1313(r023) 1315
|
|
1317: 68 Load 71(inF0)
|
|
1318: 68 Fwidth 1317
|
|
Store 1316(r025) 1318
|
|
1320: 68 Load 71(inF0)
|
|
1321: 68 Load 72(inF1)
|
|
1322: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1320 1321
|
|
Store 1319(r026) 1322
|
|
1324: 68 Load 71(inF0)
|
|
1325: 68 Load 72(inF1)
|
|
1326: 68 Load 73(inF2)
|
|
1327: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1324 1325 1326
|
|
Store 1323(r026a) 1327
|
|
1329: 68 Load 71(inF0)
|
|
1330: 68 ExtInst 1(GLSL.std.450) 28(Log) 1329
|
|
Store 1328(r027) 1330
|
|
1332: 68 Load 71(inF0)
|
|
1333: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1332
|
|
1334: 68 MatrixTimesScalar 1333 260
|
|
Store 1331(r028) 1334
|
|
1336: 68 Load 71(inF0)
|
|
1337: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1336
|
|
Store 1335(r029) 1337
|
|
1339: 68 Load 71(inF0)
|
|
1340: 68 Load 72(inF1)
|
|
1341: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1339 1340
|
|
Store 1338(r030) 1341
|
|
1343: 68 Load 71(inF0)
|
|
1344: 68 Load 72(inF1)
|
|
1345: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1343 1344
|
|
Store 1342(r031) 1345
|
|
1347: 68 Load 71(inF0)
|
|
1348: 68 Load 72(inF1)
|
|
1349: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1347 1348
|
|
Store 1346(r032) 1349
|
|
1351: 68 Load 71(inF0)
|
|
1352: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1351
|
|
Store 1350(r033) 1352
|
|
1354: 68 Load 71(inF0)
|
|
1355: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1354
|
|
Store 1353(r034) 1355
|
|
1357: 68 Load 71(inF0)
|
|
1358: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1357
|
|
Store 1356(r035) 1358
|
|
1360: 68 Load 71(inF0)
|
|
1361: 36(fvec3) CompositeConstruct 179 179 179
|
|
1362: 36(fvec3) CompositeConstruct 281 281 281
|
|
1363: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1360 1361 1362
|
|
Store 1359(r036) 1363
|
|
1365: 68 Load 71(inF0)
|
|
1366: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1365
|
|
Store 1364(r037) 1366
|
|
1368: 68 Load 71(inF0)
|
|
1369: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1368
|
|
Store 1367(r038) 1369
|
|
1370: 68 Load 71(inF0)
|
|
1371: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1370
|
|
Store 72(inF1) 1371
|
|
1372: 68 Load 71(inF0)
|
|
1373: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1372
|
|
Store 73(inF2) 1373
|
|
1375: 68 Load 71(inF0)
|
|
1376: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1375
|
|
Store 1374(r039) 1376
|
|
1378: 68 Load 71(inF0)
|
|
1379: 68 Load 72(inF1)
|
|
1380: 68 Load 73(inF2)
|
|
1381: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1378 1379 1380
|
|
Store 1377(r049) 1381
|
|
1383: 68 Load 71(inF0)
|
|
1384: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1383
|
|
Store 1382(r041) 1384
|
|
1386: 68 Load 71(inF0)
|
|
1387: 68 Load 72(inF1)
|
|
1388: 68 ExtInst 1(GLSL.std.450) 48(Step) 1386 1387
|
|
Store 1385(r042) 1388
|
|
1390: 68 Load 71(inF0)
|
|
1391: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1390
|
|
Store 1389(r043) 1391
|
|
1393: 68 Load 71(inF0)
|
|
1394: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1393
|
|
Store 1392(r044) 1394
|
|
1395: 68 Load 71(inF0)
|
|
1396: 68 Transpose 1395
|
|
1398: 68 Load 71(inF0)
|
|
1399: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1398
|
|
Store 1397(r046) 1399
|
|
ReturnValue 1401
|
|
FunctionEnd
|
|
82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78
|
|
79(inF0): 77(ptr) FunctionParameter
|
|
80(inF1): 77(ptr) FunctionParameter
|
|
81(inF2): 77(ptr) FunctionParameter
|
|
83: Label
|
|
1404(r000): 136(ptr) Variable Function
|
|
1407(r001): 77(ptr) Variable Function
|
|
1412(r003): 136(ptr) Variable Function
|
|
1415(r004): 77(ptr) Variable Function
|
|
1418(r005): 77(ptr) Variable Function
|
|
1421(r006): 77(ptr) Variable Function
|
|
1425(r007): 77(ptr) Variable Function
|
|
1436(r008): 77(ptr) Variable Function
|
|
1441(r009): 77(ptr) Variable Function
|
|
1444(r010): 77(ptr) Variable Function
|
|
1447(r011): 77(ptr) Variable Function
|
|
1450(r012): 77(ptr) Variable Function
|
|
1453(r013): 77(ptr) Variable Function
|
|
1456(r014): 77(ptr) Variable Function
|
|
1459(r015): 77(ptr) Variable Function
|
|
1462(r016): 77(ptr) Variable Function
|
|
1465(r017): 77(ptr) Variable Function
|
|
1468(r018): 7(ptr) Variable Function
|
|
1471(r019): 77(ptr) Variable Function
|
|
1474(R020): 77(ptr) Variable Function
|
|
1477(r021): 77(ptr) Variable Function
|
|
1480(r022): 77(ptr) Variable Function
|
|
1496(r023): 77(ptr) Variable Function
|
|
1499(r025): 77(ptr) Variable Function
|
|
1502(r026): 77(ptr) Variable Function
|
|
1506(r026a): 77(ptr) Variable Function
|
|
1511(r027): 77(ptr) Variable Function
|
|
1514(r028): 77(ptr) Variable Function
|
|
1518(r029): 77(ptr) Variable Function
|
|
1521(r030): 77(ptr) Variable Function
|
|
1525(r031): 77(ptr) Variable Function
|
|
1529(r032): 77(ptr) Variable Function
|
|
1533(r033): 77(ptr) Variable Function
|
|
1536(r034): 77(ptr) Variable Function
|
|
1539(r035): 77(ptr) Variable Function
|
|
1542(r036): 77(ptr) Variable Function
|
|
1547(r037): 77(ptr) Variable Function
|
|
1550(r038): 77(ptr) Variable Function
|
|
1557(r039): 77(ptr) Variable Function
|
|
1560(r049): 77(ptr) Variable Function
|
|
1565(r041): 77(ptr) Variable Function
|
|
1568(r042): 77(ptr) Variable Function
|
|
1572(r043): 77(ptr) Variable Function
|
|
1575(r044): 77(ptr) Variable Function
|
|
1580(r046): 77(ptr) Variable Function
|
|
1405: 76 Load 79(inF0)
|
|
1406: 135(bool) All 1405
|
|
Store 1404(r000) 1406
|
|
1408: 76 Load 79(inF0)
|
|
1409: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1408
|
|
Store 1407(r001) 1409
|
|
1410: 76 Load 79(inF0)
|
|
1411: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1410
|
|
1413: 76 Load 79(inF0)
|
|
1414: 135(bool) Any 1413
|
|
Store 1412(r003) 1414
|
|
1416: 76 Load 79(inF0)
|
|
1417: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1416
|
|
Store 1415(r004) 1417
|
|
1419: 76 Load 79(inF0)
|
|
1420: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1419
|
|
Store 1418(r005) 1420
|
|
1422: 76 Load 79(inF0)
|
|
1423: 76 Load 80(inF1)
|
|
1424: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1422 1423
|
|
Store 1421(r006) 1424
|
|
1426: 76 Load 79(inF0)
|
|
1427: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1426
|
|
Store 1425(r007) 1427
|
|
1428: 76 Load 79(inF0)
|
|
1431: 1430 FOrdLessThan 1428 1429
|
|
1432: 135(bool) Any 1431
|
|
SelectionMerge 1434 None
|
|
BranchConditional 1432 1433 1434
|
|
1433: Label
|
|
Kill
|
|
1434: Label
|
|
1437: 76 Load 79(inF0)
|
|
1438: 76 Load 80(inF1)
|
|
1439: 76 Load 81(inF2)
|
|
1440: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1437 1438 1439
|
|
Store 1436(r008) 1440
|
|
1442: 76 Load 79(inF0)
|
|
1443: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1442
|
|
Store 1441(r009) 1443
|
|
1445: 76 Load 79(inF0)
|
|
1446: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1445
|
|
Store 1444(r010) 1446
|
|
1448: 76 Load 79(inF0)
|
|
1449: 76 DPdx 1448
|
|
Store 1447(r011) 1449
|
|
1451: 76 Load 79(inF0)
|
|
1452: 76 DPdxCoarse 1451
|
|
Store 1450(r012) 1452
|
|
1454: 76 Load 79(inF0)
|
|
1455: 76 DPdxFine 1454
|
|
Store 1453(r013) 1455
|
|
1457: 76 Load 79(inF0)
|
|
1458: 76 DPdy 1457
|
|
Store 1456(r014) 1458
|
|
1460: 76 Load 79(inF0)
|
|
1461: 76 DPdyCoarse 1460
|
|
Store 1459(r015) 1461
|
|
1463: 76 Load 79(inF0)
|
|
1464: 76 DPdyFine 1463
|
|
Store 1462(r016) 1464
|
|
1466: 76 Load 79(inF0)
|
|
1467: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1466
|
|
Store 1465(r017) 1467
|
|
1469: 76 Load 79(inF0)
|
|
1470: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1469
|
|
Store 1468(r018) 1470
|
|
1472: 76 Load 79(inF0)
|
|
1473: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1472
|
|
Store 1471(r019) 1473
|
|
1475: 76 Load 79(inF0)
|
|
1476: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1475
|
|
Store 1474(R020) 1476
|
|
1478: 76 Load 79(inF0)
|
|
1479: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1478
|
|
Store 1477(r021) 1479
|
|
1481: 76 Load 79(inF0)
|
|
1482: 76 Load 80(inF1)
|
|
1483: 48(fvec4) CompositeExtract 1481 0
|
|
1484: 48(fvec4) CompositeExtract 1482 0
|
|
1485: 48(fvec4) FMod 1483 1484
|
|
1486: 48(fvec4) CompositeExtract 1481 1
|
|
1487: 48(fvec4) CompositeExtract 1482 1
|
|
1488: 48(fvec4) FMod 1486 1487
|
|
1489: 48(fvec4) CompositeExtract 1481 2
|
|
1490: 48(fvec4) CompositeExtract 1482 2
|
|
1491: 48(fvec4) FMod 1489 1490
|
|
1492: 48(fvec4) CompositeExtract 1481 3
|
|
1493: 48(fvec4) CompositeExtract 1482 3
|
|
1494: 48(fvec4) FMod 1492 1493
|
|
1495: 76 CompositeConstruct 1485 1488 1491 1494
|
|
Store 1480(r022) 1495
|
|
1497: 76 Load 79(inF0)
|
|
1498: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1497
|
|
Store 1496(r023) 1498
|
|
1500: 76 Load 79(inF0)
|
|
1501: 76 Fwidth 1500
|
|
Store 1499(r025) 1501
|
|
1503: 76 Load 79(inF0)
|
|
1504: 76 Load 80(inF1)
|
|
1505: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1503 1504
|
|
Store 1502(r026) 1505
|
|
1507: 76 Load 79(inF0)
|
|
1508: 76 Load 80(inF1)
|
|
1509: 76 Load 81(inF2)
|
|
1510: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1507 1508 1509
|
|
Store 1506(r026a) 1510
|
|
1512: 76 Load 79(inF0)
|
|
1513: 76 ExtInst 1(GLSL.std.450) 28(Log) 1512
|
|
Store 1511(r027) 1513
|
|
1515: 76 Load 79(inF0)
|
|
1516: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1515
|
|
1517: 76 MatrixTimesScalar 1516 260
|
|
Store 1514(r028) 1517
|
|
1519: 76 Load 79(inF0)
|
|
1520: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1519
|
|
Store 1518(r029) 1520
|
|
1522: 76 Load 79(inF0)
|
|
1523: 76 Load 80(inF1)
|
|
1524: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1522 1523
|
|
Store 1521(r030) 1524
|
|
1526: 76 Load 79(inF0)
|
|
1527: 76 Load 80(inF1)
|
|
1528: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1526 1527
|
|
Store 1525(r031) 1528
|
|
1530: 76 Load 79(inF0)
|
|
1531: 76 Load 80(inF1)
|
|
1532: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1530 1531
|
|
Store 1529(r032) 1532
|
|
1534: 76 Load 79(inF0)
|
|
1535: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1534
|
|
Store 1533(r033) 1535
|
|
1537: 76 Load 79(inF0)
|
|
1538: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1537
|
|
Store 1536(r034) 1538
|
|
1540: 76 Load 79(inF0)
|
|
1541: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1540
|
|
Store 1539(r035) 1541
|
|
1543: 76 Load 79(inF0)
|
|
1544: 48(fvec4) CompositeConstruct 179 179 179 179
|
|
1545: 48(fvec4) CompositeConstruct 281 281 281 281
|
|
1546: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1543 1544 1545
|
|
Store 1542(r036) 1546
|
|
1548: 76 Load 79(inF0)
|
|
1549: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1548
|
|
Store 1547(r037) 1549
|
|
1551: 76 Load 79(inF0)
|
|
1552: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1551
|
|
Store 1550(r038) 1552
|
|
1553: 76 Load 79(inF0)
|
|
1554: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1553
|
|
Store 80(inF1) 1554
|
|
1555: 76 Load 79(inF0)
|
|
1556: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1555
|
|
Store 81(inF2) 1556
|
|
1558: 76 Load 79(inF0)
|
|
1559: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1558
|
|
Store 1557(r039) 1559
|
|
1561: 76 Load 79(inF0)
|
|
1562: 76 Load 80(inF1)
|
|
1563: 76 Load 81(inF2)
|
|
1564: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1561 1562 1563
|
|
Store 1560(r049) 1564
|
|
1566: 76 Load 79(inF0)
|
|
1567: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1566
|
|
Store 1565(r041) 1567
|
|
1569: 76 Load 79(inF0)
|
|
1570: 76 Load 80(inF1)
|
|
1571: 76 ExtInst 1(GLSL.std.450) 48(Step) 1569 1570
|
|
Store 1568(r042) 1571
|
|
1573: 76 Load 79(inF0)
|
|
1574: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1573
|
|
Store 1572(r043) 1574
|
|
1576: 76 Load 79(inF0)
|
|
1577: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1576
|
|
Store 1575(r044) 1577
|
|
1578: 76 Load 79(inF0)
|
|
1579: 76 Transpose 1578
|
|
1581: 76 Load 79(inF0)
|
|
1582: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1581
|
|
Store 1580(r046) 1582
|
|
ReturnValue 1584
|
|
FunctionEnd
|
|
91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84
|
|
85(inF0): 7(ptr) FunctionParameter
|
|
86(inF1): 7(ptr) FunctionParameter
|
|
87(inFV0): 25(ptr) FunctionParameter
|
|
88(inFV1): 25(ptr) FunctionParameter
|
|
89(inFM0): 61(ptr) FunctionParameter
|
|
90(inFM1): 61(ptr) FunctionParameter
|
|
92: Label
|
|
1587(r0): 7(ptr) Variable Function
|
|
1591(r1): 25(ptr) Variable Function
|
|
1595(r2): 25(ptr) Variable Function
|
|
1599(r3): 7(ptr) Variable Function
|
|
1603(r4): 25(ptr) Variable Function
|
|
1607(r5): 25(ptr) Variable Function
|
|
1611(r6): 61(ptr) Variable Function
|
|
1615(r7): 61(ptr) Variable Function
|
|
1619(r8): 61(ptr) Variable Function
|
|
1588: 6(float) Load 86(inF1)
|
|
1589: 6(float) Load 85(inF0)
|
|
1590: 6(float) FMul 1588 1589
|
|
Store 1587(r0) 1590
|
|
1592: 6(float) Load 85(inF0)
|
|
1593: 24(fvec2) Load 87(inFV0)
|
|
1594: 24(fvec2) VectorTimesScalar 1593 1592
|
|
Store 1591(r1) 1594
|
|
1596: 24(fvec2) Load 87(inFV0)
|
|
1597: 6(float) Load 85(inF0)
|
|
1598: 24(fvec2) VectorTimesScalar 1596 1597
|
|
Store 1595(r2) 1598
|
|
1600: 24(fvec2) Load 87(inFV0)
|
|
1601: 24(fvec2) Load 88(inFV1)
|
|
1602: 6(float) Dot 1600 1601
|
|
Store 1599(r3) 1602
|
|
1604: 24(fvec2) Load 87(inFV0)
|
|
1605: 60 Load 89(inFM0)
|
|
1606: 24(fvec2) VectorTimesMatrix 1604 1605
|
|
Store 1603(r4) 1606
|
|
1608: 60 Load 89(inFM0)
|
|
1609: 24(fvec2) Load 87(inFV0)
|
|
1610: 24(fvec2) MatrixTimesVector 1608 1609
|
|
Store 1607(r5) 1610
|
|
1612: 6(float) Load 85(inF0)
|
|
1613: 60 Load 89(inFM0)
|
|
1614: 60 MatrixTimesScalar 1613 1612
|
|
Store 1611(r6) 1614
|
|
1616: 60 Load 89(inFM0)
|
|
1617: 6(float) Load 85(inF0)
|
|
1618: 60 MatrixTimesScalar 1616 1617
|
|
Store 1615(r7) 1618
|
|
1620: 60 Load 90(inFM1)
|
|
1621: 60 Load 89(inFM0)
|
|
1622: 60 MatrixTimesMatrix 1620 1621
|
|
Store 1619(r8) 1622
|
|
Return
|
|
FunctionEnd
|
|
100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93
|
|
94(inF0): 7(ptr) FunctionParameter
|
|
95(inF1): 7(ptr) FunctionParameter
|
|
96(inFV0): 37(ptr) FunctionParameter
|
|
97(inFV1): 37(ptr) FunctionParameter
|
|
98(inFM0): 69(ptr) FunctionParameter
|
|
99(inFM1): 69(ptr) FunctionParameter
|
|
101: Label
|
|
1623(r0): 7(ptr) Variable Function
|
|
1627(r1): 37(ptr) Variable Function
|
|
1631(r2): 37(ptr) Variable Function
|
|
1635(r3): 7(ptr) Variable Function
|
|
1639(r4): 37(ptr) Variable Function
|
|
1643(r5): 37(ptr) Variable Function
|
|
1647(r6): 69(ptr) Variable Function
|
|
1651(r7): 69(ptr) Variable Function
|
|
1655(r8): 69(ptr) Variable Function
|
|
1624: 6(float) Load 95(inF1)
|
|
1625: 6(float) Load 94(inF0)
|
|
1626: 6(float) FMul 1624 1625
|
|
Store 1623(r0) 1626
|
|
1628: 6(float) Load 94(inF0)
|
|
1629: 36(fvec3) Load 96(inFV0)
|
|
1630: 36(fvec3) VectorTimesScalar 1629 1628
|
|
Store 1627(r1) 1630
|
|
1632: 36(fvec3) Load 96(inFV0)
|
|
1633: 6(float) Load 94(inF0)
|
|
1634: 36(fvec3) VectorTimesScalar 1632 1633
|
|
Store 1631(r2) 1634
|
|
1636: 36(fvec3) Load 96(inFV0)
|
|
1637: 36(fvec3) Load 97(inFV1)
|
|
1638: 6(float) Dot 1636 1637
|
|
Store 1635(r3) 1638
|
|
1640: 36(fvec3) Load 96(inFV0)
|
|
1641: 68 Load 98(inFM0)
|
|
1642: 36(fvec3) VectorTimesMatrix 1640 1641
|
|
Store 1639(r4) 1642
|
|
1644: 68 Load 98(inFM0)
|
|
1645: 36(fvec3) Load 96(inFV0)
|
|
1646: 36(fvec3) MatrixTimesVector 1644 1645
|
|
Store 1643(r5) 1646
|
|
1648: 6(float) Load 94(inF0)
|
|
1649: 68 Load 98(inFM0)
|
|
1650: 68 MatrixTimesScalar 1649 1648
|
|
Store 1647(r6) 1650
|
|
1652: 68 Load 98(inFM0)
|
|
1653: 6(float) Load 94(inF0)
|
|
1654: 68 MatrixTimesScalar 1652 1653
|
|
Store 1651(r7) 1654
|
|
1656: 68 Load 99(inFM1)
|
|
1657: 68 Load 98(inFM0)
|
|
1658: 68 MatrixTimesMatrix 1656 1657
|
|
Store 1655(r8) 1658
|
|
Return
|
|
FunctionEnd
|
|
109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102
|
|
103(inF0): 7(ptr) FunctionParameter
|
|
104(inF1): 7(ptr) FunctionParameter
|
|
105(inFV0): 49(ptr) FunctionParameter
|
|
106(inFV1): 49(ptr) FunctionParameter
|
|
107(inFM0): 77(ptr) FunctionParameter
|
|
108(inFM1): 77(ptr) FunctionParameter
|
|
110: Label
|
|
1659(r0): 7(ptr) Variable Function
|
|
1663(r1): 49(ptr) Variable Function
|
|
1667(r2): 49(ptr) Variable Function
|
|
1671(r3): 7(ptr) Variable Function
|
|
1675(r4): 49(ptr) Variable Function
|
|
1679(r5): 49(ptr) Variable Function
|
|
1683(r6): 77(ptr) Variable Function
|
|
1687(r7): 77(ptr) Variable Function
|
|
1691(r8): 77(ptr) Variable Function
|
|
1660: 6(float) Load 104(inF1)
|
|
1661: 6(float) Load 103(inF0)
|
|
1662: 6(float) FMul 1660 1661
|
|
Store 1659(r0) 1662
|
|
1664: 6(float) Load 103(inF0)
|
|
1665: 48(fvec4) Load 105(inFV0)
|
|
1666: 48(fvec4) VectorTimesScalar 1665 1664
|
|
Store 1663(r1) 1666
|
|
1668: 48(fvec4) Load 105(inFV0)
|
|
1669: 6(float) Load 103(inF0)
|
|
1670: 48(fvec4) VectorTimesScalar 1668 1669
|
|
Store 1667(r2) 1670
|
|
1672: 48(fvec4) Load 105(inFV0)
|
|
1673: 48(fvec4) Load 106(inFV1)
|
|
1674: 6(float) Dot 1672 1673
|
|
Store 1671(r3) 1674
|
|
1676: 48(fvec4) Load 105(inFV0)
|
|
1677: 76 Load 107(inFM0)
|
|
1678: 48(fvec4) VectorTimesMatrix 1676 1677
|
|
Store 1675(r4) 1678
|
|
1680: 76 Load 107(inFM0)
|
|
1681: 48(fvec4) Load 105(inFV0)
|
|
1682: 48(fvec4) MatrixTimesVector 1680 1681
|
|
Store 1679(r5) 1682
|
|
1684: 6(float) Load 103(inF0)
|
|
1685: 76 Load 107(inFM0)
|
|
1686: 76 MatrixTimesScalar 1685 1684
|
|
Store 1683(r6) 1686
|
|
1688: 76 Load 107(inFM0)
|
|
1689: 6(float) Load 103(inF0)
|
|
1690: 76 MatrixTimesScalar 1688 1689
|
|
Store 1687(r7) 1690
|
|
1692: 76 Load 108(inFM1)
|
|
1693: 76 Load 107(inFM0)
|
|
1694: 76 MatrixTimesMatrix 1692 1693
|
|
Store 1691(r8) 1694
|
|
Return
|
|
FunctionEnd
|
|
129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119
|
|
120(inF0): 7(ptr) FunctionParameter
|
|
121(inF1): 7(ptr) FunctionParameter
|
|
122(inFV2): 25(ptr) FunctionParameter
|
|
123(inFV3): 37(ptr) FunctionParameter
|
|
124(inFM2x3): 112(ptr) FunctionParameter
|
|
125(inFM3x2): 114(ptr) FunctionParameter
|
|
126(inFM3x3): 69(ptr) FunctionParameter
|
|
127(inFM3x4): 116(ptr) FunctionParameter
|
|
128(inFM2x4): 118(ptr) FunctionParameter
|
|
130: Label
|
|
1695(r00): 7(ptr) Variable Function
|
|
1699(r01): 25(ptr) Variable Function
|
|
1703(r02): 37(ptr) Variable Function
|
|
1707(r03): 25(ptr) Variable Function
|
|
1711(r04): 37(ptr) Variable Function
|
|
1715(r05): 7(ptr) Variable Function
|
|
1719(r06): 7(ptr) Variable Function
|
|
1723(r07): 37(ptr) Variable Function
|
|
1727(r08): 25(ptr) Variable Function
|
|
1731(r09): 25(ptr) Variable Function
|
|
1735(r10): 37(ptr) Variable Function
|
|
1739(r11): 112(ptr) Variable Function
|
|
1743(r12): 114(ptr) Variable Function
|
|
1747(r13): 61(ptr) Variable Function
|
|
1751(r14): 112(ptr) Variable Function
|
|
1755(r15): 118(ptr) Variable Function
|
|
1759(r16): 116(ptr) Variable Function
|
|
1696: 6(float) Load 121(inF1)
|
|
1697: 6(float) Load 120(inF0)
|
|
1698: 6(float) FMul 1696 1697
|
|
Store 1695(r00) 1698
|
|
1700: 6(float) Load 120(inF0)
|
|
1701: 24(fvec2) Load 122(inFV2)
|
|
1702: 24(fvec2) VectorTimesScalar 1701 1700
|
|
Store 1699(r01) 1702
|
|
1704: 6(float) Load 120(inF0)
|
|
1705: 36(fvec3) Load 123(inFV3)
|
|
1706: 36(fvec3) VectorTimesScalar 1705 1704
|
|
Store 1703(r02) 1706
|
|
1708: 24(fvec2) Load 122(inFV2)
|
|
1709: 6(float) Load 120(inF0)
|
|
1710: 24(fvec2) VectorTimesScalar 1708 1709
|
|
Store 1707(r03) 1710
|
|
1712: 36(fvec3) Load 123(inFV3)
|
|
1713: 6(float) Load 120(inF0)
|
|
1714: 36(fvec3) VectorTimesScalar 1712 1713
|
|
Store 1711(r04) 1714
|
|
1716: 24(fvec2) Load 122(inFV2)
|
|
1717: 24(fvec2) Load 122(inFV2)
|
|
1718: 6(float) Dot 1716 1717
|
|
Store 1715(r05) 1718
|
|
1720: 36(fvec3) Load 123(inFV3)
|
|
1721: 36(fvec3) Load 123(inFV3)
|
|
1722: 6(float) Dot 1720 1721
|
|
Store 1719(r06) 1722
|
|
1724: 111 Load 124(inFM2x3)
|
|
1725: 24(fvec2) Load 122(inFV2)
|
|
1726: 36(fvec3) MatrixTimesVector 1724 1725
|
|
Store 1723(r07) 1726
|
|
1728: 113 Load 125(inFM3x2)
|
|
1729: 36(fvec3) Load 123(inFV3)
|
|
1730: 24(fvec2) MatrixTimesVector 1728 1729
|
|
Store 1727(r08) 1730
|
|
1732: 36(fvec3) Load 123(inFV3)
|
|
1733: 111 Load 124(inFM2x3)
|
|
1734: 24(fvec2) VectorTimesMatrix 1732 1733
|
|
Store 1731(r09) 1734
|
|
1736: 24(fvec2) Load 122(inFV2)
|
|
1737: 113 Load 125(inFM3x2)
|
|
1738: 36(fvec3) VectorTimesMatrix 1736 1737
|
|
Store 1735(r10) 1738
|
|
1740: 6(float) Load 120(inF0)
|
|
1741: 111 Load 124(inFM2x3)
|
|
1742: 111 MatrixTimesScalar 1741 1740
|
|
Store 1739(r11) 1742
|
|
1744: 6(float) Load 120(inF0)
|
|
1745: 113 Load 125(inFM3x2)
|
|
1746: 113 MatrixTimesScalar 1745 1744
|
|
Store 1743(r12) 1746
|
|
1748: 113 Load 125(inFM3x2)
|
|
1749: 111 Load 124(inFM2x3)
|
|
1750: 60 MatrixTimesMatrix 1748 1749
|
|
Store 1747(r13) 1750
|
|
1752: 68 Load 126(inFM3x3)
|
|
1753: 111 Load 124(inFM2x3)
|
|
1754: 111 MatrixTimesMatrix 1752 1753
|
|
Store 1751(r14) 1754
|
|
1756: 115 Load 127(inFM3x4)
|
|
1757: 111 Load 124(inFM2x3)
|
|
1758: 117 MatrixTimesMatrix 1756 1757
|
|
Store 1755(r15) 1758
|
|
1760: 117 Load 128(inFM2x4)
|
|
1761: 113 Load 125(inFM3x2)
|
|
1762: 115 MatrixTimesMatrix 1760 1761
|
|
Store 1759(r16) 1762
|
|
Return
|
|
FunctionEnd
|
|
133(@main():131(PS_OUTPUT) Function None 132
|
|
134: Label
|
|
1764(ps_output): 1763(ptr) Variable Function
|
|
1767: 49(ptr) AccessChain 1764(ps_output) 1765
|
|
Store 1767 1766
|
|
1768:131(PS_OUTPUT) Load 1764(ps_output)
|
|
ReturnValue 1768
|
|
FunctionEnd
|