167 lines
7.1 KiB
Plaintext
Executable File
167 lines
7.1 KiB
Plaintext
Executable File
hlsl.doLoop.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 all ( temp bool)
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0:5 Equal ( temp 4-component vector of bool)
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0:5 'input' ( in 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Loop Body
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0:5 Branch: Return with expression
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0:5 'input' ( in 4-component vector of float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:3 Loop with condition not tested first
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0:3 Loop Condition
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0:3 Constant:
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0:3 false (const bool)
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0:3 No loop body
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0:4 Loop with condition not tested first
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0:4 Loop Condition
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0:4 Constant:
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0:4 false (const bool)
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0:4 No loop body
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0:5 Loop with condition not tested first
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0:5 Loop Condition
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0:5 all ( temp bool)
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0:5 Equal ( temp 4-component vector of bool)
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0:5 'input' ( in 4-component vector of float)
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0:5 'input' ( in 4-component vector of float)
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0:5 Loop Body
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0:5 Branch: Return with expression
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0:5 'input' ( in 4-component vector of float)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 37 40
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 35 "input"
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Name 37 "input"
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Name 40 "@entryPointOutput"
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Name 41 "param"
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Decorate 37(input) Location 0
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Decorate 40(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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17: TypeBool
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18: 17(bool) ConstantFalse
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31: TypeVector 17(bool) 4
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36: TypePointer Input 7(fvec4)
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37(input): 36(ptr) Variable Input
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39: TypePointer Output 7(fvec4)
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40(@entryPointOutput): 39(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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35(input): 8(ptr) Variable Function
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41(param): 8(ptr) Variable Function
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38: 7(fvec4) Load 37(input)
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Store 35(input) 38
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42: 7(fvec4) Load 35(input)
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Store 41(param) 42
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43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param)
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Store 40(@entryPointOutput) 43
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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Branch 13
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13: Label
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LoopMerge 15 16 None
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Branch 14
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14: Label
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Branch 16
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16: Label
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BranchConditional 18 13 15
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15: Label
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Branch 19
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19: Label
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LoopMerge 21 22 None
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Branch 20
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20: Label
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Branch 22
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22: Label
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BranchConditional 18 19 21
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21: Label
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Branch 23
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23: Label
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LoopMerge 25 26 None
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Branch 24
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24: Label
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27: 7(fvec4) Load 10(input)
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ReturnValue 27
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26: Label
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29: 7(fvec4) Load 10(input)
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30: 7(fvec4) Load 10(input)
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32: 31(bvec4) FOrdEqual 29 30
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33: 17(bool) All 32
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BranchConditional 33 23 25
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25: Label
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34: 7(fvec4) Undef
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ReturnValue 34
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FunctionEnd
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