25 lines
523 B
Scala
25 lines
523 B
Scala
$input v_texcoord0
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/*
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* Copyright 2021 elven cache. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "parameters.sh"
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#include "bokeh_dof.sh"
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SAMPLER2D(s_color, 0);
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SAMPLER2D(s_depth, 1);
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void main()
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{
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vec2 texCoord = v_texcoord0.xy;
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vec3 color = texture2D(s_color, texCoord).xyz;
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float depth = texture2D(s_depth, texCoord).x;
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float blurSize = GetBlurSize(depth, u_focusPoint, u_focusScale);
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gl_FragColor = vec4(color, blurSize);
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}
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