18 lines
376 B
Python
18 lines
376 B
Python
$input a_position, a_normal
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$output v_normal
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/*
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* Copyright 2019-2019 Attila Kocsis. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include <bgfx_shader.sh>
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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vec3 normal = a_normal.xyz*2.0 - 1.0;
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v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
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}
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