bgfx/tools/geometryv/vs_mesh.sc
Бранимир Караџић 4581f14cd4 Happy New Year!
2022-01-15 11:59:06 -08:00

18 lines
376 B
Python

$input a_position, a_normal
$output v_normal
/*
* Copyright 2019-2019 Attila Kocsis. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec3 normal = a_normal.xyz*2.0 - 1.0;
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
}