1514 lines
45 KiB
HTML
1514 lines
45 KiB
HTML
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<!DOCTYPE html>
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1.0
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<div class="genindex-jumpbox">
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<a href="#B"><strong>B</strong></a>
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</div>
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<h2 id="B">B</h2>
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<table style="width: 100%" class="indextable genindextable"><tr>
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<td style="width: 33%" valign="top"><dl>
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<dt><a href="bgfx.html#bgfx::alloc__uint32_t">bgfx::alloc (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::allocInstanceDataBuffer__uint32_t.uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::allocTransform__TransformP.uint16_t">bgfx::allocTransform (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::allocTransientIndexBuffer__TransientIndexBufferP.uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::allocTransientVertexBuffer__TransientVertexBufferP.uint32_t.VertexDeclCR">bgfx::allocTransientVertexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib">bgfx::Attrib (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Bitangent">bgfx::Attrib::Bitangent (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Color0">bgfx::Attrib::Color0 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Color1">bgfx::Attrib::Color1 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Count">bgfx::Attrib::Count (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Enum">bgfx::Attrib::Enum (C++ type)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Indices">bgfx::Attrib::Indices (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Normal">bgfx::Attrib::Normal (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Position">bgfx::Attrib::Position (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Tangent">bgfx::Attrib::Tangent (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord0">bgfx::Attrib::TexCoord0 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord1">bgfx::Attrib::TexCoord1 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord2">bgfx::Attrib::TexCoord2 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord3">bgfx::Attrib::TexCoord3 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord4">bgfx::Attrib::TexCoord4 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord5">bgfx::Attrib::TexCoord5 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord6">bgfx::Attrib::TexCoord6 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::TexCoord7">bgfx::Attrib::TexCoord7 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Attrib::Weight">bgfx::Attrib::Weight (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint16_t.uint16_t.TextureHandle.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::blit (C++ function)</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint16_t.uint16_t.FrameBufferHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">[1]</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t">[2]</a>, <a href="bgfx.html#bgfx::blit__uint8_t.TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.FrameBufferHandle.uint8_t.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t">[3]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::calcTextureSize__TextureInfoR.uint16_t.uint16_t.uint16_t.b.uint8_t.TextureFormat::Enum">bgfx::calcTextureSize (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI">bgfx::CallbackI (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::cacheRead__uint64_t.voidP.uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::cacheReadSize__uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::cacheWrite__uint64_t.voidCP.uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::captureBegin__uint32_t.uint32_t.uint32_t.TextureFormat::Enum.b">bgfx::CallbackI::captureBegin (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::captureEnd">bgfx::CallbackI::captureEnd (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::captureFrame__voidCP.uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::fatal__Fatal::Enum.cCP">bgfx::CallbackI::fatal (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::screenShot__cCP.uint32_t.uint32_t.uint32_t.voidCP.uint32_t.b">bgfx::CallbackI::screenShot (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::CallbackI::traceVargs__cCP.uint16_t.cCP.va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps">bgfx::Caps (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::deviceId__uint16_t">bgfx::Caps::deviceId (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::formats__uint16_tA">bgfx::Caps::formats (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::GPU">bgfx::Caps::GPU (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::gpu__GPUA">bgfx::Caps::gpu (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::homogeneousDepth__b">bgfx::Caps::homogeneousDepth (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::maxDrawCalls__uint32_t">bgfx::Caps::maxDrawCalls (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::maxFBAttachments__uint8_t">bgfx::Caps::maxFBAttachments (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::maxTextureSize__uint16_t">bgfx::Caps::maxTextureSize (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::maxViews__uint16_t">bgfx::Caps::maxViews (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::numGPUs__uint8_t">bgfx::Caps::numGPUs (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::originBottomLeft__b">bgfx::Caps::originBottomLeft (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::rendererType__RendererType::Enum">bgfx::Caps::rendererType (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::supported__uint64_t">bgfx::Caps::supported (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::Caps::vendorId__uint16_t">bgfx::Caps::vendorId (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::checkAvailInstanceDataBuffer__uint32_t.uint16_t">bgfx::checkAvailInstanceDataBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::checkAvailTransientIndexBuffer__uint32_t">bgfx::checkAvailTransientIndexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::checkAvailTransientVertexBuffer__uint32_t.VertexDeclCR">bgfx::checkAvailTransientVertexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::copy__voidCP.uint32_t">bgfx::copy (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createDynamicIndexBuffer__uint32_t.uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createDynamicIndexBuffer__MemoryCP.uint16_t">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createDynamicVertexBuffer__uint32_t.VertexDeclCR.uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createDynamicVertexBuffer__MemoryCP.VertexDeclCR.uint16_t">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createFrameBuffer__uint16_t.uint16_t.TextureFormat::Enum.uint32_t">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::createFrameBuffer__BackbufferRatio::Enum.TextureFormat::Enum.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::createFrameBuffer__uint8_t.TextureHandleCP.b">[2]</a>, <a href="bgfx.html#bgfx::createFrameBuffer__voidP.uint16_t.uint16_t.TextureFormat::Enum">[3]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createIndexBuffer__MemoryCP.uint16_t">bgfx::createIndexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createIndirectBuffer__uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createOcclusionQuery">bgfx::createOcclusionQuery (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createProgram__ShaderHandle.ShaderHandle.b">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#bgfx::createProgram__ShaderHandle.b">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createShader__MemoryCP">bgfx::createShader (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createTexture__MemoryCP.uint32_t.uint8_t.TextureInfoP">bgfx::createTexture (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createTexture2D__uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#bgfx::createTexture2D__BackbufferRatio::Enum.uint8_t.TextureFormat::Enum.uint32_t">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createTexture3D__uint16_t.uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTexture3D (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createTextureCube__uint16_t.uint8_t.TextureFormat::Enum.uint32_t.MemoryCP">bgfx::createTextureCube (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createUniform__cCP.UniformType::Enum.uint16_t">bgfx::createUniform (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::createVertexBuffer__MemoryCP.VertexDeclCR.uint16_t">bgfx::createVertexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::dbgTextClear__uint8_t.b">bgfx::dbgTextClear (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::dbgTextPrintf__uint16_t.uint16_t.uint8_t.cCP.X">bgfx::dbgTextPrintf (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyDynamicIndexBuffer__DynamicIndexBufferHandle">bgfx::destroyDynamicIndexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyDynamicVertexBuffer__DynamicVertexBufferHandle">bgfx::destroyDynamicVertexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyFrameBuffer__FrameBufferHandle">bgfx::destroyFrameBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyIndexBuffer__IndexBufferHandle">bgfx::destroyIndexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyIndirectBuffer__IndirectBufferHandle">bgfx::destroyIndirectBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyOcclusionQuery__OcclusionQueryHandle">bgfx::destroyOcclusionQuery (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyProgram__ProgramHandle">bgfx::destroyProgram (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyShader__ShaderHandle">bgfx::destroyShader (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyTexture__TextureHandle">bgfx::destroyTexture (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyUniform__UniformHandle">bgfx::destroyUniform (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::destroyVertexBuffer__VertexBufferHandle">bgfx::destroyVertexBuffer (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::discard">bgfx::discard (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::dispatch__uint8_t.ProgramHandle.uint16_t.uint16_t.uint16_t.uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#bgfx::dispatch__uint8_t.ProgramHandle.IndirectBufferHandle.uint16_t.uint16_t.uint8_t">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::frame">bgfx::frame (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getCaps">bgfx::getCaps (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getHMD">bgfx::getHMD (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getInternalData">bgfx::getInternalData (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getRendererType">bgfx::getRendererType (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getResult__OcclusionQueryHandle">bgfx::getResult (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getShaderUniforms__ShaderHandle.UniformHandleP.uint16_t">bgfx::getShaderUniforms (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::getStats">bgfx::getStats (C++ function)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD">bgfx::HMD (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::deviceHeight__uint32_t">bgfx::HMD::deviceHeight (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::deviceWidth__uint32_t">bgfx::HMD::deviceWidth (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye">bgfx::HMD::Eye (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye::fov__floatA">bgfx::HMD::Eye::fov (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye::projection__floatA">bgfx::HMD::Eye::projection (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye::rotation__floatA">bgfx::HMD::Eye::rotation (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye::translation__floatA">bgfx::HMD::Eye::translation (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::Eye::viewOffset__floatA">bgfx::HMD::Eye::viewOffset (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::flags__uint8_t">bgfx::HMD::flags (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::height__uint16_t">bgfx::HMD::height (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::HMD::width__uint16_t">bgfx::HMD::width (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::init__RendererType::Enum.uint16_t.uint16_t.CallbackIP.bx::AllocatorIP">bgfx::init (C++ function)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::InternalData">bgfx::InternalData (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::InternalData::caps__struct-CapsCP">bgfx::InternalData::caps (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::InternalData::context__voidP">bgfx::InternalData::context (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::makeRef__voidCP.uint32_t.ReleaseFn.voidP">bgfx::makeRef (C++ function)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::Memory">bgfx::Memory (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::overrideInternal__TextureHandle.uintptr_t">bgfx::overrideInternal (C++ function)</a>, <a href="bgfx.html#bgfx::overrideInternal__TextureHandle.uint16_t.uint16_t.uint8_t.TextureFormat::Enum.uint32_t">[1]</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData">bgfx::PlatformData (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData::backBuffer__voidP">bgfx::PlatformData::backBuffer (C++ member)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData::backBufferDS__voidP">bgfx::PlatformData::backBufferDS (C++ member)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData::context__voidP">bgfx::PlatformData::context (C++ member)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData::ndt__voidP">bgfx::PlatformData::ndt (C++ member)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::PlatformData::nwh__voidP">bgfx::PlatformData::nwh (C++ member)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::readTexture__TextureHandle.voidP">bgfx::readTexture (C++ function)</a>, <a href="bgfx.html#bgfx::readTexture__FrameBufferHandle.uint8_t.voidP">[1]</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::RendererType">bgfx::RendererType (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::RendererType::Count">bgfx::RendererType::Count (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::RendererType::Direct3D11">bgfx::RendererType::Direct3D11 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::RendererType::Direct3D12">bgfx::RendererType::Direct3D12 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::RendererType::Direct3D9">bgfx::RendererType::Direct3D9 (C++ class)</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::RendererType::Enum">bgfx::RendererType::Enum (C++ type)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::RendererType::Metal">bgfx::RendererType::Metal (C++ class)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::RendererType::Null">bgfx::RendererType::Null (C++ class)</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::RendererType::OpenGL">bgfx::RendererType::OpenGL (C++ class)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::RendererType::OpenGLES">bgfx::RendererType::OpenGLES (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::RendererType::Vulkan">bgfx::RendererType::Vulkan (C++ class)</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::RenderFrame">bgfx::RenderFrame (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::renderFrame">bgfx::renderFrame (C++ function)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::reset__uint32_t.uint32_t.uint32_t">bgfx::reset (C++ function)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::saveScreenShot__cCP">bgfx::saveScreenShot (C++ function)</a>
|
|
</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::setBuffer__uint8_t.IndexBufferHandle.Access::Enum">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.VertexBufferHandle.Access::Enum">[1]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.DynamicIndexBufferHandle.Access::Enum">[2]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.DynamicVertexBufferHandle.Access::Enum">[3]</a>, <a href="bgfx.html#bgfx::setBuffer__uint8_t.IndirectBufferHandle.Access::Enum">[4]</a>
|
|
</dt>
|
|
|
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|
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<dt><a href="bgfx.html#bgfx::setCondition__OcclusionQueryHandle.b">bgfx::setCondition (C++ function)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::setDebug__uint32_t">bgfx::setDebug (C++ function)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::setImage__uint8_t.UniformHandle.TextureHandle.uint8_t.Access::Enum.TextureFormat::Enum">bgfx::setImage (C++ function)</a>, <a href="bgfx.html#bgfx::setImage__uint8_t.UniformHandle.FrameBufferHandle.uint8_t.Access::Enum.TextureFormat::Enum">[1]</a>
|
|
</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::setIndexBuffer__IndexBufferHandle">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setIndexBuffer__IndexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__DynamicIndexBufferHandle">[2]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__DynamicIndexBufferHandle.uint32_t.uint32_t">[3]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__TransientIndexBufferCP">[4]</a>, <a href="bgfx.html#bgfx::setIndexBuffer__TransientIndexBufferCP.uint32_t.uint32_t">[5]</a>
|
|
</dt>
|
|
|
|
|
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<dt><a href="bgfx.html#bgfx::setInstanceDataBuffer__InstanceDataBufferCP.uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setInstanceDataBuffer__VertexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setInstanceDataBuffer__DynamicVertexBufferHandle.uint32_t.uint32_t">[2]</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::setMarker__cCP">bgfx::setMarker (C++ function)</a>
|
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</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::setPaletteColor__uint8_t.uint32_t">bgfx::setPaletteColor (C++ function)</a>, <a href="bgfx.html#bgfx::setPaletteColor__uint8_t.floatCA">[1]</a>, <a href="bgfx.html#bgfx::setPaletteColor__uint8_t.float.float.float.float">[2]</a>
|
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</dt>
|
|
|
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|
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<dt><a href="bgfx.html#bgfx::setPlatformData__PlatformDataCR">bgfx::setPlatformData (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#bgfx::setScissor__uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#bgfx::setScissor__uint16_t">[1]</a>
|
|
</dt>
|
|
|
|
|
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<dt><a href="bgfx.html#bgfx::setState__uint64_t.uint32_t">bgfx::setState (C++ function)</a>
|
|
</dt>
|
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|
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|
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<dt><a href="bgfx.html#bgfx::setStencil__uint32_t.uint32_t">bgfx::setStencil (C++ function)</a>
|
|
</dt>
|
|
|
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|
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<dt><a href="bgfx.html#bgfx::setTexture__uint8_t.UniformHandle.TextureHandle.uint32_t">bgfx::setTexture (C++ function)</a>, <a href="bgfx.html#bgfx::setTexture__uint8_t.UniformHandle.FrameBufferHandle.uint8_t.uint32_t">[1]</a>
|
|
</dt>
|
|
|
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<dt><a href="bgfx.html#bgfx::setTransform__voidCP.uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#bgfx::setTransform__uint32_t.uint16_t">[1]</a>, <a href="bgfx.html#bgfx::setTransform__uint32_t.uint16_t">[2]</a>
|
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</dt>
|
|
|
|
|
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<dt><a href="bgfx.html#bgfx::setVertexBuffer__VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#bgfx::setVertexBuffer__VertexBufferHandle.uint32_t.uint32_t">[1]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__DynamicVertexBufferHandle.uint32_t.uint32_t">[3]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__TransientVertexBufferCP">[4]</a>, <a href="bgfx.html#bgfx::setVertexBuffer__TransientVertexBufferCP.uint32_t.uint32_t">[5]</a>
|
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</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#bgfx::setViewClear__uint8_t.uint16_t.uint32_t.float.uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#bgfx::setViewClear__uint8_t.uint16_t.float.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t.uint8_t">[1]</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::setViewFrameBuffer__uint8_t.FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::setViewName__uint8_t.cCP">bgfx::setViewName (C++ function)</a>
|
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</dt>
|
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|
|
<dt><a href="bgfx.html#bgfx::setViewRect__uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setViewRect (C++ function)</a>, <a href="bgfx.html#bgfx::setViewRect__uint8_t.uint16_t.uint16_t.BackbufferRatio::Enum">[1]</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::setViewRemap__uint8_t.uint8_t.voidCP">bgfx::setViewRemap (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::setViewScissor__uint8_t.uint16_t.uint16_t.uint16_t.uint16_t">bgfx::setViewScissor (C++ function)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::setViewSeq__uint8_t.b">bgfx::setViewSeq (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::shutdown">bgfx::shutdown (C++ function)</a>
|
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</dt>
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|
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<dt><a href="bgfx.html#bgfx::Stats">bgfx::Stats (C++ class)</a>
|
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</dt>
|
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|
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<dt><a href="bgfx.html#bgfx::Stats::cpuTimeBegin__uint64_t">bgfx::Stats::cpuTimeBegin (C++ member)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::Stats::cpuTimeEnd__uint64_t">bgfx::Stats::cpuTimeEnd (C++ member)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::Stats::cpuTimerFreq__uint64_t">bgfx::Stats::cpuTimerFreq (C++ member)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::Stats::gpuTimeBegin__uint64_t">bgfx::Stats::gpuTimeBegin (C++ member)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::Stats::gpuTimeEnd__uint64_t">bgfx::Stats::gpuTimeEnd (C++ member)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::Stats::gpuTimerFreq__uint64_t">bgfx::Stats::gpuTimerFreq (C++ member)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::Stats::waitRender__int64_t">bgfx::Stats::waitRender (C++ member)</a>
|
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</dt>
|
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|
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</dl></td>
|
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<td style="width: 33%" valign="top"><dl>
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<dt><a href="bgfx.html#bgfx::Stats::waitSubmit__int64_t">bgfx::Stats::waitSubmit (C++ member)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.int32_t.b">bgfx::submit (C++ function)</a>, <a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.OcclusionQueryHandle.int32_t.b">[1]</a>, <a href="bgfx.html#bgfx::submit__uint8_t.ProgramHandle.IndirectBufferHandle.uint16_t.uint16_t.int32_t.b">[2]</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat">bgfx::TextureFormat (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::A8">bgfx::TextureFormat::A8 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC1">bgfx::TextureFormat::BC1 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC2">bgfx::TextureFormat::BC2 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC3">bgfx::TextureFormat::BC3 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC4">bgfx::TextureFormat::BC4 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC5">bgfx::TextureFormat::BC5 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC6H">bgfx::TextureFormat::BC6H (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::BC7">bgfx::TextureFormat::BC7 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::BGRA8">bgfx::TextureFormat::BGRA8 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::Count">bgfx::TextureFormat::Count (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::D0S8">bgfx::TextureFormat::D0S8 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::D16">bgfx::TextureFormat::D16 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D16F">bgfx::TextureFormat::D16F (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D24">bgfx::TextureFormat::D24 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D24F">bgfx::TextureFormat::D24F (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D24S8">bgfx::TextureFormat::D24S8 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D32">bgfx::TextureFormat::D32 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::D32F">bgfx::TextureFormat::D32F (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::Enum">bgfx::TextureFormat::Enum (C++ type)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::ETC1">bgfx::TextureFormat::ETC1 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::ETC2">bgfx::TextureFormat::ETC2 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::ETC2A">bgfx::TextureFormat::ETC2A (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::ETC2A1">bgfx::TextureFormat::ETC2A1 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC12">bgfx::TextureFormat::PTC12 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC12A">bgfx::TextureFormat::PTC12A (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC14">bgfx::TextureFormat::PTC14 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC14A">bgfx::TextureFormat::PTC14A (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC22">bgfx::TextureFormat::PTC22 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::PTC24">bgfx::TextureFormat::PTC24 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R1">bgfx::TextureFormat::R1 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R11G11B10F">bgfx::TextureFormat::R11G11B10F (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R16">bgfx::TextureFormat::R16 (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R16F">bgfx::TextureFormat::R16F (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R16I">bgfx::TextureFormat::R16I (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R16S">bgfx::TextureFormat::R16S (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R16U">bgfx::TextureFormat::R16U (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R32F">bgfx::TextureFormat::R32F (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R32I">bgfx::TextureFormat::R32I (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R32U">bgfx::TextureFormat::R32U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R5G6B5">bgfx::TextureFormat::R5G6B5 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R8">bgfx::TextureFormat::R8 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R8I">bgfx::TextureFormat::R8I (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R8S">bgfx::TextureFormat::R8S (C++ class)</a>
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::R8U">bgfx::TextureFormat::R8U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG16">bgfx::TextureFormat::RG16 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG16F">bgfx::TextureFormat::RG16F (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG16I">bgfx::TextureFormat::RG16I (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG16S">bgfx::TextureFormat::RG16S (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG16U">bgfx::TextureFormat::RG16U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG32F">bgfx::TextureFormat::RG32F (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG32I">bgfx::TextureFormat::RG32I (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG32U">bgfx::TextureFormat::RG32U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG8">bgfx::TextureFormat::RG8 (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG8I">bgfx::TextureFormat::RG8I (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG8S">bgfx::TextureFormat::RG8S (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RG8U">bgfx::TextureFormat::RG8U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB10A2">bgfx::TextureFormat::RGB10A2 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB5A1">bgfx::TextureFormat::RGB5A1 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB8">bgfx::TextureFormat::RGB8 (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB8I">bgfx::TextureFormat::RGB8I (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB8S">bgfx::TextureFormat::RGB8S (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB8U">bgfx::TextureFormat::RGB8U (C++ class)</a>
|
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</dt>
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGB9E5F">bgfx::TextureFormat::RGB9E5F (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16">bgfx::TextureFormat::RGBA16 (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16F">bgfx::TextureFormat::RGBA16F (C++ class)</a>
|
|
</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16I">bgfx::TextureFormat::RGBA16I (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16S">bgfx::TextureFormat::RGBA16S (C++ class)</a>
|
|
</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA16U">bgfx::TextureFormat::RGBA16U (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32F">bgfx::TextureFormat::RGBA32F (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32I">bgfx::TextureFormat::RGBA32I (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA32U">bgfx::TextureFormat::RGBA32U (C++ class)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA4">bgfx::TextureFormat::RGBA4 (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8">bgfx::TextureFormat::RGBA8 (C++ class)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8I">bgfx::TextureFormat::RGBA8I (C++ class)</a>
|
|
</dt>
|
|
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|
|
|
<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8S">bgfx::TextureFormat::RGBA8S (C++ class)</a>
|
|
</dt>
|
|
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|
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<dt><a href="bgfx.html#bgfx::TextureFormat::RGBA8U">bgfx::TextureFormat::RGBA8U (C++ class)</a>
|
|
</dt>
|
|
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|
|
<dt><a href="bgfx.html#bgfx::TextureFormat::Unknown">bgfx::TextureFormat::Unknown (C++ class)</a>
|
|
</dt>
|
|
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|
<dt><a href="bgfx.html#bgfx::TextureFormat::UnknownDepth">bgfx::TextureFormat::UnknownDepth (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#bgfx::topologyConvert__TopologyConvert::Enum.voidP.uint32_t.voidCP.uint32_t.b">bgfx::topologyConvert (C++ function)</a>
|
|
</dt>
|
|
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|
<dt><a href="bgfx.html#bgfx::touch__uint8_t">bgfx::touch (C++ function)</a>
|
|
</dt>
|
|
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|
|
<dt><a href="bgfx.html#bgfx::UniformType">bgfx::UniformType (C++ class)</a>
|
|
</dt>
|
|
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|
<dt><a href="bgfx.html#bgfx::UniformType::Count">bgfx::UniformType::Count (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::UniformType::End">bgfx::UniformType::End (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::UniformType::Enum">bgfx::UniformType::Enum (C++ type)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::UniformType::Int1">bgfx::UniformType::Int1 (C++ class)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::UniformType::Mat3">bgfx::UniformType::Mat3 (C++ class)</a>
|
|
</dt>
|
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|
<dt><a href="bgfx.html#bgfx::UniformType::Mat4">bgfx::UniformType::Mat4 (C++ class)</a>
|
|
</dt>
|
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|
<dt><a href="bgfx.html#bgfx::UniformType::Vec4">bgfx::UniformType::Vec4 (C++ class)</a>
|
|
</dt>
|
|
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|
<dt><a href="bgfx.html#bgfx::updateDynamicIndexBuffer__DynamicIndexBufferHandle.uint32_t.MemoryCP">bgfx::updateDynamicIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::updateDynamicVertexBuffer__DynamicVertexBufferHandle.uint32_t.MemoryCP">bgfx::updateDynamicVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::updateTexture2D__TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP.uint16_t">bgfx::updateTexture2D (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::updateTexture3D__TextureHandle.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP">bgfx::updateTexture3D (C++ function)</a>
|
|
</dt>
|
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|
<dt><a href="bgfx.html#bgfx::updateTextureCube__TextureHandle.uint8_t.uint8_t.uint16_t.uint16_t.uint16_t.uint16_t.MemoryCP.uint16_t">bgfx::updateTextureCube (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::vertexConvert__VertexDeclCR.voidP.VertexDeclCR.voidCP.uint32_t">bgfx::vertexConvert (C++ function)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::VertexDecl">bgfx::VertexDecl (C++ class)</a>
|
|
</dt>
|
|
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|
<dt><a href="bgfx.html#bgfx::VertexDecl::add__Attrib::Enum.uint8_t.AttribType::Enum.b.b">bgfx::VertexDecl::add (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::begin__RendererType::Enum">bgfx::VertexDecl::begin (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::decode__Attrib::Enum.uint8_tR.AttribType::EnumR.bR.bR">bgfx::VertexDecl::decode (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::end">bgfx::VertexDecl::end (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::getOffset__Attrib::Enum">bgfx::VertexDecl::getOffset (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::getSize__uint32_t">bgfx::VertexDecl::getSize (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::getStride">bgfx::VertexDecl::getStride (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::has__Attrib::Enum">bgfx::VertexDecl::has (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::VertexDecl::skip__uint8_t">bgfx::VertexDecl::skip (C++ function)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#bgfx::vertexPack__floatCA.b.Attrib::Enum.VertexDeclCR.voidP.uint32_t">bgfx::vertexPack (C++ function)</a>
|
|
</dt>
|
|
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<dt><a href="bgfx.html#bgfx::vertexUnpack__floatA.Attrib::Enum.VertexDeclCR.voidCP.uint32_t">bgfx::vertexUnpack (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#bgfx::weldVertices__uint16_tP.VertexDeclCR.voidCP.uint16_t.float">bgfx::weldVertices (C++ function)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_BLEND_INDEPENDENT">BGFX_CAPS_BLEND_INDEPENDENT (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_COMPUTE">BGFX_CAPS_COMPUTE (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_DRAW_INDIRECT">BGFX_CAPS_DRAW_INDIRECT (C macro)</a>
|
|
</dt>
|
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|
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<dt><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_DEPTH">BGFX_CAPS_FRAGMENT_DEPTH (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_ORDERING">BGFX_CAPS_FRAGMENT_ORDERING (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_HIDPI">BGFX_CAPS_HIDPI (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_HMD">BGFX_CAPS_HMD (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_INDEX32">BGFX_CAPS_INDEX32 (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_INSTANCING">BGFX_CAPS_INSTANCING (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_OCCLUSION_QUERY">BGFX_CAPS_OCCLUSION_QUERY (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_RENDERER_MULTITHREADED">BGFX_CAPS_RENDERER_MULTITHREADED (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_SWAP_CHAIN">BGFX_CAPS_SWAP_CHAIN (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_3D">BGFX_CAPS_TEXTURE_3D (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_BLIT">BGFX_CAPS_TEXTURE_BLIT (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_ALL">BGFX_CAPS_TEXTURE_COMPARE_ALL (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_LEQUAL">BGFX_CAPS_TEXTURE_COMPARE_LEQUAL (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_READ_BACK">BGFX_CAPS_TEXTURE_READ_BACK (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_CAPS_VERTEX_ATTRIB_HALF">BGFX_CAPS_VERTEX_ATTRIB_HALF (C macro)</a>
|
|
</dt>
|
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<dt><a href="bgfx.html#c.BGFX_DEBUG_IFH">BGFX_DEBUG_IFH (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_DEBUG_NONE">BGFX_DEBUG_NONE (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_DEBUG_STATS">BGFX_DEBUG_STATS (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_DEBUG_TEXT">BGFX_DEBUG_TEXT (C macro)</a>
|
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</dt>
|
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<dt><a href="bgfx.html#c.BGFX_DEBUG_WIREFRAME">BGFX_DEBUG_WIREFRAME (C macro)</a>
|
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</dt>
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<dt><a href="bgfx.html#c.BGFX_HMD_DEVICE_RESOLUTION">BGFX_HMD_DEVICE_RESOLUTION (C macro)</a>
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</dt>
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|
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<dt><a href="bgfx.html#c.BGFX_HMD_NONE">BGFX_HMD_NONE (C macro)</a>
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|
</dt>
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<dt><a href="bgfx.html#c.BGFX_HMD_RENDERING">BGFX_HMD_RENDERING (C macro)</a>
|
|
</dt>
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|
|
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|
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<dt><a href="bgfx.html#c.BGFX_PCI_ID_AMD">BGFX_PCI_ID_AMD (C macro)</a>
|
|
</dt>
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|
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|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_INTEL">BGFX_PCI_ID_INTEL (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_NONE">BGFX_PCI_ID_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_NVIDIA">BGFX_PCI_ID_NVIDIA (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_SOFTWARE_RASTERIZER">BGFX_PCI_ID_SOFTWARE_RASTERIZER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_CAPTURE">BGFX_RESET_CAPTURE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_DEPTH_CLAMP">BGFX_RESET_DEPTH_CLAMP (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FLIP_AFTER_RENDER">BGFX_RESET_FLIP_AFTER_RENDER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FLUSH_AFTER_RENDER">BGFX_RESET_FLUSH_AFTER_RENDER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FULLSCREEN">BGFX_RESET_FULLSCREEN (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HIDPI">BGFX_RESET_HIDPI (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD">BGFX_RESET_HMD (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_DEBUG">BGFX_RESET_HMD_DEBUG (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_RECENTER">BGFX_RESET_HMD_RECENTER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_SRGB_BACKBUFFER">BGFX_RESET_SRGB_BACKBUFFER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_VSYNC">BGFX_RESET_VSYNC (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_ALPHA_WRITE">BGFX_STATE_ALPHA_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_DEFAULT">BGFX_STATE_DEFAULT (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_DEPTH_WRITE">BGFX_STATE_DEPTH_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_RGB_WRITE">BGFX_STATE_RGB_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STENCIL_TEST_LESS">BGFX_STENCIL_TEST_LESS (C macro)</a>
|
|
</dt>
|
|
|
|
</dl></td>
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