26 lines
593 B
GLSL
26 lines
593 B
GLSL
#version 300 es
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in vec4 pos;
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uniform sampler2D s2D;
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uniform samplerCube sCube;
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uniform isampler2DArray is2DAbad; // ERROR, no default precision
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uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
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precision highp sampler2D;
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precision mediump sampler2DArrayShadow;
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uniform sampler2DArrayShadow s2dAS;
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uniform isampler2DArray is2DAbad2; // ERROR, still no default precision
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uniform sampler2D s2Dhigh;
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void main()
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{
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vec4 t = texture(s2D, vec2(0.1, 0.2));
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t += texture(s2Dhigh, vec2(0.1, 0.2));
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t += texture(s2dAS, vec4(0.5));
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gl_Position = pos;
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}
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