bgfx/tools/shaderc/shaderc_glsl.cpp
MooZ d65dac2000
Shaderc OpenGL fixes. (#2317)
* Reworked profile cli argument.

* Added missing GLSL profile.

* Fixed essl shader preambule.

* Fixed uniform "parsing" and hlsl profiles.

* Reworked hlsl profiles.

* Fixed missing extension for gl_FragDepth.

* Cleanup.

* Removed version preamble and reverted shadow samplers translation.

* Fixed HLSL profile tests.
2020-12-28 11:24:49 -08:00

383 lines
10 KiB
C++

/*
* Copyright 2011-2020 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "shaderc.h"
#include "glsl_optimizer.h"
namespace bgfx { namespace glsl
{
static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
{
char ch = _options.shaderType;
const glslopt_shader_type type = ch == 'f'
? kGlslOptShaderFragment
: (ch == 'c' ? kGlslOptShaderCompute : kGlslOptShaderVertex);
glslopt_target target = kGlslTargetOpenGL;
if(_version == BX_MAKEFOURCC('M', 'T', 'L', 0))
{
target = kGlslTargetMetal;
} else if(_version < 0x80000000) {
target = kGlslTargetOpenGL;
}
else {
_version &= ~0x80000000;
target = (_version >= 300) ? kGlslTargetOpenGLES30 : kGlslTargetOpenGLES20;
}
glslopt_ctx* ctx = glslopt_initialize(target);
glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
if (!glslopt_get_status(shader) )
{
const char* log = glslopt_get_log(shader);
int32_t source = 0;
int32_t line = 0;
int32_t column = 0;
int32_t start = 0;
int32_t end = INT32_MAX;
bool found = false
|| 3 == sscanf(log, "%u:%u(%u):", &source, &line, &column)
|| 2 == sscanf(log, "(%u,%u):", &line, &column)
;
if (found
&& 0 != line)
{
start = bx::uint32_imax(1, line-10);
end = start + 20;
}
printCode(_code.c_str(), line, start, end, column);
bx::printf("Error: %s\n", log);
glslopt_shader_delete(shader);
glslopt_cleanup(ctx);
return false;
}
const char* optimizedShader = glslopt_get_output(shader);
std::string out;
// Trim all directives.
while ('#' == *optimizedShader)
{
optimizedShader = bx::strFindNl(optimizedShader).getPtr();
}
out.append(optimizedShader, strlen(optimizedShader));
optimizedShader = out.c_str();
{
char* code = const_cast<char*>(optimizedShader);
strReplace(code, "gl_FragDepthEXT", "gl_FragDepth");
strReplace(code, "texture2DLodARB", "texture2DLod");
strReplace(code, "texture2DLodEXT", "texture2DLod");
strReplace(code, "texture2DGradARB", "texture2DGrad");
strReplace(code, "texture2DGradEXT", "texture2DGrad");
strReplace(code, "textureCubeLodARB", "textureCubeLod");
strReplace(code, "textureCubeLodEXT", "textureCubeLod");
strReplace(code, "textureCubeGradARB", "textureCubeGrad");
strReplace(code, "textureCubeGradEXT", "textureCubeGrad");
strReplace(code, "texture2DProjLodARB", "texture2DProjLod");
strReplace(code, "texture2DProjLodEXT", "texture2DProjLod");
strReplace(code, "texture2DProjGradARB", "texture2DProjGrad");
strReplace(code, "texture2DProjGradEXT", "texture2DProjGrad");
strReplace(code, "shadow2DARB", "shadow2D");
strReplace(code, "shadow2DEXT", "shadow2D");
strReplace(code, "shadow2DProjARB", "shadow2DProj");
strReplace(code, "shadow2DProjEXT", "shadow2DProj");
}
UniformArray uniforms;
if (target != kGlslTargetMetal)
{
bx::StringView parse(optimizedShader);
while (!parse.isEmpty() )
{
parse = bx::strLTrimSpace(parse);
bx::StringView eol = bx::strFind(parse, ';');
if (!eol.isEmpty() )
{
bx::StringView qualifier = nextWord(parse);
if (0 == bx::strCmp(qualifier, "precision", 9) )
{
// skip precision
parse.set(eol.getPtr() + 1, parse.getTerm() );
continue;
}
if (0 == bx::strCmp(qualifier, "attribute", 9)
|| 0 == bx::strCmp(qualifier, "varying", 7)
|| 0 == bx::strCmp(qualifier, "in", 2)
|| 0 == bx::strCmp(qualifier, "out", 3)
)
{
// skip attributes and varyings.
parse.set(eol.getPtr() + 1, parse.getTerm() );
continue;
}
if (0 == bx::strCmp(qualifier, "flat", 4)
|| 0 == bx::strCmp(qualifier, "smooth", 6)
|| 0 == bx::strCmp(qualifier, "noperspective", 13)
|| 0 == bx::strCmp(qualifier, "centroid", 8)
)
{
// skip interpolation qualifiers
parse.set(eol.getPtr() + 1, parse.getTerm() );
continue;
}
if (0 == bx::strCmp(parse, "tmpvar", 6) )
{
// skip temporaries
parse.set(eol.getPtr() + 1, parse.getTerm() );
continue;
}
if (0 != bx::strCmp(qualifier, "uniform", 7) )
{
// end if there is no uniform keyword.
parse.clear();
continue;
}
bx::StringView precision;
bx::StringView typen = nextWord(parse);
if (0 == bx::strCmp(typen, "lowp", 4)
|| 0 == bx::strCmp(typen, "mediump", 7)
|| 0 == bx::strCmp(typen, "highp", 5) )
{
precision = typen;
typen = nextWord(parse);
}
BX_UNUSED(precision);
char uniformType[256];
if (0 == bx::strCmp(typen, "sampler", 7) )
{
bx::strCopy(uniformType, BX_COUNTOF(uniformType), "int");
}
else
{
bx::strCopy(uniformType, BX_COUNTOF(uniformType), typen);
}
bx::StringView name = nextWord(parse);
uint8_t num = 1;
bx::StringView array = bx::strSubstr(parse, 0, 1);
if (0 == bx::strCmp(array, "[", 1) )
{
parse = bx::strLTrimSpace(bx::StringView(parse.getPtr() + 1, parse.getTerm() ) );
uint32_t tmp;
bx::fromString(&tmp, parse);
num = uint8_t(tmp);
}
Uniform un;
un.type = nameToUniformTypeEnum(uniformType);
if (UniformType::Count != un.type)
{
un.name.assign(name.getPtr(), name.getTerm());
BX_TRACE("name: %s (type %d, num %d)", un.name.c_str(), un.type, num);
un.num = num;
un.regIndex = 0;
un.regCount = num;
uniforms.push_back(un);
}
parse = bx::strLTrimSpace(bx::strFindNl(bx::StringView(eol.getPtr(), parse.getTerm() ) ) );
}
}
}
else
{
const bx::StringView optShader(optimizedShader);
bx::StringView parse = bx::strFind(optimizedShader, "struct xlatMtlShaderUniform {");
bx::StringView end = parse;
if (!parse.isEmpty() )
{
parse.set(parse.getPtr() + bx::strLen("struct xlatMtlShaderUniform {"), optShader.getTerm() );
end = bx::strFind(parse, "};");
}
while ( parse.getPtr() < end.getPtr()
&& !parse.isEmpty() )
{
parse.set(bx::strLTrimSpace(parse).getPtr(), optShader.getTerm() );
const bx::StringView eol = bx::strFind(parse, ';');
if (!eol.isEmpty() )
{
const char* typen = parse.getPtr();
char uniformType[256];
parse = bx::strWord(parse);
bx::strCopy(uniformType, parse.getLength()+1, typen);
parse.set(parse.getPtr()+parse.getLength(),optShader.getTerm());
const char* name = bx::strLTrimSpace(parse).getPtr();
parse.set(name, optShader.getTerm() );
char uniformName[256];
uint8_t num = 1;
bx::StringView array = bx::strFind(bx::StringView(name, int32_t(eol.getPtr()-parse.getPtr() ) ), "[");
if (!array.isEmpty() )
{
bx::strCopy(uniformName, int32_t(array.getPtr()-name+1), name);
char arraySize[32];
bx::StringView arrayEnd = bx::strFind(bx::StringView(array.getPtr(), int32_t(eol.getPtr()-array.getPtr() ) ), "]");
bx::strCopy(arraySize, int32_t(arrayEnd.getPtr()-array.getPtr() ), array.getPtr()+1);
uint32_t tmp;
bx::fromString(&tmp, arraySize);
num = uint8_t(tmp);
}
else
{
bx::strCopy(uniformName, int32_t(eol.getPtr()-name+1), name);
}
Uniform un;
un.type = nameToUniformTypeEnum(uniformType);
if (UniformType::Count != un.type)
{
BX_TRACE("name: %s (type %d, num %d)", uniformName, un.type, num);
un.name = uniformName;
un.num = num;
un.regIndex = 0;
un.regCount = num;
uniforms.push_back(un);
}
parse = eol.getPtr() + 1;
}
}
bx::StringView mainEntry("xlatMtlShaderOutput xlatMtlMain (");
parse = bx::strFind(optimizedShader, mainEntry);
end = parse;
if (!parse.isEmpty())
{
parse.set(parse.getPtr() + mainEntry.getLength(), optShader.getTerm());
end = bx::strFind(parse, "{");
}
while (parse.getPtr() < end.getPtr()
&& !parse.isEmpty())
{
parse.set(bx::strLTrimSpace(parse).getPtr(), optShader.getTerm());
const bx::StringView textureNameMark("[[texture(");
const bx::StringView textureName = bx::strFind(parse, textureNameMark);
if (!textureName.isEmpty())
{
Uniform un;
un.type = nameToUniformTypeEnum("int"); // int for sampler
const char* varNameEnd = textureName.getPtr() - 1;
parse.set(parse.getPtr(), varNameEnd - 1);
const char* varNameBeg = parse.getPtr();
for (int ii = parse.getLength() - 1; 0 <= ii; --ii)
{
if (varNameBeg[ii] == ' ')
{
parse.set(varNameBeg + ii + 1, varNameEnd);
break;
}
}
char uniformName[256];
bx::strCopy(uniformName, parse.getLength() + 1, parse);
un.name = uniformName;
const char* regIndexBeg = textureName.getPtr() + textureNameMark.getLength();
bx::StringView regIndex = bx::strFind(regIndexBeg, ")");
regIndex.set(regIndexBeg, regIndex.getPtr());
uint32_t tmp;
bx::fromString(&tmp, regIndex);
un.regIndex = uint16_t(tmp);
un.num = 1;
un.regCount = 1;
uniforms.push_back(un);
parse = regIndex.getPtr() + 1;
}
else
{
parse = textureName;
}
}
}
uint16_t count = (uint16_t)uniforms.size();
bx::write(_writer, count);
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
{
const Uniform& un = *it;
uint8_t nameSize = (uint8_t)un.name.size();
bx::write(_writer, nameSize);
bx::write(_writer, un.name.c_str(), nameSize);
uint8_t uniformType = uint8_t(un.type);
bx::write(_writer, uniformType);
bx::write(_writer, un.num);
bx::write(_writer, un.regIndex);
bx::write(_writer, un.regCount);
bx::write(_writer, un.texComponent);
bx::write(_writer, un.texDimension);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()
, getUniformTypeName(un.type)
, un.num
, un.regIndex
, un.regCount
);
}
uint32_t shaderSize = (uint32_t)bx::strLen(optimizedShader);
bx::write(_writer, shaderSize);
bx::write(_writer, optimizedShader, shaderSize);
uint8_t nul = 0;
bx::write(_writer, nul);
if (_options.disasm )
{
std::string disasmfp = _options.outputFilePath + ".disasm";
writeFile(disasmfp.c_str(), optimizedShader, shaderSize);
}
glslopt_shader_delete(shader);
glslopt_cleanup(ctx);
return true;
}
} // namespace glsl
bool compileGLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
{
return glsl::compile(_options, _version, _code, _writer);
}
} // namespace bgfx