16 lines
303 B
GLSL
16 lines
303 B
GLSL
struct S {
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float clip : SV_ClipDistance;
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float clip0 : SV_ClipDistance0;
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float clip7 : SV_ClipDistance7;
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float cull : SV_CullDistance;
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float cull2 : SV_CullDistance2;
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float cull5 : SV_CullDistance5;
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int ii : SV_InstanceID;
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};
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S main(S ins)
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{
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S s;
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return s;
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}
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