23 lines
444 B
Python
23 lines
444 B
Python
$input v_normal
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/*
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* Copyright 2016 Joseph Cherlin. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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uniform vec4 u_tint;
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void main()
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{
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vec3 normalWorldSpace = v_normal;
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// Write normal
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gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer
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gl_FragData[0].w = 0.0;
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// Write color
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gl_FragData[1] = u_tint;
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}
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