26 lines
572 B
Python
26 lines
572 B
Python
$input a_position, a_normal
|
|
$output v_pos, v_view, v_normal, v_color0
|
|
|
|
/*
|
|
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
|
*/
|
|
|
|
#include "../common/common.sh"
|
|
|
|
uniform vec4 u_tint;
|
|
|
|
void main()
|
|
{
|
|
vec3 pos = a_position;
|
|
vec3 normal = a_normal.xyz*2.0 - 1.0;
|
|
|
|
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
|
|
v_pos = gl_Position.xyz;
|
|
v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
|
|
|
|
v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
|
|
|
|
v_color0 = u_tint*vec4(0.8, 0.8, 0.8, 1.0);
|
|
}
|