9 lines
182 B
GLSL
9 lines
182 B
GLSL
#version 450
|
|
precision mediump int; precision highp float;
|
|
layout(location=1) in highp vec4 v;
|
|
void main (void)
|
|
{
|
|
if (v == vec4(0.1,0.2,0.3,0.4)) discard;
|
|
else return;
|
|
}
|