bgfx/3rdparty/glslang/Test/hlsl.frag
Branimir Karadžić f46d6a5803 Added glslang.
2016-12-15 14:19:54 -08:00

13 lines
352 B
GLSL

float4 AmbientColor = float4(1, 0.5, 0, 1);
float AmbientIntensity = 0.1;
float4 PixelShaderFunction(float4 input) : COLOR0
{
return input * AmbientIntensity + AmbientColor;
return input * input + input * input;
return input + input * input + input;
return ++input * -+-+--input;
return input++ + ++input;
return sin(input);
}