bgfx/scripts/texturev.lua
Martijn Courteaux e488a07f1b
Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00

177 lines
3.3 KiB
Lua

--
-- Copyright 2010-2024 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
--
project "texturev"
uuid (os.uuid("texturev") )
kind "ConsoleApp"
configuration {}
includedirs {
path.join(BIMG_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
path.join(BGFX_DIR, "examples/common"),
path.join(MODULE_DIR, "include"),
path.join(MODULE_DIR, "3rdparty"),
}
files {
path.join(MODULE_DIR, "tools/texturev/**"),
}
links {
"example-common",
"bimg_decode",
"bimg",
"bgfx",
}
using_bx()
if _OPTIONS["with-sdl"] then
defines { "ENTRY_CONFIG_USE_SDL=1" }
links { "SDL2" }
configuration { "x32", "windows" }
libdirs { "$(SDL2_DIR)/lib/x86" }
configuration { "x64", "windows" }
libdirs { "$(SDL2_DIR)/lib/x64" }
configuration {}
end
if _OPTIONS["with-glfw"] then
defines { "ENTRY_CONFIG_USE_GLFW=1" }
links { "glfw3" }
configuration { "osx*" }
linkoptions {
"-framework CoreVideo",
}
configuration {}
end
if _OPTIONS["with-libheif"] then
links {
"heif",
}
configuration {}
end
configuration { "vs*" }
linkoptions {
"/ignore:4199", -- LNK4199: /DELAYLOAD:*.dll ignored; no imports found from *.dll
}
links { -- this is needed only for testing with GLES2/3 on Windows with VS2008
"DelayImp",
}
configuration { "vs201*" }
linkoptions { -- this is needed only for testing with GLES2/3 on Windows with VS201x
"/DELAYLOAD:\"libEGL.dll\"",
"/DELAYLOAD:\"libGLESv2.dll\"",
}
configuration { "mingw-*" }
targetextension ".exe"
configuration { "vs20* or mingw*" }
links {
"comdlg32",
"gdi32",
"psapi",
}
configuration { "winstore*" }
removelinks {
"DelayImp",
"gdi32",
"psapi"
}
links {
"d3d11",
"d3d12",
"dxgi"
}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
-- WinRT targets need their own output directories are build files stomp over each other
targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
configuration { "mingw-clang" }
kind "ConsoleApp"
configuration { "android*" }
kind "ConsoleApp"
targetextension ".so"
linkoptions {
"-shared",
}
links {
"EGL",
"GLESv2",
}
configuration { "wasm*" }
kind "ConsoleApp"
configuration { "linux-* or freebsd" }
links {
"X11",
"GL",
"pthread",
}
configuration { "rpi" }
links {
"X11",
"GLESv2",
"EGL",
"bcm_host",
"vcos",
"vchiq_arm",
"pthread",
}
configuration { "osx*" }
linkoptions {
"-framework Cocoa",
"-framework IOKit",
"-framework Metal",
"-framework OpenGL",
"-framework QuartzCore",
}
configuration { "ios*" }
kind "ConsoleApp"
linkoptions {
"-framework CoreFoundation",
"-framework Foundation",
"-framework IOKit",
"-framework OpenGLES",
"-framework QuartzCore",
"-framework UIKit",
}
configuration { "xcode*", "ios" }
kind "WindowedApp"
configuration { "qnx*" }
targetextension ""
links {
"EGL",
"GLESv2",
}
configuration {}
strip()