bgfx/3rdparty/spirv-tools/source/name_mapper.h
2018-09-02 21:14:20 -07:00

123 lines
5.2 KiB
C++

// Copyright (c) 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_NAME_MAPPER_H_
#define SOURCE_NAME_MAPPER_H_
#include <functional>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include "source/assembly_grammar.h"
#include "spirv-tools/libspirv.h"
namespace spvtools {
// A NameMapper maps SPIR-V Id values to names. Each name is valid to use in
// SPIR-V assembly. The mapping is one-to-one, i.e. no two Ids map to the same
// name.
using NameMapper = std::function<std::string(uint32_t)>;
// Returns a NameMapper which always maps an Id to its decimal representation.
NameMapper GetTrivialNameMapper();
// A FriendlyNameMapper parses a module upon construction. If the parse is
// successful, then the NameForId method maps an Id to a friendly name
// while also satisfying the constraints on a NameMapper.
//
// The mapping is friendly in the following sense:
// - If an Id has a debug name (via OpName), then that will be used when
// possible.
// - Well known scalar types map to friendly names. For example,
// OpTypeVoid should be %void. Scalar types map to their names in OpenCL
// when
// there is a correspondence, and otherwise as follows:
// - unsigned integer type of n bits map to "u" followed by n
// - signed integer type of n bits map to "i" followed by n
// - floating point type of n bits map to "fp" followed by n
// - Vector type names map to "v" followed by the number of components,
// followed by the friendly name for the base type.
// - Matrix type names map to "mat" followed by the number of columns,
// followed by the friendly name for the base vector type.
// - Pointer types map to "_ptr_", then the name of the storage class, then the
// name for the pointee type.
// - Exotic types like event, pipe, opaque, queue, reserve-id map to their own
// human readable names.
// - A struct type maps to "_struct_" followed by the raw Id number. That's
// pretty simplistic, but workable.
// - A built-in variable maps to its GLSL variable name.
// - Numeric literals in OpConstant map to a human-friendly name.
class FriendlyNameMapper {
public:
// Construct a friendly name mapper, and determine friendly names for each
// defined Id in the specified module. The module is specified by the code
// wordCount, and should be parseable in the specified context.
FriendlyNameMapper(const spv_const_context context, const uint32_t* code,
const size_t wordCount);
// Returns a NameMapper which maps ids to the friendly names parsed from the
// module provided to the constructor.
NameMapper GetNameMapper() {
return [this](uint32_t id) { return this->NameForId(id); };
}
// Returns the friendly name for the given id. If the module parsed during
// construction is valid, then the mapping satisfies the rules for a
// NameMapper.
std::string NameForId(uint32_t id);
private:
// Transforms the given string so that it is acceptable as an Id name in
// assembly language. Two distinct inputs can map to the same output.
std::string Sanitize(const std::string& suggested_name);
// Records a name for the given id. If this id already has a name, then
// this is a no-op. If the id doesn't have a name, use the given
// suggested_name if it hasn't already been taken, and otherwise generate
// a new (unused) name based on the suggested name.
void SaveName(uint32_t id, const std::string& suggested_name);
// Records a built-in variable name for target_id. If target_id already
// has a name then this is a no-op.
void SaveBuiltInName(uint32_t target_id, uint32_t built_in);
// Collects information from the given parsed instruction to populate
// name_for_id_. Returns SPV_SUCCESS;
spv_result_t ParseInstruction(const spv_parsed_instruction_t& inst);
// Forwards a parsed-instruction callback from the binary parser into the
// FriendlyNameMapper hidden inside the user_data parameter.
static spv_result_t ParseInstructionForwarder(
void* user_data, const spv_parsed_instruction_t* parsed_instruction) {
return reinterpret_cast<FriendlyNameMapper*>(user_data)->ParseInstruction(
*parsed_instruction);
}
// Returns the friendly name for an enumerant.
std::string NameForEnumOperand(spv_operand_type_t type, uint32_t word);
// Maps an id to its friendly name. This will have an entry for each Id
// defined in the module.
std::unordered_map<uint32_t, std::string> name_for_id_;
// The set of names that have a mapping in name_for_id_;
std::unordered_set<std::string> used_names_;
// The assembly grammar for the current context.
const AssemblyGrammar grammar_;
};
} // namespace spvtools
#endif // SOURCE_NAME_MAPPER_H_