69 lines
2.1 KiB
HTML
69 lines
2.1 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>meshoptimizer - demo</title>
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<script src="https://preview.babylonjs.com/babylon.js"></script>
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<script src="https://preview.babylonjs.com/loaders/babylon.glTF2FileLoader.js"></script>
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<script src="babylon.MESHOPT_compression.js"></script>
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<script src="../js/meshopt_decoder.js"></script>
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<style>
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html, body {
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overflow: hidden;
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width: 100%;
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height: 100%;
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margin: 0;
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padding: 0;
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}
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#renderCanvas {
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width: 100%;
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height: 100%;
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touch-action: none;
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}
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</style>
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</head>
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<body>
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<canvas id="renderCanvas"></canvas>
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<script>
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var canvas = document.getElementById("renderCanvas");
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BABYLON.GLTF2.GLTFLoader.RegisterExtension("MESHOPT_compression", (loader) => new MESHOPT_compression(loader, MeshoptDecoder));
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var createScene = function () {
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var scene = new BABYLON.Scene(engine);
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var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 10, BABYLON.Vector3.Zero(), scene);
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camera.attachControl(canvas, false);
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BABYLON.SceneLoader.Append("", "pirate.glb", scene, function (newMeshes) {
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scene.activeCamera = null;
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scene.createDefaultCameraOrLight(true);
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scene.activeCamera.attachControl(canvas, false);
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scene.activeCamera.alpha = Math.PI / 2;
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});
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return scene;
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}
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var engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });
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var scene = createScene();
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engine.runRenderLoop(function () {
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if (scene) {
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scene.render();
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}
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});
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// Resize
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window.addEventListener("resize", function () {
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engine.resize();
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});
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</script>
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</body>
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</html>
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