283 lines
5.8 KiB
C++
283 lines
5.8 KiB
C++
/*
|
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#ifndef ENTRY_PRIVATE_H_HEADER_GUARD
|
|
#define ENTRY_PRIVATE_H_HEADER_GUARD
|
|
|
|
#define TINYSTL_ALLOCATOR entry::TinyStlAllocator
|
|
|
|
#include <bx/spscqueue.h>
|
|
|
|
#include "entry.h"
|
|
#include <string.h> // memcpy
|
|
|
|
#ifndef ENTRY_CONFIG_USE_SDL
|
|
# define ENTRY_CONFIG_USE_SDL 0
|
|
#endif // ENTRY_CONFIG_USE_SDL
|
|
|
|
#ifndef ENTRY_CONFIG_USE_GLFW
|
|
# define ENTRY_CONFIG_USE_GLFW 0
|
|
#endif // ENTRY_CONFIG_USE_GLFW
|
|
|
|
#if !defined(ENTRY_CONFIG_USE_NATIVE) \
|
|
&& !ENTRY_CONFIG_USE_SDL \
|
|
&& !ENTRY_CONFIG_USE_GLFW
|
|
# define ENTRY_CONFIG_USE_NATIVE 1
|
|
#else
|
|
# define ENTRY_CONFIG_USE_NATIVE 0
|
|
#endif // ...
|
|
|
|
#ifndef ENTRY_CONFIG_MAX_WINDOWS
|
|
# define ENTRY_CONFIG_MAX_WINDOWS 8
|
|
#endif // ENTRY_CONFIG_MAX_WINDOWS
|
|
|
|
#ifndef ENTRY_CONFIG_MAX_GAMEPADS
|
|
# define ENTRY_CONFIG_MAX_GAMEPADS 4
|
|
#endif // ENTRY_CONFIG_MAX_GAMEPADS
|
|
|
|
#if !defined(ENTRY_DEFAULT_WIDTH) && !defined(ENTRY_DEFAULT_HEIGHT)
|
|
# define ENTRY_DEFAULT_WIDTH 1280
|
|
# define ENTRY_DEFAULT_HEIGHT 720
|
|
#elif !defined(ENTRY_DEFAULT_WIDTH) || !defined(ENTRY_DEFAULT_HEIGHT)
|
|
# error "Both ENTRY_DEFAULT_WIDTH and ENTRY_DEFAULT_HEIGHT must be defined."
|
|
#endif // ENTRY_DEFAULT_WIDTH
|
|
|
|
#ifndef ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
|
|
# define ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR 1
|
|
#endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
|
|
|
|
#define ENTRY_IMPLEMENT_EVENT(_class, _type) \
|
|
_class(WindowHandle _handle) : Event(_type, _handle) {}
|
|
|
|
namespace entry
|
|
{
|
|
struct TinyStlAllocator
|
|
{
|
|
static void* static_allocate(size_t _bytes);
|
|
static void static_deallocate(void* _ptr, size_t /*_bytes*/);
|
|
};
|
|
|
|
int main(int _argc, char** _argv);
|
|
|
|
char keyToAscii(Key::Enum _key, uint8_t _modifiers);
|
|
|
|
struct Event
|
|
{
|
|
enum Enum
|
|
{
|
|
Axis,
|
|
Char,
|
|
Exit,
|
|
Gamepad,
|
|
Key,
|
|
Mouse,
|
|
Size,
|
|
Window,
|
|
};
|
|
|
|
Event(Enum _type)
|
|
: m_type(_type)
|
|
{
|
|
m_handle.idx = UINT16_MAX;
|
|
}
|
|
|
|
Event(Enum _type, WindowHandle _handle)
|
|
: m_type(_type)
|
|
, m_handle(_handle)
|
|
{
|
|
}
|
|
|
|
Event::Enum m_type;
|
|
WindowHandle m_handle;
|
|
};
|
|
|
|
struct AxisEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(AxisEvent, Event::Axis);
|
|
|
|
GamepadAxis::Enum m_axis;
|
|
int32_t m_value;
|
|
GamepadHandle m_gamepad;
|
|
};
|
|
|
|
struct CharEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
|
|
|
|
uint8_t m_len;
|
|
uint8_t m_char[4];
|
|
};
|
|
|
|
struct GamepadEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(GamepadEvent, Event::Gamepad);
|
|
|
|
GamepadHandle m_gamepad;
|
|
bool m_connected;
|
|
};
|
|
|
|
struct KeyEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(KeyEvent, Event::Key);
|
|
|
|
Key::Enum m_key;
|
|
uint8_t m_modifiers;
|
|
bool m_down;
|
|
};
|
|
|
|
struct MouseEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
|
|
|
|
int32_t m_mx;
|
|
int32_t m_my;
|
|
int32_t m_mz;
|
|
MouseButton::Enum m_button;
|
|
bool m_down;
|
|
bool m_move;
|
|
};
|
|
|
|
struct SizeEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(SizeEvent, Event::Size);
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
};
|
|
|
|
struct WindowEvent : public Event
|
|
{
|
|
ENTRY_IMPLEMENT_EVENT(WindowEvent, Event::Window);
|
|
|
|
void* m_nwh;
|
|
};
|
|
|
|
const Event* poll();
|
|
const Event* poll(WindowHandle _handle);
|
|
void release(const Event* _event);
|
|
|
|
class EventQueue
|
|
{
|
|
public:
|
|
~EventQueue()
|
|
{
|
|
for (const Event* ev = poll(); NULL != ev; ev = poll() )
|
|
{
|
|
release(ev);
|
|
}
|
|
}
|
|
|
|
void postAxisEvent(WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
|
|
{
|
|
AxisEvent* ev = new AxisEvent(_handle);
|
|
ev->m_gamepad = _gamepad;
|
|
ev->m_axis = _axis;
|
|
ev->m_value = _value;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
|
|
{
|
|
CharEvent* ev = new CharEvent(_handle);
|
|
ev->m_len = _len;
|
|
memcpy(ev->m_char, _char, 4);
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postExitEvent()
|
|
{
|
|
Event* ev = new Event(Event::Exit);
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postGamepadEvent(WindowHandle _handle, GamepadHandle _gamepad, bool _connected)
|
|
{
|
|
GamepadEvent* ev = new GamepadEvent(_handle);
|
|
ev->m_gamepad = _gamepad;
|
|
ev->m_connected = _connected;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postKeyEvent(WindowHandle _handle, Key::Enum _key, uint8_t _modifiers, bool _down)
|
|
{
|
|
KeyEvent* ev = new KeyEvent(_handle);
|
|
ev->m_key = _key;
|
|
ev->m_modifiers = _modifiers;
|
|
ev->m_down = _down;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
|
|
{
|
|
MouseEvent* ev = new MouseEvent(_handle);
|
|
ev->m_mx = _mx;
|
|
ev->m_my = _my;
|
|
ev->m_mz = _mz;
|
|
ev->m_button = MouseButton::None;
|
|
ev->m_down = false;
|
|
ev->m_move = true;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down)
|
|
{
|
|
MouseEvent* ev = new MouseEvent(_handle);
|
|
ev->m_mx = _mx;
|
|
ev->m_my = _my;
|
|
ev->m_mz = _mz;
|
|
ev->m_button = _button;
|
|
ev->m_down = _down;
|
|
ev->m_move = false;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postSizeEvent(WindowHandle _handle, uint32_t _width, uint32_t _height)
|
|
{
|
|
SizeEvent* ev = new SizeEvent(_handle);
|
|
ev->m_width = _width;
|
|
ev->m_height = _height;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
void postWindowEvent(WindowHandle _handle, void* _nwh = NULL)
|
|
{
|
|
WindowEvent* ev = new WindowEvent(_handle);
|
|
ev->m_nwh = _nwh;
|
|
m_queue.push(ev);
|
|
}
|
|
|
|
const Event* poll()
|
|
{
|
|
return m_queue.pop();
|
|
}
|
|
|
|
const Event* poll(WindowHandle _handle)
|
|
{
|
|
if (isValid(_handle) )
|
|
{
|
|
Event* ev = m_queue.peek();
|
|
if (NULL == ev
|
|
|| ev->m_handle.idx != _handle.idx)
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
return poll();
|
|
}
|
|
|
|
void release(const Event* _event) const
|
|
{
|
|
delete _event;
|
|
}
|
|
|
|
private:
|
|
bx::SpScUnboundedQueue<Event> m_queue;
|
|
};
|
|
|
|
} // namespace entry
|
|
|
|
#endif // ENTRY_PRIVATE_H_HEADER_GUARD
|